48 lines
1.5 KiB
Lua
48 lines
1.5 KiB
Lua
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local ARS = require 'tetris.rulesets.arika'
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local Trans = ARS:extend()
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Trans.name = "TransRS"
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Trans.hash = "TransRS"
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function Trans:attemptRotate(new_inputs, piece, grid, initial)
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local rot_dir = 0
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if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
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rot_dir = 3
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elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
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rot_dir = 1
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elseif (new_inputs["rotate_180"]) then
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rot_dir = 2
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end
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if rot_dir == 0 then return end
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if config.gamesettings.world_reverse == 3 or (self.world and config.gamesettings.world_reverse == 2) then
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rot_dir = 4 - rot_dir
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end
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local new_piece = piece:withRelativeRotation(rot_dir)
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local pieces = {"I", "J", "L", "O", "S", "T", "Z"}
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repeat
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new_piece.shape = pieces[math.random(7)]
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until piece.shape ~= new_piece.shape
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if (grid:canPlacePiece(new_piece)) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir)
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piece.shape = new_piece.shape
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else
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if not(initial and self.enable_IRS_wallkicks == false) then
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if (grid:canPlacePiece(new_piece:withOffset({x=1, y=0}))) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
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piece.shape = new_piece.shape
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elseif (grid:canPlacePiece(new_piece:withOffset({x=-1, y=0}))) then
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self:onPieceRotate(piece, grid)
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piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
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piece.shape = new_piece.shape
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end
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end
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end
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end
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return Trans
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