parent
344425770c
commit
8cf4328264
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@ -11,7 +11,7 @@ MarathonC88Game.name = "Marathon C88"
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MarathonC88Game.hash = "MarathonC88"
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MarathonC88Game.hash = "MarathonC88"
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MarathonC88Game.tagline = "An old Japanese game! Can you hit the max score?"
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MarathonC88Game.tagline = "An old Japanese game! Can you hit the max score?"
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function MarathonC88Game:new()
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function MarathonC88Game:new(secret_inputs)
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self.super:new()
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self.super:new()
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self.level_timer = 0
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self.level_timer = 0
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@ -19,6 +19,16 @@ function MarathonC88Game:new()
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self.tetrises = 0
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self.tetrises = 0
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self.line_clears = 0
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self.line_clears = 0
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if secret_inputs.rotate_left and secret_inputs.rotate_right then
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self.gravity_multiplier = 4
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elseif secret_inputs.rotate_left then
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self.gravity_multiplier = 2
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elseif secret_inputs.rotate_right then
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self.gravity_multiplier = 3
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else
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self.gravity_multiplier = 1
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end
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self.randomizer = SegaRandomizer()
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self.randomizer = SegaRandomizer()
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self.lock_drop = false
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self.lock_drop = false
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@ -52,20 +62,24 @@ function MarathonC88Game:getLineClearDelay() return 42 end
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function MarathonC88Game:getLockDelay() return 30 end
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function MarathonC88Game:getLockDelay() return 30 end
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function MarathonC88Game:getGravity()
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function MarathonC88Game:getGravity()
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if self.level == 0 then return 1/30
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local gravity
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elseif self.level == 1 then return 1/15
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elseif self.level == 2 then return 1/12
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if self.level == 0 then gravity = 1/30
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elseif self.level == 3 then return 1/10
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elseif self.level == 1 then gravity = 1/15
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elseif self.level == 4 then return 1/8
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elseif self.level == 2 then gravity = 1/12
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elseif self.level == 5 then return 1/6
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elseif self.level == 3 then gravity = 1/10
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elseif self.level == 6 then return 1/4
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elseif self.level == 4 then gravity = 1/8
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elseif self.level == 7 then return 1/2
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elseif self.level == 5 then gravity = 1/6
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elseif self.level <= 9 then return 1
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elseif self.level == 6 then gravity = 1/4
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elseif self.level == 10 then return 1/8
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elseif self.level == 7 then gravity = 1/2
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elseif self.level == 11 then return 1/6
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elseif self.level <= 9 then gravity = 1
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elseif self.level == 12 then return 1/4
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elseif self.level == 10 then gravity = 1/8
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elseif self.level == 13 then return 1/2
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elseif self.level == 11 then gravity = 1/6
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else return 1 end
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elseif self.level == 12 then gravity = 1/4
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elseif self.level == 13 then gravity = 1/2
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else gravity = 1 end
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return gravity * self.gravity_multiplier
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end
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end
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function MarathonC88Game:getLevelTimerLimit()
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function MarathonC88Game:getLevelTimerLimit()
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@ -129,6 +143,12 @@ function MarathonC88Game:drawScoringInfo()
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love.graphics.printf("SCORE", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 120, 40, "left")
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love.graphics.printf("LINES", 240, 200, 40, "left")
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love.graphics.printf("LINES", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 280, 40, "left")
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love.graphics.printf("LEVEL", 240, 280, 40, "left")
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if self.gravity_multiplier ~= 1 then
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love.graphics.printf(
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self.gravity_multiplier .. "x GRAVITY ACTIVE!",
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240, 350, 150, "left"
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)
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.setFont(font_3x5_3)
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if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end
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if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end
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@ -19,6 +19,7 @@ function MarathonC89Game:new()
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self.ready_frames = 1
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self.ready_frames = 1
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self.waiting_frames = 96
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self.waiting_frames = 96
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self.in_menu = true
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self.start_level = 18
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self.start_level = 18
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self.level = self.start_level
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self.level = self.start_level
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@ -126,8 +127,19 @@ function MarathonC89Game:getGravity()
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else return gravity_table[self.level] end
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else return gravity_table[self.level] end
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end
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end
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function MarathonC89Game:advanceOneFrame()
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function MarathonC89Game:advanceOneFrame(inputs, ruleset)
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if self.waiting_frames > 0 then
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if self.in_menu then
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if not self.prev_inputs["right"] and inputs["right"] then
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self.start_level = math.min(29, self.start_level + 1)
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elseif not self.prev_inputs["left"] and inputs["left"] then
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self.start_level = math.max(0, self.start_level - 1)
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elseif inputs["hold"] then
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self.in_menu = false
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end
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self.level = self.start_level
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self.prev_inputs = copy(inputs)
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return false
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elseif self.waiting_frames > 0 then
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self.waiting_frames = self.waiting_frames - 1
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self.waiting_frames = self.waiting_frames - 1
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else
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else
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self.frames = self.frames + 1
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self.frames = self.frames + 1
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@ -195,9 +207,28 @@ function MarathonC89Game:drawScoringInfo()
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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end
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function MarathonC89Game:drawCustom()
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love.graphics.setColor(1, 1, 1, 1)
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if self.in_menu then
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf("CHOOSE A LEVEL", 64, 120, 160, "center")
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(
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(self.start_level == 0 and "-- " or "<- ") ..
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(self.start_level <= 9 and 0 .. self.start_level or self.start_level) ..
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(self.start_level == 29 and " --" or " ->"),
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64, 200, 160, "center"
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)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("Press hold to start", 64, 260, 160, "center")
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end
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end
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function MarathonC89Game:getBackground()
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function MarathonC89Game:getBackground()
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return math.min(self.level, 19)
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return self.level % 20
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end
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end
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function MarathonC89Game:getHighscoreData()
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function MarathonC89Game:getHighscoreData()
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Reference in New Issue