LARGE update to the modpack for upcoming beta5.1
parent
b67bb3f344
commit
2bce1ae282
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@ -0,0 +1,142 @@
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local GameMode = require 'tetris.modes.gamemode'
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local MarathonWBGame = GameMode:extend()
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MarathonWBGame.name = "Marathon WB"
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MarathonWBGame.hash = "MarathonWB"
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MarathonWBGame.tagline = "What can you do with 300 keystrokes?"
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function MarathonWBGame:new()
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GameMode:new()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 6
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self.keystrokes = 0
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self.pieces = 0
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self.b2b = false
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self.immobile_spin_bonus = true
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self.message = ""
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self.message_timer = 0
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end
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function MarathonWBGame:getARE() return 0 end
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function MarathonWBGame:getLineARE() return 0 end
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function MarathonWBGame:getLineClearDelay() return 0 end
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function MarathonWBGame:getDasLimit() return config.das end
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function MarathonWBGame:getARR() return config.arr end
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function MarathonWBGame:getDasCutDelay() return config.dcd end
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function MarathonWBGame:getGravity() return 0 end
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function MarathonWBGame:onSoftDrop(dropped_row_count)
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self.score = self.score + dropped_row_count
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end
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function MarathonWBGame:onHardDrop(dropped_row_count)
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self.score = self.score + 2 * dropped_row_count
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end
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function MarathonWBGame:onPieceLock(piece, cleared_row_count)
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playSE("lock")
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self.pieces = self.pieces + 1
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if piece.spin then
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self.score = self.score + (
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500 * cleared_row_count +
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(self.b2b and cleared_row_count > 0 and 200 or 0)
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)
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self.message = (
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((self.b2b and cleared_row_count > 0) and "B2B " or "") ..
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(type(piece.shape) == "string" and piece.shape .. "-" or "") ..
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"SPIN " .. cleared_row_count .. "!"
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)
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if cleared_row_count > 0 then self.b2b = true end
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elseif cleared_row_count > 0 then
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local score_table = {100, 400, 700, 1200}
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self.score = self.score + (
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score_table[math.min(cleared_row_count, 4)] +
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(self.b2b and cleared_row_count >= 4 and 200 or 0)
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)
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self.message = cleared_row_count >= 4 and (
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(self.b2b and "B2B " or "") ..
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string.upper(string.sub(
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number_names[cleared_row_count * 3 + 3], 1, -7
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)) .. "A!"
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) or ""
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self.b2b = cleared_row_count >= 4
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else
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self.message = ""
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end
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self.message_timer = 60
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end
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function MarathonWBGame:advanceOneFrame(inputs, ruleset)
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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for input, value in pairs(inputs) do
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if value and not self.prev_inputs[input] then
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self.keystrokes = self.keystrokes + 1
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self.game_over = self.keystrokes >= 300
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end
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end
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end
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return true
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end
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function MarathonWBGame:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function MarathonWBGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.print("SCORE", 240, 140)
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love.graphics.print("KEYSTROKES", 240, 200)
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love.graphics.print("keys/piece", 240, 270)
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if self.message_timer > 0 then
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love.graphics.printf(self.message, 64, 400, 160, "center")
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self.message_timer = self.message_timer - 1
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.print(self.score, 240, 160)
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love.graphics.print(
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string.format("%.04f", self.keystrokes / math.max(self.pieces, 1)),
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240, 290
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)
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love.graphics.print("B2B " .. tostring(self.b2b), 240, 330)
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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love.graphics.setFont(font_3x5_4)
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love.graphics.print(math.max(300 - self.keystrokes, 0), 240, 220)
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end
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function MarathonWBGame:getHighscoreData()
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return {
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score = self.score
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}
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end
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return MarathonWBGame
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@ -0,0 +1,149 @@
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local GameMode = require 'tetris.modes.gamemode'
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local Grid = require 'tetris.components.grid'
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local BagRandomizer = require 'tetris.randomizers.bag7'
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local ComboChallenge = GameMode:extend()
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ComboChallenge.name = "Combo Challenge"
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ComboChallenge.hash = "ComboChallenge"
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ComboChallenge.tagline = "Make the highest combo you can in 30 seconds!"
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local blk = { skin = "2tie", colour = "A" }
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local maps = {
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[1] = {
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[23] = {blk, blk, nil, nil},
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[24] = {blk, nil, nil, nil},
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},
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[2] = {
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[23] = {blk, nil, nil, nil},
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[24] = {blk, blk, nil, nil},
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},
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[3] = {
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[23] = {nil, nil, blk, blk},
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[24] = {nil, nil, nil, blk},
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},
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[4] = {
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[23] = {nil, nil, nil, blk},
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[24] = {nil, nil, blk, blk},
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},
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[5] = {
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[24] = {blk, blk, blk, nil},
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},
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[6] = {
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[24] = {nil, blk, blk, blk},
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}
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}
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function ComboChallenge:new()
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GameMode:new()
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self.grid = Grid(4, 24)
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self.grid:applyMap(maps[math.random(#maps)])
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 6
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self.rta = 0
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self.combo = 0
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self.max_combo = 0
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self.skips = 2
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end
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function ComboChallenge:getARR() return config.arr end
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function ComboChallenge:getARE() return 6 end
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function ComboChallenge:getLineARE() return 6 end
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function ComboChallenge:getLineClearDelay() return 12 end
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function ComboChallenge:getDasLimit() return config.das end
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function ComboChallenge:getDasCutDelay() return config.dcd end
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-- skip instead of hold
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function ComboChallenge:hold(inputs, ruleset, ihs)
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if self.skips <= 0 then return end
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-- special ihs case
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if ihs then
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table.remove(self.next_queue, 1)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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-- skip
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self:initializeNextPiece(inputs, ruleset, table.remove(self.next_queue, 1), false)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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self.skips = self.skips - 1
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if ihs then playSE("ihs")
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else playSE("hold") end
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self:onHold()
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end
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function ComboChallenge:advanceOneFrame()
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if self.ready_frames == 0 then
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self.rta = self.rta + 1
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if self.are == 0 then
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self.frames = self.frames + 1
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if self.frames >= frameTime(0,30) then
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self.game_over = true
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end
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end
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end
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end
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function ComboChallenge:onPieceLock(piece, cleared_row_count)
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playSE("lock")
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self.skips = math.min(self.skips + 1, 2)
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if cleared_row_count > 0 then
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self.combo = self.combo + 1
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self.max_combo = math.max(self.combo, self.max_combo)
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else
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self.combo = 0
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end
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end
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function ComboChallenge:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function ComboChallenge:getHighscoreData()
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return {
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combo = self.max_combo
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}
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end
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function ComboChallenge:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs) ..
