ensure first and second bag is always filled
parent
6173f31f4a
commit
bf1bb122ca
|
@ -863,6 +863,7 @@ Tetris.prototype = {
|
|||
this.currentOpener = 0;
|
||||
this.doTest = false;
|
||||
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
|
||||
|
||||
this.reset();
|
||||
|
||||
this._initEvents();
|
||||
|
@ -924,7 +925,7 @@ Tetris.prototype = {
|
|||
this.score = 0;
|
||||
this.lines = 0;
|
||||
// beginning of frame
|
||||
this.startTime = new Date().getTime();
|
||||
this.startTime = new Date();
|
||||
this.currentTime = this.startTime;
|
||||
this.prevTime = this.startTime;
|
||||
//todo:get rid of extra
|
||||
|
@ -948,6 +949,7 @@ Tetris.prototype = {
|
|||
views.setScore(this.score);
|
||||
views.setGameOver(this.isGameOver);
|
||||
openers.reset();
|
||||
shapes.resetMinoRNG();
|
||||
|
||||
this._draw();
|
||||
},
|
||||
|
@ -960,7 +962,7 @@ Tetris.prototype = {
|
|||
//Pause game
|
||||
pause: function() {
|
||||
this.running = false;
|
||||
this.currentTime = new Date().getTime();
|
||||
this.currentTime = new Date();
|
||||
this.prevTime = this.currentTime;
|
||||
},
|
||||
pushHoldStack: function()
|
||||
|
@ -1030,7 +1032,7 @@ Tetris.prototype = {
|
|||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
|
||||
this.shape = this.shapeQueue.shift() || shapes.randomShape();
|
||||
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
|
||||
this.currentMinoInx++;
|
||||
}
|
||||
|
||||
|
@ -1086,9 +1088,9 @@ Tetris.prototype = {
|
|||
_processTick: async function() {
|
||||
|
||||
var deltaTime = 1.0; // 1 millisecond
|
||||
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0//5;//8.0;
|
||||
var halfFramePlus = 10.0;//10.0;
|
||||
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0 //8.0;
|
||||
var halfFramePlus = 10.0;
|
||||
|
||||
|
||||
inputs.incDeciframes();
|
||||
|
@ -1111,12 +1113,12 @@ Tetris.prototype = {
|
|||
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
|
||||
var curkey = inputs.gamepadQueue.shift();
|
||||
if(curkey == "DPad-Left") {
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.shape.goLeft(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Right") {
|
||||
this.shape.goRight(this.matrix);
|
||||
this.shape.goRight(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
|
@ -1171,12 +1173,12 @@ Tetris.prototype = {
|
|||
while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
|
||||
var curkey = inputs.inputqueue.shift();
|
||||
if(curkey == 37) {
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.shape.goLeft(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == 39){
|
||||
this.shape.goRight(this.matrix);
|
||||
this.shape.goRight(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
|
@ -1203,12 +1205,10 @@ Tetris.prototype = {
|
|||
}
|
||||
if(curkey == 16) {
|
||||
this.pushHoldStack();
|
||||
//this._update();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == 17 || curkey == 67) {
|
||||
this.popHoldStack();
|
||||
//this._update();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == 81) {
|
||||
|
@ -1226,7 +1226,6 @@ Tetris.prototype = {
|
|||
inputs.inputqueue = [];
|
||||
}
|
||||
|
||||
|
||||
if(inputs.getTickCounter() >= halfFramePlus)
|
||||
inputs.saveKeyboardKeys();
|
||||
|
||||
|
@ -1235,21 +1234,13 @@ Tetris.prototype = {
|
|||
|
||||
},
|
||||
// Refresh game canvas
|
||||
_refresh: async function() {
|
||||
|
||||
if (!this.running) {
|
||||
_refresh: function() {
|
||||
if (!this.running)
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentTime = new Date().getTime();
|
||||
|
||||
var curInputTime = new Date().getTime();
|
||||
|
||||
this.prevInputTime = curInputTime;
|
||||
|
||||
this.currentTime = new Date();
|
||||
var deltaLevelTime = this.currentTime - this.prevTime;
|
||||
|
||||
|
||||
if (deltaLevelTime > this.interval) {
|
||||
if (deltaLevelTime > this.interval) { // every .6 seconds?
