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MIT License MIT License
Copyright (c) 2021 PolicyChanges Copyright (c) 2021 PolicyChanges
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software. copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.

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# Tetrion Opening Trainer # Tetrion Opening Trainer
# PolicyChanges (2021) # PolicyChanges (2021)
# MIT Liecense # MIT Liecense
# [Tetrion](http://policychanges.github.io) # [Tetrion](http://policychanges.github.io)
Tetris Tetris
This is a small html5 tetris game , written by pure javascript and html5 canvas,modular by browserify. This is a small html5 tetris game , written by pure javascript and html5 canvas,modular by browserify.
Just a practice, if you are interested in writing html5 games,check the code and have fun! Just a practice, if you are interested in writing html5 games,check the code and have fun!
Demo Demo
[Tetris Game](http://sandywalker.github.io/Tetris/) [Tetris Game](http://sandywalker.github.io/Tetris/)
License License
MIT © Sandy Duan MIT © Sandy Duan

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dist/tetrion.js vendored

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<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
<head> <head>
<meta charset="utf-8"> <meta charset="utf-8">
<meta http-equiv="x-ua-compatible" content="ie=edge"> <meta http-equiv="x-ua-compatible" content="ie=edge">
<meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="viewport" content="width=device-width, initial-scale=1">
<style> <style>
::-webkit-scrollbar { ::-webkit-scrollbar {
width: 5px; width: 5px;
} }
::-webkit-scrollbar-track { ::-webkit-scrollbar-track {
background: #f1f1f1; background: #f1f1f1;
} }
/* Handle */ /* Handle */
::-webkit-scrollbar-thumb { ::-webkit-scrollbar-thumb {
background: #888; background: #888;
} }
/* Handle on hover */ /* Handle on hover */
::-webkit-scrollbar-thumb:hover { ::-webkit-scrollbar-thumb:hover {
background: #555; background: #555;
} }
</style> </style>
<title>Tetrion Opening Trainer</title> <title>Tetrion Opening Trainer</title>
<link rel="stylesheet" href="css/styles.css"> <link rel="stylesheet" href="css/styles.css">
<meta name="viewport" content="width=device-width, initial-scale=1"> <meta name="viewport" content="width=device-width, initial-scale=1">
</head> </head>
<body> <body>
<!--insert shadertoy background--> <!--insert shadertoy background-->
<!--https://www.shadertoy.com/embed/wttfW2?gui=&t=10&paused=false&muted=false--> <!--https://www.shadertoy.com/embed/wttfW2?gui=&t=10&paused=false&muted=false-->
<div id="divbg"> <div id="divbg">
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/4lBGDh?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> --> <!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/4lBGDh?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
<!-- <iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3tXBWj?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> --> <!-- <iframe width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3tXBWj?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/Xlf3Rj?gui=true&t=10&paused=false&muted=false" allowfullscreen></iframe> --> <!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/Xlf3Rj?gui=true&t=10&paused=false&muted=false" allowfullscreen></iframe> -->
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/tdjyzz?gui=true&t=10&paused=false&muted=false" allowfullscreen></iframe> --> <!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/tdjyzz?gui=true&t=10&paused=false&muted=false" allowfullscreen></iframe> -->
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3lVfDm?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> --> <!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3lVfDm?gui=true&t=10&paused=true&muted=false" allowfullscreen></iframe> -->
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false" allowfullscreen></iframe> --> <!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false" allowfullscreen></iframe> -->
