mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2025-05-13 20:21:24 -05:00
Large modpack dump (v0.3-beta6)
This commit is contained in:
574
tetris/components/lifegrid.lua
Normal file
574
tetris/components/lifegrid.lua
Normal file
@@ -0,0 +1,574 @@
|
||||
local Object = require 'libs.classic'
|
||||
|
||||
local LifeGrid = Object:extend()
|
||||
|
||||
local empty = { skin = "", colour = "" }
|
||||
local oob = { skin = "", colour = "" }
|
||||
local block = { skin = "2tie", colour = "A" }
|
||||
|
||||
function LifeGrid:new(width, height)
|
||||
self.grid = {}
|
||||
self.grid_age = {}
|
||||
self.width = width
|
||||
self.height = height
|
||||
for y = 1, self.height do
|
||||
self.grid[y] = {}
|
||||
self.grid_age[y] = {}
|
||||
for x = 1, self.width do
|
||||
self.grid[y][x] = empty
|
||||
self.grid_age[y][x] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:clear()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
self.grid[y][x] = empty
|
||||
self.grid_age[y][x] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:getCell(x, y)
|
||||
if x < 1 or x > self.width or y > self.height then return oob
|
||||
elseif y < 1 then return empty
|
||||
else return self.grid[y][x]
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:isOccupied(x, y)
|
||||
return self:getCell(x+1, y+1) ~= empty
|
||||
end
|
||||
|
||||
function LifeGrid:isRowFull(row)
|
||||
for index, square in pairs(self.grid[row]) do
|
||||
if square == empty then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:canPlacePiece(piece)
|
||||
if piece.big then
|
||||
return self:canPlaceBigPiece(piece)
|
||||
end
|
||||
|
||||
local offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
local x = piece.position.x + offset.x
|
||||
local y = piece.position.y + offset.y
|
||||
if self:isOccupied(x, y) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:canPlaceBigPiece(piece)
|
||||
local offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
local x = piece.position.x + offset.x
|
||||
local y = piece.position.y + offset.y
|
||||
if (
|
||||
self:isOccupied(x * 2 + 0, y * 2 + 0)
|
||||
or self:isOccupied(x * 2 + 1, y * 2 + 0)
|
||||
or self:isOccupied(x * 2 + 0, y * 2 + 1)
|
||||
or self:isOccupied(x * 2 + 1, y * 2 + 1)
|
||||
) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:canPlacePieceInVisibleLifeGrid(piece)
|
||||
if piece.big then
|
||||
return self:canPlaceBigPiece(piece)
|
||||
-- forget canPlaceBigPieceInVisibleLifeGrid for now
|
||||
end
|
||||
|
||||
local offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
local x = piece.position.x + offset.x
|
||||
local y = piece.position.y + offset.y
|
||||
if y < 4 or self:isOccupied(x, y) ~= empty then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:getClearedRowCount()
|
||||
local count = 0
|
||||
local cleared_row_table = {}
|
||||
for row = 1, self.height do
|
||||
if self:isRowFull(row) then
|
||||
count = count + 1
|
||||
table.insert(cleared_row_table, row)
|
||||
end
|
||||
end
|
||||
return count, cleared_row_table
|
||||
end
|
||||
|
||||
function LifeGrid:markClearedRows()
|
||||
local block_table = {}
|
||||
for row = 1, self.height do
|
||||
if self:isRowFull(row) then
|
||||
block_table[row] = {}
|
||||
for x = 1, self.width do
|
||||
block_table[row][x] = {
|
||||
skin = self.grid[row][x].skin,
|
||||
colour = self.grid[row][x].colour,
|
||||
}
|
||||
self.grid[row][x] = {
|
||||
skin = self.grid[row][x].skin,
|
||||
colour = "X"
|
||||
}
|
||||
--self.grid_age[row][x] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return block_table