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self.drop_bonus
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)
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love.graphics.print("SKIPS", 200, 120)
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love.graphics.print("MAX COMBO", 200, 200)
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love.graphics.print("COMBO", 200, 280)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print(self.skips, 200, 140)
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love.graphics.print(self.max_combo, 200, 220)
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love.graphics.print(self.combo, 200, 300)
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love.graphics.setFont(font_8x11)
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love.graphics.setColor(
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(
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self.frames >= frameTime(0,20) and self.rta % 4 < 2 and not self.game_over
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) and {1, 0.3, 0.3, 1} or {1, 1, 1, 1}
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)
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love.graphics.printf(formatTime(frameTime(0,30) - self.frames), 64, 420, 160, "center")
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love.graphics.setColor(1, 1, 1, 1)
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end
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return ComboChallenge
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@ -0,0 +1,149 @@
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local GameMode = require 'tetris.modes.gamemode'
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local MarathonWLJGame = GameMode:extend()
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MarathonWLJGame.name = "Marathon WLJ"
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MarathonWLJGame.hash = "MarathonWLJ"
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MarathonWLJGame.tagline = "A simple marathon mode, originating from Lockjaw."
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function MarathonWLJGame:new()
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GameMode:new()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 6
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self.pieces = 0
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self.b2b = false
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self.immobile_spin_bonus = true
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self.message = ""
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self.message_timer = 0
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end
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function MarathonWLJGame:getARE() return 6 end
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function MarathonWLJGame:getLineARE() return 6 end
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function MarathonWLJGame:getLineClearDelay() return 24 end
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function MarathonWLJGame:getDasLimit() return config.das end
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function MarathonWLJGame:getARR() return config.arr end
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function MarathonWLJGame:getDasCutDelay() return config.dcd end
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function MarathonWLJGame:getGravity()
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if self.pieces < 609 then
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return (1/60) * (259/256) ^ self.pieces
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else
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return 20
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end
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end
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function MarathonWLJGame:getLockDelay()
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if self.pieces >= 609 then
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return math.ceil(40 / (1 + (3/256) * (self.pieces - 609)))
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else
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return 40
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end
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end
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function MarathonWLJGame:onSoftDrop(dropped_row_count)
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self.score = self.score + dropped_row_count
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end
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function MarathonWLJGame:onHardDrop(dropped_row_count)
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self.score = self.score + 2 * dropped_row_count
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end
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function MarathonWLJGame:onPieceLock(piece, cleared_row_count)
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playSE("lock")
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self.pieces = self.pieces + 1
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self.lines = self.lines + cleared_row_count
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if piece.spin then
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self.score = self.score + (
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500 * cleared_row_count +
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(self.b2b and cleared_row_count > 0 and 200 or 0)
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)
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self.message = (
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((self.b2b and cleared_row_count > 0) and "B2B " or "") ..
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(type(piece.shape) == "string" and piece.shape .. "-" or "") ..
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"SPIN " .. cleared_row_count .. "!"
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)
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if cleared_row_count > 0 then self.b2b = true end
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elseif cleared_row_count > 0 then
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local score_table = {100, 400, 700, 1200}
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self.score = self.score + (
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score_table[math.min(cleared_row_count, 4)] +
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(self.b2b and cleared_row_count >= 4 and 200 or 0)
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)
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self.message = cleared_row_count >= 4 and (
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(self.b2b and "B2B " or "") ..
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string.upper(string.sub(
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number_names[cleared_row_count * 3 + 3], 1, -7
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)) .. "A!"
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) or ""
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self.b2b = cleared_row_count >= 4
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else
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self.message = ""
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end
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self.message_timer = 60
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end
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function MarathonWLJGame:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function MarathonWLJGame:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function MarathonWLJGame:getHighscoreData()
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return {
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score = self.score,
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pieces = self.pieces,
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frames = self.frames,
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}
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end
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function MarathonWLJGame:getSectionEndLevel()
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return math.floor(self.pieces / 30 + 1) * 30
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end
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function MarathonWLJGame:getBackground()
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return math.floor(self.pieces / 30) % 20
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end
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function MarathonWLJGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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if self.message_timer > 0 then
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love.graphics.printf(self.message, 64, 400, 160, "center")
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self.message_timer = self.message_timer - 1
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.lines, 240, 140, 90, "left")
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self.pieces, 240, 340, 50, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 50, "right")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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return MarathonWLJGame
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@ -0,0 +1,264 @@
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local GameMode = require 'tetris.modes.gamemode'
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local NESRandomizer = require 'tetris.randomizers.nes'
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local NESTGMMode = GameMode:extend()
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NESTGMMode.name = "NES-TGM"
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NESTGMMode.hash = "NESTGM"
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NESTGMMode.tagline = "An arcade-styled mode with roots in retro!"
