135 lines
3.7 KiB
Lua
135 lines
3.7 KiB
Lua
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require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Bag7Randomizer = require 'tetris.randomizers.bag7'
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local LudicrousSpeed = GameMode:extend()
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LudicrousSpeed.name = "Ludicrous Speed"
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LudicrousSpeed.hash = "LSpeed"
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LudicrousSpeed.tagline = "Don't make Keanu sad. Always stay above the speed limit."
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function LudicrousSpeed:new()
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self.super:new()
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self.time_limit = 301
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self.pps = {}
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self.pps_limit = 1
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self.pieces = 0
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self.randomizer = Bag7Randomizer()
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_soft_drop = false
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self.instant_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 3
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self.irs = false
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self.ihs = false
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end
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function LudicrousSpeed:getGravity()
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if self.lines < 180 then
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return (0.8 - (math.floor(self.lines / 10) * 0.007)) ^ -math.floor(self.lines / 10) / 60
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else return 20 end
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end
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function LudicrousSpeed:getARE() return 0 end
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function LudicrousSpeed:getLineARE() return 0 end
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function LudicrousSpeed:getLineClearDelay() return 0 end
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function LudicrousSpeed:getDasLimit() return 8 end
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function LudicrousSpeed:getDropSpeed() return 20 end
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local function mean(t)
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local sum = 0
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local count = 0
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for k, v in pairs(t) do
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if type(v) == 'number' then
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sum = sum + v
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count = count + 1
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end
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end
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return (sum / count)
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end
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function LudicrousSpeed:advanceOneFrame()
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if self.ready_frames == 0 then
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self.frames = self.frames + 1
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if mean(self.pps) * 2 < self.pps_limit then
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self.time_limit = self.time_limit - 1
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self.game_over = self.time_limit <= 0
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else self.time_limit = 301 end
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if self.frames % 30 == 0 and self.frames ~= 0 then
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if table.getn(self.pps) == 30 then
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table.remove(self.pps, 1)
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table.insert(self.pps, self.pieces)
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else table.insert(self.pps, self.pieces) end
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self.pieces = 0
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--print(table.concat(self.pps, " "))
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end
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end
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return true
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end
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function LudicrousSpeed:onPieceLock()
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self.super:onPieceLock()
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self.pieces = self.pieces + 1
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end
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function LudicrousSpeed:onLineClear(cleared_row_count)
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self.lines = self.lines + cleared_row_count
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self.pps_limit = 1 + math.floor(self.lines / 10) / 10
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end
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function LudicrousSpeed:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function LudicrousSpeed:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", text_x, 120, 80, "left")
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love.graphics.printf("piece/sec", text_x, 180, 80, "left")
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love.graphics.printf("REQUIRED PPS", text_x, 240, 120, "left")
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs) ..
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self.drop_bonus
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)
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love.graphics.setFont(font_3x5_4)
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if self.time_limit <= 300 then love.graphics.printf(formatTime(self.time_limit), text_x, 320, 160, "left") end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.lines, text_x, 140, 80, "left")
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love.graphics.printf(string.format("%.02f", self.frames > 30 and mean(self.pps) * 2 or 0), text_x, 200, 80, "left")
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love.graphics.printf(string.format("%.02f", self.pps_limit), text_x, 260, 80, "left")
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function LudicrousSpeed:getBackground()
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return math.floor(self.lines / 10)
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end
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function LudicrousSpeed:getHighscoreData()
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return {
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lines = self.lines,
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frames = self.frames,
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}
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end
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return LudicrousSpeed
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