|
||||
end
|
||||
|
||||
function LifeGrid:clearClearedRows()
|
||||
for row = 1, self.height do
|
||||
if self:isRowFull(row) then
|
||||
for above_row = row, 2, -1 do
|
||||
self.grid[above_row] = self.grid[above_row - 1]
|
||||
self.grid_age[above_row] = self.grid_age[above_row - 1]
|
||||
end
|
||||
self.grid[1] = {}
|
||||
self.grid_age[1] = {}
|
||||
for i = 1, self.width do
|
||||
self.grid[1][i] = empty
|
||||
self.grid_age[1][i] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:copyBottomRow()
|
||||
for row = 1, self.height - 1 do
|
||||
self.grid[row] = self.grid[row+1]
|
||||
self.grid_age[row] = self.grid_age[row+1]
|
||||
end
|
||||
self.grid[self.height] = {}
|
||||
self.grid_age[self.height] = {}
|
||||
for i = 1, self.width do
|
||||
self.grid[self.height][i] = (self.grid[self.height - 1][i] == empty) and empty or block
|
||||
self.grid_age[self.height][i] = 0
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:garbageRise(row_vals)
|
||||
for row = 1, self.height - 1 do
|
||||
self.grid[row] = self.grid[row+1]
|
||||
self.grid_age[row] = self.grid_age[row+1]
|
||||
end
|
||||
self.grid[self.height] = {}
|
||||
self.grid_age[self.height] = {}
|
||||
for i = 1, self.width do
|
||||
self.grid[self.height][i] = (row_vals[i] == "e") and empty or block
|
||||
self.grid_age[self.height][i] = 0
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:clearSpecificRow(row)
|
||||
for col = 1, self.width do
|
||||
self.grid[row][col] = empty
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:applyPiece(piece)
|
||||
if piece.big then
|
||||
self:applyBigPiece(piece)
|
||||
return
|
||||
end
|
||||
offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
x = piece.position.x + offset.x
|
||||
y = piece.position.y + offset.y
|
||||
if y + 1 > 0 and y < self.height then
|
||||
self.grid[y+1][x+1] = {
|
||||
skin = piece.skin,
|
||||
colour = piece.colour
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:applyBigPiece(piece)
|
||||
offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
x = piece.position.x + offset.x
|
||||
y = piece.position.y + offset.y
|
||||
for a = 1, 2 do
|
||||
for b = 1, 2 do
|
||||
if y*2+a > 0 and y*2 < self.height then
|
||||
self.grid[y*2+a][x*2+b] = {
|
||||
skin = piece.skin,
|
||||
colour = piece.colour
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:checkForBravo(cleared_row_count)
|
||||
for i = 0, self.height - 1 - cleared_row_count do
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return false end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function LifeGrid:checkStackHeight()
|
||||
for i = 0, self.height - 1 do
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return self.height - i end
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function LifeGrid:checkSecretGrade()
|
||||
local sgrade = 0
|
||||
for i=23,5,-1 do
|
||||
local validLine = true
|
||||
local emptyCell = 0
|
||||
if i > 13 then
|
||||
emptyCell = 23-i
|
||||
end
|
||||
if i <= 13 then
|
||||
emptyCell = i-5
|
||||
end
|
||||
for j=0,9 do
|
||||
if (not self:isOccupied(j,i) and j ~= emptyCell) or (j == emptyCell and self:isOccupied(j,i)) then
|
||||
validLine = false
|
||||
end
|
||||
end
|
||||
if not self:isOccupied(emptyCell,i-1) then
|
||||
validLine = false
|
||||
end
|
||||
if(validLine) then
|
||||
sgrade = sgrade + 1
|
||||
else
|
||||
return sgrade
|
||||
end
|
||||
end
|
||||
--[[
|
||||
if(sgrade == 0) then return ""
|
||||
elseif(sgrade < 10) then return 10-sgrade
|
||||
elseif(sgrade < 19) then return "S"..(sgrade-9) end