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function NESTGMMode:new()
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GameMode:new()
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self.quad_clears = {[0] = 0, 0}
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self.roll_frames = 0
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self.randomizer = NESRandomizer()
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self.ready_frames = 1
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self.waiting_frames = 96
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self.last_row = 1
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self.lock_drop = true
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self.enable_hard_drop = false
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self.enable_hold = false
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self.next_queue_length = 1
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self.additive_gravity = false
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self.classic_lock = true
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self.irs = false
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end
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function NESTGMMode:getDropSpeed() return 1/2 end
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function NESTGMMode:getDasLimit() return 16 end
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function NESTGMMode:getARR() return 6 end
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function NESTGMMode:getARE()
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if self.last_row > 22 then return 10
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elseif self.last_row > 18 then return 12
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elseif self.last_row > 14 then return 14
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elseif self.last_row > 10 then return 16
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else return 18 end
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end
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|
||||
function NESTGMMode:getLineARE() return self:getARE() end
|
||||
|
||||
function NESTGMMode:getLineClearDelay()
|
||||
for i = 17, 20 do
|
||||
if (self.frames + i) % 4 == 0 then return i end
|
||||
end
|
||||
end
|
||||
|
||||
function NESTGMMode:getLockDelay() return 0 end
|
||||
|
||||
function NESTGMMode:chargeDAS(inputs)
|
||||
if inputs[self.das.direction] == true and
|
||||
self.prev_inputs[self.das.direction] == true and
|
||||
not inputs["down"] and
|
||||
self.piece ~= nil
|
||||
then
|
||||
local das_frames = self.das.frames + 1
|
||||
if das_frames >= self:getDasLimit() then
|
||||
if self.das.direction == "left" then
|
||||
self.move = (self:getARR() == 0 and "speed" or "") .. "left"
|
||||
self.das.frames = self:getDasLimit() - self:getARR()
|
||||
elseif self.das.direction == "right" then
|
||||
self.move = (self:getARR() == 0 and "speed" or "") .. "right"
|
||||
self.das.frames = self:getDasLimit() - self:getARR()
|
||||
end
|
||||
else
|
||||
self.move = "none"
|
||||
self.das.frames = das_frames
|
||||
end
|
||||
elseif inputs["right"] == true then
|
||||
self.das.direction = "right"
|
||||
if not inputs["down"] and self.piece ~= nil then
|
||||
self.move = "right"
|
||||
self.das.frames = 0
|
||||
else
|
||||
self.move = "none"
|
||||
end
|
||||
elseif inputs["left"] == true then
|
||||
self.das.direction = "left"
|
||||
if not inputs["down"] and self.piece ~= nil then
|
||||
self.move = "left"
|
||||
self.das.frames = 0
|
||||
else
|
||||
self.move = "none"
|
||||
end
|
||||
else
|
||||
self.move = "none"
|
||||
end
|
||||
|
||||
if self.das.direction == "left" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) or
|
||||
self.das.direction == "right" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=1, y=0})
|
||||
then
|
||||
self.das.frames = self:getDasLimit()
|
||||
end
|
||||
|
||||
if inputs["down"] == false and self.prev_inputs["down"] == true then
|
||||
self.drop_bonus = 0
|
||||
end
|
||||
|
||||
if inputs["down"] then self.waiting_frames = 0 end
|
||||
end
|
||||
|
||||
function NESTGMMode:getLevelForLines()
|
||||
if self.lines < 10 then return math.floor(self.lines / 5)
|
||||
elseif self.lines < 150 then return math.floor(self.lines / 10) + 1
|
||||
elseif self.lines < 300 then return math.floor(self.lines / 50) + 13
|
||||
else return 19 end
|
||||
end
|
||||
|
||||
local gravity_table = {
|
||||
[0] = 1/48, 1/43, 1/38, 1/33, 1/28,
|
||||
1/23, 1/48, 1/28, 1/13, 1/8, 1/6,
|
||||
1/5, 1/4, 1/4, 1/5, 1/5, 1/3, 1/3,
|
||||
1/3, 1/2
|
||||
}
|
||||
|
||||
function NESTGMMode:getGravity()
|
||||
if self.waiting_frames > 0 then return 0 end
|
||||
return gravity_table[self:getLevelForLines()]
|
||||
end
|
||||
|
||||
function NESTGMMode:advanceOneFrame()
|
||||
if self.waiting_frames > 0 then
|
||||
self.waiting_frames = self.waiting_frames - 1
|
||||
elseif self:getLevelForLines() >= 19 then
|
||||
self.roll_frames = self.roll_frames + 1
|
||||
