pull/1/head
parent
126f397dea
commit
4556a33818
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@ -15,6 +15,7 @@ body{
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top:50%;
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position: absolute;
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background: #555;
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background:rgba(0.2,0.2,0.2,.70);
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}
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@ -23,6 +24,7 @@ body{
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position: absolute;
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background: #2f2f2f;
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left:120px;
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background:rgba(.9,.9,.9,.50);
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}
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@ -33,12 +35,14 @@ body{
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left:0px;
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width:120px;
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text-align: center;
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background:rgba(.9,.9,.9,.80);
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}
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#leftInfo{
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height:100%;
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width:120px;
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margin:0 auto;
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background:rgba(.9,.9,.9,.80);
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}
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#hold{
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@ -47,6 +51,7 @@ body{
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height:360px;
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background: #2f2f2f;
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margin:10px auto;
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background:rgba(.9,.9,.9,.80);
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}
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#gameOver{
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@ -79,19 +84,22 @@ body{
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top:0;
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right:0;
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text-align: center;
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background:rgba(.9,.9,.9,.70);
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}
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#info{
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width:120px;
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margin:0 auto;
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background:rgba(.9,.9,.9,.70);
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}
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#preview{
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width:80px;
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height:360px;
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top:0px;
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background: #2f2f2f;
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background: #ffffff;
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margin:10px auto;
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background:rgba(.9,.9,.9,.90);
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}
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@ -99,31 +107,37 @@ body{
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color:#fff;
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font-size:18px;
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margin:10px 0;
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background:rgba(.9,.9,.9,.70);
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}
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#level{
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color:orange;
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font-size:32px;
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background:rgba(.9,.9,.9,.70);
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}
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#scoreInfo{
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color:#fff;
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font-size: 18px;
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margin-top:0;
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background:rgba(.9,.9,.9,.70);
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}
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#score{
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color:orange;
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font-family: 'Chalkboard SE';
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background:rgba(.9,.9,.9,.70);
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}#linesInfo{
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color:#fff;
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font-size: 18px;
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margin-top:0;
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background:rgba(.9,.9,.9,.70);
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}
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#lines{
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color:orange;
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font-family: 'Chalkboard SE';
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background:rgba(.9,.9,.9,.70);
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}
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#rewardInfo{
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color:yellow;
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Binary file not shown.
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Binary file not shown.
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@ -158,7 +158,35 @@ var tetrisCanvas = {
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if (value === 1){
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var x = gsize *(shape.x + j);
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var y = gsize *(bottomY + i); //(shape.y + i);
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drawBox(this.sceneContext,"rgba(255, 255, 255, 0.4)",x,y,gsize);
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drawBox(this.sceneContext,"rgba(255, 255, 255, 0.2)",x,y,gsize);
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}
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}
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}
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},
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hexToRgb: function(hex) {
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var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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return result ? {
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r: parseInt(result[1], 16),
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g: parseInt(result[2], 16),
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b: parseInt(result[3], 16)
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} : null;
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},
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drawHintShape:function(shape){
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if (!shape){
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return;
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}
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var colorRGB = this.hexToRgb(shape.color);
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var color = "rgba(" + colorRGB.r + "," + colorRGB.g + "," + colorRGB.b + "," + "0.4)";
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var matrix = shape.matrix();
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var gsize = this.gridSize;
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for(var i = 0;i<matrix.length;i++){
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for(var j = 0;j<matrix[i].length;j++){
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var value = matrix[i][j];
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if (value === 1){
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var x = gsize *(shape.x + j);
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var y = gsize *(shape.y + i);
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drawBox(this.sceneContext, color, x, y, gsize);
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}