|
||||
return "GM"
|
||||
--]]
|
||||
return sgrade
|
||||
end
|
||||
|
||||
function LifeGrid:hasGemBlocks()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x].skin == "gem" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function LifeGrid:mirror()
|
||||
local new_grid = {}
|
||||
for y = 1, self.height do
|
||||
new_grid[y] = {}
|
||||
for x = 1, self.width do
|
||||
new_grid[y][x] = empty
|
||||
end
|
||||
end
|
||||
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
new_grid[y][x] = self.grid[y][self.width + 1 - x]
|
||||
end
|
||||
end
|
||||
self.grid = new_grid
|
||||
end
|
||||
|
||||
function LifeGrid:applyMap(map)
|
||||
for y, row in pairs(map) do
|
||||
for x, block in pairs(row) do
|
||||
self.grid_age[y][x] = 0
|
||||
self.grid[y][x] = block
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- inefficient algorithm for squares
|
||||
function LifeGrid:markSquares()
|
||||
-- goes up by 1 for silver, 2 for gold
|
||||
local square_count = 0
|
||||
for i = 1, 2 do
|
||||
for y = 5, self.height - 3 do
|
||||
for x = 1, self.width - 3 do
|
||||
local age_table = {}
|
||||
local age_count = 0
|
||||
local colour_table = {}
|
||||
local is_square = true
|
||||
for j = 0, 3 do
|
||||
for k = 0, 3 do
|
||||
if self.grid[y+j][x+k].skin == "" or self.grid[y+j][x+k].skin == "square" then
|
||||
is_square = false
|
||||
end
|
||||
if age_table[self.grid_age[y+j][x+k]] == nil then
|
||||
age_table[self.grid_age[y+j][x+k]] = 1
|
||||
age_count = age_count + 1
|
||||
else
|
||||
age_table[self.grid_age[y+j][x+k]] = age_table[self.grid_age[y+j][x+k]] + 1
|
||||
end
|
||||
if age_count > 4 or age_table[self.grid_age[y+j][x+k]] > 4 then
|
||||
is_square = false
|
||||
end
|
||||
if not table.contains(colour_table, self.grid[y+j][x+k].colour) then
|
||||
table.insert(colour_table, self.grid[y+j][x+k].colour)
|
||||
end
|
||||
end
|
||||
end
|
||||
if is_square then
|
||||
if i == 1 and #colour_table == 1 then
|
||||
for j = 0, 3 do
|
||||
for k = 0, 3 do
|
||||
self.grid[y+j][x+k].colour = "Y"
|
||||
self.grid[y+j][x+k].skin = "square"
|
||||
end
|
||||
end
|
||||
square_count = square_count + 2
|
||||
elseif i == 2 then
|
||||
for j = 0, 3 do
|
||||
for k = 0, 3 do
|
||||
self.grid[y+j][x+k].colour = "F"
|
||||
self.grid[y+j][x+k].skin = "square"
|
||||
end
|
||||
|
||||
end
|
||||
square_count = square_count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return square_count
|
||||
end
|
||||
|
||||
-- square scan
|
||||
function LifeGrid:scanForSquares()
|
||||
local table = {}
|
||||
for row = 1, self.height do
|
||||
local silver = 0
|
||||
local gold = 0
|
||||
for col = 1, self.width do
|
||||
local colour = self.grid[row][col].colour
|
||||
if self.grid[row][col].skin == "square" then
|
||||
if colour == "Y" then gold = gold + 1
|
||||
else silver = silver + 1 end
|
||||
end
|
||||
end
|
||||
table[row] = gold * 2.5 + silver * 1.25
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
function LifeGrid:update()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty then
|
||||
self.grid_age[y][x] = self.grid_age[y][x] + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:draw()
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
if blocks[self.grid[y][x].skin] and
|
||||
blocks[self.grid[y][x].skin][self.grid[y][x].colour] then
|
||||
if self.grid_age[y][x] < 2 then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 48+x*16, y*16)
|
||||
else
|
||||
if self.grid[y][x].colour == "X" then
|
||||
love.graphics.setColor(0, 0, 0, 0)
|
||||