if self.roll_frames >= 3600 then
|
||||
self.completed = true
|
||||
end
|
||||
else
|
||||
self.frames = self.frames + 1
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function NESTGMMode:onPieceLock()
|
||||
self.super:onPieceLock()
|
||||
self.score = self.score + self.drop_bonus
|
||||
self.drop_bonus = 0
|
||||
self.last_row = self.piece.position.y
|
||||
end
|
||||
|
||||
function NESTGMMode:getGrade()
|
||||
if (
|
||||
self.lines >= 300 and
|
||||
self.score >= 600000 and
|
||||
self.quad_clears[0] >= 25 and
|
||||
self.quad_clears[1] >= 15
|
||||
) then
|
||||
if self.roll_frames >= 3600 then return {19, "???"}
|
||||
else return {18, "???"} end
|
||||
else
|
||||
if self.score < 002000 then return {0, 2000}
|
||||
elseif self.score < 005300 then return {1, 5300}
|
||||
elseif self.score < 011000 then return {2, 11000}
|
||||
elseif self.score < 018000 then return {3, 18000}
|
||||
elseif self.score < 027000 then return {4, 27000}
|
||||
elseif self.score < 038000 then return {5, 38000}
|
||||
elseif self.score < 050000 then return {6, 50000}
|
||||
elseif self.score < 065000 then return {7, 65000}
|
||||
elseif self.score < 083000 then return {8, 83000}
|
||||
elseif self.score < 110000 then return {9, 110000}
|
||||
elseif self.score < 150000 then return {10, 150000}
|
||||
elseif self.score < 200000 then return {11, 200000}
|
||||
elseif self.score < 260000 then return {12, 260000}
|
||||
elseif self.score < 330000 then return {13, 330000}
|
||||
elseif self.score < 410000 then return {14, 410000}
|
||||
elseif self.score < 500000 then return {15, 500000}
|
||||
elseif self.score < 600000 then return {16, 600000}
|
||||
else return {17, "???"} end
|
||||
end
|
||||
end
|
||||
|
||||
function NESTGMMode:updateScore(level, drop_bonus, cleared_lines)
|
||||
if cleared_lines > 0 then
|
||||
if cleared_lines >= 4 and self.lines < 300 then
|
||||
self.quad_clears[math.floor(self.lines / 150)] = (
|
||||
self.quad_clears[math.floor(self.lines / 150)] + 1
|
||||
)
|
||||
end
|
||||
self.lines = self.lines + cleared_lines
|
||||
local score_to_add = 40
|
||||
if cleared_lines > 1 then
|
||||
score_to_add = 100
|
||||
for i = 3, cleared_lines do
|
||||
score_to_add = score_to_add * i
|
||||
end
|
||||
end
|
||||
self.score = self.score + score_to_add * (self:getLevelForLines() + 1)
|
||||
for i = 1, 4 do
|
||||
self.grid:clearSpecificRow(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function NESTGMMode:drawScoringInfo()
|
||||
love.graphics.setColor(1, 1, 1, 1)
|
||||
|
||||
love.graphics.setFont(font_3x5_2)
|
||||
love.graphics.print(
|
||||
self.das.direction .. " " ..
|
||||
self.das.frames .. " " ..
|
||||
strTrueValues(self.prev_inputs)
|
||||
)
|
||||
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
||||
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
||||
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
||||
love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
|
||||
love.graphics.printf("LINES", 240, 320, 40, "left")
|
||||
local sg = self.grid:checkSecretGrade()
|
||||
if sg >= 5 then
|
||||
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
||||
end
|
||||
|
||||
love.graphics.setFont(font_3x5_3)
|
||||
love.graphics.printf(self.score, 240, 220, 90, "left")
|
||||
if self:getGrade()[1] == 19 then
|
||||
love.graphics.printf("GM", 240, 140, 90, "left")
|
||||
elseif self:getGrade()[1] == 18 then
|
||||
love.graphics.printf("M", 240, 140, 90, "left")
|
||||
else
|
||||
love.graphics.printf(
|
||||
self.SGnames[self:getGrade()[1] + 1], 240, 140, 90, "left"
|
||||
)
|
||||
end
|
||||
love.graphics.printf(self:getGrade()[2], 240, 280, 90, "left")
|
||||
love.graphics.printf(math.min(300, self.lines), 240, 340, 40, "right")
|
||||
love.graphics.printf(self:getSectionEndLines(), 240, 370, 40, "right")
|
||||
if sg >= 5 then
|
||||
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
||||
end
|
||||
|
||||
love.graphics.setFont(font_8x11)
|
||||
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
||||
end
|
||||
|
||||
function NESTGMMode:getSectionEndLines()
|
||||
if self.lines < 10 then return (1 + math.floor(self.lines / 5)) * 5
|
||||
elseif self.lines < 150 then return (1 + math.floor(self.lines / 10)) * 10
|
||||
elseif self.lines < 300 then return (1 + math.floor(self.lines / 50)) * 50
|
||||
else return 300 end
|
||||
end
|
||||
|
||||
function NESTGMMode:drawGrid()
|
||||
self.grid:draw()
|
||||
end
|
||||
|
||||
function NESTGMMode:getBackground()
|
||||
return self:getLevelForLines()
|
||||
end
|
||||
|
||||
function NESTGMMode:getHighscoreData()
|
||||
return {
|
||||
grade = self:getGrade()[1],
|
||||
score = self.score,
|
||||
level = self:getLevelForLines(),
|
||||
lines = self.lines,
|
||||
}
|
||||
end
|
||||
|
||||
return NESTGMMode
|
|
@ -0,0 +1,36 @@
|
|||
local SurvivalAXHGame = require 'tetris.modes.survival_axh'
|
||||
|
||||
local SurvivalAXH2Game = SurvivalAXHGame:extend()
|
||||
|
||||
SurvivalAXH2Game.name = "Survival AXH2"
|
||||
SurvivalAXH2Game.hash = "SurvivalAXH2"
|
||||
SurvivalAXH2Game.tagline = "Hellish speeds, fading blocks!"
