ensure first and second bag is always filled

This commit is contained in:
PolicyChanges1@gmail.com 2021-02-27 16:03:38 -05:00
parent 6173f31f4a
commit bf1bb122ca
3 changed files with 120 additions and 110 deletions

105
dist/tetrion.js vendored
View File

@ -863,6 +863,7 @@ Tetris.prototype = {
this.currentOpener = 0;
this.doTest = false;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset();
this._initEvents();
@ -924,7 +925,7 @@ Tetris.prototype = {
this.score = 0;
this.lines = 0;
// beginning of frame
this.startTime = new Date().getTime();
this.startTime = new Date();
this.currentTime = this.startTime;
this.prevTime = this.startTime;
//todo:get rid of extra
@ -948,6 +949,7 @@ Tetris.prototype = {
views.setScore(this.score);
views.setGameOver(this.isGameOver);
openers.reset();
shapes.resetMinoRNG();
this._draw();
},
@ -960,7 +962,7 @@ Tetris.prototype = {
//Pause game
pause: function() {
this.running = false;
this.currentTime = new Date().getTime();
this.currentTime = new Date();
this.prevTime = this.currentTime;
},
pushHoldStack: function()
@ -1030,7 +1032,7 @@ Tetris.prototype = {
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || shapes.randomShape();
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
this.currentMinoInx++;
}
@ -1086,9 +1088,9 @@ Tetris.prototype = {
_processTick: async function() {
var deltaTime = 1.0; // 1 millisecond
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
var halfFrame = 5.0//5;//8.0;
var halfFramePlus = 10.0;//10.0;
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
var halfFrame = 5.0 //8.0;
var halfFramePlus = 10.0;
inputs.incDeciframes();
@ -1111,12 +1113,12 @@ Tetris.prototype = {
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
var curkey = inputs.gamepadQueue.shift();
if(curkey == "DPad-Left") {
this.shape.goLeft(this.matrix);
this.shape.goLeft(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
if(curkey == "DPad-Right") {
this.shape.goRight(this.matrix);
this.shape.goRight(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
@ -1171,12 +1173,12 @@ Tetris.prototype = {
while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
var curkey = inputs.inputqueue.shift();
if(curkey == 37) {
this.shape.goLeft(this.matrix);
this.shape.goLeft(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
if(curkey == 39){
this.shape.goRight(this.matrix);
this.shape.goRight(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
@ -1203,12 +1205,10 @@ Tetris.prototype = {
}
if(curkey == 16) {
this.pushHoldStack();
//this._update();
this._draw();
}
if(curkey == 17 || curkey == 67) {
this.popHoldStack();
//this._update();
this._draw();
}
if(curkey == 81) {
@ -1226,7 +1226,6 @@ Tetris.prototype = {
inputs.inputqueue = [];
}
if(inputs.getTickCounter() >= halfFramePlus)
inputs.saveKeyboardKeys();
@ -1235,21 +1234,13 @@ Tetris.prototype = {
},
// Refresh game canvas
_refresh: async function() {
if (!this.running) {
_refresh: function() {
if (!this.running)
return;
}
this.currentTime = new Date().getTime();
var curInputTime = new Date().getTime();
this.prevInputTime = curInputTime;
this.currentTime = new Date();
var deltaLevelTime = this.currentTime - this.prevTime;
if (deltaLevelTime > this.interval) {
if (deltaLevelTime > this.interval) { // every .6 seconds?
this._update();
this._checkLevel(this.prevTime = this.currentTime);
}
@ -1268,7 +1259,7 @@ Tetris.prototype = {
return;
if(!this.shape.isSameSRS(this.hintMino))
{
new Audio('./dist/Failed.ogg').play();
new Audio('./dist/Failed.ogg');
this._restartHandler();
// Restart
return 1;
@ -1291,10 +1282,8 @@ Tetris.prototype = {
this.isGameOver = checkGameOver(this.matrix);
views.setGameOver(this.isGameOver);
if (this.isGameOver) {
if (this.isGameOver)
views.setFinalScore(this.score);
}
},
// 0 - none, 1 - mini, 2 - tspin
@ -1341,8 +1330,7 @@ Tetris.prototype = {
var rows = checkFullRows(this.matrix);
if (rows.length) {
var tspinType;
// if(rows.length >= 4)
// new Audio('./dist/Tetris.ogg').play();
if(this.shape.flag === 'T')
tspinType = this._tSpinType(this.shape, this.matrix);
@ -2605,14 +2593,14 @@ ShapeZR.prototype = {
}
},
//Move the shape to the left
goLeft: function(matrix) {
goLeft: function(matrix, sound) {
if (isShapeCanMove(this, matrix, 'left')) {
new Audio('./dist/Click.ogg').play();
this.x -= 1;
}
},
//Move the shape to the right
goRight: function(matrix) {
goRight: function(matrix, sound) {
if (isShapeCanMove(this, matrix, 'right')) {
new Audio('./dist/Click.ogg').play();
this.x += 1;
@ -2646,36 +2634,51 @@ ShapeZR.prototype = {
/**
Create a random shape for game
*/
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
// Handles randomly generating and returning a tetromino
var RandomGenerator = {
bag: [],
returnBag: [],
getTetrimino() {
if (this.bag.length === 0) {
this.bag = this.generateNewBag();
}
return this.bag.shift();
if(this.returnBag.length < 7)
this.returnBag.push.apply(this.returnBag, this.generateNewBag());
console.log("return bag: " + this.returnBag);
return parseInt(this.returnBag.shift());
},
onlyUnique(value, index, self) {
return self.indexOf(value) === index;
},
generateNewBag() {
//var tetrominoes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
var tetrominoes = ['0', '1', '2', '3', '4', '5', '6'];
//var tetrominoes = ['L','L','L','L','L','L','L',];
var bag = [];
var minoes = ['0','1','2','3','4','5','6'];
for (var i = 7; i > 0; i--) {
var tetrominoIndex = Math.floor(Math.random() * i);
var newBag = [];
var bagLength = 7;
bag.push(tetrominoes[tetrominoIndex]);
tetrominoes.splice(tetrominoIndex, 1);
while(newBag.length < bagLength)
{
mino = getRandomInt(bagLength);
newBag.push(minoes[mino]);
newBag = newBag.filter(this.onlyUnique);
}
return newBag;
},
reset() {
returnBag = 0;
}
return bag;
}
};
function randomShape() {
var result = parseInt(RandomGenerator.getTetrimino(),10);//Math.floor(Math.random() * 7);
var result = RandomGenerator.getTetrimino();
var shape;
shape = new ShapeT();
switch (result) {
case 0:
@ -2702,6 +2705,7 @@ function randomShape() {
}
shape.init(result);
return shape;
}
@ -2737,6 +2741,7 @@ function getShape(shapei) {
return shape;
}
module.exports.resetMinoRNG = RandomGenerator.reset;
module.exports.randomShape = randomShape;
module.exports.getShape = getShape;
// export randomShape;

