mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 15:49:03 -06:00
149 lines
3.9 KiB
Lua
149 lines
3.9 KiB
Lua
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local GameMode = require 'tetris.modes.gamemode'
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local Grid = require 'tetris.components.grid'
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local BagRandomizer = require 'tetris.randomizers.bag7'
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local ComboChallenge = GameMode:extend()
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ComboChallenge.name = "Combo Challenge"
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ComboChallenge.hash = "ComboChallenge"
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ComboChallenge.tagline = "Make the highest combo you can in 30 seconds!"
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local blk = { skin = "2tie", colour = "A" }
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local maps = {
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[1] = {
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[23] = {blk, blk, nil, nil},
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[24] = {blk, nil, nil, nil},
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},
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[2] = {
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[23] = {blk, nil, nil, nil},
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[24] = {blk, blk, nil, nil},
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},
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[3] = {
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[23] = {nil, nil, blk, blk},
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[24] = {nil, nil, nil, blk},
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},
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[4] = {
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[23] = {nil, nil, nil, blk},
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[24] = {nil, nil, blk, blk},
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},
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[5] = {
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[24] = {blk, blk, blk, nil},
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},
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[6] = {
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[24] = {nil, blk, blk, blk},
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}
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}
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function ComboChallenge:new()
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GameMode:new()
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self.grid = Grid(4, 24)
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self.grid:applyMap(maps[math.random(#maps)])
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self.lock_drop = true
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self.lock_hard_drop = true
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self.enable_hold = true
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self.next_queue_length = 6
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self.rta = 0
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self.combo = 0
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self.max_combo = 0
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self.skips = 2
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end
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function ComboChallenge:getARR() return config.arr end
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function ComboChallenge:getARE() return 6 end
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function ComboChallenge:getLineARE() return 6 end
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function ComboChallenge:getLineClearDelay() return 12 end
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function ComboChallenge:getDasLimit() return config.das end
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function ComboChallenge:getDasCutDelay() return config.dcd end
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-- skip instead of hold
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function ComboChallenge:hold(inputs, ruleset, ihs)
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if self.skips <= 0 then return end
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-- special ihs case
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if ihs then
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table.remove(self.next_queue, 1)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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end
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-- skip
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self:initializeNextPiece(inputs, ruleset, table.remove(self.next_queue, 1), false)
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table.insert(self.next_queue, self:getNextPiece(ruleset))
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self.skips = self.skips - 1
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if ihs then playSE("ihs")
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else playSE("hold") end
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self:onHold()
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end
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function ComboChallenge:advanceOneFrame()
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if self.ready_frames == 0 then
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self.rta = self.rta + 1
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if self.are == 0 then
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self.frames = self.frames + 1
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if self.frames >= frameTime(0,30) then
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self.game_over = true
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end
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end
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end
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end
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function ComboChallenge:onPieceLock(piece, cleared_row_count)
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playSE("lock")
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self.skips = math.min(self.skips + 1, 2)
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if cleared_row_count > 0 then
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self.combo = self.combo + 1
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self.max_combo = math.max(self.combo, self.max_combo)
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else
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self.combo = 0
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end
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end
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function ComboChallenge:drawGrid()
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self.grid:draw()
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self:drawGhostPiece()
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end
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function ComboChallenge:getHighscoreData()
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return {
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combo = self.max_combo
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}
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end
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function ComboChallenge:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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if config["side_next"] then
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love.graphics.printf("NEXT", 240, 72, 40, "left")
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else
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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end
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs) ..
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self.drop_bonus
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)
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love.graphics.print("SKIPS", 200, 120)
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love.graphics.print("MAX COMBO", 200, 200)
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love.graphics.print("COMBO", 200, 280)
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love.graphics.setFont(font_3x5_4)
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love.graphics.print(self.skips, 200, 140)
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love.graphics.print(self.max_combo, 200, 220)
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love.graphics.print(self.combo, 200, 300)
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love.graphics.setFont(font_8x11)
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love.graphics.setColor(
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(
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self.frames >= frameTime(0,20) and self.rta % 4 < 2 and not self.game_over
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) and {1, 0.3, 0.3, 1} or {1, 1, 1, 1}
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)
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love.graphics.printf(formatTime(frameTime(0,30) - self.frames), 64, 420, 160, "center")
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love.graphics.setColor(1, 1, 1, 1)
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end
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return ComboChallenge
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