added gamestates
parent
537ab9219f
commit
408d739581
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@ -266,6 +266,11 @@ var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7
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//['#ef7a21','#f7d308','#42b642','#ef2029','#ad4d9c','#5a658f','#31c7ef'];
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//['#00af9d','#ffb652','#cd66cc','#66bc29','#0096db','#3a7dda','#ffe100'];
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// Gamestates
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var gameStates = ["freePlayState", "trainerState", "testTrainerStates", "sequenceEditorState"];
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var defaultGameState = "freePlayState";
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//sidebar width
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var sideWidth = 120;
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@ -311,6 +316,10 @@ var levelInterval = 120 * 1000;
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var exports = module.exports = {};
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exports.GAMESTATES = gameStates;
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exports.DEFAULT_GAMESTATE = defaultGameState;
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exports.COLORS = colors;
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exports.SIDE_WIDTH = sideWidth;
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@ -689,6 +698,9 @@ var openers = require('./openers.js');
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// import * as openers from './openers.js';
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//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
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/**
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Init game matrix
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*/
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@ -824,17 +836,17 @@ Tetris.prototype = {
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init: function(options) {
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var cfg = this.config = utils.extend(options, defaults);
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this.interval = consts.DEFAULT_INTERVAL;
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views.init(this.id, cfg.maxWidth, cfg.maxHeight);
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canvas.init(views.scene, views.preview, views.hold);
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inputs.init();
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this.createSettings();
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.gameState = consts.DEFAULT_GAMESTATE;
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this.isTimerOn = false;
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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this.eventTimer = new Date();
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this.debugTimer = new Date();
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@ -842,7 +854,9 @@ Tetris.prototype = {
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this.reset();
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this._initEvents();
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this._fireShape();
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//this._fireShape();
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// ewww
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this._recurseGameState();
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},
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toggleTimer: function() {
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@ -853,12 +867,14 @@ Tetris.prototype = {
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},
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setFreePlay: function()
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{
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this.gameState = consts.GAMESTATES[0];
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document.getElementById("Timer").value = "Timer Off";
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document.getElementById("Time").value = "";
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document.getElementById("besttime").value = "";
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this.isTimerOn = false;
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this.isFreePlay = true;
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this.doTest = false;
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this.hintQueue = [];
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this.shapeQueue = [];
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this.hintMino = 0;
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@ -869,16 +885,19 @@ Tetris.prototype = {
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setCurrentOpener(opener)
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{
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document.getElementById("besttime").value = "";
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this.isFreePlay = false;
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this.doTest = false;
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this.gameState = consts.GAMESTATES[1];
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this.currentOpener = opener;
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this._restartHandler();
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},
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setDoTest: function()
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{
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if(this.isFreePlay) return;
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this.doTest = true;
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if(this.gameState != consts.GAMESTATES[1]) return;
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// set game state to do test
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this.gameState = consts.GAMESTATES[2];
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this._restartHandler();
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},
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createSettings: function () {
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@ -895,10 +914,17 @@ Tetris.prototype = {
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});
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},
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updateSettingTextBox: function() {