<!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3sy3Wy?gui=true&t=10&paused=false&muted=false" ></iframe> --> <!-- <iframe id="bg" width="640" height="360" frameborder="0" src="https://www.shadertoy.com/embed/3sy3Wy?gui=true&t=10&paused=false&muted=false" ></iframe> -->
<iframe id="bg" width="640" height="360" frameborder="0" src="" ></iframe> <iframe id="bg" width="640" height="360" frameborder="0" src="" ></iframe>
<script> <script>
if( (Math.floor(Math.random() * Math.floor(10)) % 3) == 0) { if( (Math.floor(Math.random() * Math.floor(10)) % 3) == 0) {
document.getElementById("bg").src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false"; document.getElementById("bg").src="https://www.shadertoy.com/embed/MlSSRt?gui=&paused=false&muted=false";
document.getElementById("bg").style.webkitFilter = "blur(4px)"; document.getElementById("bg").style.webkitFilter = "blur(4px)";
} }
else else
document.getElementById("bg").src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false"; document.getElementById("bg").src="https://www.shadertoy.com/embed/WldfWX?gui=&paused=false&muted=false";
var resizebg = function() { var resizebg = function() {
document.getElementById("bg").width = window.innerWidth; document.getElementById("bg").width = window.innerWidth;
document.getElementById("bg").height = window.innerHeight; document.getElementById("bg").height = window.innerHeight;
}; };
window.addEventListener("resize", function() { this.resizebg(); } ); window.addEventListener("resize", function() { this.resizebg(); } );
document.getElementById("bg").removeAttribute("tabIndex"); document.getElementById("bg").removeAttribute("tabIndex");
document.getElementById("divbg").removeAttribute("tabIndex"); document.getElementById("divbg").removeAttribute("tabIndex");
this.resizebg(); this.resizebg();
</script> </script>
</div> </div>
<div id="tetris"> <div id="tetris">
<canvas id="scene"></canvas> <canvas id="scene"></canvas>
<div id="leftSide"> <div id="leftSide">
<div id="leftInfo"> <div id="leftInfo">
<style> <style>
a:link, a:visited { a:link, a:visited {
color: powderblue; color: powderblue;
background-color: transparent; background-color: transparent;
/*text-decoration: none;*/ /*text-decoration: none;*/
}</style> }</style>
<ul style="font-size:16px;color:dodgerblue;text-align:left;" id="Openers">Openers: <ul style="font-size:16px;color:dodgerblue;text-align:left;" id="Openers">Openers:
<li style="font-size:12px;cdolor:powderblue;"><a href="#" id="setFreePlay">No Opener </a></li> <li style="font-size:12px;cdolor:powderblue;"><a href="#" id="setFreePlay">No Opener </a></li>
<ul style="font-size:14px;color:dodgerblue;text-align:left;" id="TSpinOpeners">T-Spin Openers: <ul style="font-size:14px;color:dodgerblue;text-align:left;" id="TSpinOpeners">T-Spin Openers:
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyIPiece">Early I Piece: <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyIPiece">Early I Piece:
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">TKI 3 (Fonzie variation) </a></li>
<!--<li style="font-size:12px;padding-left:1em;";><a href="#" id="setTKIFTVar">TKI 3 (Flat Top variation) </a></li> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKITSDMorphVar">TKI 3 TSD Morph </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setTKICTVar">TKI 3 (Castle Top variation) </a></li> <!--<li style="font-size:12px;padding-left:1em;";><a href="#" id="setTKIFTVar">TKI 3 (Flat Top variation) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAjanbaTSDVar">Ajanba TSD </a></li>--> <li style="font-size:12px;padding-left:1em";><a href="#" id="setTKICTVar">TKI 3 (Castle Top variation) </a></li>
</ul> <li style="font-size:12px;padding-left:1em";><a href="#" id="setAjanbaTSDVar">Ajanba TSD </a></li>-->
