h (v0.2.6)
parent
d01f24dcf8
commit
76dd287a11
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@ -26,7 +26,7 @@ function DemonModeGame:new()
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self.enable_hold = true
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self.lock_drop = true
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self.lock_hard_drop = true
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self.next_queue_length = 3
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self.next_queue_length = 6
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if math.random() < 1/6.66 then
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self.rpc_details = "Suffering"
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end
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@ -23,7 +23,7 @@ function JokerGame:new()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = false
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self.next_queue_length = 5
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self.next_queue_length = 6
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end
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function JokerGame:getARE() return 16 end
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@ -25,7 +25,7 @@ function MarathonGFGame:new()
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 5
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self.next_queue_length = 6
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end
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function MarathonGFGame:getARE() return 6 end
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@ -91,7 +91,7 @@ end
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function MarathonGFGame:updateScore(level, drop_bonus, cleared_lines)
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local normal_table = {[0] = 0, 1, 3, 5, 8}
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local spin_score = 4 * (cleared_lines + 1)
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local all_clear_table = {8, 12, 18, 20}
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local all_clear_table = {[0] = 0, 8, 12, 18, 20}
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if self.grid:checkForBravo(cleared_lines) then
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self.score = self.score + (
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@ -139,11 +139,15 @@ function MarathonGFGame:onAttemptPieceMove(piece)
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end
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function MarathonGFGame:onAttemptPieceRotate(piece)
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if self.piece ~= nil and piece:isDropBlocked(self.grid) and
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if self.piece ~= nil then
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if piece:isDropBlocked(self.grid) and
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piece:isMoveBlocked(self.grid, { x=-1, y=0 }) and
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piece:isMoveBlocked(self.grid, { x=1, y=0 }) and
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piece:isMoveBlocked(self.grid, { x=0, y=-1 }) then
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piece.spin = true
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else
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piece.spin = false
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end
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end
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end
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@ -28,6 +28,13 @@ function MarathonWCBGame:new()
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self.piece_is_active = false
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end
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function MarathonWCBGame:initialize(ruleset)
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self.super.initialize(self, ruleset)
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ruleset.onPieceDrop = function() end
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ruleset.onPieceMove = function() end
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ruleset.onPieceRotate = function() end
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end
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function MarathonWCBGame:getDropSpeed()
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return 20
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end
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@ -1,5 +1,10 @@
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require 'funcs'
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bgm.non = {
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start = love.audio.newSource("res/bgm/non-start.ogg", "stream"),
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loop = love.audio.newSource("res/bgm/non-loop.ogg", "stream"),
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}
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local GameMode = require 'tetris.modes.gamemode'
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local Bag7NoSZOStartRandomizer = require 'tetris.randomizers.bag7noSZOstart'
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@ -14,6 +19,7 @@ function NightOfNights:new()
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self.super:new()
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self.active_time = 0
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self.pieces = 0
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self.randomizer = Bag7NoSZOStartRandomizer()
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@ -22,7 +28,7 @@ function NightOfNights:new()
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self.instant_soft_drop = false
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self.instant_hard_drop = false
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self.enable_hold = true
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self.next_queue_length = 3
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self.next_queue_length = 6
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end
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function NightOfNights:getARE() return 0 end
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@ -32,6 +38,19 @@ function NightOfNights:getDasLimit() return config.das end
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function NightOfNights:getARR() return config.arr end
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function NightOfNights:getGravity() return 20 end
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function NightOfNights:advanceOneFrame()
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if self.ready_frames == 0 then
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if self.frames == 0 then
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switchBGM("non", "start")
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elseif self.frames == 1280 then
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switchBGMLoop("non", "loop")
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end
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self.frames = self.frames + 1
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else
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switchBGM(nil)
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end
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end
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function NightOfNights:whilePieceActive()
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self.active_time = self.active_time + 1
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if self.active_time >= 20 then self.piece.locked = true end
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@ -40,6 +59,7 @@ end
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function NightOfNights:onPieceLock(piece, cleared_row_count)
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self.super:onPieceLock()
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self.active_time = 0
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self.pieces = self.pieces + 1
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self.lines = self.lines + cleared_row_count
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end
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@ -57,10 +77,12 @@ function NightOfNights:drawScoringInfo()
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", 240, 200, 40, "left")
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love.graphics.printf("LINES", 240, 160, 80, "left")
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love.graphics.printf("PIECES", 240, 240, 80, "left")
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(self.lines, 240, 220, 90, "left")
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love.graphics.printf(self.lines, 240, 180, 90, "left")
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love.graphics.printf(self.pieces, 240, 260, 90, "left")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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@ -72,7 +94,8 @@ end
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function NightOfNights:getHighscoreData()
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return {
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level = self.level,
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lines = self.lines,
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pieces = self.pieces,
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frames = self.frames,
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}
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end
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@ -0,0 +1,177 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local PacerTest = GameMode:extend()
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PacerTest.name = "TetrisGram™ Pacer Test"
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PacerTest.hash = "PacerTest"
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PacerTest.tagline = "The FitnessGram Pacer Test is a multi-stage aerobic capacity test"