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// var setting = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
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// var doKeyToAlpha = inputs.keyboardShiftEvents.included(setting) || inputs.keyboardKeyEvents.included(setting);
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// if(doKeyToAlpha)
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// document.getElementById("setting_value").value = inputs.settingsMap.get(setting).fromCharCode();
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// else
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// document.getElementById("setting_value").value = inputs.settingsMap.get(setting);
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document.getElementById("setting_value").value =
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inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
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//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1];
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},
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setSettings: function() {
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@ -941,7 +967,7 @@ Tetris.prototype = {
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clearMatrix(this.matrix);
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views.setLevel(this.level);
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views.setScore(this.score);
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views.setGameOver(this.isGameOver);
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views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
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openers.reset();
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shapes.resetMinoRNG();
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@ -961,16 +987,32 @@ Tetris.prototype = {
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},
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pushHoldStack: function()
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{
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if(this.holdStack.length < 4) {
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// 1 shape hold queue
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if(this.holdStack.length > 0) {
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this.canPopFromHoldStack = false;
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this.shapeQueue.unshift(utils.deepClone(this.shape));
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this.shape = this.holdStack.pop();
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this.shape.resetOrigin();
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this._draw();
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}else if(this.holdStack.length < 4) {
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this.holdStack.push(utils.deepClone(this.shape));
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this.shape = this.shapeQueue.shift();
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this.canPopFromHoldStack = false;
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this.shape.resetOrigin();
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this._draw();
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}
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/* 4 shape hold queue
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if(this.holdStack.length < 4) {
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this.holdStack.push(utils.deepClone(this.shape));
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this.shape = this.shapeQueue.shift();
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this.canPopFromHoldStack = false;
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this.shape.resetOrigin();
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this._draw();
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}*/
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},
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popHoldStack: function()
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{
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// todo: disable if 1 shape hold queue
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if(this.holdStack.length >= 1 && this.canPopFromHoldStack)
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{
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this.canPopFromHoldStack = false;
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@ -985,7 +1027,8 @@ Tetris.prototype = {
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_restartHandler: function() {
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this.reset();
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this.start();
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this._fireShape();
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//this._fireShape();
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this._recurseGameState();
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},
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// Bind game events
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_initEvents: function() {
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@ -993,71 +1036,87 @@ Tetris.prototype = {
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setInterval(() => {this.lockDownTimer++;}, 100 );
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views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
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},
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// Fill next queue and set next shape
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_fireShape: function() {
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if(this.isFreePlay == false) {
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino(this.currentOpener);
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this.shapeQueue.push(this.preparedShape);
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}
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while(this.hintQueue.length <= 4)
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{
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this.preparedShape = openers.getNextHint(this.currentOpener);
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this.hintQueue.push(this.preparedShape);
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}
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this.hintMino = this.hintQueue.shift();
