mirror of
https://github.com/SashLilac/cambridge-modpack.git
synced 2024-11-16 15:29:02 -06:00
265 lines
7.8 KiB
Lua
265 lines
7.8 KiB
Lua
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local GameMode = require 'tetris.modes.gamemode'
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local NESRandomizer = require 'tetris.randomizers.nes'
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local NESTGMMode = GameMode:extend()
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NESTGMMode.name = "NES-TGM"
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NESTGMMode.hash = "NESTGM"
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NESTGMMode.tagline = "An arcade-styled mode with roots in retro!"
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function NESTGMMode:new()
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GameMode:new()
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self.quad_clears = {[0] = 0, 0}
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self.roll_frames = 0
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self.randomizer = NESRandomizer()
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self.ready_frames = 1
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self.waiting_frames = 96
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self.last_row = 1
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self.lock_drop = true
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self.enable_hard_drop = false
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self.enable_hold = false
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self.next_queue_length = 1
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self.additive_gravity = false
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self.classic_lock = true
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self.irs = false
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end
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function NESTGMMode:getDropSpeed() return 1/2 end
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function NESTGMMode:getDasLimit() return 16 end
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function NESTGMMode:getARR() return 6 end
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function NESTGMMode:getARE()
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if self.last_row > 22 then return 10
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elseif self.last_row > 18 then return 12
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elseif self.last_row > 14 then return 14
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elseif self.last_row > 10 then return 16
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else return 18 end
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end
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function NESTGMMode:getLineARE() return self:getARE() end
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function NESTGMMode:getLineClearDelay()
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for i = 17, 20 do
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if (self.frames + i) % 4 == 0 then return i end
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end
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end
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function NESTGMMode:getLockDelay() return 0 end
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function NESTGMMode:chargeDAS(inputs)
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if inputs[self.das.direction] == true and
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self.prev_inputs[self.das.direction] == true and
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not inputs["down"] and
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self.piece ~= nil
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then
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local das_frames = self.das.frames + 1
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if das_frames >= self:getDasLimit() then
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if self.das.direction == "left" then
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self.move = (self:getARR() == 0 and "speed" or "") .. "left"
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self.das.frames = self:getDasLimit() - self:getARR()
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elseif self.das.direction == "right" then
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self.move = (self:getARR() == 0 and "speed" or "") .. "right"
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self.das.frames = self:getDasLimit() - self:getARR()
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end
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else
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self.move = "none"
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self.das.frames = das_frames
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end
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elseif inputs["right"] == true then
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self.das.direction = "right"
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if not inputs["down"] and self.piece ~= nil then
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self.move = "right"
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self.das.frames = 0
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else
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self.move = "none"
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end
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elseif inputs["left"] == true then
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self.das.direction = "left"
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if not inputs["down"] and self.piece ~= nil then
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self.move = "left"
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self.das.frames = 0
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else
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self.move = "none"
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end
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else
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self.move = "none"
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end
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if self.das.direction == "left" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=-1, y=0}) or
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self.das.direction == "right" and self.piece ~= nil and self.piece:isMoveBlocked(self.grid, {x=1, y=0})
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then
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self.das.frames = self:getDasLimit()
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end
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if inputs["down"] == false and self.prev_inputs["down"] == true then
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self.drop_bonus = 0
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end
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if inputs["down"] then self.waiting_frames = 0 end
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end
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function NESTGMMode:getLevelForLines()
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if self.lines < 10 then return math.floor(self.lines / 5)
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elseif self.lines < 150 then return math.floor(self.lines / 10) + 1
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elseif self.lines < 300 then return math.floor(self.lines / 50) + 13
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else return 19 end
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end
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local gravity_table = {
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[0] = 1/48, 1/43, 1/38, 1/33, 1/28,
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1/23, 1/48, 1/28, 1/13, 1/8, 1/6,
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1/5, 1/4, 1/4, 1/5, 1/5, 1/3, 1/3,
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1/3, 1/2
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}
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function NESTGMMode:getGravity()
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if self.waiting_frames > 0 then return 0 end
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return gravity_table[self:getLevelForLines()]
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end
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function NESTGMMode:advanceOneFrame()
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if self.waiting_frames > 0 then