|
||||
this._update();
|
||||
this._checkLevel(this.prevTime = this.currentTime);
|
||||
}
|
||||
|
@ -1268,7 +1259,7 @@ Tetris.prototype = {
|
|||
return;
|
||||
if(!this.shape.isSameSRS(this.hintMino))
|
||||
{
|
||||
new Audio('./dist/Failed.ogg').play();
|
||||
new Audio('./dist/Failed.ogg');
|
||||
this._restartHandler();
|
||||
// Restart
|
||||
return 1;
|
||||
|
@ -1285,16 +1276,14 @@ Tetris.prototype = {
|
|||
this._check();
|
||||
if(this._checkHint()) return;
|
||||
this._fireShape();
|
||||
new Audio('./dist/Blop2.ogg').play();
|
||||
new Audio('./dist/Blop2.ogg').play();
|
||||
}
|
||||
this._draw();
|
||||
this.isGameOver = checkGameOver(this.matrix);
|
||||
views.setGameOver(this.isGameOver);
|
||||
|
||||
|
||||
if (this.isGameOver) {
|
||||
if (this.isGameOver)
|
||||
views.setFinalScore(this.score);
|
||||
}
|
||||
|
||||
},
|
||||
// 0 - none, 1 - mini, 2 - tspin
|
||||
|
@ -1341,8 +1330,7 @@ Tetris.prototype = {
|
|||
var rows = checkFullRows(this.matrix);
|
||||
if (rows.length) {
|
||||
var tspinType;
|
||||
// if(rows.length >= 4)
|
||||
// new Audio('./dist/Tetris.ogg').play();
|
||||
|
||||
if(this.shape.flag === 'T')
|
||||
tspinType = this._tSpinType(this.shape, this.matrix);
|
||||
|
||||
|
@ -2605,14 +2593,14 @@ ShapeZR.prototype = {
|
|||
}
|
||||
},
|
||||
//Move the shape to the left
|
||||
goLeft: function(matrix) {
|
||||
goLeft: function(matrix, sound) {
|
||||
if (isShapeCanMove(this, matrix, 'left')) {
|
||||
new Audio('./dist/Click.ogg').play();
|
||||
this.x -= 1;
|
||||
}
|
||||
},
|
||||
//Move the shape to the right
|
||||
goRight: function(matrix) {
|
||||
goRight: function(matrix, sound) {
|
||||
if (isShapeCanMove(this, matrix, 'right')) {
|
||||
new Audio('./dist/Click.ogg').play();
|
||||
this.x += 1;
|
||||
|
@ -2646,36 +2634,51 @@ ShapeZR.prototype = {
|
|||
/**
|
||||
Create a random shape for game
|
||||
*/
|
||||
function getRandomInt(max) {
|
||||
return Math.floor(Math.random() * Math.floor(max));
|
||||
}
|
||||
// Handles randomly generating and returning a tetromino
|
||||
var RandomGenerator = {
|
||||
bag: [],
|
||||
returnBag: [],
|
||||
getTetrimino() {
|
||||
if (this.bag.length === 0) {
|
||||
this.bag = this.generateNewBag();
|
||||
}
|
||||
return this.bag.shift();
|
||||
|
||||
if(this.returnBag.length < 7)
|
||||
this.returnBag.push.apply(this.returnBag, this.generateNewBag());
|
||||
|
||||
|
||||
console.log("return bag: " + this.returnBag);
|
||||
|
||||
return parseInt(this.returnBag.shift());
|
||||
},
|
||||
onlyUnique(value, index, self) {
|
||||
return self.indexOf(value) === index;
|
||||
},
|
||||
generateNewBag() {
|
||||
//var tetrominoes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
|
||||
var tetrominoes = ['0', '1', '2', '3', '4', '5', '6'];
|
||||
//var tetrominoes = ['L','L','L','L','L','L','L',];
|
||||
var bag = [];
|
||||
var minoes = ['0','1','2','3','4','5','6'];
|
||||
|
||||
var newBag = [];
|
||||
var bagLength = 7;
|
||||
|
||||
for (var i = 7; i > 0; i--) {
|
||||
var tetrominoIndex = Math.floor(Math.random() * i);
|
||||
|
||||
bag.push(tetrominoes[tetrominoIndex]);