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this.shape = this.shapeQueue.shift();
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this.currentMinoInx++;
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// Opener sequence completed
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if(this.currentMinoInx > openers.getLength()) {
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if(this.isTimerOn) {
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var besttime = document.getElementById("besttime").value;
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var deltaTime = new Date().getTime() - this.sequencePrevTime;
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if(besttime == "" || deltaTime/1000.0 < parseFloat(besttime)) {
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document.getElementById("besttime").value = (deltaTime/1000.0).toString();
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}
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}
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this.hintQueue = [];
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this.shapeQueue = [];
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this.isSequenceCompleted = true;
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// Recursion warning
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this._restartHandler();
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// this.reset();
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// this.start();
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return;
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}
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} else {
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = shapes.randomShape();
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this.shapeQueue.push(this.preparedShape);
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}
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this.shape = this.shapeQueue.shift();// || shapes.randomShape();
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this.currentMinoInx++;
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// Process freeplay queue
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_processFreeplayQueue: function() {
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = shapes.randomShape();
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this.shapeQueue.push(this.preparedShape);
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}
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this.shape = this.shapeQueue.shift();// || shapes.randomShape();
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this.currentMinoInx++;
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},
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// Process opener trainer queue
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_processOpenerTrainerQueue: function() {
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while(this.shapeQueue.length <= 4)
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{
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this.preparedShape = openers.getNextMino(this.currentOpener);
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this.shapeQueue.push(this.preparedShape);
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}
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while(this.hintQueue.length <= 4)
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{
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this.preparedShape = openers.getNextHint(this.currentOpener);
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this.hintQueue.push(this.preparedShape);
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}
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this.hintMino = this.hintQueue.shift();
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this.shape = this.shapeQueue.shift();
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this.currentMinoInx++;
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// Opener sequence completed
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if(this.currentMinoInx > openers.getLength()) {
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new Audio("./dist/Affirm.ogg").play();
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if(this.isTimerOn) {
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var besttime = document.getElementById("besttime").value;
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var deltaTime = new Date().getTime() - this.sequencePrevTime;
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if(besttime == "" || deltaTime/1000.0 < parseFloat(besttime)) {
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document.getElementById("besttime").value = (deltaTime/1000.0).toString();
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}
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}
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this.hintQueue = [];
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this.shapeQueue = [];
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this.isSequenceCompleted = true;
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// Recursion warning
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this._restartHandler();
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// this.reset();
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// this.start();
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return;
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}
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},
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// Fill next queue and set next shape
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_fireShape: function() {
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//todo:should be in shapes.js
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this.landed = false;
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this.manipulationCounter = 0;
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// Reset matrix at successful end of opener
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//if(this.shapeQueue.length == openers.length) {
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// this.matrix = [];
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// new Audio("Tetris.ogg");
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//}
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this._draw();
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},
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_recurseGameState: function (){