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}
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}
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@ -780,20 +808,20 @@ Tetris.prototype = {
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this.level = 1;
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this.score = 0;
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this.lines = 0;
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this.shapeNumber = 0;
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this.currentMinoInx = 0;
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this.startTime = new Date().getTime();
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this.currentTime = this.startTime;
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this.prevTime = this.startTime;
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this.levelTime = this.startTime;
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//this.opener = openers.OpenerGenerator.;
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this.shapeQueue = [];
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//console.log("opener: " + this.opener);
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this.hintQueue = [];
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this.holdQueue = [];
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this.canPullFromHoldQueue = false;
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clearMatrix(this.matrix);
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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openers.reset();
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this._draw();
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},
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//Start game
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@ -852,35 +880,20 @@ Tetris.prototype = {
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// Fire a new random shape
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_fireShape: function() {
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//this.shape = this.shapeQueue.shift() || shapes.randomShape();
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/*while( this.shapeQueue.length <= 4 )
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{
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this.preparedShape = shapes.randomShape();
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this.shapeQueue.push(this.preparedShape);
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}*/
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//canvas.drawPreviewShape(this.shapeQueue);
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/*while(this.shapeQueue == undefined)
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{
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this.shapeQueue = opener.getOpener();//[];();
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console.log("console: " + this.shapeQueue);
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}
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console.log("console: " + this.shapeQueue);
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*/
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino();//shapes.getShape(this.shapeNumber);
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this.shapeNumber++;
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this.preparedShape = openers.getNextMino();
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this.shapeQueue.push(this.preparedShape);
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this.shapeNumber = this.shapeNumber % 7;
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}
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while(this.hintQueue.length <= 4)
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{
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this.preparedShape = openers.getNextHint(this.matrix);
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this.hintQueue.push(this.preparedShape);
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}
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this.shape = this.shapeQueue.shift();
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// this.shape || shapes.getShape(this.shapeNumber);
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this.hintMino = this.hintQueue.shift();
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this.shape = this.shapeQueue.shift();// shapes.randomShape();
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this._draw();
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@ -892,10 +905,12 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdQueue);
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canvas.drawPreviewShape(this.shapeQueue);
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
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var bottomY = clone.bottomAt(this.matrix);
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//clone.color = "#ffffff";
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canvas.drawGhostShape(clone, bottomY);
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@ -1137,12 +1152,13 @@ var OpenerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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idx: 0,
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hindIdx: 0,
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hintIdx: 0,
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isInit: 0,
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isHintInit: 0,
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init() {
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if(!this.isInit || this.shapeQueue == undefined) {
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this.shapeQueue = new Array(shapes.getShape(0),
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this.shapeQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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@ -1159,7 +1175,7 @@ var OpenerGenerator = {
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this.init();
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var mino = this.shapeQueue[this.idx];
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this.idx++;
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if(this.idx == 6) {
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if(this.idx == 7) {
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this.idx = 0;
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this.isInit = 0;
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}
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@ -1167,46 +1183,87 @@ var OpenerGenerator = {
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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initHint() {
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// L O Z T LR ZR I
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initHint(matrix) {
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if(!this.isHintInit || this.hintQueue == undefined) {
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this.hintQueue = new Array(shapes.getShape(0),
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this.hintQueue = new Array(
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shapes.getShape(0),
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shapes.getShape(6),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));
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//console.log("matrix: " + matrix);
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// L
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this.hintQueue[0].x = 0;
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this.hintQueue[0].y = 17;
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// I
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this.hintQueue[1].x = 3;
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this.hintQueue[1].y = 19;
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this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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//this.hintQueue[1].matrix =
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// O
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this.hintQueue[2].x = 8;
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this.hintQueue[2].y = 18;
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// S
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this.hintQueue[3].x = 4;
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this.hintQueue[3].y = 18;
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//this.hintQueue[3].states++;
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// Z
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this.hintQueue[4].x = 3;
