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synced 2024-11-22 07:29:03 -06:00
added cools+regret colors to splits
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@ -35,6 +35,8 @@ function PhantomManiaNXGame:new()
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 0
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self.section_cools = { [0] = 0 }
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self.section_regrets = { [0] = 0 }
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end
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function PhantomManiaNXGame:getARE()
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@ -209,11 +211,15 @@ function PhantomManiaNXGame:updateSectionTimes(old_level, new_level)
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table.insert(self.section_times, section_time)
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self.section_start_time = self.frames
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if section_time >= frameTime(1,00) then
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self.last_section_cool = false
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--self.last_section_cool = false
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self.coolregret_message = "REGRET!!"
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self.coolregret_timer = 300
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self.grade = self.grade - 1
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elseif self.last_section_cool then
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table.insert(self.section_regrets, 1)
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else
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table.insert(self.section_regrets, 0)
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end
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if self.last_section_cool then
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self.cools = self.cools + 1
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end
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self.grade = self.grade + 1
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@ -227,8 +233,10 @@ function PhantomManiaNXGame:updateSectionTimes(old_level, new_level)
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self.last_section_cool = true
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self.coolregret_message = "COOL!!"
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self.coolregret_timer = 300
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table.insert(self.section_cools, 1)
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else
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self.last_section_cool = false
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table.insert(self.section_cools, 0)
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end
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end
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end
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@ -324,6 +332,18 @@ local function getLetterGrade(grade)
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end
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end
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function PhantomManiaNXGame:sectionColourFunction(section)
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if self.section_cools[section] == 1 and self.section_regrets[section] == 1 then
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return { 1, 1, 0, 1 }
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elseif self.section_cools[section] == 1 then
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return { 0, 1, 0, 1 }
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elseif self.section_regrets[section] == 1 then
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return { 1, 0, 0, 1 }
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else
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return { 1, 1, 1, 1 }
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end
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end
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function PhantomManiaNXGame:drawScoringInfo()
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PhantomManiaNXGame.super.drawScoringInfo(self)
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