elseif self.grid[y][x].skin == "bone" then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
else
|
||||
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
||||
end
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
end
|
||||
if self.grid[y][x].skin ~= "bone" and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:drawOutline()
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
|
||||
lock_flash = lock_flash == nil and true or lock_flash
|
||||
brightness = brightness == nil and 0.5 or brightness
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty then
|
||||
if self.grid[y][x].colour == "X" then
|
||||
opacity = 0
|
||||
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
||||
opacity = garbage_opacity_function(self.grid_age[y][x])
|
||||
else
|
||||
opacity = opacity_function(self.grid_age[y][x])
|
||||
end
|
||||
love.graphics.setColor(brightness, brightness, brightness, opacity)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
if lock_flash then
|
||||
if opacity > 0 and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.64, 0.64, 0.64)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:drawCustom(colour_function, gamestate)
|
||||
--[[
|
||||
colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
|
||||
When called, calls the supplied function on every block passing the block itself as argument
|
||||
as well as coordinates and the grid_age value of the same cell.
|
||||
Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
|
||||
|
||||
gamestate: the gamemode instance itself to pass in colour_function
|
||||
]]
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
local block = self.grid[y][x]
|
||||
if block ~= empty then
|
||||
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
||||
if self.grid[y][x].colour == "X" then
|
||||
A = 0
|
||||
end
|
||||
love.graphics.setColor(R, G, B, A)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
if outline > 0 and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.64, 0.64, 0.64, outline)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function LifeGrid:advanceLife()
|
||||
local newgrid = {}
|
||||
local newgrid_age = {}
|
||||
for y = 1, self.height do
|
||||
newgrid[y] = {}
|
||||
newgrid_age[y] = {}
|
||||
for x = 1, self.width do
|
||||
newgrid[y][x] = empty
|
||||
newgrid_age[y][x] = 0
|
||||
end
|
||||
end
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
count = 0
|
||||
for dy = -1, 1 do
|
||||
for dx = -1, 1 do
|
||||
if (dy~=0 or dx~=0) and self.grid[dy+y] and self.grid[dy+y][dx+x] and self.grid[dy+y][dx+x] ~= empty then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if (count > 1) and (count < 4) then
|
||||
newgrid[y][x] = self.grid[y][x]
|
||||
if (count == 3) and (newgrid[y][x] == empty) then
|
||||
newgrid[y][x] = {
|
||||
skin = "2tie",
|
||||
colour = ({"R", "O", "Y", "G", "B", "C", "M"})[math.random(7)]
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
self.grid=newgrid
|
||||
self.grid_age=newgrid_age
|
||||
end
|
||||
|
||||
return LifeGrid
|
||||
562
tetris/components/strategygrid.lua
Normal file
562
tetris/components/strategygrid.lua
Normal file
@@ -0,0 +1,562 @@
|
||||
local Object = require 'libs.classic'
|
||||
|
||||
local StrategyGrid = Object:extend()
|
||||
|
||||
local empty = { skin = "", colour = "" }
|
||||
local oob = { skin = "", colour = "" }
|
||||
local block = { skin = "2tie", colour = "A" }
|
||||
|
||||
function StrategyGrid:new(width, height)
|
||||
self.grid = {}
|
||||
self.grid_age = {}
|
||||
self.grid_placements={}
|
||||
self.width = width
|
||||
