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C99 slots fix
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parent
7ff68fd878
commit
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@ -51,7 +51,7 @@ function MarathonC99Game:new()
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self.super:new()
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self.super:new()
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self.grid = Grid(10, 22)
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self.grid = Grid(10, 22)
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self.roll_frames = -57
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self.roll_frames = 0
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self.lines_to_next_level = lines_to_next_level[self.level]
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self.lines_to_next_level = lines_to_next_level[self.level]
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self.slots = {}
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self.slots = {}
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self.tetris_slots = 0
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self.tetris_slots = 0
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@ -192,7 +192,7 @@ function MarathonC99Game:onLineClear(cleared_row_count)
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if cleared_row_count == 4 then
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if cleared_row_count == 4 then
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self.tetris_slots = (self.tetris_slots + 1) % 10
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self.tetris_slots = (self.tetris_slots + 1) % 10
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end
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end
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if cleared_row_count == 4 and self.tetris_slots == 0 then
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if cleared_row_count == 4 and (self.tetris_slots == 0 or self.level == 17) then
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self.score = self.score + 999999
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self.score = self.score + 999999
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slot_popup.text = "3xTETRIS\n+999999"
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slot_popup.text = "3xTETRIS\n+999999"
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slot_popup.time = 150
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slot_popup.time = 150
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