|
||||
|
||||
function SurvivalAXH2Game:getSkin()
|
||||
return "bone"
|
||||
end
|
||||
|
||||
function SurvivalAXH2Game:getFadeoutTime()
|
||||
if self.lines >= 190 then return 60
|
||||
elseif self.lines >= 150 then return 120
|
||||
elseif self.lines >= 50 then return 150
|
||||
end
|
||||
end
|
||||
|
||||
local function rollOpacityFunction(game, block, x, y, age)
|
||||
local opacity
|
||||
if age < game:getFadeoutTime() then opacity = 1
|
||||
elseif age >= game:getFadeoutTime() + 60 then opacity = 0
|
||||
else opacity = 1 - (age - game:getFadeoutTime()) / 60 end
|
||||
return 0.5, 0.5, 0.5, opacity, 0
|
||||
end
|
||||
|
||||
function SurvivalAXH2Game:drawGrid()
|
||||
if self:getFadeoutTime() then
|
||||
self.grid:drawCustom(rollOpacityFunction, self)
|
||||
else
|
||||
self.grid:draw()
|
||||
end
|
||||
end
|
||||
|
||||
return SurvivalAXH2Game
|
|
@ -0,0 +1,12 @@
|
|||
local SRS = require 'tetris.rulesets.standard'
|
||||
|
||||
local Infinity = SRS:extend()
|
||||
|
||||
Infinity.name = "Infinity-SRS"
|
||||
Infinity.hash = "Infinity-SRS"
|
||||
|
||||
function Infinity:onPieceDrop(piece) piece.lock_delay = 0 end
|
||||
function Infinity:onPieceMove(piece) piece.lock_delay = 0 end
|
||||
function Infinity:onPieceRotate(piece) piece.lock_delay = 0 end
|
||||
|
||||
return Infinity
|
|
@ -0,0 +1,190 @@
|
|||
local SRS = require 'tetris.rulesets.standard'
|
||||
|
||||
local kon = SRS:extend()
|
||||
|
||||
kon.name = "kon"
|
||||
kon.hash = "kon"
|
||||
|
||||
kon.colourscheme = {
|
||||
I = "M",
|
||||
L = "R",
|
||||
J = "C",
|
||||
S = "Y",
|
||||
Z = "B",
|
||||
O = "O",
|
||||
T = "G",
|
||||
}
|
||||
|
||||
kon.kicks_cw = { -- also 180
|
||||
{x=0, y=0}, {x=1, y=0}, {x=-1, y=0},
|
||||
{x=0, y=1}, {x=1, y=1}, {x=-1, y=1},
|
||||
{x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1},
|
||||
{x=0, y=2}, {x=0, y=-2},
|
||||
}
|
||||
|
||||
kon.kicks_ccw = {
|
||||
{x=0, y=0}, {x=-1, y=0}, {x=1, y=0},
|
||||
{x=0, y=1}, {x=-1, y=1}, {x=1, y=1},
|
||||
{x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1},
|
||||
{x=0, y=2}, {x=0, y=-2},
|
||||
}
|
||||
|
||||
kon.kicks_I_cw = {}
|
||||
kon.kicks_I_ccw = {}
|
||||
|
||||
for _, y in pairs({0, 2, 1, -1, -2}) do
|
||||
for _, x in pairs({0, 1, -1, 2, -2}) do
|
||||
table.insert(kon.kicks_I_cw, {x=x, y=y})
|
||||
table.insert(kon.kicks_I_ccw, {x=-x, y=y})
|
||||
end
|
||||
end
|
||||
|
||||
kon.corners_I = {
|
||||
[0] = {
|
||||
{x=0, y=-1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=1, y=-1}, {x=2, y=0},
|
||||
{x=0, y=1}, {x=-1, y=1}, {x=-2, y=1}, {x=1, y=1}, {x=-3, y=0},
|
||||
},
|
||||
[1] = {
|
||||
{x=1, y=0}, {x=1, y=-1}, {x=1, y=1}, {x=1, y=2}, {x=0, y=-2},
|
||||
{x=-1, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=-1, y=2}, {x=0, y=3},
|
||||
},
|
||||
[2] = {
|
||||
{x=0, y=0}, {x=-1, y=0}, {x=-2, y=0}, {x=1, y=0}, {x=2, y=1},
|
||||
{x=0, y=2}, {x=-1, y=2}, {x=-2, y=2}, {x=1, y=2}, {x=-3, y=1},
|
||||
},
|
||||
[3] = {
|
||||
{x=0, y=0}, {x=0, y=-1}, {x=0, y=1}, {x=0, y=2}, {x=-1, y=-2},
|
||||
{x=-2, y=0}, {x=-2, y=-1}, {x=-2, y=1}, {x=-2, y=2}, {x=-1, y=3},
|
||||
}
|
||||
}
|
||||
|
||||
kon.corners_O = {
|
||||
{x=0, y=1}, {x=-1, y=1},
|
||||
{x=-2, y=0}, {x=-2, y=-1},
|
||||
{x=-1, y=-2}, {x=0, y=-2},
|
||||
{x=1, y=-1}, {x=1, y=0},
|
||||
}
|
||||
|
||||
kon.corners_3x3 = {
|
||||
L = {
|
||||
[0] = {
|
||||
{x=-2, y=0}, {x=-1, y=1}, {x=-1, y=-1}, {x=0, y=1}, {x=0, y=-1},
|
||||
{x=1, y=1}, {x=1, y=-2}, {x=2, y=0}, {x=2, y=-1},
|
||||
}
|
||||
},
|
||||
Z = {
|
||||
[0] = {
|
||||
{x=-2, y=-1}, {x=-1, y=-2}, {x=-1, y=0}, {x=0, y=-2},
|
||||
{x=0, y=1}, {x=1, y=-1}, {x=1, y=1}, {x=2, y=0},
|
||||
}
|
||||
},
|
||||
T = {
|
||||
[0] = {
|
||||
{x=-2, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=0, y=-2},
|
||||
{x=0, y=1}, {x=1, y=-1}, {x=1, y=1}, {x=2, y=0},
|
||||
}
|
||||
},
|
||||
S = {
|
||||
[0] = {
|
||||
{x=-2, y=0}, {x=-1, y=-1}, {x=-1, y=1}, {x=0, y=-2},
|
||||
{x=0, y=1}, {x=1, y=-2}, {x=1, y=0}, {x=2, y=-1},
|
||||
}
|
||||
},
|
||||
J = {
|
||||
[0] = {
|
||||
{x=-2, y=-1}, {x=-2, y=0}, {x=-1, y=-2}, {x=-1, y=1}, {x=0, y=-1},
|
||||
{x=0, y=1}, {x=1, y=-1}, {x=1, y=1}, {x=2, y=0},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for piece, _ in pairs(kon.corners_3x3) do
|
||||
for i = 1, 3 do
|
||||
kon.corners_3x3[piece][i] = {}
|
||||
for _, corner in pairs(kon.corners_3x3[piece][i - 1]) do
|
||||
table.insert(
|
||||
kon.corners_3x3[piece][i],
|
||||
{x=-corner.y, y=corner.x}
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function kon:attemptRotate(new_inputs, piece, grid, initial)
|
||||
local rot_dir = 0
|
||||
|
||||
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
||||
rot_dir = 3
|
||||