|
||||
tetrominoes.splice(tetrominoIndex, 1);
|
||||
}
|
||||
|
||||
return bag;
|
||||
}
|
||||
while(newBag.length < bagLength)
|
||||
{
|
||||
mino = getRandomInt(bagLength);
|
||||
newBag.push(minoes[mino]);
|
||||
newBag = newBag.filter(this.onlyUnique);
|
||||
}
|
||||
return newBag;
|
||||
},
|
||||
reset() {
|
||||
returnBag = 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
function randomShape() {
|
||||
var result = parseInt(RandomGenerator.getTetrimino(),10);//Math.floor(Math.random() * 7);
|
||||
|
||||
|
||||
var result = RandomGenerator.getTetrimino();
|
||||
var shape;
|
||||
shape = new ShapeT();
|
||||
|
||||
|
||||
switch (result) {
|
||||
case 0:
|
||||
|
@ -2702,6 +2705,7 @@ function randomShape() {
|
|||
}
|
||||
shape.init(result);
|
||||
return shape;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -2737,6 +2741,7 @@ function getShape(shapei) {
|
|||
return shape;
|
||||
}
|
||||
|
||||
module.exports.resetMinoRNG = RandomGenerator.reset;
|
||||
module.exports.randomShape = randomShape;
|
||||
module.exports.getShape = getShape;
|
||||
// export randomShape;
|
||||
|
|
54
src/main.js
54
src/main.js
|
@ -162,6 +162,7 @@ Tetris.prototype = {
|
|||
this.currentOpener = 0;
|
||||
this.doTest = false;
|
||||
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
|
||||
|
||||
this.reset();
|
||||
|
||||
this._initEvents();
|
||||
|
@ -223,7 +224,7 @@ Tetris.prototype = {
|
|||
this.score = 0;
|
||||
this.lines = 0;
|
||||
// beginning of frame
|
||||
this.startTime = new Date().getTime();
|
||||
this.startTime = new Date();
|
||||
this.currentTime = this.startTime;
|
||||
this.prevTime = this.startTime;
|
||||
//todo:get rid of extra
|
||||
|
@ -247,6 +248,7 @@ Tetris.prototype = {
|
|||
views.setScore(this.score);
|
||||
views.setGameOver(this.isGameOver);
|
||||
openers.reset();
|
||||
shapes.resetMinoRNG();
|
||||
|
||||
this._draw();
|
||||
},
|
||||
|
@ -259,7 +261,7 @@ Tetris.prototype = {
|
|||
//Pause game
|
||||
pause: function() {
|
||||
this.running = false;
|
||||
this.currentTime = new Date().getTime();
|
||||
this.currentTime = new Date();
|
||||
this.prevTime = this.currentTime;
|
||||
},
|
||||
pushHoldStack: function()
|
||||
|
@ -329,7 +331,7 @@ Tetris.prototype = {
|
|||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
|
||||
this.shape = this.shapeQueue.shift() || shapes.randomShape();
|
||||
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
|
||||
this.currentMinoInx++;
|
||||
}
|
||||
|
||||
|
@ -385,9 +387,9 @@ Tetris.prototype = {
|
|||
_processTick: async function() {
|
||||
|
||||
var deltaTime = 1.0; // 1 millisecond
|
||||
var tenthOfFrame = 1.0//1;//1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0//5;//8.0;
|
||||
var halfFramePlus = 10.0;//10.0;
|
||||
var tenthOfFrame = 1.0 //1.6; // 1.6ms = 1 fram
|
||||
var halfFrame = 5.0 //8.0;
|
||||
var halfFramePlus = 10.0;
|
||||
|
||||
|
||||
inputs.incDeciframes();
|
||||
|
@ -410,12 +412,12 @@ Tetris.prototype = {
|
|||
while((inputs.gamepadQueue != undefined && inputs.gamepadQueue.length >= 1)){
|
||||