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece: </ul>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonVar">DT Cannon (LS / JZ base)</a></li> <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early L or J Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonLHVar">DT Cannon LH (LS / JZ base)</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonVar">DT Cannon (LS / JZ base)</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="TestSequence">Test Sequence</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonLHVar">DT Cannon LH (LS / JZ base)</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setMKOStackingVar">MKO Stacking</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="TestSequence">Test Sequence</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setPokeminosSTDVar">Pokemino's STD </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setMKOStackingVar">MKO Stacking</a></li>
</ul> <li style="font-size:12px;padding-left:1em";><a href="#" id="setPokeminosSTDVar">Pokemino's STD </a></li>
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early O Piece: </ul>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li> <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlyLOrJPiece">Early O Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setHachispinVar">Hachispin</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setMrTSpinsSTDreversedVar">Mr. T-Spin's STD (reversed) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setAlbatrossVar">Albatross</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setHachispinVar">Hachispin</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setNumberOneVar">Number One </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setAlbatrossVar">Albatross</a></li>
</ul> <li style="font-size:12px;padding-left:1em";><a href="#" id="setNumberOneVar">Number One </a></li>
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlySZOrJPiece">Early S, Z, or T Piece: </ul>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setPelicanVar">Pelican</a></li> <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="EarlySZOrJPiece">Early S, Z, or T Piece:
<li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonTSZbaseVar">DT Cannon (TSZ base) </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setPelicanVar">Pelican</a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setBTCannonVar">BT Cannon </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setDTCannonTSZbaseVar">DT Cannon (TSZ base) </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setCSpinVar">C-Spin </a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setBTCannonVar">BT Cannon </a></li>
<li style="font-size:12px;padding-left:1em";><a href="#" id="setHummingbirdVar">Hummingbird</a></li> <li style="font-size:12px;padding-left:1em";><a href="#" id="setCSpinVar">C-Spin </a></li>
</ul> <li style="font-size:12px;padding-left:1em";><a href="#" id="setHummingbirdVar">Hummingbird</a></li>
</ul> </ul>
</ul>
<!--
<ul style="font-size:14px;color:powderblue;text-align:left;" id="ComboOpeners">Combo Openers <ul style="font-size:14px;color:dodgerblue;text-align:left;" id="TSpinTripleSetups">T-Spin Triple Setups:
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">Side 4 Wide </a></li>
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">Center 4 Wide </a></li> </ul>
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">6 Residuals </a></li>
</ul> <!--
--> <ul style="font-size:14px;color:powderblue;text-align:left;" id="ComboOpeners">Combo Openers
<ul style="font-size:16px;color:dodgerblue;text-align:left;" > <li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">Side 4 Wide </a></li>
<ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="setPCOpenersVar">Perfect Clear Openers: <li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">Center 4 Wide </a></li>
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setStdPCOpenerVar">The Standard PC Opener </a></li> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setTKIFonzieVar">6 Residuals </a></li>
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setSecondPCVar">Second Perfect Clear </a></li> </ul>