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this.hintQueue[4].y = 17;
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this.hintQueue[5].x = 4;
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this.hintQueue[5].y = 4;
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this.hintQueue[6].x = 4;
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this.hintQueue[6].y = 4;
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}
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this.isHintInit = 1;
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return;// this.shapeQueue;
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},
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getNextHint() {
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this.initHint();
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getNextHint(matrix) {
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this.initHint(matrix);
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console.log("hint " + this.hintIdx);
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var mino = this.hintQueue[this.hintIdx];
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this.hintIdx++;
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if(this.hintIdx == 6) {
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if(this.hintIdx == 7) {
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this.hintIdx = 0;
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this.isHintInit = 0;
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}
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console.log("hintmino: " + mino)
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return mino;
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//return this.shapeQueue[this.idx%=6];
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},
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reset() {
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this.shapeQueue = [];
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this.hintQueue = [];
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this.idx = 0;
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this.hintIdx = 0;
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}
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};
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function reset() {
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OpenerGenerator.reset();
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}
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function getNextMino() {
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var mino = OpenerGenerator.getNextMino();
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//console.log("Mino: " + mino);
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return mino;
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}
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function getNextHint() {
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var mino = OpenerGenerator.getNextMino();
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function getNextHint(matrix) {
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var mino = OpenerGenerator.getNextHint(matrix);
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//console.log("Mino: " + mino);
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return mino;
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}
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module.exports.getNextMino = getNextMino;
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module.exports.getNextHint = getNextHint;
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module.exports.reset = reset;
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},{"./shapes.js":7}],7:[function(require,module,exports){
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@ -1865,7 +1922,6 @@ var getContainerSize = function(maxW,maxH){
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Layout game elements
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*/
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var layoutView = function(container,maxW,maxH){
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console.log("container: " + container + " W: " + maxW);
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var size = getContainerSize(maxW,maxH);
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var st = container.style;
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14
index.html
14
index.html
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@ -9,8 +9,20 @@
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<link rel="stylesheet" href="css/styles.css">
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</head>
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<body>
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<div id="tetris">
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<iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/4lBGDh?gui=false&t=10&paused=false&muted=false" allowfullscreen></iframe>
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<script>
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var txt = "";
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<!--txt += "<p>innerWidth: " + window.innerWidth + "</p>";
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<!--txt += "<p>innerHeight: " + window.innerHeight + "</p>";-->
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<!--txt += "<p>outerWidth: " + window.outerWidth + "</p>";-->
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<!--txt += "<p>outerHeight: " + window.outerHeight + "</p>";-->
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document.getElementById("bg").width = window.innerWidth;
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document.getElementById("bg").height = window.innerHeight;
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</script>
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<div id="tetris">
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<canvas id="scene"></canvas>
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<div id="leftSide">
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@ -157,7 +157,35 @@ var tetrisCanvas = {
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if (value === 1){
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var x = gsize *(shape.x + j);
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var y = gsize *(bottomY + i); //(shape.y + i);
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drawBox(this.sceneContext,"rgba(255, 255, 255, 0.4)",x,y,gsize);
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drawBox(this.sceneContext,"rgba(255, 255, 255, 0.2)",x,y,gsize);
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}
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}
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}
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},
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hexToRgb: function(hex) {
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var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
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return result ? {
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r: parseInt(result[1], 16),
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g: parseInt(result[2], 16),
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b: parseInt(result[3], 16)
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} : null;
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},
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drawHintShape:function(shape){
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if (!shape){
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return;
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}
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var colorRGB = this.hexToRgb(shape.color);
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var color = "rgba(" + colorRGB.r + "," + colorRGB.g + "," + colorRGB.b + "," + "0.4)";
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var matrix = shape.matrix();
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var gsize = this.gridSize;
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for(var i = 0;i<matrix.length;i++){
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for(var j = 0;j<matrix[i].length;j++){
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var value = matrix[i][j];
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if (value === 1){
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var x = gsize *(shape.x + j);
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var y = gsize *(shape.y + i);
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drawBox(this.sceneContext, color, x, y, gsize);