self.height = height
|
||||
for y = 1, self.height do
|
||||
self.grid[y] = {}
|
||||
self.grid_age[y] = {}
|
||||
self.grid_placements[y] = {}
|
||||
for x = 1, self.width do
|
||||
self.grid[y][x] = empty
|
||||
self.grid_age[y][x] = 0
|
||||
self.grid_placements[y][x] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:clear()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
self.grid[y][x] = empty
|
||||
self.grid_age[y][x] = 0
|
||||
self.grid_placements[y][x] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:getCell(x, y)
|
||||
if x < 1 or x > self.width or y > self.height then return oob
|
||||
elseif y < 1 then return empty
|
||||
else return self.grid[y][x]
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:isOccupied(x, y)
|
||||
return self:getCell(x+1, y+1) ~= empty
|
||||
end
|
||||
|
||||
function StrategyGrid:isRowFull(row)
|
||||
for index, square in pairs(self.grid[row]) do
|
||||
if square == empty then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:canPlacePiece(piece)
|
||||
if piece.big then
|
||||
return self:canPlaceBigPiece(piece)
|
||||
end
|
||||
|
||||
local offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
local x = piece.position.x + offset.x
|
||||
local y = piece.position.y + offset.y
|
||||
if self:isOccupied(x, y) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:canPlaceBigPiece(piece)
|
||||
local offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
local x = piece.position.x + offset.x
|
||||
local y = piece.position.y + offset.y
|
||||
if (
|
||||
self:isOccupied(x * 2 + 0, y * 2 + 0)
|
||||
or self:isOccupied(x * 2 + 1, y * 2 + 0)
|
||||
or self:isOccupied(x * 2 + 0, y * 2 + 1)
|
||||
or self:isOccupied(x * 2 + 1, y * 2 + 1)
|
||||
) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:canPlacePieceInVisibleStrategyGrid(piece)
|
||||
if piece.big then
|
||||
return self:canPlaceBigPiece(piece)
|
||||
-- forget canPlaceBigPieceInVisibleStrategyGrid for now
|
||||
end
|
||||
|
||||
local offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
local x = piece.position.x + offset.x
|
||||
local y = piece.position.y + offset.y
|
||||
if y < 4 or self:isOccupied(x, y) ~= empty then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:getClearedRowCount()
|
||||
local count = 0
|
||||
local cleared_row_table = {}
|
||||
for row = 1, self.height do
|
||||
if self:isRowFull(row) then
|
||||
count = count + 1
|
||||
table.insert(cleared_row_table, row)
|
||||
end
|
||||
end
|
||||
return count, cleared_row_table
|
||||
end
|
||||
|
||||
function StrategyGrid:markClearedRows()
|
||||
local block_table = {}
|
||||
for row = 1, self.height do
|
||||
if self:isRowFull(row) then
|
||||
block_table[row] = {}
|
||||
for x = 1, self.width do
|
||||
block_table[row][x] = {
|
||||
skin = self.grid[row][x].skin,
|
||||
colour = self.grid[row][x].colour,
|
||||
}
|
||||
self.grid[row][x] = {
|
||||
skin = self.grid[row][x].skin,
|
||||
colour = "X"
|
||||
}
|
||||
--self.grid_age[row][x] = 0
|
||||
--self.grid_placements[row][x] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return block_table
|
||||
end
|
||||
|
||||
function StrategyGrid:clearClearedRows()
|
||||
for row = 1, self.height do
|
||||
if self:isRowFull(row) then
|
||||
for above_row = row, 2, -1 do
|
||||
self.grid[above_row] = self.grid[above_row - 1]
|
||||
self.grid_age[above_row] = self.grid_age[above_row - 1]
|
||||
self.grid_placements[above_row] = self.grid_placements[above_row - 1]
|
||||
end
|
||||
self.grid[1] = {}
|
||||
self.grid_age[1]={}
|
||||