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setLoJVar">Either L or J </a></li> -->
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setLnJVar">Neither L nor J </a></li> <ul style="font-size:16px;color:dodgerblue;text-align:left;" >
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setLaJVar">Both L and J </a></li> <ul style="font-size:13px;color:dodgerblue;text-align:left;padding-left:1em;" id="setPCOpenersVar">Perfect Clear Openers:
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setPCTPieceVar">T piece </a></li> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setStdPCOpenerVar">The Standard PC Opener </a></li>
</ul> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setSecondPCVar">Second Perfect Clear </a></li>
</ul> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setLoJVar">Either L or J </a></li>
</ul> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setLnJVar">Neither L nor J </a></li>
</div> <li style="font-size:12px;padding-left:1em;"><a href="#" id="setLaJVar">Both L and J </a></li>
<li style="font-size:12px;padding-left:1em;"><a href="#" id="setPCTPieceVar">T piece </a></li>
<canvas style="border: 1px solid #6666;" id="hold"></canvas> </ul>
<br> </ul>
<br> </ul>
<input style="padding-left:12px;text-decoration:underline;overflow:visible;font-size:12px;background:rgba(40,40,40,.5);color:powderblue;border:1px solid #6666;text-align:left;" type="button" id="Timer" value="Timer Off"/> </div>
<input disabled=true style="padding:1px;overflow:visible;width:70px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="Time" value=""/>
<canvas style="border: 1px solid #6666;" id="hold"></canvas>
<input disabled=true style="overflow:visible;width:63px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="besttimetext" value="Best Time:"/> <br>
<input disabled=true style="overflow:visible;width:68px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="besttime" value=""/> <br>
</div> <input style="padding-left:12px;text-decoration:underline;overflow:visible;font-size:12px;background:rgba(40,40,40,.5);color:powderblue;border:1px solid #6666;text-align:left;" type="button" id="Timer" value="Timer Off"/>
<input disabled=true style="padding:1px;overflow:visible;width:70px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="Time" value=""/>
<div id="gameOver">
<h1>Game Over !</h1> <input disabled=true style="overflow:visible;width:63px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="besttimetext" value="Best Time:"/>
<h3>Score: <span id="finalScore">0</span></h3> <input disabled=true style="overflow:visible;width:68px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="besttime" value=""/>
<h2><a href="#" id="restart">Restart</a></h2> </div>
</div> <div id="gameOver">
<div id="side"> <h1>Game Over !</h1>
<div id="info"> <h3>Score: <span id="finalScore">0</span></h3>
<h1 id="levelInfo">Level: <br><span id="level">1</span></h1> <h2><a href="#" id="restart">Restart</a></h2>
<h2 id="scoreInfo">Score: <br><span id="score" >0</span></h2>
<!-- <h1 style="visibility:collapse;" id="linesInfo">Lines: <br><span id="lines" >0</span></h1> --> </div>
<div style="visibility:collapse" id="rewardInfo" class="invisible">+<span id="reward">0</span></div> <div id="side">
<canvas style="border: 1px solid #6666;" id="preview"></canvas> <div id="info">
<h1 id="levelInfo">Level: <br><span id="level">1</span></h1>
<br> <h2 id="scoreInfo">Score: <br><span id="score" >0</span></h2>
<select style="width:80px;font-size:13px;background:rgba(40,40,40,.5);color:dodgerblue;border: 1px solid #6666;text-align:left;" id="settings" name="setting"> <!-- <h1 style="visibility:collapse;" id="linesInfo">Lines: <br><span id="lines" >0</span></h1> -->
<option selected="">Settings:</option> <div style="visibility:collapse" id="rewardInfo" class="invisible">+<span id="reward">0</span></div>
</select> <canvas style="border: 1px solid #6666;" id="preview"></canvas>
<input style="width:50px;font-size:13px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="setting_value">
