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More randomizer fixes
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@ -22,6 +22,7 @@ function CreditsA3Game:new()
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self.lock_hard_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.next_queue_length = 3
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self.randomizer = History6RollsRandomizer()
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end
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end
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function CreditsA3Game:getARE()
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function CreditsA3Game:getARE()
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@ -51,6 +51,7 @@ function MarathonC99Game:new()
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self.super:new()
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self.super:new()
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self.grid = Grid(10, 22)
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self.grid = Grid(10, 22)
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self.randomizer = SegaRandomizer()
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self.additive_gravity = false
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self.additive_gravity = false
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self.roll_frames = 0
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self.roll_frames = 0
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self.lines_to_next_level = lines_to_next_level[self.level]
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self.lines_to_next_level = lines_to_next_level[self.level]
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@ -16,6 +16,7 @@ function SurvivalGTEGame:new()
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self.instant_soft_drop = false
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self.instant_soft_drop = false
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self.enable_hold = true
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self.enable_hold = true
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self.next_queue_length = 4
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self.next_queue_length = 4
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self.randomizer = Bag7Randomizer()
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end
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end
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function SurvivalGTEGame:getARE() return 6 end
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function SurvivalGTEGame:getARE() return 6 end
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