self.grid_placements[1] = {}
|
||||
for i = 1, self.width do
|
||||
self.grid[1][i] = empty
|
||||
self.grid_age[1][i] = 0
|
||||
self.grid_placements[1][i] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:copyBottomRow()
|
||||
for row = 1, self.height - 1 do
|
||||
self.grid[row] = self.grid[row+1]
|
||||
self.grid_age[row] = self.grid_age[row+1]
|
||||
self.grid_placements[row] = self.grid_placements[row+1]
|
||||
end
|
||||
self.grid[self.height] = {}
|
||||
self.grid_age[self.height] = {}
|
||||
self.grid_placements[self.height] = {}
|
||||
for i = 1, self.width do
|
||||
self.grid[self.height][i] = (self.grid[self.height - 1][i] == empty) and empty or block
|
||||
self.grid_age[self.height][i] = 0
|
||||
self.grid_placements[self.height][i] = 0
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:garbageRise(row_vals)
|
||||
for row = 1, self.height - 1 do
|
||||
self.grid[row] = self.grid[row+1]
|
||||
self.grid_age[row] = self.grid_age[row+1]
|
||||
self.grid_placements[row] = self.grid_placements[row+1]
|
||||
end
|
||||
self.grid[self.height] = {}
|
||||
self.grid_age[self.height] = {}
|
||||
self.grid_placements[self.height] = {}
|
||||
for i = 1, self.width do
|
||||
self.grid[self.height][i] = (row_vals[i] == "e") and empty or block
|
||||
self.grid_age[self.height][i] = 0
|
||||
self.grid_placements[self.height][i] = 0
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:clearSpecificRow(row)
|
||||
for col = 1, self.width do
|
||||
self.grid[row][col] = empty
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:applyPiece(piece)
|
||||
if piece.big then
|
||||
self:applyBigPiece(piece)
|
||||
return
|
||||
end
|
||||
offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
x = piece.position.x + offset.x
|
||||
y = piece.position.y + offset.y
|
||||
if y + 1 > 0 and y < self.height then
|
||||
self.grid[y+1][x+1] = {
|
||||
skin = piece.skin,
|
||||
colour = piece.colour
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:applyBigPiece(piece)
|
||||
offsets = piece:getBlockOffsets()
|
||||
for index, offset in pairs(offsets) do
|
||||
x = piece.position.x + offset.x
|
||||
y = piece.position.y + offset.y
|
||||
for a = 1, 2 do
|
||||
for b = 1, 2 do
|
||||
if y*2+a > 0 and y*2 < self.height then
|
||||
self.grid[y*2+a][x*2+b] = {
|
||||
skin = piece.skin,
|
||||
colour = piece.colour
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:checkForBravo(cleared_row_count)
|
||||
for i = 0, self.height - 1 - cleared_row_count do
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return false end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function StrategyGrid:checkStackHeight()
|
||||
for i = 0, self.height - 1 do
|
||||
for j = 0, self.width - 1 do
|
||||
if self:isOccupied(j, i) then return self.height - i end
|
||||
end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
function StrategyGrid:checkSecretGrade()
|
||||
local sgrade = 0
|
||||
for i=23,5,-1 do
|
||||
local validLine = true
|
||||
local emptyCell = 0
|
||||
if i > 13 then
|
||||
emptyCell = 23-i
|
||||
end
|
||||
if i <= 13 then
|
||||
emptyCell = i-5
|
||||
end
|
||||
for j=0,9 do
|
||||
if (not self:isOccupied(j,i) and j ~= emptyCell) or (j == emptyCell and self:isOccupied(j,i)) then
|
||||
validLine = false
|
||||
end
|
||||
end
|
||||
if not self:isOccupied(emptyCell,i-1) then
|
||||
validLine = false
|
||||
end
|
||||
if(validLine) then
|
||||
sgrade = sgrade + 1
|
||||
else
|
||||
return sgrade
|
||||
end
|
||||
end
|
||||
--[[
|
||||
if(sgrade == 0) then return ""
|
||||