View File

@ -162,6 +162,7 @@ Tetris.prototype = {
this.currentOpener = 0;
this.doTest = false;
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.reset();
this._initEvents();
@ -223,7 +224,7 @@ Tetris.prototype = {
this.score = 0;
this.lines = 0;
// beginning of frame
this.startTime = new Date().getTime();
this.startTime = new Date();
this.currentTime = this.startTime;
this.prevTime = this.startTime;
//todo:get rid of extra
@ -247,6 +248,7 @@ Tetris.prototype = {
views.setScore(this.score);
views.setGameOver(this.isGameOver);
openers.reset();
shapes.resetMinoRNG();
this._draw();
},
@ -259,7 +261,7 @@ Tetris.prototype = {
//Pause game
pause: function() {
this.running = false;
this.currentTime = new Date().getTime();
this.currentTime = new Date();
this.prevTime = this.currentTime;
},
pushHoldStack: function()
@ -329,7 +331,7 @@ Tetris.prototype = {
this.shapeQueue.push(this.preparedShape);
}
this.shape = this.shapeQueue.shift() || shapes.randomShape();
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
this.currentMinoInx++;
}
@ -385,9 +387,9 @@ Tetris.prototype = {
_processTick: async function() {
var deltaTime = 1.0; // 1 millisecond
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
var halfFrame = 5.0//5;//8.0;
var halfFramePlus = 10.0;//10.0;
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
var halfFrame = 5.0 //8.0;
var halfFramePlus = 10.0;
inputs.incDeciframes();
@ -410,12 +412,12 @@ Tetris.prototype = {
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
var curkey = inputs.gamepadQueue.shift();
if(curkey == "DPad-Left") {
this.shape.goLeft(this.matrix);
this.shape.goLeft(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
if(curkey == "DPad-Right") {
this.shape.goRight(this.matrix);
this.shape.goRight(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
@ -470,12 +472,12 @@ Tetris.prototype = {
while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
var curkey = inputs.inputqueue.shift();
if(curkey == 37) {
this.shape.goLeft(this.matrix);
this.shape.goLeft(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
if(curkey == 39){
this.shape.goRight(this.matrix);
this.shape.goRight(this.matrix, this.minoShiftSound);
this.resetLockdown();
this._draw();
}
@ -502,12 +504,10 @@ Tetris.prototype = {
}
if(curkey == 16) {
this.pushHoldStack();
//this._update();
this._draw();
}
if(curkey == 17 || curkey == 67) {
this.popHoldStack();
//this._update();
this._draw();
}
if(curkey == 81) {
@ -525,7 +525,6 @@ Tetris.prototype = {
inputs.inputqueue = [];
}
if(inputs.getTickCounter() >= halfFramePlus)
inputs.saveKeyboardKeys();
@ -534,21 +533,13 @@ Tetris.prototype = {
},
// Refresh game canvas
_refresh: async function() {
if (!this.running) {
_refresh: function() {
if (!this.running)
return;
}
this.currentTime = new Date().getTime();
var curInputTime = new Date().getTime();
this.prevInputTime = curInputTime;
this.currentTime = new Date();
var deltaLevelTime = this.currentTime - this.prevTime;
if (deltaLevelTime > this.interval) {
if (deltaLevelTime > this.interval) { // every .6 seconds?
this._update();
this._checkLevel(this.prevTime = this.currentTime);
}
@ -567,7 +558,7 @@ Tetris.prototype = {
return;
if(!this.shape.isSameSRS(this.hintMino))
{
new Audio('./dist/Failed.ogg').play();
new Audio('./dist/Failed.ogg');
this._restartHandler();
// Restart
return 1;
@ -590,10 +581,8 @@ Tetris.prototype = {
this.isGameOver = checkGameOver(this.matrix);
views.setGameOver(this.isGameOver);
if (this.isGameOver) {
if (this.isGameOver)
views.setFinalScore(this.score);
}
},
// 0 - none, 1 - mini, 2 - tspin
@ -640,8 +629,7 @@ Tetris.prototype = {
var rows = checkFullRows(this.matrix);
if (rows.length) {
var tspinType;
// if(rows.length >= 4)
// new Audio('./dist/Tetris.ogg').play();
if(this.shape.flag === 'T')
tspinType = this._tSpinType(this.shape, this.matrix);

