disabled openers for now. added disable background.
This commit is contained in:
parent
4556a33818
commit
fc9d7ca801
@ -2,12 +2,16 @@ html,body{
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height:100%;
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}
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nav ul{height:200px; width:80%;}
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nav ul{overflow:hidden; overflow-y:scroll;}
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body{
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background: #3f3f3f;
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margin:0;
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padding:0;
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position: relative;
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font-family: 'American Typewriter','Marker Felt';
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}
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#tetris{
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@ -15,7 +19,7 @@ body{
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top:50%;
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position: absolute;
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background: #555;
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background:rgba(0.2,0.2,0.2,.70);
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background:rgba(.9,.9,.9,.60);
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}
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@ -23,8 +27,8 @@ body{
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height:100%;
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position: absolute;
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background: #2f2f2f;
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left:120px;
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background:rgba(.9,.9,.9,.50);
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left:210px;
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background:rgba(.9,.9,.9,.80);
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}
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@ -33,31 +37,32 @@ body{
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position: absolute;
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top:0px;
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left:0px;
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width:120px;
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width:210px;
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text-align: center;
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background:rgba(.9,.9,.9,.80);
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background:rgba(.9,.9,.9,.60);
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}
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#leftInfo{
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height:100%;
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width:120px;
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width:210px;
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margin:0 auto;
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background:rgba(.9,.9,.9,.80);
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background:rgba(.9,.9,.9,.60);
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}
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#hold{
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position:relative;
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width:80px;
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height:360px;
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height:435px;
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background: #2f2f2f;
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margin:10px auto;
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background:rgba(.9,.9,.9,.80);
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background:rgba(.9,.9,.9,.60);
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}
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#gameOver{
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height:100%;
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position: absolute;
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right:120px;
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left:210px;
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background:rgba(0,0,0,.75);
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z-index:999;
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color:#ffe100;
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@ -83,20 +88,23 @@ body{
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position: absolute;
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top:0;
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right:0;
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left:560px;
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text-align: center;
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background:rgba(.9,.9,.9,.70);
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}
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#info{
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width:120px;
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width:210px;
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left:210px;
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margin:0 auto;
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background:rgba(.9,.9,.9,.70);
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}
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#preview{
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width:80px;
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height:360px;
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height:468px;
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top:0px;
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background: #ffffff;
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margin:10px auto;
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background:rgba(.9,.9,.9,.90);
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38
dist/tetrion.js
vendored
38
dist/tetrion.js
vendored
@ -531,6 +531,7 @@ var UserInputs = {
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this.processKeyDown(90); // Z
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this.processKeyDown(16); // shift
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this.processKeyDown(17); // ctrl
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this.processKeyDown(81); // q
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},
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// keyboard keys z,x,space
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@ -801,6 +802,10 @@ Tetris.prototype = {
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this._fireShape();
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},
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setTKIFonzieVar: function()
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{
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this.reset();
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},
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//Reset game
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reset: function() {
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this.running = false;
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@ -813,15 +818,16 @@ Tetris.prototype = {
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this.currentTime = this.startTime;
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this.prevTime = this.startTime;
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this.levelTime = this.startTime;
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this.shapeQueue = [];
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this.hintQueue = [];
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this.holdQueue = [];
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this.shapeQueue = this.shapeQueue || [];
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this.hintQueue = this.hintQueue || [];
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this.holdQueue = this.holdQueue || [];
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this.canPullFromHoldQueue = false;
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clearMatrix(this.matrix);
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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openers.reset();
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//openers.reset();
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this._draw();
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},
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//Start game
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@ -883,16 +889,16 @@ Tetris.prototype = {
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino();
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this.preparedShape = shapes.randomShape();//openers.getNextMino();
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this.shapeQueue.push(this.preparedShape);
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}
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while(this.hintQueue.length <= 4)
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/*while(this.hintQueue.length <= 4)
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{
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this.preparedShape = openers.getNextHint(this.matrix);
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this.hintQueue.push(this.preparedShape);
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}
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}*/
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this.hintMino = this.hintQueue.shift();
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//this.hintMino = this.hintQueue.shift();
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this.shape = this.shapeQueue.shift();// shapes.randomShape();
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this._draw();
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@ -905,7 +911,7 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdQueue);
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canvas.drawPreviewShape(this.shapeQueue);
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canvas.drawHintShape(this.hintMino);
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//canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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@ -1023,6 +1029,12 @@ Tetris.prototype = {
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this.popHoldStack();
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this._update();
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}
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if(curkey == 81) {
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if(document.getElementById("bg").style.display == "none")
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document.getElementById("bg").style.display = "initial";
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else
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document.getElementById("bg").style.display="none";
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}
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}
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inputs.inputqueue = [];
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}
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@ -1048,7 +1060,6 @@ Tetris.prototype = {
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// Update game data
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_update: function() {
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if(this.shape != undefined) //TODO delete
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if (this.shape.canDown(this.matrix)) {
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this.shape.goDown(this.matrix);
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} else {
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@ -1179,6 +1190,7 @@ var OpenerGenerator = {
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this.idx = 0;
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this.isInit = 0;
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}
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console.log("mino: " + mino);
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return mino;
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//return this.shapeQueue[this.idx%=6];
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@ -1946,8 +1958,8 @@ var layoutView = function(container,maxW,maxH){
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if (sideW < SIDE_WIDTH ){
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info.style.width = side.style.width;
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}
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hold.style.top = 200+'px';//preview.top + 10px pad
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side.style.height = 500 + 'px';
