Ruleset update

This commit is contained in:
Ishaan Bhardwaj 2021-01-12 13:38:08 -05:00
parent ac7fad1003
commit 36c6a7c5a5
5 changed files with 261 additions and 21 deletions

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@ -0,0 +1,32 @@
local Sega = require 'tetris.rulesets.sega'
local ExtendedSega = Sega:extend()
ExtendedSega.name = "Extended Sega"
ExtendedSega.hash = "ExtendedSega"
function ExtendedSega:attemptWallkicks(piece, new_piece, rot_dir, grid)
if piece.shape == "I" or piece.shape == "O" then return end
local kick_dir = "none"
for _, offset in pairs(new_piece:getBlockOffsets()) do
if piece.position.x + offset.x < 0 then
kick_dir = "right"
break
elseif piece.position.x + offset.x >= grid.width then
kick_dir = "left"
break
end
end
if kick_dir == "none" then
return
elseif kick_dir == "right" and (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
elseif kick_dir == "left" and (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
end
end
return ExtendedSega

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@ -20,23 +20,23 @@ MizuRS.colourscheme = {
} }
MizuRS.spawn_positions = { MizuRS.spawn_positions = {
I = { x=5, y=2 }, I = { x=5, y=4 },
J = { x=4, y=3 }, J = { x=4, y=5 },
L = { x=4, y=3 }, L = { x=4, y=5 },
O = { x=5, y=3 }, O = { x=5, y=5 },
S = { x=4, y=3 }, S = { x=4, y=5 },
T = { x=4, y=3 }, T = { x=4, y=5 },
Z = { x=4, y=3 }, Z = { x=4, y=5 },
} }
MizuRS.big_spawn_positions = { MizuRS.big_spawn_positions = {
I = { x=3, y=0 }, I = { x=3, y=2 },
J = { x=2, y=1 }, J = { x=2, y=3 },
L = { x=2, y=1 }, L = { x=2, y=3 },
O = { x=3, y=1 }, O = { x=3, y=3 },
S = { x=2, y=1 }, S = { x=2, y=3 },
T = { x=2, y=1 }, T = { x=2, y=3 },
Z = { x=2, y=1 }, Z = { x=2, y=3 },
} }
MizuRS.block_offsets = { MizuRS.block_offsets = {