elseif(sgrade < 10) then return 10-sgrade
|
||||
elseif(sgrade < 19) then return "S"..(sgrade-9) end
|
||||
return "GM"
|
||||
--]]
|
||||
return sgrade
|
||||
end
|
||||
|
||||
function StrategyGrid:hasGemBlocks()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x].skin == "gem" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function StrategyGrid:mirror()
|
||||
local new_grid = {}
|
||||
for y = 1, self.height do
|
||||
new_grid[y] = {}
|
||||
for x = 1, self.width do
|
||||
new_grid[y][x] = empty
|
||||
end
|
||||
end
|
||||
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
new_grid[y][x] = self.grid[y][self.width + 1 - x]
|
||||
end
|
||||
end
|
||||
self.grid = new_grid
|
||||
end
|
||||
|
||||
function StrategyGrid:applyMap(map)
|
||||
for y, row in pairs(map) do
|
||||
for x, block in pairs(row) do
|
||||
self.grid_age[y][x] = 0
|
||||
self.grid[y][x] = block
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- inefficient algorithm for squares
|
||||
function StrategyGrid:markSquares()
|
||||
-- goes up by 1 for silver, 2 for gold
|
||||
local square_count = 0
|
||||
for i = 1, 2 do
|
||||
for y = 5, self.height - 3 do
|
||||
for x = 1, self.width - 3 do
|
||||
local age_table = {}
|
||||
local age_count = 0
|
||||
local colour_table = {}
|
||||
local is_square = true
|
||||
for j = 0, 3 do
|
||||
for k = 0, 3 do
|
||||
if self.grid[y+j][x+k].skin == "" or self.grid[y+j][x+k].skin == "square" then
|
||||
is_square = false
|
||||
end
|
||||
if age_table[self.grid_age[y+j][x+k]] == nil then
|
||||
age_table[self.grid_age[y+j][x+k]] = 1
|
||||
age_count = age_count + 1
|
||||
else
|
||||
age_table[self.grid_age[y+j][x+k]] = age_table[self.grid_age[y+j][x+k]] + 1
|
||||
end
|
||||
if age_count > 4 or age_table[self.grid_age[y+j][x+k]] > 4 then
|
||||
is_square = false
|
||||
end
|
||||
if not table.contains(colour_table, self.grid[y+j][x+k].colour) then
|
||||
table.insert(colour_table, self.grid[y+j][x+k].colour)
|
||||
end
|
||||
end
|
||||
end
|
||||
if is_square then
|
||||
if i == 1 and #colour_table == 1 then
|
||||
for j = 0, 3 do
|
||||
for k = 0, 3 do
|
||||
self.grid[y+j][x+k].colour = "Y"
|
||||
self.grid[y+j][x+k].skin = "square"
|
||||
end
|
||||
end
|
||||
square_count = square_count + 2
|
||||
elseif i == 2 then
|
||||
for j = 0, 3 do
|
||||
for k = 0, 3 do
|
||||
self.grid[y+j][x+k].colour = "F"
|
||||
self.grid[y+j][x+k].skin = "square"
|
||||
end
|
||||
|
||||
end
|
||||
square_count = square_count + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return square_count
|
||||
end
|
||||
|
||||
-- square scan
|
||||
function StrategyGrid:scanForSquares()
|
||||
local table = {}
|
||||
for row = 1, self.height do
|
||||
local silver = 0
|
||||
local gold = 0
|
||||
for col = 1, self.width do
|
||||
local colour = self.grid[row][col].colour
|
||||
if self.grid[row][col].skin == "square" then
|
||||
if colour == "Y" then gold = gold + 1
|
||||
else silver = silver + 1 end
|
||||
end
|
||||
end
|
||||
table[row] = gold * 2.5 + silver * 1.25
|
||||
end
|
||||
return table
|
||||
end
|
||||
|
||||
function StrategyGrid:update()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty then
|
||||
self.grid_age[y][x] = self.grid_age[y][x] + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:placement()
|
||||
for y = 1, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty then
|
||||
self.grid_placements[y][x] = self.grid_placements[y][x] + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:draw()
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
if blocks[self.grid[y][x].skin] and