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hold.style.top = 10+'px';//preview.top + 10px pad
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preview.width = 80;
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@ -1955,7 +1967,7 @@ var layoutView = function(container,maxW,maxH){
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hold.width = 80;
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hold.height = 380;
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gameOver.style.width = scene.width +'px';
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60
index.html
60
index.html
@ -4,28 +4,76 @@
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<meta charset="utf-8">
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<meta http-equiv="x-ua-compatible" content="ie=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<style>
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::-webkit-scrollbar {
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width: 5px;
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}
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::-webkit-scrollbar-track {
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background: #f1f1f1;
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}
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/* Handle */
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::-webkit-scrollbar-thumb {
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background: #888;
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}
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/* Handle on hover */
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::-webkit-scrollbar-thumb:hover {
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background: #555;
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}
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</style>
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<title>Tetrion Opening Trainer</title>
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<link rel="stylesheet" href="css/styles.css">
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<script>
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function setOpener() {
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document.getElementById("demo").innerHTML = "Paragraph changed.";
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}
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</script>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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</head>
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<body>
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/4lBGDh?gui=false&t=10&paused=false&muted=false" allowfullscreen></iframe>
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/4lBGDh?gui=&t=10&paused=false&muted=false" allowfullscreen></iframe>
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<script>
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var txt = "";
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<!--txt += "<p>innerWidth: " + window.innerWidth + "</p>";
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<!--txt += "<p>innerHeight: " + window.innerHeight + "</p>";-->
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<!--txt += "<p>outerWidth: " + window.outerWidth + "</p>";-->
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<!--txt += "<p>outerHeight: " + window.outerHeight + "</p>";-->
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document.getElementById("bg").width = window.innerWidth;
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document.getElementById("bg").height = window.innerHeight;
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</script>
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<div id="tetris">
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<canvas id="scene"></canvas>
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<div id="leftSide">
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<!--<header>header area</header>-->
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<nav>
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<ul>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Flat Top variation) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">TKI 3 (Castle Top variation) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Ajanba TSD </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">DT Cannon (LS / JZ base)</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">MKO Stacking</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Pokemino's STD </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Mr. T-Spin's STD (reversed) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Hachispin</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Albatross</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Number One </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Pelican</a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">DT Cannon (TSZ base) </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">BT Cannon </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">C-Spin </a></li>
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<li style="font-size:12px";><a href="#" id="setTKIFonzieVar">Hummingbird</a></li>
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</ul>
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</nav>
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<!-- <footer>footer area</footer>-->
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<canvas id="hold"></canvas>
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</div>
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<div id="gameOver">
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@ -111,6 +111,7 @@ var UserInputs = {
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this.processKeyDown(90); // Z
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this.processKeyDown(16); // shift
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this.processKeyDown(17); // ctrl
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this.processKeyDown(81); // q
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},
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// keyboard keys z,x,space
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30
src/main.js
30
src/main.js
@ -157,6 +157,10 @@ Tetris.prototype = {
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this._fireShape();
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},
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setTKIFonzieVar: function()
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{
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this.reset();
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},
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//Reset game
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reset: function() {
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this.running = false;
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@ -169,15 +173,16 @@ Tetris.prototype = {
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this.currentTime = this.startTime;
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this.prevTime = this.startTime;
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this.levelTime = this.startTime;
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this.shapeQueue = [];
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this.hintQueue = [];
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this.holdQueue = [];
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this.shapeQueue = this.shapeQueue || [];
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this.hintQueue = this.hintQueue || [];
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this.holdQueue = this.holdQueue || [];
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this.canPullFromHoldQueue = false;
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clearMatrix(this.matrix);
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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openers.reset();
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//openers.reset();
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this._draw();
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},
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//Start game
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@ -239,16 +244,16 @@ Tetris.prototype = {
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino();
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this.preparedShape = shapes.randomShape();//openers.getNextMino();
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this.shapeQueue.push(this.preparedShape);
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}
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while(this.hintQueue.length <= 4)
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/*while(this.hintQueue.length <= 4)
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{
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this.preparedShape = openers.getNextHint(this.matrix);
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this.hintQueue.push(this.preparedShape);
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}
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}*/
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this.hintMino = this.hintQueue.shift();
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//this.hintMino = this.hintQueue.shift();
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this.shape = this.shapeQueue.shift();// shapes.randomShape();
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this._draw();
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@ -261,7 +266,7 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdQueue);
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canvas.drawPreviewShape(this.shapeQueue);
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canvas.drawHintShape(this.hintMino);
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//canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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@ -379,6 +384,12 @@ Tetris.prototype = {
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this.popHoldStack();
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this._update();
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}
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if(curkey == 81) {
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if(document.getElementById("bg").style.display == "none")
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document.getElementById("bg").style.display = "initial";
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else
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document.getElementById("bg").style.display="none";
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}
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}
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inputs.inputqueue = [];
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}
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@ -404,7 +415,6 @@ Tetris.prototype = {
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// Update game data
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_update: function() {
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if(this.shape != undefined) //TODO delete
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if (this.shape.canDown(this.matrix)) {
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this.shape.goDown(this.matrix);
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} else {
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@ -76,6 +76,7 @@ var OpenerGenerator = {
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this.idx = 0;
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this.isInit = 0;
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}
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console.log("mino: " + mino);
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return mino;
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//return this.shapeQueue[this.idx%=6];
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@ -76,8 +76,8 @@ var layoutView = function(container,maxW,maxH){
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if (sideW < SIDE_WIDTH ){
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info.style.width = side.style.width;
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}
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hold.style.top = 200+'px';//preview.top + 10px pad
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side.style.height = 500 + 'px';
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hold.style.top = 10+'px';//preview.top + 10px pad
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preview.width = 80;
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@ -85,7 +85,7 @@ var layoutView = function(container,maxW,maxH){
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hold.width = 80;
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hold.height = 380;
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gameOver.style.width = scene.width +'px';
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Block a user