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
||||
rot_dir = 1
|
||||
elseif (new_inputs["rotate_180"]) then
|
||||
rot_dir = self:get180RotationValue()
|
||||
end
|
||||
|
||||
if rot_dir == 0 then return end
|
||||
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
||||
rot_dir = 4 - rot_dir
|
||||
end
|
||||
|
||||
local new_piece = piece:withRelativeRotation(rot_dir)
|
||||
|
||||
if (grid:canPlacePiece(new_piece)) then
|
||||
if piece:isDropBlocked(grid) then
|
||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
else
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
self:onPieceRotate(piece, grid)
|
||||
end
|
||||
else
|
||||
if not(initial and self.enable_IRS_wallkicks == false) then
|
||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function kon:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
if rot_dir == 3 then
|
||||
kicks = piece.shape == "I" and kon.kicks_I_ccw or kon.kicks_ccw
|
||||
else
|
||||
kicks = piece.shape == "I" and kon.kicks_I_cw or kon.kicks_cw
|
||||
end
|
||||
|
||||
local corners
|
||||
if piece.shape == "I" then
|
||||
corners = kon.corners_I[new_piece.rotation]
|
||||
elseif piece.shape == "O" then
|
||||
corners = kon.corners_O
|
||||
else
|
||||
corners = kon.corners_3x3[piece.shape][new_piece.rotation]
|
||||
end
|
||||
|
||||
local chosen_kick
|
||||
local greatest_corners = -1
|
||||
for _, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
local occupied_corners = 0
|
||||
for _, corner in pairs(corners) do
|
||||
if grid:isOccupied(
|
||||
kicked_piece.position.x + corner.x,
|
||||
kicked_piece.position.y + corner.y
|
||||
) then
|
||||
occupied_corners = occupied_corners + 1
|
||||
end
|
||||
end
|
||||
if occupied_corners > greatest_corners then
|
||||
greatest_corners = occupied_corners
|
||||
chosen_kick = offset
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if chosen_kick then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(chosen_kick)
|
||||
self:onPieceRotate(piece, grid)
|
||||
end
|
||||
end
|
||||
|
||||
return kon
|
|
@ -0,0 +1,66 @@
|
|||
local NRS_R = require 'tetris.rulesets.nintendo_r'
|
||||
local NRS_X = NRS_R:extend()
|
||||
|
||||
NRS_X.name = "Nintendo-X"
|
||||
NRS_X.hash = "NintendoX"
|
||||
|
||||
NRS_X.wallkicks_line_cw = {{x=1, y=0}, {x=2, y=0}, {x=-1, y=0}, {x=0, y=-1}}
|
||||
NRS_X.wallkicks_line_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=2, y=0}, {x=0, y=-1}}
|
||||
NRS_X.wallkicks_other_cw = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=-1}}
|
||||
NRS_X.wallkicks_other_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}}
|
||||
|
||||
function NRS_X:checkNewLow(piece)
|
||||
for _, block in pairs(piece:getBlockOffsets()) do
|
||||
local y = piece.position.y + block.y
|
||||
if y > piece.lowest_y then
|
||||
piece.lock_delay = 0
|
||||
piece.lowest_y = y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function NRS_X:onPieceCreate(piece, grid)
|
||||
piece.lowest_y = -math.huge
|
||||
end
|
||||
|
||||
function NRS_X:onPieceDrop(piece)
|
||||
self:checkNewLow(piece)
|
||||
end
|
||||
|
||||
function NRS_X:onPieceRotate(piece)
|
||||
self:checkNewLow(piece)
|
||||
end
|
||||
|
||||
function NRS_X:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
if piece.shape == "O" then
|
||||
return
|
||||
elseif piece.shape == "I" then
|
||||
kicks = (
|
||||
rot_dir == 3 and
|
||||
NRS_X.wallkicks_line_ccw or
|
||||
NRS_X.wallkicks_line_cw
|
||||
)
|
||||
else
|
||||
kicks = (
|
||||
rot_dir == 3 and
|
||||
NRS_X.wallkicks_other_ccw or
|
||||
NRS_X.wallkicks_other_cw
|
||||
)
|
||||
end
|
||||
|
||||
assert(piece.rotation ~= new_piece.rotation)
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid, offset.y < 0)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return NRS_X
|
|
@ -0,0 +1,43 @@
|
|||
local SRS = require 'tetris.rulesets.arika_srs'
|
||||
|
||||
local TOD = SRS:extend()
|
||||
|
||||
TOD.name = "TOD M4"
|
||||
TOD.hash = "TOD"
|
||||
|
||||
TOD.colourscheme = {
|
||||
I = "C",
|
||||
J = "B",
|
||||
L = "M",
|
||||
O = "F",
|
||||
S = "G",
|
||||
Z = "R",
|
||||
T = "Y"
|
||||
}
|
||||
TOD.harddrop_lock = false
|
||||
|
||||
function TOD:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=-1}}
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function TOD:onPieceDrop(piece)
|
||||
piece.lock_delay = math.max(
|
||||
0, piece.lock_delay - math.ceil(1 / self.game:getGravity())
|
||||
)
|
||||
end
|
||||
|
||||
function TOD:onPieceMove() end
|
||||
function TOD:onPieceRotate() end
|
||||
function TOD:canPieceRotate() return true end
|
||||
|
||||
return TOD
|
|
@ -0,0 +1,238 @@
|
|||
local Ruleset = require "tetris.rulesets.ruleset"
|
||||
|
||||
local VRS = Ruleset:extend()
|
||||
|
||||
VRS.name = "V.R.S."