<input style="width:45px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="submitsetting" type="submit" value="Set"></input> <br>
<br> <select style="width:80px;font-size:13px;background:rgba(40,40,40,.5);color:dodgerblue;border: 1px solid #6666;text-align:left;" id="settings" name="setting">
<input style="width:70px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="test" type="submit" value="Hide Hints"></input> <option selected="">Settings:</option>
<input style="width:110px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="enablegamepad" type="button" value="Enable Gamepad"/> </select>
<input style="width:100px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="sequenceeditor" type="button" value="Opener Editor"/> <input style="width:50px;font-size:13px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" type="text" id="setting_value">
<input style="width:80px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="addopener" type="button" value="Add Opener"/> <input style="width:45px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="submitsetting" type="submit" value="Set"></input>
</div> <br>
<div id="editor" style="visibility:hidden"> <input style="width:70px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="test" type="submit" value="Hide Hints"></input>
</div> <input style="width:110px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="enablegamepad" type="button" value="Enable Gamepad"/>
<input style="width:100px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="sequenceeditor" type="button" value="Opener Editor"/>
</div> <input style="width:80px;font-size:12px;background:rgba(40,40,40,.5);color:dodgerblue;border:1px solid #6666;text-align:left;" id="addopener" type="button" value="Add Opener"/>
</div> </div>
<div id="editor" style="visibility:hidden">
</div>
</body>
<script src="dist/tetrion.js"></script> </div>
<script> </div>
(function(){
var tetrion = new Tetris('tetris');
document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } ); </body>
document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setCurrentOpener(1); } ); <script src="dist/tetrion.js"></script>
document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setCurrentOpener(2); } ); <script>
document.getElementById("setMKOStackingVar").addEventListener("click", function() { tetrion.setCurrentOpener(3); } ); (function(){
document.getElementById("setPokeminosSTDVar").addEventListener("click", function() { tetrion.setCurrentOpener(4); } ); var tetrion = new Tetris('tetris');
document.getElementById("setMrTSpinsSTDreversedVar").addEventListener("click", function() { tetrion.setCurrentOpener(5); } ); document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } );
document.getElementById("setHachispinVar").addEventListener("click", function() { tetrion.setCurrentOpener(6); } ); document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setCurrentOpener(1); } );
document.getElementById("setAlbatrossVar").addEventListener("click", function() { tetrion.setCurrentOpener(7); } ); document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setCurrentOpener(2); } );
document.getElementById("setNumberOneVar").addEventListener("click", function() { tetrion.setCurrentOpener(8); } ); document.getElementById("setMKOStackingVar").addEventListener("click", function() { tetrion.setCurrentOpener(3); } );
document.getElementById("setPelicanVar").addEventListener("click", function() { tetrion.setCurrentOpener(9); } ); document.getElementById("setPokeminosSTDVar").addEventListener("click", function() { tetrion.setCurrentOpener(4); } );
document.getElementById("setDTCannonTSZbaseVar").addEventListener("click", function() { tetrion.setCurrentOpener(10); } ); document.getElementById("setMrTSpinsSTDreversedVar").addEventListener("click", function() { tetrion.setCurrentOpener(5); } );