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self.waiting_frames = self.waiting_frames - 1
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elseif self:getLevelForLines() >= 19 then
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self.roll_frames = self.roll_frames + 1
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if self.roll_frames >= 3600 then
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self.completed = true
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end
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else
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self.frames = self.frames + 1
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end
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return true
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end
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function NESTGMMode:onPieceLock()
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self.super:onPieceLock()
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self.score = self.score + self.drop_bonus
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self.drop_bonus = 0
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self.last_row = self.piece.position.y
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end
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function NESTGMMode:getGrade()
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if (
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self.lines >= 300 and
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self.score >= 600000 and
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self.quad_clears[0] >= 25 and
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self.quad_clears[1] >= 15
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) then
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if self.roll_frames >= 3600 then return {19, "???"}
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else return {18, "???"} end
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else
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if self.score < 002000 then return {0, 2000}
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elseif self.score < 005300 then return {1, 5300}
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elseif self.score < 011000 then return {2, 11000}
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elseif self.score < 018000 then return {3, 18000}
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elseif self.score < 027000 then return {4, 27000}
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elseif self.score < 038000 then return {5, 38000}
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elseif self.score < 050000 then return {6, 50000}
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elseif self.score < 065000 then return {7, 65000}
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elseif self.score < 083000 then return {8, 83000}
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elseif self.score < 110000 then return {9, 110000}
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elseif self.score < 150000 then return {10, 150000}
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elseif self.score < 200000 then return {11, 200000}
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elseif self.score < 260000 then return {12, 260000}
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elseif self.score < 330000 then return {13, 330000}
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elseif self.score < 410000 then return {14, 410000}
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elseif self.score < 500000 then return {15, 500000}
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elseif self.score < 600000 then return {16, 600000}
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else return {17, "???"} end
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end
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end
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function NESTGMMode:updateScore(level, drop_bonus, cleared_lines)
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if cleared_lines > 0 then
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if cleared_lines >= 4 and self.lines < 300 then
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self.quad_clears[math.floor(self.lines / 150)] = (
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self.quad_clears[math.floor(self.lines / 150)] + 1
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)
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end
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self.lines = self.lines + cleared_lines
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local score_to_add = 40
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if cleared_lines > 1 then
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score_to_add = 100
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for i = 3, cleared_lines do
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score_to_add = score_to_add * i
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end
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end
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self.score = self.score + score_to_add * (self:getLevelForLines() + 1)
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for i = 1, 4 do
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self.grid:clearSpecificRow(i)
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end
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end
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end
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function NESTGMMode:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("GRADE", 240, 120, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
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love.graphics.printf("LINES", 240, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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if self:getGrade()[1] == 19 then
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love.graphics.printf("GM", 240, 140, 90, "left")
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elseif self:getGrade()[1] == 18 then
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love.graphics.printf("M", 240, 140, 90, "left")
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else
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love.graphics.printf(
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self.SGnames[self:getGrade()[1] + 1], 240, 140, 90, "left"
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)
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end
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love.graphics.printf(self:getGrade()[2], 240, 280, 90, "left")
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love.graphics.printf(math.min(300, self.lines), 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLines(), 240, 370, 40, "right")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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function NESTGMMode:getSectionEndLines()
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if self.lines < 10 then return (1 + math.floor(self.lines / 5)) * 5
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elseif self.lines < 150 then return (1 + math.floor(self.lines / 10)) * 10
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elseif self.lines < 300 then return (1 + math.floor(self.lines / 50)) * 50
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else return 300 end
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end
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function NESTGMMode:drawGrid()
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self.grid:draw()
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end
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function NESTGMMode:getBackground()
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return self:getLevelForLines()
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end
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function NESTGMMode:getHighscoreData()
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return {
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grade = self:getGrade()[1],
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score = self.score,
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level = self:getLevelForLines(),
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lines = self.lines,
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}
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end
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return NESTGMMode
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