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C99 roll timer fixed
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@ -51,7 +51,7 @@ function MarathonC99Game:new()
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self.super:new()
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self.grid = Grid(10, 22)
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self.roll_frames = frameTime(3,00)
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self.roll_frames = 0
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self.lines_to_next_level = lines_to_next_level[self.level]
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self.slots = {}
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self.tetris_slots = 0
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