document.getElementById("setDTCannonLHVar").addEventListener("click", function() { tetrion.setCurrentOpener(11); } ); document.getElementById("setHachispinVar").addEventListener("click", function() { tetrion.setCurrentOpener(6); } );
document.getElementById("TestSequence").addEventListener("click", function() { tetrion.setCurrentOpener(12); } ); document.getElementById("setAlbatrossVar").addEventListener("click", function() { tetrion.setCurrentOpener(7); } );
//document.getElementById("setStdPCOpenerVar").addEventListener("click", function() { tetrion.setCurrentOpener(13); } ); document.getElementById("setNumberOneVar").addEventListener("click", function() { tetrion.setCurrentOpener(8); } );
document.getElementById("setBTCannonVar").addEventListener("click", function() { tetrion.setCurrentOpener(13); } ); document.getElementById("setPelicanVar").addEventListener("click", function() { tetrion.setCurrentOpener(9); } );
document.getElementById("setDTCannonTSZbaseVar").addEventListener("click", function() { tetrion.setCurrentOpener(10); } );
document.getElementById("setDTCannonLHVar").addEventListener("click", function() { tetrion.setCurrentOpener(11); } );
document.getElementById("TestSequence").addEventListener("click", function() { tetrion.setCurrentOpener(12); } );
document.getElementById("enablegamepad").addEventListener("click", function() { tetrion.toggleGamepad(); } ); //document.getElementById("setStdPCOpenerVar").addEventListener("click", function() { tetrion.setCurrentOpener(13); } );
document.getElementById("setBTCannonVar").addEventListener("click", function() { tetrion.setCurrentOpener(13); } );
document.getElementById("Timer").addEventListener("click", function() { tetrion.toggleTimer(); } ); document.getElementById("setTKITSDMorphVar").addEventListener("click", function() { tetrion.setCurrentOpener(14); } );
document.getElementById("setCSpinVar").addEventListener("click", function() { tetrion.setCurrentOpener(15); } );
document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
document.getElementById("submitsetting").addEventListener("click", function() { tetrion.setSettings(); } ); document.getElementById("enablegamepad").addEventListener("click", function() { tetrion.toggleGamepad(); } );
document.getElementById("sequenceeditor").addEventListener("click", function() { tetrion.setGameStateSequenceEditor(); } );
document.getElementById("addopener").addEventListener("click", function() { tetrion.addOpener(); } ); document.getElementById("Timer").addEventListener("click", function() { tetrion.toggleTimer(); } );
tetrion.start();
})(); document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
</script> document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
</html> document.getElementById("submitsetting").addEventListener("click", function() { tetrion.setSettings(); } );
document.getElementById("sequenceeditor").addEventListener("click", function() { tetrion.setGameStateSequenceEditor(); } );
document.getElementById("addopener").addEventListener("click", function() { tetrion.addOpener(); } );
tetrion.start();
})();
</script>
</html>

View File

@ -1,85 +1,85 @@
var gamepadAPI = { var gamepadAPI = {
controller: {}, controller: {},
turbo: false, turbo: false,
connect: function(evt) { connect: function(evt) {
gamepadAPI.controller = evt.gamepad; gamepadAPI.controller = evt.gamepad;
gamepadAPI.turbo = true; gamepadAPI.turbo = true;
console.log('Gamepad connected.'); console.log('Gamepad connected.');
}, },
disconnect: function(evt) { disconnect: function(evt) {
gamepadAPI.turbo = false; gamepadAPI.turbo = false;
delete gamepadAPI.controller; delete gamepadAPI.controller;
console.log('Gamepad disconnected.'); console.log('Gamepad disconnected.');
}, },
update: function() { update: function() {
var isFirefox = navigator.userAgent.toLowerCase().indexOf('firefox') > -1; var isFirefox = navigator.userAgent.toLowerCase().indexOf('firefox') > -1;
if(!isFirefox) { if(!isFirefox) {
for(var i = 0; i < 4; i++) for(var i = 0; i < 4; i++)
if((gp = window.navigator.getGamepads()[i]) != undefined) // dumb gamepad update. fix. if((gp = window.navigator.getGamepads()[i]) != undefined) // dumb gamepad update. fix.