|
||||
VRS.hash = "VRS"
|
||||
|
||||
VRS.world = true
|
||||
VRS.colourscheme = {
|
||||
I = "M",
|
||||
L = "R",
|
||||
J = "C",
|
||||
S = "Y",
|
||||
Z = "B",
|
||||
O = "O",
|
||||
T = "G",
|
||||
}
|
||||
|
||||
VRS.enable_IRS_wallkicks = true
|
||||
VRS.spawn_above_field = true
|
||||
|
||||
VRS.spawn_positions = {
|
||||
I = { x=4, y=4 },
|
||||
J = { x=4, y=5 },
|
||||
L = { x=4, y=5 },
|
||||
O = { x=4, y=5 },
|
||||
S = { x=4, y=5 },
|
||||
T = { x=4, y=5 },
|
||||
Z = { x=4, y=5 },
|
||||
}
|
||||
|
||||
VRS.big_spawn_positions = {
|
||||
I = { x=2, y=2 },
|
||||
J = { x=2, y=3 },
|
||||
L = { x=2, y=3 },
|
||||
O = { x=2, y=3 },
|
||||
S = { x=2, y=3 },
|
||||
T = { x=2, y=3 },
|
||||
Z = { x=2, y=3 },
|
||||
}
|
||||
|
||||
VRS.block_offsets = {
|
||||
I = {
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=2, y=0}},
|
||||
{{x=1, y=-2}, {x=1, y=-1}, {x=1, y=0}, {x=1, y=1}},
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=2, y=0}},
|
||||
{{x=1, y=-2}, {x=1, y=-1}, {x=1, y=0}, {x=1, y=1}}
|
||||
},
|
||||
S = {
|
||||
{{x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=1, y=0}, {x=1, y=1}},
|
||||
{{x=-1, y=0}, {x=0, y=0}, {x=0, y=-1}, {x=1, y=-1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=1, y=0}, {x=1, y=1}}
|
||||
},
|
||||
Z = {
|
||||
{{x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0}},
|
||||
{{x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1}},
|
||||
{{x=-1, y=-1}, {x=0, y=-1}, {x=0, y=0}, {x=1, y=0}},
|
||||
{{x=1, y=-1}, {x=1, y=0}, {x=0, y=0}, {x=0, y=1}}
|
||||
},
|
||||
T = {
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=0, y=-1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=1, y=0}},
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=0, y=1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=-1, y=0}}
|
||||
},
|
||||
J = {
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=-1, y=-1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=1, y=-1}},
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=1, y=1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=-1, y=1}}
|
||||
},
|
||||
L = {
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=1, y=-1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=1, y=1}},
|
||||
{{x=1, y=0}, {x=0, y=0}, {x=-1, y=0}, {x=-1, y=1}},
|
||||
{{x=0, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=-1, y=-1}}
|
||||
},
|
||||
O = {
|
||||
{{x=0, y=0}, {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}},
|
||||
{{x=0, y=0}, {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}},
|
||||
{{x=0, y=0}, {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}},
|
||||
{{x=0, y=0}, {x=1, y=0}, {x=1, y=-1}, {x=0, y=-1}}
|
||||
},
|
||||
}
|
||||
|
||||
VRS.kicks_ccw = {
|
||||
I = {
|
||||
[0] = {{x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=-2, y=1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=-1, y=2}, {x=-2, y=2}, {x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=0, y=-2}, {x=-1, y=-2}, {x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=2, y=1}, {x=1, y=-1}, {x=2, y=-1}, {x=1, y=-2}, {x=2, y=-2}},
|
||||
{{x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=-2, y=1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=-1, y=2}, {x=-2, y=2}, {x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=0, y=-2}, {x=-1, y=-2}, {x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=2, y=1}, {x=1, y=-1}, {x=2, y=-1}, {x=1, y=-2}, {x=2, y=-2}},
|
||||
},
|
||||
|
||||
TLJ = {
|
||||
[0] = {{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
},
|
||||
|
||||
SZ = {
|
||||
[0] = {{x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=-2, y=1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=2}, {x=-1, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=1, y=1}, {x=1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=-2, y=1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=-1, y=2}, {x=-1, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=0}, {x=1, y=1}, {x=1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
},
|
||||
|
||||
O = {
|
||||
-- lol
|
||||
[0] = {{x=0, y=0}},
|
||||
{{x=0, y=0}},
|
||||
{{x=0, y=0}},
|
||||
{{x=0, y=0}},
|
||||
},
|
||||
}
|
||||
|
||||
VRS.kicks_cw = {