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@ -0,0 +1,198 @@
local Piece = require 'tetris.components.piece'
local Ruleset = require 'tetris.rulesets.ruleset'
local SRS = Ruleset:extend()
SRS.name = "MoB-Deluxe"
SRS.hash = "Spiderman losing his grip"
SRS.world = true
SRS.colourscheme = {
I = "C",
L = "O",
J = "B",
S = "G",
Z = "R",
O = "Y",
T = "M",
}
SRS.softdrop_lock = false
SRS.harddrop_lock = true
SRS.spawn_positions = {
I = { x=5, y=4 },
J = { x=4, y=5 },
L = { x=4, y=5 },
O = { x=5, y=5 },
S = { x=4, y=5 },
T = { x=4, y=5 },
Z = { x=4, y=5 },
}
SRS.big_spawn_positions = {
I = { x=3, y=2 },
J = { x=2, y=3 },
L = { x=2, y=3 },
O = { x=3, y=3 },
S = { x=2, y=3 },
T = { x=2, y=3 },
Z = { x=2, y=3 },
}
SRS.block_offsets = {
I={
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2} },
{ {x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1} },
{ {x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2} },
},
J={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=-1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1} , {x=1, y=-1} },
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=1, y=1} },
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=1} },
},
L={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=1, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=1} },
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=-1, y=1} },
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=-1} },
},
O={
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
{ {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}, {x=0, y=-1} },
},
S={
{ {x=1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=1, y=1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=-1} },
{ {x=-1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=1, y=0} },
{ {x=-1, y=-1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=1} },
},
T={
{ {x=0, y=0}, {x=-1, y=0}, {x=1, y=0}, {x=0, y=-1} },
{ {x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=1, y=0} },
{ {x=0, y=0}, {x=1, y=0}, {x=-1, y=0}, {x=0, y=1} },
{ {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=0} },
},
Z={
{ {x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0} },
{ {x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1} },
{ {x=1, y=1}, {x=0, y=1}, {x=0, y=0}, {x=-1, y=0} },
{ {x=-1, y=1}, {x=-1, y=0}, {x=0, y=0}, {x=0, y=-1} },
}
}
SRS.wallkicks_3x3 = {
[0]={
[1]={{x=-1, y=0}, {x=-1, y=-1}},
[2]={},
[3]={{x=1, y=0}, {x=1, y=-1}},
},
[1]={
[0]={{x=1, y=0}, {x=1, y=1}},
[2]={{x=1, y=0}, {x=1, y=-1}},
[3]={},
},
[2]={
[0]={},
[1]={{x=-1, y=0}, {x=-1, y=1}},
[3]={{x=1, y=0}, {x=1, y=1}},
},
[3]={
[0]={{x=-1, y=0}, {x=-1, y=1}},
[1]={},
[2]={{x=-1, y=0}, {x=-1, y=-1}},
},
};
SRS.wallkicks_line = {
[0]={
[1]={{x=-1, y=0}, {x=-1, y=-1}, {x=1, y=0}, {x=1, y=1}},
[2]={},
[3]={{x=1, y=0}, {x=1, y=-1}, {x=-1, y=0}, {x=-1, y=-1}},
},
[1]={
[0]={{x=1, y=0}, {x=1, y=1}, {x=-1, y=0}, {x=-1, y=-1}},
[2]={{x=1, y=0}, {x=1, y=-1}, {x=-1, y=0}, {x=-1, y=1}},
[3]={},
},
[2]={
[0]={},
[1]={{x=-1, y=0}, {x=-1, y=1}, {x=1, y=0}, {x=1, y=-1}},
[3]={{x=1, y=0}, {x=1, y=1}, {x=-1, y=0}, {x=-1, y=-1}},
},
[3]={
[0]={{x=-1, y=0}, {x=-1, y=1}, {x=1, y=0}, {x=1, y=-1}},
[1]={},
[2]={{x=-1, y=0}, {x=-1, y=-1}, {x=1, y=0}, {x=1, y=1}},
},
};
-- Component functions.
function SRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
local kicks
if piece.shape == "O" then
return
elseif piece.shape == "I" then
kicks = SRS.wallkicks_line[piece.rotation][new_piece.rotation]
else
kicks = SRS.wallkicks_3x3[piece.rotation][new_piece.rotation]
end
assert(piece.rotation ~= new_piece.rotation)
for idx, offset in pairs(kicks) do
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
self:onPieceRotate(piece, grid)
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
return
end
end
end
function SRS:onPieceCreate(piece, grid)
piece.manipulations = 0
piece.rotations = 0
end
function SRS:onPieceDrop(piece, grid)
piece.lock_delay = 0 -- step reset
end
function SRS:onPieceMove(piece, grid)
piece.lock_delay = 0 -- move reset
if piece:isDropBlocked(grid) then
piece.manipulations = piece.manipulations + 1
if piece.manipulations >= 10 then
piece:dropToBottom(grid)
piece.locked = true
end
end
end
function SRS:onPieceRotate(piece, grid)
piece.lock_delay = 0 -- rotate reset
if piece:isDropBlocked(grid) then
piece.rotations = piece.rotations + 1
if piece.rotations >= 8 then
piece:dropToBottom(grid)
piece.locked = true
end
end
end
function SRS:get180RotationValue()
if config.gamesettings.world_reverse == 1 then
return 1
else
return 3
end
end
return SRS

View File

@ -15,6 +15,16 @@ Nintendo.spawn_positions = {
Z = { x=4, y=5 }, Z = { x=4, y=5 },
} }
Nintendo.big_spawn_positions = {
I = { x=3, y=2 },
J = { x=2, y=3 },
L = { x=2, y=3 },
O = { x=3, y=3 },
S = { x=2, y=3 },
T = { x=2, y=3 },
Z = { x=2, y=3 },
}
Nintendo.block_offsets = { Nintendo.block_offsets = {
I={ I={
{ {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} }, { {x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0} },

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@ -7,13 +7,13 @@ PPTPRS.name = "PPTPRS"
PPTPRS.hash = "Puyo Tetris Pentos" PPTPRS.hash = "Puyo Tetris Pentos"
PPTPRS.spawn_positions = { PPTPRS.spawn_positions = {
I = { x=5, y=2 }, I = { x=5, y=4 },
J = { x=4, y=2 }, J = { x=4, y=4 },
L = { x=4, y=2 }, L = { x=4, y=4 },
O = { x=5, y=2 }, O = { x=5, y=4 },
S = { x=4, y=3 }, S = { x=4, y=5 },
T = { x=4, y=3 }, T = { x=4, y=5 },
Z = { x=4, y=2 }, Z = { x=4, y=4 },
} }
PPTPRS.block_offsets = { PPTPRS.block_offsets = {