gamepadAPI.controller = gp; gamepadAPI.controller = gp;
} }
gamepadAPI.buttonsCache = []; gamepadAPI.buttonsCache = [];
for (var k = 0; k < gamepadAPI.buttonsStatus.length; k++) { for (var k = 0; k < gamepadAPI.buttonsStatus.length; k++) {
gamepadAPI.buttonsCache[k] = gamepadAPI.buttonsStatus[k]; gamepadAPI.buttonsCache[k] = gamepadAPI.buttonsStatus[k];
} }
gamepadAPI.buttonsStatus = []; gamepadAPI.buttonsStatus = [];
var c = gamepadAPI.controller || {}; var c = gamepadAPI.controller || {};
var pressed = []; var pressed = [];
if (c.buttons) { if (c.buttons) {
for (var b = 0, t = c.buttons.length; b < t; b++) { for (var b = 0, t = c.buttons.length; b < t; b++) {
if (c.buttons[b].pressed) { if (c.buttons[b].pressed) {
pressed.push(gamepadAPI.buttons[b]); pressed.push(gamepadAPI.buttons[b]);
} }
} }
} }
var axes = []; var axes = [];
if (c.axes) { if (c.axes) {
for (var a = 0, x = c.axes.length; a < x; a++) { for (var a = 0, x = c.axes.length; a < x; a++) {
axes.push(c.axes[a].toFixed(2)); axes.push(c.axes[a].toFixed(2));
} }
} }
gamepadAPI.axesStatus = axes; gamepadAPI.axesStatus = axes;
gamepadAPI.buttonsStatus = pressed; gamepadAPI.buttonsStatus = pressed;
return pressed; return pressed;
}, },
buttonPressed: function(button, hold) { buttonPressed: function(button, hold) {
var newPress = false; var newPress = false;
for (var i = 0, s = gamepadAPI.buttonsStatus.length; i < s; i++) { for (var i = 0, s = gamepadAPI.buttonsStatus.length; i < s; i++) {
if (gamepadAPI.buttonsStatus[i] == button) { if (gamepadAPI.buttonsStatus[i] == button) {
newPress = true; newPress = true;
if (!hold) { if (!hold) {
for (var j = 0, p = gamepadAPI.buttonsCache.length; j < p; j++) { for (var j = 0, p = gamepadAPI.buttonsCache.length; j < p; j++) {
if (gamepadAPI.buttonsCache[j] == button) { if (gamepadAPI.buttonsCache[j] == button) {
newPress = false; newPress = false;
} }
} }
} }
} }
} }
return newPress; return newPress;
}, },
buttons: [ // XBox360 layout buttons: [ // XBox360 layout
'A', 'B', 'X', 'Y', 'A', 'B', 'X', 'Y',
'LB', 'RB', 'Axis-Left', 'DPad-Right', 'LB', 'RB', 'Axis-Left', 'DPad-Right',
'Back', 'Start', 'Power', 'Axis-Right','DPad-Up', 'DPad-Down' , 'DPad-Left','DPad-Right' 'Back', 'Start', 'Power', 'Axis-Right','DPad-Up', 'DPad-Down' , 'DPad-Left','DPad-Right'
], ],
/* /*
'DPad-Up', 'DPad-Down', 'DPad-Left', 'DPad-Right', 'DPad-Up', 'DPad-Down', 'DPad-Left', 'DPad-Right',
'Start', 'Back', 'Axis-Left', 'Axis-Right', 'Start', 'Back', 'Axis-Left', 'Axis-Right',
'LB', 'RB', 'Power', 'A', 'B', 'X', 'Y', 'LB', 'RB', 'Power', 'A', 'B', 'X', 'Y',
],*/ ],*/
buttonsCache: [], buttonsCache: [],
buttonsStatus: [], buttonsStatus: [],
axesStatus: [] axesStatus: []
}; };
window.addEventListener("gamepadconnected", gamepadAPI.connect); window.addEventListener("gamepadconnected", gamepadAPI.connect);
window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect); window.addEventListener("gamepaddisconnected", gamepadAPI.disconnect);
module.exports = gamepadAPI; module.exports = gamepadAPI;
// export gamepadAPI; // export gamepadAPI;

View File

@ -1,250 +1,250 @@
var gamepad = require('./gamepad.js'); var gamepad = require('./gamepad.js');
var utils = require('./utils.js'); var utils = require('./utils.js');
// import * as gamepad from './gamepad.js'; // import * as gamepad from './gamepad.js';
var UserInputs = { var UserInputs = {
init() { init() {
this.settingsList = this.keyboardKeySettings.concat(this.keyboardShiftEvents.concat(this.keyboardKeyEvents.concat(this.gamepadSettings.concat(this.gamepadShiftEvents.concat(this.gamepadButtonEvents))))); this.settingsList = this.keyboardKeySettings.concat(this.keyboardShiftEvents.concat(this.keyboardKeyEvents.concat(this.gamepadSettings.concat(this.gamepadShiftEvents.concat(this.gamepadButtonEvents)))));
//;["Soft Drop Rate [1 - 100]"].concat(this.keyboardSettings.concat(this.gamepadSettings)); //;["Soft Drop Rate [1 - 100]"].concat(this.keyboardSettings.concat(this.gamepadSettings));