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switch(this.gameState) {
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case consts.GAMESTATES[0]:
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this._processFreeplayQueue();
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this._fireShape();
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break;
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case consts.GAMESTATES[1]:
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this._processOpenerTrainerQueue();
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this._fireShape();
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break;
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case consts.GAMESTATES[2]:
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this._processOpenerTrainerQueue();
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this._fireShape();
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break;
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default:
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break;
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}
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},
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// lockdown timer with centisecond resolution
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resetLockdown: function() {
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@ -1083,7 +1142,7 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdStack);
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canvas.drawPreviewShape(this.shapeQueue);
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if(this.doTest != true)
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if(this.gameState != consts.GAMESTATES[2])
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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@ -1257,8 +1316,9 @@ Tetris.prototype = {
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// check if the current piece is in the same location as the hint piece
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_checkHint: function() {
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if(this.isFreePlay)
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if(this.gameState == consts.GAMESTATES[0])
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return;
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if(!this.shape.isSameSRS(this.hintMino))
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{
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//new Audio('./dist/Failed.ogg').play();
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@ -1277,12 +1337,15 @@ Tetris.prototype = {
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this.shape.copyTo(this.matrix);
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this._check();
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if(this._checkHint()) return;
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this._fireShape();
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//this._fireShape();
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this._recurseGameState();
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new Audio('./dist/Blop2.ogg').play();
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}
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this._draw();
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this.isGameOver = checkGameOver(this.matrix);
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views.setGameOver(this.isGameOver);
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// if game over and gamestate is free play
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views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
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if (this.isGameOver)
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views.setFinalScore(this.score);
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@ -50,13 +50,14 @@
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<iframe id="bg" width="640" height="360" frameborder="0" src="" ></iframe>
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<script>
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/*
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if( (Math.floor(Math.random() * Math.floor(10)) % 10) == 0) {
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document.getElementById("bg").src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false";
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document.getElementById("bg").style.webkitFilter = "blur(4px)";
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}
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else
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document.getElementById("bg").src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false";
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*/
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document.getElementById("bg").width = window.innerWidth;
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document.getElementById("bg").height = window.innerHeight;
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@ -4,6 +4,11 @@ var colors = ['#ef7a21','#f7d308','#ef2029','#ad4d9c','#5a658f','#42b642','#31c7
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//['#ef7a21','#f7d308','#42b642','#ef2029','#ad4d9c','#5a658f','#31c7ef'];
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//['#00af9d','#ffb652','#cd66cc','#66bc29','#0096db','#3a7dda','#ffe100'];
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// Gamestates
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var gameStates = ["freePlayState", "trainerState", "testTrainerStates", "sequenceEditorState"];
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var defaultGameState = "freePlayState";
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//sidebar width
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var sideWidth = 120;
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@ -49,6 +54,10 @@ var levelInterval = 120 * 1000;
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var exports = module.exports = {};
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exports.GAMESTATES = gameStates;
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exports.DEFAULT_GAMESTATE = defaultGameState;
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exports.COLORS = colors;
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exports.SIDE_WIDTH = sideWidth;
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206
src/main.js
206
src/main.js
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@ -14,6 +14,9 @@ var openers = require('./openers.js');
