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Small fix in Final J to account for taller board height
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@ -59,7 +59,7 @@ function JokerGame:getLockDelay()
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else return math.max(math.ceil(30 - (self.level - 200) / 7), 15) end
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else return math.max(math.ceil(30 - (self.level - 200) / 7), 15) end
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end
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end
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function JokerGame:getGravity() return 20 end
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function JokerGame:getGravity() return 21 end
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function JokerGame:advanceOneFrame(inputs, ruleset)
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function JokerGame:advanceOneFrame(inputs, ruleset)
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if self.ready_frames == 0 then
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if self.ready_frames == 0 then
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