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local function getLevelFrames(level)
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if level == 1 then return 72 * 60 / 8.0
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else return 72 * 60 / (8.0 + level * 0.5)
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end
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end
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local level_end_sections = {
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7, 15, 23, 32, 41, 51, 61, 72, 83, 94,
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106, 118, 131, 144, 157, 171, 185, 200,
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215, 231, 247
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}
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function PacerTest:new()
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PacerTest.super:new()
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self.ready_frames = 2430
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self.clear_frames = 0
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self.randomizer = History6RollsRandomizer()
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self.level = 1
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self.section = 0
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self.level_frames = 0
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self.section_lines = 0
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self.section_clear = false
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self.strikes = 0
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.next_queue_length = 3
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end
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function PacerTest:initialize(ruleset)
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self.super.initialize(self, ruleset)
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self.level_frames = getLevelFrames(1)
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switchBGM("pacer_test")
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end
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function PacerTest:getARE()
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return 0
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end
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function PacerTest:getARR()
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return config.arr
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end
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function PacerTest:getLineARE()
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return 0
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end
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function PacerTest:getDasLimit()
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return config.das
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end
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function PacerTest:getLineClearDelay()
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return 6
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end
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function PacerTest:getLockDelay()
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return 30
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end
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function PacerTest:getGravity()
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return 1/64
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end
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function PacerTest:getSection()
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return math.floor(level / 100) + 1
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end
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function PacerTest:onPieceEnter()
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self.irs = false
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self.ihs = false
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end
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function PacerTest:advanceOneFrame()
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if self.clear then
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self.clear_frames = self.clear_frames + 1
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if self.clear_frames > 600 then
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self.completed = true
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end
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return false
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elseif self.ready_frames == 0 then
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self.frames = self.frames + 1
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self.level_frames = self.level_frames - 1
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if self.level_frames <= 0 then
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self:checkSectionStatus()
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self.section = self.section + 1
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if self.section >= level_end_sections[self.level] then
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self.level = self.level + 1
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end
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self.level_frames = self.level_frames + getLevelFrames(self.level)
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end
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end
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return true
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end
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function PacerTest:checkSectionStatus()
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if self.section_clear then
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self.strikes = 0
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self.section_clear = false
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else
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self.strikes = self.strikes + 1
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if self.strikes >= 2 then
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self.game_over = true
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fadeoutBGM(2.5)
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end
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end
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self.section_lines = 0
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end
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function PacerTest:onLineClear(cleared_row_count)
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self.section_lines = self.section_lines + cleared_row_count
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if self.section_lines >= 3 then
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self.section_clear = true
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end
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end
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function PacerTest:drawGrid(ruleset)
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self.grid:draw()
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if self.piece ~= nil then
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self:drawGhostPiece(ruleset)
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end
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end
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function PacerTest:getHighscoreData()
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return {
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level = self.level,
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frames = self.frames,
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}
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end
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function PacerTest:drawScoringInfo()
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PacerTest.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", text_x, 224, 70, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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for i = 1, math.min(self.strikes, 3) do
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love.graphics.draw(misc_graphics["strike"], text_x + (i - 1) * 30, 280)
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.section_lines .. "/3", text_x, 244, 80, "left")
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love.graphics.printf(self.level, text_x, 340, 40, "right")
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love.graphics.printf(self.section, text_x, 370, 40, "right")
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end
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function PacerTest:getBackground()
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return math.min(self.level - 1, 19)
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end
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return PacerTest
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@ -35,7 +35,7 @@ function Race40Game:new()
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 3
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self.next_queue_length = 6
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end
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function Race40Game:getDropSpeed()
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@ -0,0 +1,223 @@
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History4RollsRandomizer = require 'tetris.randomizers.bag7noSZOstart'
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local ArcadeScoreAttack = GameMode:extend()
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ArcadeScoreAttack.name = "Arcade Score Attack"
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ArcadeScoreAttack.hash = "Oshisaure-ArcadeScoreAttack"
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ArcadeScoreAttack.tagline = "Huge scores! How big can you make yours?"
