added sound
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408d739581
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BIN
dist/sound/21099_45941-lq.ogg
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BIN
dist/sound/21099_45941-lq.ogg
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dist/Affirm.ogg → dist/sound/Affirm.ogg
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dist/Affirm.ogg → dist/sound/Affirm.ogg
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dist/Blop.ogg → dist/sound/Blop.ogg
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dist/Blop.ogg → dist/sound/Blop.ogg
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dist/Blop2.ogg → dist/sound/Blop2.ogg
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dist/Blop2.ogg → dist/sound/Blop2.ogg
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dist/Click.ogg → dist/sound/Click.ogg
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dist/Click.ogg → dist/sound/Click.ogg
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dist/Failed.ogg → dist/sound/Failed.ogg
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dist/Failed.ogg → dist/sound/Failed.ogg
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dist/Tetris.ogg → dist/sound/Tetris.ogg
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dist/Tetris.ogg → dist/sound/Tetris.ogg
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dist/tetrion.js
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8
dist/tetrion.js
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@ -1067,7 +1067,7 @@ Tetris.prototype = {
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// Opener sequence completed
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if(this.currentMinoInx > openers.getLength()) {
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new Audio("./dist/Affirm.ogg").play();
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new Audio("./dist/sound/Affirm.ogg").play();
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if(this.isTimerOn) {
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var besttime = document.getElementById("besttime").value;
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var deltaTime = new Date().getTime() - this.sequencePrevTime;
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@ -1339,7 +1339,7 @@ Tetris.prototype = {
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if(this._checkHint()) return;
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//this._fireShape();
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this._recurseGameState();
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new Audio('./dist/Blop2.ogg').play();
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new Audio('./dist/sound/Blop2.ogg').play();
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}
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this._draw();
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this.isGameOver = checkGameOver(this.matrix);
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@ -2735,14 +2735,14 @@ ShapeZR.prototype = {
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//Move the shape to the left
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goLeft: function(matrix) {
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if (isShapeCanMove(this, matrix, 'left')) {
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new Audio('./dist/Click.ogg').play();
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new Audio('./dist/sound/Click.ogg').play();
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this.x -= 1;
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}
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},
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//Move the shape to the right
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goRight: function(matrix) {
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if (isShapeCanMove(this, matrix, 'right')) {
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new Audio('./dist/Click.ogg').play();
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new Audio('./dist/sound/Click.ogg').play();
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this.x += 1;
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}
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},
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@ -383,7 +383,7 @@ Tetris.prototype = {
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// Opener sequence completed
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if(this.currentMinoInx > openers.getLength()) {
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new Audio("./dist/Affirm.ogg").play();
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new Audio("./dist/sound/Affirm.ogg").play();
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if(this.isTimerOn) {
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var besttime = document.getElementById("besttime").value;
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var deltaTime = new Date().getTime() - this.sequencePrevTime;
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@ -655,7 +655,7 @@ Tetris.prototype = {
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if(this._checkHint()) return;
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//this._fireShape();
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this._recurseGameState();
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new Audio('./dist/Blop2.ogg').play();
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new Audio('./dist/sound/Blop2.ogg').play();
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}
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this._draw();
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this.isGameOver = checkGameOver(this.matrix);
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@ -795,14 +795,14 @@ ShapeZR.prototype = {
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//Move the shape to the left
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goLeft: function(matrix) {
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if (isShapeCanMove(this, matrix, 'left')) {
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new Audio('./dist/Click.ogg').play();
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new Audio('./dist/sound/Click.ogg').play();
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this.x -= 1;
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}
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},
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//Move the shape to the right
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goRight: function(matrix) {
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if (isShapeCanMove(this, matrix, 'right')) {
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new Audio('./dist/Click.ogg').play();
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new Audio('./dist/sound/Click.ogg').play();
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this.x += 1;
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}
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},
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