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}
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}
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}
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39
src/main.js
39
src/main.js
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@ -164,20 +164,20 @@ Tetris.prototype = {
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this.level = 1;
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this.score = 0;
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this.lines = 0;
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this.shapeNumber = 0;
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this.currentMinoInx = 0;
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this.startTime = new Date().getTime();
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this.currentTime = this.startTime;
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this.prevTime = this.startTime;
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this.levelTime = this.startTime;
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//this.opener = openers.OpenerGenerator.;
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this.shapeQueue = [];
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//console.log("opener: " + this.opener);
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this.hintQueue = [];
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this.holdQueue = [];
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this.canPullFromHoldQueue = false;
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clearMatrix(this.matrix);
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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openers.reset();
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this._draw();
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},
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//Start game
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@ -236,35 +236,20 @@ Tetris.prototype = {
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// Fire a new random shape
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_fireShape: function() {
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//this.shape = this.shapeQueue.shift() || shapes.randomShape();
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/*while( this.shapeQueue.length <= 4 )
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{
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this.preparedShape = shapes.randomShape();
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this.shapeQueue.push(this.preparedShape);
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}*/
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//canvas.drawPreviewShape(this.shapeQueue);
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/*while(this.shapeQueue == undefined)
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{
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this.shapeQueue = opener.getOpener();//[];();
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console.log("console: " + this.shapeQueue);
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}
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console.log("console: " + this.shapeQueue);
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*/
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino();//shapes.getShape(this.shapeNumber);
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this.shapeNumber++;
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this.preparedShape = openers.getNextMino();
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this.shapeQueue.push(this.preparedShape);
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this.shapeNumber = this.shapeNumber % 7;
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}
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while(this.hintQueue.length <= 4)
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{
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this.preparedShape = openers.getNextHint(this.matrix);
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this.hintQueue.push(this.preparedShape);
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}
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this.shape = this.shapeQueue.shift();
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// this.shape || shapes.getShape(this.shapeNumber);
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this.hintMino = this.hintQueue.shift();
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this.shape = this.shapeQueue.shift();// shapes.randomShape();
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this._draw();
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@ -276,10 +261,12 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdQueue);
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canvas.drawPreviewShape(this.shapeQueue);
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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||||
|
||||
let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
|
||||
|
||||
var bottomY = clone.bottomAt(this.matrix);
|
||||
//clone.color = "#ffffff";
|
||||
canvas.drawGhostShape(clone, bottomY);
|
||||
|
|
|
@ -49,12 +49,13 @@ var OpenerGenerator = {
|
|||
shapeQueue: [],
|
||||
hintQueue: [],
|
||||
idx: 0,
|
||||
hindIdx: 0,
|
||||
hintIdx: 0,
|
||||
isInit: 0,
|
||||
isHintInit: 0,
|
||||
init() {
|
||||
if(!this.isInit || this.shapeQueue == undefined) {
|
||||
this.shapeQueue = new Array(shapes.getShape(0),
|
||||
this.shapeQueue = new Array(
|
||||
shapes.getShape(0),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(5),
|
||||
|
@ -71,7 +72,7 @@ var OpenerGenerator = {
|
|||
this.init();
|
||||
var mino = this.shapeQueue[this.idx];
|
||||
this.idx++;
|
||||
if(this.idx == 6) {
|
||||
if(this.idx == 7) {
|
||||
this.idx = 0;
|
||||
this.isInit = 0;
|
||||
}
|
||||
|
@ -79,44 +80,85 @@ var OpenerGenerator = {
|
|||
return mino;
|
||||
//return this.shapeQueue[this.idx%=6];
|
||||
},
|
||||
initHint() {
|
||||
// L O Z T LR ZR I
|
||||
initHint(matrix) {
|
||||
if(!this.isHintInit || this.hintQueue == undefined) {
|
||||
this.hintQueue = new Array(shapes.getShape(0),
|
||||
this.hintQueue = new Array(
|
||||
shapes.getShape(0),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(5),
|
||||
shapes.getShape(2),
|
||||
shapes.getShape(4),
|
||||
shapes.getShape(3));
|
||||
|
||||
//console.log("matrix: " + matrix);
|
||||
// L
|
||||
this.hintQueue[0].x = 0;
|
||||
this.hintQueue[0].y = 17;
|
||||
// I
|
||||
this.hintQueue[1].x = 3;
|
||||
this.hintQueue[1].y = 19;
|
||||
this.hintQueue[1].state = this.hintQueue[1].nextState(1);
|
||||
//this.hintQueue[1].matrix =
|
||||
// O
|
||||
this.hintQueue[2].x = 8;
|
||||
this.hintQueue[2].y = 18;
|
||||
// S
|
||||
this.hintQueue[3].x = 4;
|
||||
this.hintQueue[3].y = 18;
|
||||
//this.hintQueue[3].states++;
|
||||
// Z
|
||||
this.hintQueue[4].x = 3;
|
||||
this.hintQueue[4].y = 17;
|
||||
this.hintQueue[5].x = 4;
|
||||
this.hintQueue[5].y = 4;
|
||||
this.hintQueue[6].x = 4;
|
||||
this.hintQueue[6].y = 4;
|
||||
|
||||
|
||||
}
|
||||
|
||||
this.isHintInit = 1;
|
||||
|
||||
return;// this.shapeQueue;
|
||||
},
|
||||
getNextHint() {
|
||||
this.initHint();
|
||||
getNextHint(matrix) {
|
||||
this.initHint(matrix);
|
||||
console.log("hint " + this.hintIdx);
|
||||
var mino = this.hintQueue[this.hintIdx];
|
||||
this.hintIdx++;
|
||||
if(this.hintIdx == 6) {
|
||||
if(this.hintIdx == 7) {
|
||||
this.hintIdx = 0;
|
||||
this.isHintInit = 0;
|
||||
}
|
||||
|
||||
console.log("hintmino: " + mino)
|
||||
return mino;
|
||||
//return this.shapeQueue[this.idx%=6];
|
||||
},
|
||||
reset() {
|
||||
this.shapeQueue = [];
|
||||
this.hintQueue = [];
|
||||
this.idx = 0;
|
||||
this.hintIdx = 0;
|
||||
}
|
||||
};
|
||||
|
||||
function reset() {
|
||||
OpenerGenerator.reset();
|
||||
}
|
||||
|
||||
function getNextMino() {
|
||||
var mino = OpenerGenerator.getNextMino();
|
||||
//console.log("Mino: " + mino);
|
||||
return mino;
|
||||
}
|
||||
function getNextHint() {
|
||||
var mino = OpenerGenerator.getNextMino();
|
||||
function getNextHint(matrix) {
|
||||
var mino = OpenerGenerator.getNextHint(matrix);
|
||||
//console.log("Mino: " + mino);
|
||||
return mino;
|
||||
}
|
||||
module.exports.getNextMino = getNextMino;
|
||||
|
||||
module.exports.getNextHint = getNextHint;
|
||||
module.exports.reset = reset;
|
||||
|
||||
|
|
|
@ -52,7 +52,6 @@ var getContainerSize = function(maxW,maxH){
|
|||
Layout game elements
|
||||
*/
|
||||
var layoutView = function(container,maxW,maxH){
|
||||
console.log("container: " + container + " W: " + maxW);
|
||||
|
||||
var size = getContainerSize(maxW,maxH);
|
||||
var st = container.style;
|
||||
|
|
Loading…
Reference in New Issue