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function ArcadeScoreAttack:new()
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ArcadeScoreAttack.super:new()
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self.timeleft = 9000
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self.chain = 0
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self.quads = 0
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self.level = 1
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self.multiplier = 1
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self.b2b = false
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self.randomizer = History4RollsRandomizer()
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self.lock_drop = false
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self.enable_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 5
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end
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function ArcadeScoreAttack:updateMultiplier()
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end
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function ArcadeScoreAttack:getARE()
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return 24
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end
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function ArcadeScoreAttack:getLineARE()
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return 8
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end
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function ArcadeScoreAttack:getLineClearDelay()
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return 16
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end
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function ArcadeScoreAttack:getLockDelay()
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return 30
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end
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function ArcadeScoreAttack:getDasLimit()
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return 12
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end
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function ArcadeScoreAttack:getARR()
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return 1
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end
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local levelchanges = {
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5, --lv 1: 5 lines
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10,
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15,
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20,
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25,
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35, --lv 6: 10 lines
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45,
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55,
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65,
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75,
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90, --lv11: 15 lines
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115,
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130,
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145,
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160, --lv15: 20 lines
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180,
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200,
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220,
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250,
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math.huge --lv20: infinite
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}
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local gravitycurve = {
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1/60, --lv1
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1/30,
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1/20,
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1/15,
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1/12, --lv5
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1/10,
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1/ 6,
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1/ 4,
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1/ 3,
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1/ 2, --lv10
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2/ 2,
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3/ 2,
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4/ 2,
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5/ 2,
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3/ 1, --lv15
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4/ 1,
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5/ 1,
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7/ 1,
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10/ 1,
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20/ 1, --lv20
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}
