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Misc fixes
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@ -8,6 +8,10 @@ BigMemeGame.name = "Big Survival A3"
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BigMemeGame.hash = "BigA3"
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BigMemeGame.hash = "BigA3"
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BigMemeGame.tagline = "The blocks are bigger and the speeds are faster!"
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BigMemeGame.tagline = "The blocks are bigger and the speeds are faster!"
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function BigMemeGame:new()
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SurvivalA3Game:new()
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end
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function BigMemeGame:initialize(ruleset)
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function BigMemeGame:initialize(ruleset)
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self.super:initialize(ruleset)
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self.super:initialize(ruleset)
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self.big_mode = true
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self.big_mode = true
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@ -217,9 +217,9 @@ function PAIRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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for idx, offset in pairs(kicks) do
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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if grid:canPlacePiece(kicked_piece) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir)
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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return
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end
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end
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end
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end
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@ -243,6 +243,10 @@ function PAIRS:onPieceDrop(piece, grid)
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self:checkNewLow(piece)
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self:checkNewLow(piece)
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end
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end
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function PAIRS:onPieceRotate(piece, grid)
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self:checkNewLow(piece)
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end
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function PAIRS:get180RotationValue()
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function PAIRS:get180RotationValue()
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return 3
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return 3
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end
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end
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@ -77,9 +77,9 @@ function Tetra:attemptWallkicks(piece, new_piece, rot_dir, grid)
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for idx, offset in pairs(kicks) do
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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if grid:canPlacePiece(kicked_piece) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir)
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid)
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return
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return
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end
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end
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end
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end
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@ -99,7 +99,7 @@ end
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function Tetra:onPieceCreate(piece) piece.lowest_y = -math.huge end
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function Tetra:onPieceCreate(piece) piece.lowest_y = -math.huge end
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function Tetra:onPieceDrop(piece) self:checkNewLow(piece) end
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function Tetra:onPieceDrop(piece) self:checkNewLow(piece) end
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function Tetra:onPieceMove() end
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function Tetra:onPieceMove() end
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function Tetra:onPieceRotate() end
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function Tetra:onPieceRotate() self:checkNewLow(piece) end
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function Tetra:canPieceRotate() return true end
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function Tetra:canPieceRotate() return true end
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function Tetra:get180RotationValue() return 2 end
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function Tetra:get180RotationValue() return 2 end
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