mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-22 17:19:01 -06:00
Classic mode updates
C88: Select a gravity multiplier up to 4x C89: Menu
This commit is contained in:
parent
344425770c
commit
8cf4328264
@ -11,7 +11,7 @@ MarathonC88Game.name = "Marathon C88"
|
|||||||
MarathonC88Game.hash = "MarathonC88"
|
MarathonC88Game.hash = "MarathonC88"
|
||||||
MarathonC88Game.tagline = "An old Japanese game! Can you hit the max score?"
|
MarathonC88Game.tagline = "An old Japanese game! Can you hit the max score?"
|
||||||
|
|
||||||
function MarathonC88Game:new()
|
function MarathonC88Game:new(secret_inputs)
|
||||||
self.super:new()
|
self.super:new()
|
||||||
|
|
||||||
self.level_timer = 0
|
self.level_timer = 0
|
||||||
@ -19,6 +19,16 @@ function MarathonC88Game:new()
|
|||||||
self.tetrises = 0
|
self.tetrises = 0
|
||||||
self.line_clears = 0
|
self.line_clears = 0
|
||||||
|
|
||||||
|
if secret_inputs.rotate_left and secret_inputs.rotate_right then
|
||||||
|
self.gravity_multiplier = 4
|
||||||
|
elseif secret_inputs.rotate_left then
|
||||||
|
self.gravity_multiplier = 2
|
||||||
|
elseif secret_inputs.rotate_right then
|
||||||
|
self.gravity_multiplier = 3
|
||||||
|
else
|
||||||
|
self.gravity_multiplier = 1
|
||||||
|
end
|
||||||
|
|
||||||
self.randomizer = SegaRandomizer()
|
self.randomizer = SegaRandomizer()
|
||||||
|
|
||||||
self.lock_drop = false
|
self.lock_drop = false
|
||||||
@ -52,20 +62,24 @@ function MarathonC88Game:getLineClearDelay() return 42 end
|
|||||||
function MarathonC88Game:getLockDelay() return 30 end
|
function MarathonC88Game:getLockDelay() return 30 end
|
||||||
|
|
||||||
function MarathonC88Game:getGravity()
|
function MarathonC88Game:getGravity()
|
||||||
if self.level == 0 then return 1/30
|
local gravity
|
||||||
elseif self.level == 1 then return 1/15
|
|
||||||
elseif self.level == 2 then return 1/12
|
if self.level == 0 then gravity = 1/30
|
||||||
elseif self.level == 3 then return 1/10
|
elseif self.level == 1 then gravity = 1/15
|
||||||
elseif self.level == 4 then return 1/8
|
elseif self.level == 2 then gravity = 1/12
|
||||||
elseif self.level == 5 then return 1/6
|
elseif self.level == 3 then gravity = 1/10
|
||||||
elseif self.level == 6 then return 1/4
|
elseif self.level == 4 then gravity = 1/8
|
||||||
elseif self.level == 7 then return 1/2
|
elseif self.level == 5 then gravity = 1/6
|
||||||
elseif self.level <= 9 then return 1
|
elseif self.level == 6 then gravity = 1/4
|
||||||
elseif self.level == 10 then return 1/8
|
elseif self.level == 7 then gravity = 1/2
|
||||||
elseif self.level == 11 then return 1/6
|
elseif self.level <= 9 then gravity = 1
|
||||||
elseif self.level == 12 then return 1/4
|
elseif self.level == 10 then gravity = 1/8
|
||||||
elseif self.level == 13 then return 1/2
|
elseif self.level == 11 then gravity = 1/6
|
||||||
else return 1 end
|
elseif self.level == 12 then gravity = 1/4
|
||||||
|
elseif self.level == 13 then gravity = 1/2
|
||||||
|
else gravity = 1 end
|
||||||
|
|
||||||
|
return gravity * self.gravity_multiplier
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonC88Game:getLevelTimerLimit()
|
function MarathonC88Game:getLevelTimerLimit()
|
||||||
@ -129,6 +143,12 @@ function MarathonC88Game:drawScoringInfo()
|
|||||||
love.graphics.printf("SCORE", 240, 120, 40, "left")
|