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function ArcadeScoreAttack:getGravity()
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return gravitycurve[self.level]
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end
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function ArcadeScoreAttack:advanceOneFrame()
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if self.ready_frames == 0 then
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self.score = self.score + self.multiplier
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self.timeleft = self.timeleft-1
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if self.timeleft <= 0 then
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self.game_over = true
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end
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self.frames = self.frames + 1
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end
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end
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function ArcadeScoreAttack:onPieceEnter()
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end
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function ArcadeScoreAttack:onLineClear(cleared_row_count)
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self.lines = self.lines + cleared_row_count
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if self.lines >= levelchanges[self.level] then
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self.level = self.level + 1
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self.timeleft = self.timeleft + 1800
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end
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end
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function ArcadeScoreAttack:updateScore(level, drop_bonus, cleared_lines)
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local pts = 0
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if cleared_lines == 0 then
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if not self.b2b then self.chain = 0 end
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else
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self.chain = self.chain + 1
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self.b2b = false
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if cleared_lines >= 4 then
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self.b2b = true
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self.quads = self.quads + 1
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end
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pts = 1000
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for i = 2, cleared_lines do pts = pts * i end
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end
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self.multiplier = self.level * (self.chain+1) * (self.quads+1)
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if pts > 0 then
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self.score = self.score + pts * self.multiplier
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end
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end
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function ArcadeScoreAttack:drawGrid()
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self.grid:draw()
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self:drawGhostPiece(ruleset)
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end
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local function comma(score)
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if score == 0 then return "0" end
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local scorestr = ""
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local p = 1
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for d = 0, math.log10(score) do
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if d % 3 == 0 and d ~= 0 then scorestr = ","..scorestr end
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local digit = math.floor(score/p)%10
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scorestr = digit..scorestr
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p = p*10
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end
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return scorestr
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end
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function ArcadeScoreAttack:drawScoringInfo()
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ArcadeScoreAttack.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
|
||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||
love.graphics.printf("SCORE", 240, 100, 40, "left")
|
||||
love.graphics.printf("LINES", 240, 165, 40, "left")
|
||||
love.graphics.printf("MULTIPLIER" , 240, 220, 153, "right")
|
||||
love.graphics.printf("LEVEL" , 240, 240, 153, "left")
|
||||
love.graphics.printf("QUADS x (1 + ", 240, 260, 160, "left")
|
||||