|
||||
blocks[self.grid[y][x].skin][self.grid[y][x].colour] then
|
||||
if self.grid_age[y][x] < 2 then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin]["F"], 48+x*16, y*16)
|
||||
else
|
||||
if self.grid[y][x].colour == "X" then
|
||||
love.graphics.setColor(0, 0, 0, 0)
|
||||
elseif self.grid[y][x].skin == "bone" then
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
else
|
||||
love.graphics.setColor(0.5, 0.5, 0.5, 1)
|
||||
end
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
end
|
||||
if self.grid[y][x].skin ~= "bone" and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:drawOutline()
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.8, 0.8, 0.8, 1)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:drawInvisible(opacity_function, garbage_opacity_function, lock_flash, brightness)
|
||||
lock_flash = lock_flash == nil and true or lock_flash
|
||||
brightness = brightness == nil and 0.5 or brightness
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
if self.grid[y][x] ~= empty then
|
||||
if self.grid[y][x].colour == "X" then
|
||||
opacity = 0
|
||||
elseif garbage_opacity_function and self.grid[y][x].colour == "A" then
|
||||
opacity = garbage_opacity_function(self.grid_age[y][x], self.grid_placements[y][x])
|
||||
else
|
||||
opacity = opacity_function(self.grid_age[y][x], self.grid_placements[y][x])
|
||||
end
|
||||
love.graphics.setColor(brightness, brightness, brightness, opacity)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
if lock_flash then
|
||||
if opacity > 0 and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.64, 0.64, 0.64)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function StrategyGrid:drawCustom(colour_function, gamestate)
|
||||
--[[
|
||||
colour_function: (game, block, x, y, age) -> (R, G, B, A, outlineA)
|
||||
When called, calls the supplied function on every block passing the block itself as argument
|
||||
as well as coordinates and the grid_age value of the same cell.
|
||||
Should return a RGBA colour for the block, as well as the opacity of the stack outline (0 for no outline).
|
||||
|
||||
gamestate: the gamemode instance itself to pass in colour_function
|
||||
]]
|
||||
for y = 5, self.height do
|
||||
for x = 1, self.width do
|
||||
local block = self.grid[y][x]
|
||||
if block ~= empty then
|
||||
local R, G, B, A, outline = colour_function(gamestate, block, x, y, self.grid_age[y][x])
|
||||
if self.grid[y][x].colour == "X" then
|
||||
A = 0
|
||||
end
|
||||
love.graphics.setColor(R, G, B, A)
|
||||
love.graphics.draw(blocks[self.grid[y][x].skin][self.grid[y][x].colour], 48+x*16, y*16)
|
||||
if outline > 0 and self.grid[y][x].colour ~= "X" then
|
||||
love.graphics.setColor(0.64, 0.64, 0.64, outline)
|
||||
love.graphics.setLineWidth(1)
|
||||
if y > 5 and self.grid[y-1][x] == empty or self.grid[y-1][x].colour == "X" then
|
||||
love.graphics.line(48.0+x*16, -0.5+y*16, 64.0+x*16, -0.5+y*16)
|
||||
end
|
||||
if y < self.height and self.grid[y+1][x] == empty or
|
||||
(y + 1 <= self.height and self.grid[y+1][x].colour == "X") then
|
||||
love.graphics.line(48.0+x*16, 16.5+y*16, 64.0+x*16, 16.5+y*16)
|
||||
end
|
||||
if x > 1 and self.grid[y][x-1] == empty then
|
||||
love.graphics.line(47.5+x*16, -0.0+y*16, 47.5+x*16, 16.0+y*16)
|
||||
end
|
||||
if x < self.width and self.grid[y][x+1] == empty then
|
||||
love.graphics.line(64.5+x*16, -0.0+y*16, 64.5+x*16, 16.0+y*16)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return StrategyGrid
|
||||
Reference in New Issue
Block a user