66 lines
1.5 KiB
Lua
66 lines
1.5 KiB
Lua
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local NRS_R = require 'tetris.rulesets.nintendo_r'
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local NRS_X = NRS_R:extend()
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NRS_X.name = "Nintendo-X"
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NRS_X.hash = "NintendoX"
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NRS_X.wallkicks_line_cw = {{x=1, y=0}, {x=2, y=0}, {x=-1, y=0}, {x=0, y=-1}}
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NRS_X.wallkicks_line_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=2, y=0}, {x=0, y=-1}}
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NRS_X.wallkicks_other_cw = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=-1}}
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NRS_X.wallkicks_other_ccw = {{x=-1, y=0}, {x=1, y=0}, {x=0, y=-1}}
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function NRS_X:checkNewLow(piece)
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for _, block in pairs(piece:getBlockOffsets()) do
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local y = piece.position.y + block.y
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if y > piece.lowest_y then
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piece.lock_delay = 0
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piece.lowest_y = y
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end
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end
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end
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function NRS_X:onPieceCreate(piece, grid)
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piece.lowest_y = -math.huge
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end
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function NRS_X:onPieceDrop(piece)
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self:checkNewLow(piece)
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end
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function NRS_X:onPieceRotate(piece)
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self:checkNewLow(piece)
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end
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function NRS_X:attemptWallkicks(piece, new_piece, rot_dir, grid)
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local kicks
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if piece.shape == "O" then
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return
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elseif piece.shape == "I" then
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kicks = (
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rot_dir == 3 and
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NRS_X.wallkicks_line_ccw or
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NRS_X.wallkicks_line_cw
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)
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else
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kicks = (
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rot_dir == 3 and
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NRS_X.wallkicks_other_ccw or
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NRS_X.wallkicks_other_cw
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)
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end
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assert(piece.rotation ~= new_piece.rotation)
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for idx, offset in pairs(kicks) do
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kicked_piece = new_piece:withOffset(offset)
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if grid:canPlacePiece(kicked_piece) then
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piece:setRelativeRotation(rot_dir)
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piece:setOffset(offset)
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self:onPieceRotate(piece, grid, offset.y < 0)
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return
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end
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end
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end
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return NRS_X
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