|
||||
I = {
|
||||
[0] = {{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}, {x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=-2, y=1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=-1, y=2}, {x=-2, y=2}},
|
||||
{{x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=2, y=1}, {x=1, y=-1}, {x=2, y=-1}, {x=1, y=-2}, {x=2, y=-2}, {x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=1, y=2}, {x=-1, y=0}, {x=-1, y=1}, {x=-2, y=0}, {x=-2, y=1}, {x=-1, y=-1}, {x=-2, y=-1}, {x=-1, y=2}, {x=-2, y=2}},
|
||||
{{x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=2, y=1}, {x=1, y=-1}, {x=2, y=-1}, {x=1, y=-2}, {x=2, y=-2}, {x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=0, y=-2}, {x=-1, y=-2}},
|
||||
},
|
||||
|
||||
TLJ = {
|
||||
[0] = {{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=-1, y=0}, {x=-1, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=-1, y=-1}, {x=1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
},
|
||||
|
||||
SZ = {
|
||||
[0] = {{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=-1, y=1}, {x=-1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=2, y=1}, {x=1, y=-1}, {x=2, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=1, y=2}, {x=1, y=-2}},
|
||||
{{x=0, y=0}, {x=0, y=1}, {x=1, y=0}, {x=1, y=1}, {x=0, y=-1}, {x=1, y=-1}, {x=-1, y=0}, {x=-1, y=1}, {x=-1, y=-1}, {x=0, y=2}, {x=0, y=-2}},
|
||||
{{x=1, y=0}, {x=1, y=1}, {x=2, y=0}, {x=2, y=1}, {x=1, y=-1}, {x=2, y=-1}, {x=0, y=0}, {x=0, y=1}, {x=0, y=-1}, {x=1, y=2}, {x=1, y=-2}},
|
||||
},
|
||||
|
||||
O = {
|
||||
-- lol
|
||||
[0] = {{x=0, y=0}},
|
||||
{{x=0, y=0}},
|
||||
{{x=0, y=0}},
|
||||
{{x=0, y=0}},
|
||||
},
|
||||
}
|
||||
|
||||
function VRS:attemptRotate(new_inputs, piece, grid, initial)
|
||||
local rot_dir = 0
|
||||
|
||||
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
||||
rot_dir = 3
|
||||
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
||||
rot_dir = 1
|
||||
elseif (new_inputs["rotate_180"]) then
|
||||
rot_dir = self:get180RotationValue()
|
||||
end
|
||||
|
||||
if rot_dir == 0 then return end
|
||||
|
||||
if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
|
||||
rot_dir = 4 - rot_dir
|
||||
end
|
||||
|
||||
local new_piece = piece:withRelativeRotation(rot_dir)
|
||||
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
end
|
||||
|
||||
function VRS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
||||
local kicks
|
||||
if rot_dir == 1 then
|
||||
if piece.shape == "I" then
|
||||
kicks = VRS.kicks_cw.I[piece.rotation]
|
||||
elseif (
|
||||
piece.shape == "T" or
|
||||
piece.shape == "L" or
|
||||
piece.shape == "J"
|
||||
) then
|
||||
kicks = VRS.kicks_cw.TLJ[piece.rotation]
|
||||
elseif (
|
||||
piece.shape == "S" or
|
||||
piece.shape == "Z"
|
||||
) then
|
||||
kicks = VRS.kicks_cw.SZ[piece.rotation]
|
||||
else
|
||||
kicks = VRS.kicks_cw.O[piece.rotation]
|
||||
end
|
||||
else
|
||||
if piece.shape == "I" then
|
||||
kicks = VRS.kicks_ccw.I[piece.rotation]
|
||||
elseif (
|
||||
piece.shape == "T" or
|
||||
piece.shape == "L" or
|
||||
piece.shape == "J"
|
||||
) then
|
||||
kicks = VRS.kicks_ccw.TLJ[piece.rotation]
|
||||
elseif (
|
||||
piece.shape == "S" or
|
||||
piece.shape == "Z"
|
||||
) then
|
||||
kicks = VRS.kicks_ccw.SZ[piece.rotation]
|
||||
else
|
||||
kicks = VRS.kicks_ccw.O[piece.rotation]
|
||||
end
|
||||
end
|
||||
|
||||
for idx, offset in pairs(kicks) do
|
||||
kicked_piece = new_piece:withOffset(offset)
|
||||
if grid:canPlacePiece(kicked_piece) then
|
||||
piece:setRelativeRotation(rot_dir)
|
||||
piece:setOffset(offset)
|
||||
self:onPieceRotate(piece, grid)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function VRS:onPieceCreate(piece)
|
||||
piece.rotate_counter = 0
|
||||
end
|
||||
|
||||
function VRS:onPieceDrop(piece)
|
||||
piece.lock_delay = 0 -- step reset
|
||||
end
|
||||
|
||||
function VRS:onPieceRotate(piece)
|
||||
piece.rotate_counter = piece.rotate_counter + 1
|
||||
piece.lock_delay = 0
|
||||
end
|
||||
|
||||
function VRS:canPieceRotate(piece)
|
||||
return piece.rotate_counter < 15
|
||||
end
|
||||
|
||||
function VRS:get180RotationValue() return 3 end
|
||||
|
||||
return VRS
|
Loading…
Reference in New Issue