love.graphics.printf("CHAIN x (1 + ", 240, 280, 160, "left")
|
||||
love.graphics.printf("TOTAL =" , 240, 310, 153, "left")
|
||||
love.graphics.printf("TIME REMAINING", 240, 350, 120, "left")
|
||||
|
||||
love.graphics.printf(self.level .." ", 240, 240, 153, "right")
|
||||
love.graphics.printf(self.quads ..")", 240, 260, 160, "right")
|
||||
love.graphics.printf(self.chain ..")", 240, 280, 160, "right")
|
||||
love.graphics.printf(self.multiplier.." ", 240, 310, 153, "right")
|
||||
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
local li = levelchanges[self.level]
|
||||
if li == math.huge then
|
||||
love.graphics.printf(self.lines, 240, 190, 40, "left")
|
||||
else
|
||||
love.graphics.printf(self.lines.."/"..li, 240, 185, 100, "left")
|
||||
end
|
||||
love.graphics.printf(formatTime(self.timeleft), 240, 370, 150, "left")
|
||||
|
||||
love.graphics.setFont(font_3x5_4)
|
||||
love.graphics.printf(comma(self.score), 240, 120, 300, "left")
|
||||
|
||||
love.graphics.setFont(font_8x11)
|
||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||
end
|
||||
|
||||
function ArcadeScoreAttack:getBackground()
|
||||
return self.level - 1
|
||||
end
|
||||
|
||||
function ArcadeScoreAttack:getHighscoreData()
|
||||
return {
|
||||
score = self.score,
|
||||
level = self.level,
|
||||
frames = self.frames,
|
||||
}
|
||||
end
|
||||
|
||||
return ArcadeScoreAttack
|
|
@ -25,10 +25,7 @@ function LudicrousSpeed:new()
|
|||
self.instant_soft_drop = false
|
||||
self.instant_hard_drop = true
|
||||
self.enable_hold = true
|
||||
self.next_queue_length = 3
|
||||
|
||||
self.irs = false
|
||||
self.ihs = false
|
||||
self.next_queue_length = 6
|
||||
end
|
||||
|
||||
function LudicrousSpeed:getGravity()
|
||||
|
|
|
@ -0,0 +1,15 @@
|
|||
local SurvivalA2Game = require 'tetris.modes.survival_a2'
|
||||
|
||||
local SurvivalA2NGame = SurvivalA2Game:extend()
|
||||
|
||||
SurvivalA2NGame.name = "Survival A2N"
|
||||
SurvivalA2NGame.hash = "SurvivalA2N"
|
||||
SurvivalA2NGame.tagline = "A variation of Survival A2 for Carnival of Derp."
|
||||
|
||||
function SurvivalA2NGame:new()
|
||||
self.super:new()
|
||||
self.next_queue_length = 3
|
||||
self.enable_hold = true
|
||||
end
|
||||
|
||||
return SurvivalA2NGame
|
|
@ -0,0 +1,56 @@
|
|||
local Randomizer = require 'tetris.randomizers.randomizer'
|
||||
|
||||
local MirrorRandomizer = Randomizer:extend()
|
||||
|
||||
function MirrorRandomizer:initialize()
|
||||
self.mirror_state = false
|
||||
self.total_pieces = 0
|
||||
self.piece_stack = {}
|
||||
self.history = {"S", "Z"}
|
||||
self.shapes = {"I", "J", "L", "O", "S", "T", "Z"}
|
||||
self.mirrors = {
|
||||
["I"] = "O",
|
||||
["J"] = "L",
|
||||
["L"] = "J",
|
||||
["O"] = "I",
|
||||
["S"] = "Z",
|
||||
["T"] = "T",
|
||||
["Z"] = "S"
|
||||
}
|
||||
end
|
||||
|
||||
function inHistory(piece, history)
|
||||
for idx, entry in pairs(history) do
|
||||
if entry == piece then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function MirrorRandomizer:generatePiece()
|
||||
local generated
|
||||
|
||||
if self.mirror_state then
|
||||
generated = table.remove(self.piece_stack)
|
||||
else
|
||||
repeat
|
||||
generated = self.shapes[math.random(7)]
|
||||
until not inHistory(generated, self.history)
|
||||
table.remove(self.history, 1)
|
||||
table.insert(self.history, generated)
|
||||
table.insert(self.piece_stack, self.mirrors[generated])
|
||||
end
|
||||
|
||||
self.total_pieces = self.total_pieces + 1
|
||||
|
||||
if self.total_pieces % 14 == 0 then
|
||||
self.mirror_state = false
|
||||
elseif self.total_pieces % 14 == 7 then
|
||||
self.mirror_state = true
|
||||
end
|
||||
|
||||
return generated
|
||||
end
|
||||
|
||||
return MirrorRandomizer
|
|
@ -10,7 +10,7 @@ Cultris.colourscheme = {
|
|||
L = "M",
|
||||
J = "B",
|
||||
S = "C",
|
||||
Z = "F",
|
||||
Z = "X",
|
||||
O = "Y",
|
||||
T = "R",
|
||||
}
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
local SRS = require 'tetris.rulesets.standard_exp'
|
||||
|
||||
local H = SRS:extend()
|
||||
|
||||
H.name = "h"
|
||||
H.hash = "h"
|
||||
H.world = false
|
||||
|
||||
function H:attemptRotate(new_inputs, piece, grid, initial)
|
||||
local rot_dir = 0
|
||||
|
||||
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
||||
rot_dir = 3
|
||||
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
||||
rot_dir = 1
|
||||
elseif (new_inputs["rotate_180"]) then
|
||||
rot_dir = self:get180RotationValue()
|
||||
end
|
||||
|
||||
if rot_dir == 0 then return end
|
||||
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
||||
rot_dir = 4 - rot_dir
|
||||
end
|
||||
|
||||
local new_piece = piece:withRelativeRotation(rot_dir)
|
||||
|
||||
if not(initial and self.enable_IRS_wallkicks == false) then
|
||||
self:onPieceRotate(piece, grid)
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
end
|
||||
end
|
||||
|
||||
function H:getDefaultOrientation()
|
||||
return math.random(4)
|
||||
end
|
||||
|
||||
return H
|
|
@ -0,0 +1,150 @@
|
|||
local Piece = require 'tetris.components.piece'
|
||||
local Ruleset = require 'tetris.rulesets.ruleset'
|