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// import * as openers from './openers.js';
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//import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r125/build/three.module.js';
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/**
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Init game matrix
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*/
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@ -149,17 +152,17 @@ Tetris.prototype = {
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init: function(options) {
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var cfg = this.config = utils.extend(options, defaults);
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this.interval = consts.DEFAULT_INTERVAL;
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views.init(this.id, cfg.maxWidth, cfg.maxHeight);
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canvas.init(views.scene, views.preview, views.hold);
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inputs.init();
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this.createSettings();
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.gameState = consts.DEFAULT_GAMESTATE;
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this.isTimerOn = false;
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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this.eventTimer = new Date();
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this.debugTimer = new Date();
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@ -167,7 +170,9 @@ Tetris.prototype = {
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this.reset();
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this._initEvents();
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this._fireShape();
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//this._fireShape();
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// ewww
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this._recurseGameState();
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},
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toggleTimer: function() {
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@ -178,12 +183,14 @@ Tetris.prototype = {
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},
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setFreePlay: function()
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{
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this.gameState = consts.GAMESTATES[0];
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document.getElementById("Timer").value = "Timer Off";
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document.getElementById("Time").value = "";
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document.getElementById("besttime").value = "";
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this.isTimerOn = false;
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this.isFreePlay = true;
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this.doTest = false;
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this.hintQueue = [];
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this.shapeQueue = [];
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this.hintMino = 0;
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@ -194,16 +201,19 @@ Tetris.prototype = {
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setCurrentOpener(opener)
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{
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document.getElementById("besttime").value = "";
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this.isFreePlay = false;
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this.doTest = false;
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this.gameState = consts.GAMESTATES[1];
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this.currentOpener = opener;
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this._restartHandler();
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},
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setDoTest: function()
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{
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if(this.isFreePlay) return;
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this.doTest = true;
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if(this.gameState != consts.GAMESTATES[1]) return;
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// set game state to do test
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this.gameState = consts.GAMESTATES[2];
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this._restartHandler();
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},
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createSettings: function () {
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||||
|
@ -220,10 +230,17 @@ Tetris.prototype = {
|
|||
});
|
||||
},
|
||||
updateSettingTextBox: function() {
|
||||
// var setting = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
|
||||
// var doKeyToAlpha = inputs.keyboardShiftEvents.included(setting) || inputs.keyboardKeyEvents.included(setting);
|
||||
|
||||
// if(doKeyToAlpha)
|
||||
// document.getElementById("setting_value").value = inputs.settingsMap.get(setting).fromCharCode();
|
||||
// else
|
||||
// document.getElementById("setting_value").value = inputs.settingsMap.get(setting);
|
||||
|
||||
document.getElementById("setting_value").value =
|
||||
inputs.settingsMap.get(inputs.settingsList[document.getElementById("settings").selectedIndex-1]);
|
||||
|
||||
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1];
|
||||
|
||||
},
|
||||
setSettings: function() {
|
||||
|
@ -266,7 +283,7 @@ Tetris.prototype = {
|
|||
clearMatrix(this.matrix);
|
||||
views.setLevel(this.level);
|
||||
views.setScore(this.score);
|
||||
views.setGameOver(this.isGameOver);
|
||||
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
|
||||
openers.reset();
|
||||
shapes.resetMinoRNG();
|
||||
|
||||
|
@ -286,16 +303,32 @@ Tetris.prototype = {
|
|||
},
|
||||
pushHoldStack: function()
|
||||
{
|
||||
if(this.holdStack.length < 4) {
|
||||
// 1 shape hold queue
|
||||
if(this.holdStack.length > 0) {
|
||||
this.canPopFromHoldStack = false;
|
||||
this.shapeQueue.unshift(utils.deepClone(this.shape));
|
||||
this.shape = this.holdStack.pop();
|
||||
this.shape.resetOrigin();
|
||||
this._draw();
|
||||
}else if(this.holdStack.length < 4) {
|
||||
this.holdStack.push(utils.deepClone(this.shape));
|
||||
this.shape = this.shapeQueue.shift();
