Updated modpack for graphics commit in main game

This commit is contained in:
Ishaan Bhardwaj
2021-09-21 23:29:45 -04:00
parent 588c5515a5
commit 504e9f5bd4
12 changed files with 40 additions and 91 deletions

View File

@@ -57,7 +57,7 @@ end
function CreditsA3Game:onLineClear(cleared_row_count)
if not self.clear then
self.norm = self.norm + (cleared_row_count == 4 and 10 or cleared_row_count)
self.norm = self.norm + cleared_row_count + (cleared_row_count >= 4 and 6 or 0)
end
end
@@ -84,12 +84,14 @@ function CreditsA3Game:drawScoringInfo()
strTrueValues(self.prev_inputs)
)
love.graphics.printf("NEXT", 64, 40, 40, "left")
love.graphics.printf("ROLLS COMPLETED", 240, 170, 120, "left")
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
love.graphics.printf("NORM", 240, 320, 40, "left")
self:drawSectionTimesWithSplits(self.section)
love.graphics.setFont(font_3x5_3)
love.graphics.printf(self.section, 240, 190, 160, "left")
-- draw time left, flash red if necessary
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
@@ -113,7 +115,7 @@ function CreditsA3Game:drawScoringInfo()
end
function CreditsA3Game:getBackground()
return self.section
return self.section % 20
end
return CreditsA3Game

View File

@@ -2033,7 +2033,7 @@ local function parseMap(str, map)
elseif char == "Z" then
insert_this = { skin = "2tie", colour = "R" }
elseif char == "C" then
insert_this = { skin = "gem", colour = "F" }
insert_this = { skin = "gem", colour = "W" }
end
row_array[col] = insert_this
end

View File

@@ -93,7 +93,7 @@ end
function Minesweeper:mainGameLoop(inputs)
self:moveCursor(inputs)
if not self.prev_inputs.rotate_left and inputs.rotate_left and
self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "F" and
self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "W" and
self.grid.grid[self.cursor.y+4][self.cursor.x].colour ~= "A" then
playSE("lock")
if not self:isMine(self.cursor.x, self.cursor.y) then
@@ -136,7 +136,7 @@ end
function Minesweeper:flagCell(x, y)
if self.flags > 0 and self.grid.grid[y+4][x].skin == "2tie" and
self.grid.grid[y+4][x].colour ~= "F" then
self.grid.grid[y+4][x].colour ~= "W" then
self.grid.grid[y+4][x] = {
skin = "gem", colour = "A"
}
@@ -165,7 +165,7 @@ function Minesweeper:uncoverCell(x, y)
local x = current.x
local y = current.y
self.grid.grid[y+4][x] = { skin = "2tie", colour = "F" }
self.grid.grid[y+4][x] = { skin = "2tie", colour = "W" }
if self:getSurroundingMineCount(x, y) == 0 then
for dy = -1, 1 do
@@ -173,7 +173,7 @@ function Minesweeper:uncoverCell(x, y)
if not (dx == 0 and dy == 0) and
x+dx >= 1 and x+dx <= width and
y+dy >= 1 and y+dy <= height and
self.grid.grid[y+4+dy][x+dx].colour ~= "F"
self.grid.grid[y+4+dy][x+dx].colour ~= "W"
then
table.insert(stack, {
x = x + dx,
@@ -187,7 +187,7 @@ function Minesweeper:uncoverCell(x, y)
for y = 5, height + 4 do
for x = 1, width do
if self.grid.grid[y][x].colour ~= "F" and
if self.grid.grid[y][x].colour ~= "W" and
not self:isMine(x, y-4) then
return
end
@@ -215,7 +215,7 @@ function Minesweeper:onGameOver()
if self:isMine(x, y-4) then
self.grid.grid[y][x] = { skin = "gem", colour = "R" }
else
self.grid.grid[y][x] = { skin = "2tie", colour = "F" }
self.grid.grid[y][x] = { skin = "2tie", colour = "W" }
end
end
end
@@ -233,7 +233,7 @@ function Minesweeper:onGameComplete()
end
local function opacityFunction(game, block, x, y, age)
if block.colour == "F" then
if block.colour == "W" then
return 0.5, 0.5, 0.5, 1, 1
else
return 1, 1, 1, 1, 1
@@ -251,7 +251,7 @@ function Minesweeper:drawGrid()
love.graphics.rectangle("line", 48+x*16, y*16, 16, 16)
end
if self:getSurroundingMineCount(x, y-4) ~= 0 and
self.grid.grid[y][x].colour == "F" then
self.grid.grid[y][x].colour == "W" then
love.graphics.print(self:getSurroundingMineCount(x, y-4), 50+x*16, -2+y*16)
end
end

View File

@@ -75,7 +75,7 @@ function SurvivalAXHGame:drawGrid()
if self:getHiddenDelay() then
for i = 1, self.hidden_rows do
for j = 1, 10 do
love.graphics.draw(blocks["2tie"]["F"], 48+j*16, (24-i+1)*16)
love.graphics.draw(blocks["2tie"]["W"], 48+j*16, (24-i+1)*16)
end
end
end

View File

@@ -24,7 +24,7 @@ function SurvivalGTEGame:getGravity() return 20 end
function SurvivalGTEGame:getARR() return 2 end
function SurvivalGTEGame:getDasLimit()
return math.min(self:getLockDelay() - 2, 10)
return math.min(math.floor(self:getLockDelay() * 2/3), 10)
end
function SurvivalGTEGame:getLockDelay()
@@ -51,8 +51,8 @@ function SurvivalGTEGame:getLineClearDelay()
end
function SurvivalGTEGame:onLineClear(cleared_row_count)
self.lines = math.min(self.lines + cleared_row_count, 300)
self.completed = self.lines == 300
self.lines = self.lines + cleared_row_count
self.completed = self.lines >= 300
end
function SurvivalGTEGame:advanceOneFrame()