2020-12-04 19:53:09 -06:00
|
|
|
require 'funcs'
|
|
|
|
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
|
|
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
|
|
|
|
|
|
|
local BeginnerA2Game = GameMode:extend()
|
|
|
|
|
|
|
|
BeginnerA2Game.name = "Beginner A2"
|
|
|
|
BeginnerA2Game.hash = "BeginnerA2"
|
|
|
|
BeginnerA2Game.tagline = "How many points can you score in 300 levels?"
|
|
|
|
|
|
|
|
function BeginnerA2Game:new()
|
|
|
|
self.super:new()
|
|
|
|
|
|
|
|
self.roll_frames = 0
|
|
|
|
self.combo = 1
|
|
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.piece_time = 0
|
|
|
|
|
|
|
|
self.SGnames = {
|
|
|
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
|
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
|
|
"GM"
|
|
|
|
}
|
|
|
|
|
2021-05-21 14:37:02 -05:00
|
|
|
self.additive_gravity = false
|
2020-12-04 19:53:09 -06:00
|
|
|
self.lock_drop = false
|
|
|
|
self.lock_hard_drop = false
|
|
|
|
self.enable_hold = false
|
|
|
|
self.next_queue_length = 1
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:getARE() return 25 end
|
|
|
|
function BeginnerA2Game:getLineARE() return self:getARE() end
|
|
|
|
function BeginnerA2Game:getLineClearDelay() return 40 end
|
|
|
|
function BeginnerA2Game:getDasLimit() return 14 end
|
|
|
|
function BeginnerA2Game:getLockDelay() return 30 end
|
|
|
|
|
|
|
|
function BeginnerA2Game:getGravity()
|
|
|
|
if self.level < 8 then return 4/256
|
|
|
|
elseif self.level < 19 then return 5/256
|
|
|
|
elseif self.level < 35 then return 6/256
|
|
|
|
elseif self.level < 40 then return 8/256
|
|
|
|
elseif self.level < 50 then return 10/256
|
|
|
|
elseif self.level < 60 then return 12/256
|
|
|
|
elseif self.level < 70 then return 16/256
|
|
|
|
elseif self.level < 80 then return 32/256
|
|
|
|
elseif self.level < 90 then return 48/256
|
|
|
|
elseif self.level < 100 then return 64/256
|
|
|
|
elseif self.level < 108 then return 4/256
|
|
|
|
elseif self.level < 119 then return 5/256
|
|
|
|
elseif self.level < 125 then return 6/256
|
|
|
|
elseif self.level < 131 then return 8/256
|
|
|
|
elseif self.level < 139 then return 12/256
|
|
|
|
elseif self.level < 149 then return 32/256
|
|
|
|
elseif self.level < 156 then return 48/256
|
|
|
|
elseif self.level < 164 then return 80/256
|
|
|
|
elseif self.level < 174 then return 112/256
|
|
|
|
elseif self.level < 180 then return 128/256
|
|
|
|
elseif self.level < 200 then return 144/256
|
|
|
|
elseif self.level < 212 then return 16/256
|
|
|
|
elseif self.level < 221 then return 48/256
|
|
|
|
elseif self.level < 232 then return 80/256
|
|
|
|
elseif self.level < 244 then return 112/256
|
|
|
|
elseif self.level < 256 then return 144/256
|
|
|
|
elseif self.level < 267 then return 176/256
|
|
|
|
elseif self.level < 277 then return 192/256
|
|
|
|
elseif self.level < 287 then return 208/256
|
|
|
|
elseif self.level < 295 then return 224/256
|
|
|
|
elseif self.level < 300 then return 240/256
|
|
|
|
else return 20 end
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:advanceOneFrame()
|
|
|
|
if self.clear then
|
|
|
|
self.roll_frames = self.roll_frames + 1
|
|
|
|
if self.roll_frames > 1800 then
|
|
|
|
self.completed = true
|
|
|
|
end
|
|
|
|
elseif self.ready_frames == 0 then
|
|
|
|
self.frames = self.frames + 1
|
|
|
|
end
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:onPieceEnter()
|
|
|
|
if self.level ~= 299 and not self.clear and self.frames ~= 0 then
|
|
|
|
self.level = self.level + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:updateScore(level, drop_bonus, cleared_lines)
|
|
|
|
if not self.clear then
|
|
|
|
if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
|
|
|
|
if cleared_lines > 0 then
|
|
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
|
|
self.score = self.score + (
|
|
|
|
((math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
|
|
cleared_lines * self.combo * self.bravo +
|
|
|
|
math.ceil(math.min(300, level + cleared_lines) / 2) +
|
|
|
|
math.max(self:getLockDelay() - self.piece_time, 0) * 7)
|
|
|
|
* 6
|
|
|
|
)
|
|
|
|
else
|
|
|
|
self.combo = 1
|
|
|
|
end
|
|
|
|
self.drop_bonus = 0
|
|
|
|
self.piece_time = 0
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:whilePieceActive()
|
|
|
|
self.piece_time = self.piece_time + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:onLineClear(cleared_row_count)
|
|
|
|
self.level = math.min(self.level + cleared_row_count, 300)
|
|
|
|
if self.level == 300 and not self.clear then
|
|
|
|
self.clear = true
|
|
|
|
self.score = self.score + (
|
|
|
|
1253 * math.ceil(math.max(0, 18000 - self.frames) / 60)
|
|
|
|
)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:drawGrid()
|
|
|
|
self.grid:draw()
|
|
|
|
if self.piece ~= nil and self.level < 100 then
|
|
|
|
self:drawGhostPiece(ruleset)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:getHighscoreData()
|
|
|
|
return {
|
|
|
|
score = self.score,
|
|
|
|
level = self.level,
|
|
|
|
frames = self.frames,
|
|
|
|
}
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:getBackground()
|
|
|
|
return math.floor(self.level / 100)
|
|
|
|
end
|
|
|
|
|
|
|
|
function BeginnerA2Game:drawScoringInfo()
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
|
|
love.graphics.print(
|
|
|
|
self.das.direction .. " " ..
|
|
|
|
self.das.frames .. " " ..
|
|
|
|
self.piece_time .. " " ..
|
|
|
|
strTrueValues(self.prev_inputs)
|
|
|
|
)
|
|
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
|
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
|
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
|
|
local sg = self.grid:checkSecretGrade()
|
|
|
|
if sg >= 5 then
|
|
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
|
|
end
|
|
|
|
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
|
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
|
|
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
|
|
love.graphics.printf(300, 240, 370, 40, "right")
|
|
|
|
if sg >= 5 then
|
|
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
|
|
end
|
|
|
|
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
|
|
end
|
|
|
|
|
|
|
|
return BeginnerA2Game
|