var curkey = inputs.gamepadQueue.shift();
|
||||
if(curkey == "DPad-Left") {
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.shape.goLeft(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == "DPad-Right") {
|
||||
this.shape.goRight(this.matrix);
|
||||
this.shape.goRight(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
|
@ -470,12 +472,12 @@ Tetris.prototype = {
|
|||
while((inputs.inputqueue != undefined && inputs.inputqueue.length >= 1)){
|
||||
var curkey = inputs.inputqueue.shift();
|
||||
if(curkey == 37) {
|
||||
this.shape.goLeft(this.matrix);
|
||||
this.shape.goLeft(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == 39){
|
||||
this.shape.goRight(this.matrix);
|
||||
this.shape.goRight(this.matrix, this.minoShiftSound);
|
||||
this.resetLockdown();
|
||||
this._draw();
|
||||
}
|
||||
|
@ -502,12 +504,10 @@ Tetris.prototype = {
|
|||
}
|
||||
if(curkey == 16) {
|
||||
this.pushHoldStack();
|
||||
//this._update();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == 17 || curkey == 67) {
|
||||
this.popHoldStack();
|
||||
//this._update();
|
||||
this._draw();
|
||||
}
|
||||
if(curkey == 81) {
|
||||
|
@ -525,7 +525,6 @@ Tetris.prototype = {
|
|||
inputs.inputqueue = [];
|
||||
}
|
||||
|
||||
|
||||
if(inputs.getTickCounter() >= halfFramePlus)
|
||||
inputs.saveKeyboardKeys();
|
||||
|
||||
|
@ -534,21 +533,13 @@ Tetris.prototype = {
|
|||
|
||||
},
|
||||
// Refresh game canvas
|
||||
_refresh: async function() {
|
||||
|
||||
if (!this.running) {
|
||||
_refresh: function() {
|
||||
if (!this.running)
|
||||
return;
|
||||
}
|
||||
|
||||
this.currentTime = new Date().getTime();
|
||||
|
||||
var curInputTime = new Date().getTime();
|
||||
|
||||
this.prevInputTime = curInputTime;
|
||||
|
||||
this.currentTime = new Date();
|
||||
var deltaLevelTime = this.currentTime - this.prevTime;
|
||||
|
||||
|
||||
if (deltaLevelTime > this.interval) {
|
||||
if (deltaLevelTime > this.interval) { // every .6 seconds?
|
||||
this._update();
|
||||
this._checkLevel(this.prevTime = this.currentTime);
|
||||
}
|
||||
|
@ -567,7 +558,7 @@ Tetris.prototype = {
|
|||
return;
|
||||
if(!this.shape.isSameSRS(this.hintMino))
|
||||
{
|
||||
new Audio('./dist/Failed.ogg').play();
|
||||
new Audio('./dist/Failed.ogg');
|
||||
this._restartHandler();
|
||||
// Restart
|
||||
return 1;
|
||||
|
@ -584,16 +575,14 @@ Tetris.prototype = {
|
|||
this._check();
|
||||
if(this._checkHint()) return;
|
||||
this._fireShape();
|
||||
new Audio('./dist/Blop2.ogg').play();
|
||||
new Audio('./dist/Blop2.ogg').play();
|
||||
}
|
||||
this._draw();
|
||||
this.isGameOver = checkGameOver(this.matrix);
|
||||
views.setGameOver(this.isGameOver);
|
||||
|
||||
|
||||
if (this.isGameOver) {
|
||||
if (this.isGameOver)
|
||||
views.setFinalScore(this.score);
|
||||
}
|
||||
|
||||
},
|
||||
// 0 - none, 1 - mini, 2 - tspin
|
||||
|
@ -640,8 +629,7 @@ Tetris.prototype = {
|
|||
var rows = checkFullRows(this.matrix);
|
||||
if (rows.length) {
|
||||
var tspinType;
|
||||
// if(rows.length >= 4)
|
||||
// new Audio('./dist/Tetris.ogg').play();
|
||||
|
||||
if(this.shape.flag === 'T')
