cambridge-modpack/tetris/rulesets/tod.lua

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local SRS = require 'tetris.rulesets.standard_ti'
local TOD = SRS:extend()
TOD.name = "TOD M4"
TOD.hash = "TOD"
TOD.colourscheme = {
I = "C",
J = "B",
L = "M",
O = "W",
S = "G",
Z = "R",
T = "Y"
}
TOD.harddrop_lock = false
function TOD:attemptWallkicks(piece, new_piece, rot_dir, grid)
local kicks = {{x=1, y=0}, {x=-1, y=0}, {x=0, y=-1}}
for idx, offset in pairs(kicks) do
kicked_piece = new_piece:withOffset(offset)
if grid:canPlacePiece(kicked_piece) then
piece:setRelativeRotation(rot_dir)
piece:setOffset(offset)
self:onPieceRotate(piece, grid)
return
end
end
end
function TOD:onPieceDrop(piece)
piece.lock_delay = math.max(
0, piece.lock_delay - math.ceil(1 / self.game:getGravity())
)
end
function TOD:onPieceMove() end
function TOD:onPieceRotate() end
function TOD:canPieceRotate() return true end
return TOD