Add C99 mode settings
parent
7d4cefda1d
commit
7cd07a4d97
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@ -47,8 +47,8 @@ local slots_table = {
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local slot_popup = {["text"]="",["time"]=0,["slotnum"]=0}
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local line_popup = {["y"]=0,["score"]=0,["lines"]=0}
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function MarathonC99Game:new()
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self.super:new()
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function MarathonC99Game:new(cfg)
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self.super:new(cfg)
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self.grid = Grid(10, 22)
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self.additive_gravity = false
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@ -58,10 +58,11 @@ function MarathonC99Game:new()
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self.tetris_slots = 0
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self.ccw_bonus = 10 ^ 7
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slot_popup = {["text"]="",["time"]=0}
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self.irs = false
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self.enable_hard_drop = false
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self.irs = cfg.irs == 2
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self.enable_hard_drop = cfg.hardDrop == 2
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self.lock_drop = false
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self.next_queue_length = 1
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self.next_queue_length = cfg.nextQueue == 2 and 3 or 1
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self.enable_hold = cfg.hold == 2
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end
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function MarathonC99Game:getARE()
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@ -262,6 +263,9 @@ function MarathonC99Game:drawGrid()
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love.graphics.printf(line_popup.score,40,line_popup.y-1,200,"center")
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end
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self.grid:draw()
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if self.piece ~= nil and self.config.ghostPiece == 2 then
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self:drawGhostPiece(ruleset)
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end
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end
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function MarathonC99Game:drawScoringInfo()
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@ -359,4 +363,14 @@ function MarathonC99Game:getHighscoreData()
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}
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end
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function MarathonC99Game:provideSettings()
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return {
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{"hardDrop", "Hard Drop", {"Off", "On"}},
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{"irs", "IRS", {"Off", "On"}},
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{"nextQueue", "Next pieces", {"One", "Three"}},
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{"hold", "Hold", {"Off", "On"}},
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{"ghostPiece", "Ghost piece", {"Off", "On"}}
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}
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end
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return MarathonC99Game
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