||||
|
||||
local MizuRS = Ruleset:extend()
|
||||
|
||||
MizuRS.name = "Mizu Rotation"
|
||||
MizuRS.hash = "MizuRS"
|
||||
|
||||
MizuRS.softdrop_lock = false
|
||||
MizuRS.harddrop_lock = true
|
||||
|
||||
MizuRS.colourscheme = {
|
||||
I = "R",
|
||||
L = "O",
|
||||
J = "C",
|
||||
S = "G",
|
||||
Z = "M",
|
||||
O = "Y",
|
||||
T = "B",
|
||||
}
|
||||
|
||||
MizuRS.spawn_positions = {
|
||||
I = { x=5, y=2 },
|
||||
J = { x=4, y=3 },
|
||||
L = { x=4, y=3 },
|
||||
O = { x=5, y=3 },
|
||||
S = { x=4, y=3 },
|
||||
T = { x=4, y=3 },
|
||||
Z = { x=4, y=3 },
|
||||
}
|
||||
|
||||
MizuRS.big_spawn_positions = {
|
||||
I = { x=3, y=0 },
|
||||
J = { x=2, y=1 },
|
||||
L = { x=2, y=1 },
|
||||
O = { x=3, y=1 },
|
||||
S = { x=2, y=1 },
|
||||
T = { x=2, y=1 },
|
||||
Z = { x=2, y=1 },
|
||||
}
|
||||
|
||||
MizuRS.block_offsets = {
|
||||
I={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
|
||||
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
|
||||
},
|
||||
J={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
|
||||
{ {x=0, y=-1}, {x=1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=1, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=-2}, {x=0, y=0}, {x=-1, y=0} },
|
||||
},
|
||||
L={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
|
||||
{ {x=0, y=-2}, {x=0, y=-1}, {x=1, y=0}, {x=0, y=0} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=-1, y=0} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-2}, {x=0, y=-2}, {x=0, y=0} },
|
||||
},
|
||||
O={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
|
||||
},
|
||||
S={
|
||||
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
|
||||
{ {x=-1, y=-2}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
||||
{ {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1} },
|
||||
{ {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
},
|
||||
T={
|
||||
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
|
||||
{ {x=0, y=-1}, {x=0, y=0}, {x=1, y=-1}, {x=0, y=-2} },
|
||||
{ {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=0} },
|
||||
{ {x=0, y=-1}, {x=0, y=0}, {x=-1, y=-1}, {x=0, y=-2} },
|
||||
},
|
||||
Z={
|
||||
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=-2} },
|
||||
{ {x=1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=-1, y=-1} },
|
||||
{ {x=1, y=-2}, {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0} },
|
||||
}
|
||||
}
|
||||
|
||||
MizuRS.wallkicks_cw = {{x=0, y=-1}, {x=0, y=-2}, {x=1, y=0}, {x=2, y=0}, {x=0, y=1}, {x=0, y=2}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=-1}, {x=2, y=-2}, {x=1, y=1}, {x=2, y=2}, {x=-1, y=1}, {x=-2, y=2}, {x=-1, y=-1}, {x=-2, y=-2}}
|
||||
MizuRS.wallkicks_ccw = {{x=0, y=-1}, {x=0, y=-2}, {x=-1, y=0}, {x=-2, y=0}, {x=0, y=1}, {x=0, y=2}, {x=1, y=0}, {x=2, y=0}, {x=-1, y=-1}, {x=-2, y=-2}, {x=-1, y=1}, {x=-2, y=2}, {x=1, y=1}, {x=2, y=2}, {x=1, y=1}, {x=2, y=2}}
|
||||
|
||||
function MizuRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
if piece.shape == "O" then
|
||||
return
|
||||
elseif rot_dir == 1 then
|
||||
kicks = MizuRS.wallkicks_cw
|
||||
else
|
||||
kicks = MizuRS.wallkicks_ccw
|
||||
end
|
||||
|
||||
assert(piece.rotation ~= new_piece.rotation)
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function MizuRS:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
piece.ldincrease = 20
|
||||
piece.lock_delay = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function MizuRS:onPieceCreate(piece, grid)
|
||||
piece.ldincrease = 20
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function MizuRS:onPieceDrop(piece, grid)
|
||||
self:checkNewLow(piece)
|
||||
end
|
||||
|
||||
function MizuRS:onPieceMove(piece, grid)
|
||||
if piece:isDropBlocked(grid) then
|
||||
piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0)
|
||||
piece.ldincrease = piece.ldincrease - 1
|
||||
end
|
||||
end
|
||||
|
||||
function MizuRS:onPieceRotate(piece, grid)
|
||||
if piece:isDropBlocked(grid) then
|
||||
piece.lock_delay = math.max((piece.lock_delay - piece.ldincrease), 0)
|
||||
piece.ldincrease = piece.ldincrease - 1
|
||||
end
|
||||
end
|
||||
|
||||
function MizuRS:getDefaultOrientation() return 3 end
|
||||
|
||||
return MizuRS
|
|
@ -0,0 +1,24 @@
|
|||
local ARS = require 'tetris.rulesets.arika'
|
||||
|
||||
local BONKERS = ARS:extend()
|
||||
|
||||
BONKERS.name = "SUPER302"
|
||||
BONKERS.hash = "Super302"
|
||||
|
||||
function BONKERS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
unfilled_block_offsets = {}
|
||||
for y = 4, 23 do
|
||||
for x = 0, 9 do
|
||||
if not grid:isOccupied(x, y) then
|
||||
table.insert(unfilled_block_offsets, {x=x-100, y=y-100})
|
||||
end
|
||||
end
|
||||
end
|
||||
-- don't ask
|
||||
piece.position = {x=100, y=100}
|
||||
piece.getBlockOffsets = function(piece)
|
||||
return unfilled_block_offsets
|
||||
end
|
||||
end
|
||||
|
||||
return BONKERS
|
|
@ -13,7 +13,7 @@ TheNext.colourscheme = {
|
|||
I = "C",
|
||||
J = "B",
|
||||
L = "M",
|
||||
O = "A",
|
||||
O = "X",
|
||||
S = "G",
|
||||
Z = "R",
|
||||
T = "Y"
|
||||
|
|
Loading…
Reference in New Issue