love.graphics.printf("SCORE", 240, 120, 40, "left")
|
||||||
love.graphics.printf("LINES", 240, 200, 40, "left")
|
love.graphics.printf("LINES", 240, 200, 40, "left")
|
||||||
love.graphics.printf("LEVEL", 240, 280, 40, "left")
|
love.graphics.printf("LEVEL", 240, 280, 40, "left")
|
||||||
|
if self.gravity_multiplier ~= 1 then
|
||||||
|
love.graphics.printf(
|
||||||
|
self.gravity_multiplier .. "x GRAVITY ACTIVE!",
|
||||||
|
240, 350, 150, "left"
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
love.graphics.setFont(font_3x5_3)
|
love.graphics.setFont(font_3x5_3)
|
||||||
if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end
|
if self.score >= 999999 then love.graphics.setColor(1, 1, 0, 1) end
|
||||||
|
@ -19,6 +19,7 @@ function MarathonC89Game:new()
|
|||||||
|
|
||||||
self.ready_frames = 1
|
self.ready_frames = 1
|
||||||
self.waiting_frames = 96
|
self.waiting_frames = 96
|
||||||
|
self.in_menu = true
|
||||||
|
|
||||||
self.start_level = 18
|
self.start_level = 18
|
||||||
self.level = self.start_level
|
self.level = self.start_level
|
||||||
@ -126,8 +127,19 @@ function MarathonC89Game:getGravity()
|
|||||||
else return gravity_table[self.level] end
|
else return gravity_table[self.level] end
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonC89Game:advanceOneFrame()
|
function MarathonC89Game:advanceOneFrame(inputs, ruleset)
|
||||||
if self.waiting_frames > 0 then
|
if self.in_menu then
|
||||||
|
if not self.prev_inputs["right"] and inputs["right"] then
|
||||||
|
self.start_level = math.min(29, self.start_level + 1)
|
||||||
|
elseif not self.prev_inputs["left"] and inputs["left"] then
|
||||||
|
self.start_level = math.max(0, self.start_level - 1)
|
||||||
|
elseif inputs["hold"] then
|
||||||
|
self.in_menu = false
|
||||||
|
end
|
||||||
|
self.level = self.start_level
|
||||||
|
self.prev_inputs = copy(inputs)
|
||||||
|
return false
|
||||||
|
elseif self.waiting_frames > 0 then
|
||||||
self.waiting_frames = self.waiting_frames - 1
|
self.waiting_frames = self.waiting_frames - 1
|
||||||
else
|
else
|
||||||
self.frames = self.frames + 1
|
self.frames = self.frames + 1
|
||||||
@ -195,9 +207,28 @@ function MarathonC89Game:drawScoringInfo()
|
|||||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function MarathonC89Game:drawCustom()
|
||||||
|
love.graphics.setColor(1, 1, 1, 1)
|
||||||
|
|
||||||
|
if self.in_menu then
|
||||||
|
love.graphics.setFont(font_3x5_3)
|
||||||
|
love.graphics.printf("CHOOSE A LEVEL", 64, 120, 160, "center")
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_4)
|
||||||
|
love.graphics.printf(
|
||||||
|
(self.start_level == 0 and "-- " or "<- ") ..
|
||||||
|
(self.start_level <= 9 and 0 .. self.start_level or self.start_level) ..
|
||||||
|
(self.start_level == 29 and " --" or " ->"),
|
||||||
|
64, 200, 160, "center"
|
||||||
|
)
|
||||||
|
|
||||||
|
love.graphics.setFont(font_3x5_2)
|
||||||
|
love.graphics.printf("Press hold to start", 64, 260, 160, "center")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function MarathonC89Game:getBackground()
|
function MarathonC89Game:getBackground()
|
||||||
return math.min(self.level, 19)
|
return self.level % 20
|
||||||
end
|
end
|
||||||
|
|
||||||
function MarathonC89Game:getHighscoreData()
|
function MarathonC89Game:getHighscoreData()
|
||||||
|
Loading…
Reference in New Issue
Block a user