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Width update
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@ -1,6 +1,8 @@
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require 'funcs'
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local SurvivalA3Game = require 'tetris.modes.survival_a3'
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local SurvivalA3Game = require 'tetris.modes.survival_a3'
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local Grid = require 'tetris.components.grid'
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local FourWideGame = SurvivalA3Game:extend()
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local FourWideGame = SurvivalA3Game:extend()
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@ -10,30 +12,56 @@ FourWideGame.tagline = "The board has gotten narrower! Can you survive the incre
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function FourWideGame:initialize(ruleset)
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function FourWideGame:initialize(ruleset)
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self.super:initialize(ruleset)
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self.super:initialize(ruleset)
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self.grid:applyFourWide()
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self.grid = Grid(4)
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end
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end
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local cleared_row_levels = {1, 2, 4, 6}
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local function getLetterGrade(grade)
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if grade == 0 then
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return "1"
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else
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return "S" .. tostring(grade)
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end
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end
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function FourWideGame:onLineClear(cleared_row_count)
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function FourWideGame:drawScoringInfo()
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if not self.clear then
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GameMode:drawScoringInfo()
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local new_level = self.level + cleared_row_levels[cleared_row_count]
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self:updateSectionTimes(self.level, new_level)
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love.graphics.setColor(1, 1, 1, 1)
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if new_level >= 1300 or self:hitTorikan(self.level, new_level) then
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self.clear = true
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local text_x = 160
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if new_level >= 1300 then
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self.level = 1300
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love.graphics.setFont(font_3x5_2)
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self.grid:clear()
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love.graphics.printf("GRADE", text_x, 120, 40, "left")
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self.roll_frames = -150
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love.graphics.printf("SCORE", text_x, 200, 40, "left")
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love.graphics.printf("LEVEL", text_x, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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if(self.coolregret_timer > 0) then
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love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
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self.coolregret_timer = self.coolregret_timer - 1
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end
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local current_section = math.floor(self.level / 100) + 1
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self:drawSectionTimesWithSplits(current_section)
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love.graphics.setFont(font_3x5_3)
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if self.roll_frames > 3238 then love.graphics.setColor(1, 0.5, 0, 1)
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elseif self.level >= 1300 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
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love.graphics.printf(getLetterGrade(math.floor(self.grade)), text_x, 140, 90, "left")
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.printf(self.score, text_x, 220, 90, "left")
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love.graphics.printf(self.level, text_x, 340, 50, "right")
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if self.clear then
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love.graphics.printf(self.level, text_x, 370, 50, "right")
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else
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else
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self.game_over = true
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love.graphics.printf(math.floor(self.level / 100 + 1) * 100, text_x, 370, 50, "right")
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end
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end
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else
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if sg >= 5 then
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self.level = math.min(new_level, 1300)
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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end
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self:advanceBottomRow(-cleared_row_count)
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end
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self.grid:applyFourWide()
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end
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end
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return FourWideGame
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return FourWideGame
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@ -37,4 +37,15 @@ function BigMemeGame:onLineClear(cleared_row_count)
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end
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end
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end
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end
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function BigMemeGame:advanceBottomRow(dx)
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if self.level >= 500 and self.level < 1000 then
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self.garbage = math.max(self.garbage + dx, 0)
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if self.garbage >= self:getGarbageLimit() then
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self.grid:copyBottomRow()
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self.grid:copyBottomRow()
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self.garbage = 0
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end
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end
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end
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return BigMemeGame
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return BigMemeGame
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