View File

@ -792,14 +792,14 @@ ShapeZR.prototype = {
}
},
//Move the shape to the left
goLeft: function(matrix) {
goLeft: function(matrix, sound) {
if (isShapeCanMove(this, matrix, 'left')) {
new Audio('./dist/Click.ogg').play();
this.x -= 1;
}
},
//Move the shape to the right
goRight: function(matrix) {
goRight: function(matrix, sound) {
if (isShapeCanMove(this, matrix, 'right')) {
new Audio('./dist/Click.ogg').play();
this.x += 1;
@ -833,36 +833,51 @@ ShapeZR.prototype = {
/**
Create a random shape for game
*/
function getRandomInt(max) {
return Math.floor(Math.random() * Math.floor(max));
}
// Handles randomly generating and returning a tetromino
var RandomGenerator = {
bag: [],
returnBag: [],
getTetrimino() {
if (this.bag.length === 0) {
this.bag = this.generateNewBag();
}
return this.bag.shift();
if(this.returnBag.length < 7)
this.returnBag.push.apply(this.returnBag, this.generateNewBag());
console.log("return bag: " + this.returnBag);
return parseInt(this.returnBag.shift());
},
onlyUnique(value, index, self) {
return self.indexOf(value) === index;
},
generateNewBag() {
//var tetrominoes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
var tetrominoes = ['0', '1', '2', '3', '4', '5', '6'];
//var tetrominoes = ['L','L','L','L','L','L','L',];
var bag = [];
var minoes = ['0','1','2','3','4','5','6'];
for (var i = 7; i > 0; i--) {
var tetrominoIndex = Math.floor(Math.random() * i);
var newBag = [];
var bagLength = 7;
bag.push(tetrominoes[tetrominoIndex]);
tetrominoes.splice(tetrominoIndex, 1);
while(newBag.length < bagLength)
{
mino = getRandomInt(bagLength);
newBag.push(minoes[mino]);
newBag = newBag.filter(this.onlyUnique);
}
return newBag;
},
reset() {
returnBag = 0;
}
return bag;
}
};
function randomShape() {
var result = parseInt(RandomGenerator.getTetrimino(),10);//Math.floor(Math.random() * 7);
var result = RandomGenerator.getTetrimino();
var shape;
shape = new ShapeT();
switch (result) {
case 0:
@ -889,6 +904,7 @@ function randomShape() {
}
shape.init(result);
return shape;
}
@ -924,6 +940,7 @@ function getShape(shapei) {
return shape;
}
module.exports.resetMinoRNG = RandomGenerator.reset;
module.exports.randomShape = randomShape;
module.exports.getShape = getShape;
// export randomShape;