|
||||
tspinType = this._tSpinType(this.shape, this.matrix);
|
||||
|
||||
|
|
|
@ -792,14 +792,14 @@ ShapeZR.prototype = {
|
|||
}
|
||||
},
|
||||
//Move the shape to the left
|
||||
goLeft: function(matrix) {
|
||||
goLeft: function(matrix, sound) {
|
||||
if (isShapeCanMove(this, matrix, 'left')) {
|
||||
new Audio('./dist/Click.ogg').play();
|
||||
this.x -= 1;
|
||||
}
|
||||
},
|
||||
//Move the shape to the right
|
||||
goRight: function(matrix) {
|
||||
goRight: function(matrix, sound) {
|
||||
if (isShapeCanMove(this, matrix, 'right')) {
|
||||
new Audio('./dist/Click.ogg').play();
|
||||
this.x += 1;
|
||||
|
@ -833,36 +833,51 @@ ShapeZR.prototype = {
|
|||
/**
|
||||
Create a random shape for game
|
||||
*/
|
||||
function getRandomInt(max) {
|
||||
return Math.floor(Math.random() * Math.floor(max));
|
||||
}
|
||||
// Handles randomly generating and returning a tetromino
|
||||
var RandomGenerator = {
|
||||
bag: [],
|
||||
returnBag: [],
|
||||
getTetrimino() {
|
||||
if (this.bag.length === 0) {
|
||||
this.bag = this.generateNewBag();
|
||||
}
|
||||
return this.bag.shift();
|
||||
|
||||
if(this.returnBag.length < 7)
|
||||
this.returnBag.push.apply(this.returnBag, this.generateNewBag());
|
||||
|
||||
|
||||
console.log("return bag: " + this.returnBag);
|
||||
|
||||
return parseInt(this.returnBag.shift());
|
||||
},
|
||||
onlyUnique(value, index, self) {
|
||||
return self.indexOf(value) === index;
|
||||
},
|
||||
generateNewBag() {
|
||||
//var tetrominoes = ['I', 'J', 'L', 'O', 'S', 'T', 'Z'];
|
||||
var tetrominoes = ['0', '1', '2', '3', '4', '5', '6'];
|
||||
//var tetrominoes = ['L','L','L','L','L','L','L',];
|
||||
var bag = [];
|
||||
var minoes = ['0','1','2','3','4','5','6'];
|
||||
|
||||
var newBag = [];
|
||||
var bagLength = 7;
|
||||
|
||||
for (var i = 7; i > 0; i--) {
|
||||
var tetrominoIndex = Math.floor(Math.random() * i);
|
||||
|
||||
bag.push(tetrominoes[tetrominoIndex]);
|
||||
tetrominoes.splice(tetrominoIndex, 1);
|
||||
}
|
||||
|
||||
return bag;
|
||||
}
|
||||
while(newBag.length < bagLength)
|
||||
{
|
||||
mino = getRandomInt(bagLength);
|
||||
newBag.push(minoes[mino]);
|
||||
newBag = newBag.filter(this.onlyUnique);
|
||||
}
|
||||
return newBag;
|
||||
},
|
||||
reset() {
|
||||
returnBag = 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
function randomShape() {
|
||||
var result = parseInt(RandomGenerator.getTetrimino(),10);//Math.floor(Math.random() * 7);
|
||||
|
||||
|
||||
var result = RandomGenerator.getTetrimino();
|
||||
var shape;
|
||||
shape = new ShapeT();
|
||||
|
||||
|
||||
switch (result) {
|
||||
case 0:
|
||||
|
@ -889,6 +904,7 @@ function randomShape() {
|
|||
}
|
||||
shape.init(result);
|
||||
return shape;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -924,6 +940,7 @@ function getShape(shapei) {
|
|||
return shape;
|
||||
}
|
||||
|
||||
module.exports.resetMinoRNG = RandomGenerator.reset;
|
||||
module.exports.randomShape = randomShape;
|
||||
module.exports.getShape = getShape;
|
||||
// export randomShape;
|
||||
|
|
Loading…
Reference in New Issue