|
||||
this.canPopFromHoldStack = false;
|
||||
this.shape.resetOrigin();
|
||||
this._draw();
|
||||
}
|
||||
/* 4 shape hold queue
|
||||
if(this.holdStack.length < 4) {
|
||||
this.holdStack.push(utils.deepClone(this.shape));
|
||||
this.shape = this.shapeQueue.shift();
|
||||
this.canPopFromHoldStack = false;
|
||||
this.shape.resetOrigin();
|
||||
this._draw();
|
||||
}*/
|
||||
},
|
||||
popHoldStack: function()
|
||||
{
|
||||
// todo: disable if 1 shape hold queue
|
||||
if(this.holdStack.length >= 1 && this.canPopFromHoldStack)
|
||||
{
|
||||
this.canPopFromHoldStack = false;
|
||||
|
@ -310,7 +343,8 @@ Tetris.prototype = {
|
|||
_restartHandler: function() {
|
||||
this.reset();
|
||||
this.start();
|
||||
this._fireShape();
|
||||
//this._fireShape();
|
||||
this._recurseGameState();
|
||||
},
|
||||
// Bind game events
|
||||
_initEvents: function() {
|
||||
|
@ -318,71 +352,87 @@ Tetris.prototype = {
|
|||
setInterval(() => {this.lockDownTimer++;}, 100 );
|
||||
views.btnRestart.addEventListener('click', utils.proxy(this._restartHandler, this), false);
|
||||
},
|
||||
|
||||
// Fill next queue and set next shape
|
||||
_fireShape: function() {
|
||||
if(this.isFreePlay == false) {
|
||||
while(this.shapeQueue.length <= 4)
|
||||
{
|
||||
this.preparedShape = openers.getNextMino(this.currentOpener);
|
||||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
while(this.hintQueue.length <= 4)
|
||||
{
|
||||
this.preparedShape = openers.getNextHint(this.currentOpener);
|
||||
this.hintQueue.push(this.preparedShape);
|
||||
}
|
||||
|
||||
this.hintMino = this.hintQueue.shift();
|
||||
this.shape = this.shapeQueue.shift();
|
||||
|
||||
this.currentMinoInx++;
|
||||
|
||||
// Opener sequence completed
|
||||
if(this.currentMinoInx > openers.getLength()) {
|
||||
if(this.isTimerOn) {
|
||||
var besttime = document.getElementById("besttime").value;
|
||||
var deltaTime = new Date().getTime() - this.sequencePrevTime;
|
||||
if(besttime == "" || deltaTime/1000.0 < parseFloat(besttime)) {
|
||||
document.getElementById("besttime").value = (deltaTime/1000.0).toString();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
this.hintQueue = [];
|
||||
this.shapeQueue = [];
|
||||
|
||||
this.isSequenceCompleted = true;
|
||||
// Recursion warning
|
||||
this._restartHandler();
|
||||
// this.reset();
|
||||
// this.start();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
while(this.shapeQueue.length <= 4)
|
||||
{
|
||||
this.preparedShape = shapes.randomShape();
|
||||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
|
||||
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
|
||||
this.currentMinoInx++;
|
||||
// Process freeplay queue
|
||||
_processFreeplayQueue: function() {
|
||||
while(this.shapeQueue.length <= 4)
|
||||
{
|
||||
this.preparedShape = shapes.randomShape();
|
||||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
|
||||
this.shape = this.shapeQueue.shift();// || shapes.randomShape();
|
||||
this.currentMinoInx++;
|
||||
},
|
||||
// Process opener trainer queue
|
||||
_processOpenerTrainerQueue: function() {
|
||||
while(this.shapeQueue.length <= 4)
|
||||
{
|
||||
this.preparedShape = openers.getNextMino(this.currentOpener);
|
||||
this.shapeQueue.push(this.preparedShape);
|
||||
}
|
||||
while(this.hintQueue.length <= 4)
|
||||
{
|
||||
this.preparedShape = openers.getNextHint(this.currentOpener);
|
||||
this.hintQueue.push(this.preparedShape);
|
||||
}
|
||||
|
||||
this.hintMino = this.hintQueue.shift();
|
||||
this.shape = this.shapeQueue.shift();
|
||||
|
||||
this.currentMinoInx++;
|
||||
|
||||
// Opener sequence completed
|
||||
if(this.currentMinoInx > openers.getLength()) {
|
||||
new Audio("./dist/Affirm.ogg").play();
|
||||
if(this.isTimerOn) {
|
||||
var besttime = document.getElementById("besttime").value;
|
||||
var deltaTime = new Date().getTime() - this.sequencePrevTime;
|
||||
if(besttime == "" || deltaTime/1000.0 < parseFloat(besttime)) {
|
||||
document.getElementById("besttime").value = (deltaTime/1000.0).toString();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
this.hintQueue = [];
|
||||
this.shapeQueue = [];
|
||||
|
||||
this.isSequenceCompleted = true;
|
||||
// Recursion warning
|
||||
this._restartHandler();
|
||||
// this.reset();
|
||||
// this.start();
|
||||
return;
|
||||
}
|
||||
},
|
||||
// Fill next queue and set next shape
|
||||
_fireShape: function() {
|
||||
//todo:should be in shapes.js
|
||||
this.landed = false;
|
||||
this.manipulationCounter = 0;
|
||||
// Reset matrix at successful end of opener
|
||||
//if(this.shapeQueue.length == openers.length) {
|
||||
// this.matrix = [];
|
||||
// new Audio("Tetris.ogg");
|
||||
//}
|
||||
|
||||
|
||||
this._draw();
|
||||
|
||||
},
|
||||
_recurseGameState: function (){
|
||||
switch(this.gameState) {
|
||||
case consts.GAMESTATES[0]:
|
||||
this._processFreeplayQueue();
|
||||
this._fireShape();
|
||||
break;
|
||||
case consts.GAMESTATES[1]:
|
||||
this._processOpenerTrainerQueue();
|
||||
this._fireShape();
|
||||
break;
|
||||
case consts.GAMESTATES[2]:
|
||||
this._processOpenerTrainerQueue();
|
||||
this._fireShape();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
},
|
||||
// lockdown timer with centisecond resolution
|
||||
resetLockdown: function() {
|
||||
|
||||
|
@ -408,7 +458,7 @@ Tetris.prototype = {
|
|||
canvas.drawShape(this.shape);
|
||||
canvas.drawHoldShape(this.holdStack);
|
||||
canvas.drawPreviewShape(this.shapeQueue);
|
||||
if(this.doTest != true)
|
||||
if(this.gameState != consts.GAMESTATES[2])
|
||||
canvas.drawHintShape(this.hintMino);
|
||||
|
||||
if(this.shape != undefined) {
|
||||
|
@ -582,8 +632,9 @@ Tetris.prototype = {
|
|||
// check if the current piece is in the same location as the hint piece
|
||||
_checkHint: function() {
|
||||
|
||||
if(this.isFreePlay)
|
||||
if(this.gameState == consts.GAMESTATES[0])
|
||||
return;
|
||||
|
||||
if(!this.shape.isSameSRS(this.hintMino))
|
||||
{
|
||||
//new Audio('./dist/Failed.ogg').play();
|
||||
|
@ -602,12 +653,15 @@ Tetris.prototype = {
|
|||
this.shape.copyTo(this.matrix);
|
||||
this._check();
|
||||
if(this._checkHint()) return;
|
||||
this._fireShape();
|
||||
//this._fireShape();
|
||||
this._recurseGameState();
|
||||
new Audio('./dist/Blop2.ogg').play();
|
||||
}
|
||||
this._draw();
|
||||
this.isGameOver = checkGameOver(this.matrix);
|
||||
views.setGameOver(this.isGameOver);
|
||||
|
||||
// if game over and gamestate is free play
|
||||
views.setGameOver(this.gameState == consts.GAMESTATES[0] && this.isGameOver);
|
||||
|
||||
if (this.isGameOver)
|
||||
views.setFinalScore(this.score);
|
||||
|
|
Loading…
Reference in New Issue