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BONKERS handles rotate reset correctly now
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@ -80,9 +80,13 @@ function ProGame:onHold()
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end
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function ProGame:whilePieceActive()
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self.piece.lock_delay = self.piece.lowest_y < self.piece.position.y
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and 0 or self.piece.lock_delay
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self.piece.lowest_y = math.max(self.piece.lowest_y, self.piece.position.y)
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for _, block in pairs(self.piece:getBlockOffsets()) do
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local y = self.piece.position.y + block.y
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if y > self.piece.lowest_y then
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self.piece.lock_delay = 0
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self.piece.lowest_y = y
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end
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end
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end
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function ProGame:onLineClear(cleared_row_count)
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@ -133,7 +133,6 @@ function BONKERS:attemptWallkicks(piece, new_piece, rot_dir, grid)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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piece.lock_delay = 0 -- rotate reset
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return
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end
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end
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