Add C99 mode settings

pull/6/head
Rin 2021-08-21 19:45:51 +01:00
parent 7d4cefda1d
commit 7cd07a4d97
1 changed files with 19 additions and 5 deletions

View File

@ -47,8 +47,8 @@ local slots_table = {
local slot_popup = {["text"]="",["time"]=0,["slotnum"]=0}
local line_popup = {["y"]=0,["score"]=0,["lines"]=0}
function MarathonC99Game:new()
self.super:new()
function MarathonC99Game:new(cfg)
self.super:new(cfg)
self.grid = Grid(10, 22)
self.additive_gravity = false
@ -58,10 +58,11 @@ function MarathonC99Game:new()
self.tetris_slots = 0
self.ccw_bonus = 10 ^ 7
slot_popup = {["text"]="",["time"]=0}
self.irs = false
self.enable_hard_drop = false
self.irs = cfg.irs == 2
self.enable_hard_drop = cfg.hardDrop == 2
self.lock_drop = false
self.next_queue_length = 1
self.next_queue_length = cfg.nextQueue == 2 and 3 or 1
self.enable_hold = cfg.hold == 2
end
function MarathonC99Game:getARE()
@ -262,6 +263,9 @@ function MarathonC99Game:drawGrid()
love.graphics.printf(line_popup.score,40,line_popup.y-1,200,"center")
end
self.grid:draw()
if self.piece ~= nil and self.config.ghostPiece == 2 then
self:drawGhostPiece(ruleset)
end
end
function MarathonC99Game:drawScoringInfo()
@ -359,4 +363,14 @@ function MarathonC99Game:getHighscoreData()
}
end
function MarathonC99Game:provideSettings()
return {
{"hardDrop", "Hard Drop", {"Off", "On"}},
{"irs", "IRS", {"Off", "On"}},
{"nextQueue", "Next pieces", {"One", "Three"}},
{"hold", "Hold", {"Off", "On"}},
{"ghostPiece", "Ghost piece", {"Off", "On"}}
}
end
return MarathonC99Game