this.gamepadShiftTimer = new Date(); this.gamepadShiftTimer = new Date();
this.gamepadButtonTimer = new Date(); this.gamepadButtonTimer = new Date();
this.keyboardKeyTimer = new Date(); this.keyboardKeyTimer = new Date();
this.keyboardShiftTimer = new Date(); this.keyboardShiftTimer = new Date();
this.settingsMap = new Map(); this.settingsMap = new Map();
this.gamepadEventMap = new Map(); this.gamepadEventMap = new Map();
///this.gamepadEventMap = new Map(); ///this.gamepadEventMap = new Map();
// var init = utils.getCookie("init"); // var init = utils.getCookie("init");
// if(init == "") // if(init == "")
for(var i in this.settingsList) for(var i in this.settingsList)
utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days
// else // else
// for(var i in this.settingsList) // for(var i in this.settingsList)
// this.settingsDefault[i] = utils.getCookie(this.settingsList[i]); // this.settingsDefault[i] = utils.getCookie(this.settingsList[i]);
for(var i in this.settingsList) for(var i in this.settingsList)
this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]); this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]);
this.gamepadEvents = this.gamepadShiftEvents.concat(this.gameButtonsEvents); this.gamepadEvents = this.gamepadShiftEvents.concat(this.gameButtonsEvents);
var mapIdx = [14, 7, 13, 5, 4, 1, 2, 12, 8, 3]; var mapIdx = [14, 7, 13, 5, 4, 1, 2, 12, 8, 3];
for(var i in mapIdx) { for(var i in mapIdx) {
this.gamepadEventMap.set(this.gamepadEvents[i], gamepad.buttons[mapIdx[i]]); this.gamepadEventMap.set(this.gamepadEvents[i], gamepad.buttons[mapIdx[i]]);
} }
document.addEventListener('keydown', this.keyDown.bind(this)); document.addEventListener('keydown', this.keyDown.bind(this));
document.addEventListener('keyup', this.keyUp.bind(this)); document.addEventListener('keyup', this.keyUp.bind(this));
}, },
updateGamepad() { updateGamepad() {
this.gpButtons = gamepad.update(); this.gpButtons = gamepad.update();
}, },
gamepadEnabled() { gamepadEnabled() {
return gamepad.controller || false; return gamepad.controller || false;
}, },
processGamepadInput() { processGamepadInput() {
this.gamepadButtonEvents.forEach(gamepadButton => this.gamepadButtonsDown(this.settingsMap.get(gamepadButton))); this.gamepadButtonEvents.forEach(gamepadButton => this.gamepadButtonsDown(this.settingsMap.get(gamepadButton)));
}, },
processGamepadDPad() { processGamepadDPad() {
this.gamepadShiftEvents.forEach(dpadButton => this.gamepadDPadDown(this.settingsMap.get(dpadButton))); this.gamepadShiftEvents.forEach(dpadButton => this.gamepadDPadDown(this.settingsMap.get(dpadButton)));
}, },
// Single press gamepad buttons // Single press gamepad buttons
gamepadButtonsDown(finds) { gamepadButtonsDown(finds) {
var DAS = 167.0; var DAS = 167.0;
var ARR = 300.0; var ARR = 300.0;
var isContained = this.gpButtons.includes(finds); var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds); var isPrevContained = this.prevGpButtons.includes(finds);
if(isPrevContained != isContained ) { if(isPrevContained != isContained ) {
// Not being held yet // Not being held yet
this.gamepadButtonTimer = new Date(); this.gamepadButtonTimer = new Date();
this.isPassedDelayGamepadShift = false; this.isPassedDelayGamepadShift = false;
// Add button to queue on pressed input // Add button to queue on pressed input
if(isContained) if(isContained)
this.gamepadQueue.push(finds); this.gamepadQueue.push(finds);
} }
var deltaTime = (new Date()).getTime() - this.gamepadButtonTimer.getTime(); var deltaTime = (new Date()).getTime() - this.gamepadButtonTimer.getTime();
if (!this.isPassedDelayGamepadShift) { if (!this.isPassedDelayGamepadShift) {
if (deltaTime >= DAS) { if (deltaTime >= DAS) {
this.gamepadButtonTimer = new Date(); this.gamepadButtonTimer = new Date();
this.isPassedDelayGamepadShift = true; this.isPassedDelayGamepadShift = true;
} }
} else { } else {
if (deltaTime >= ARR && isContained) { if (deltaTime >= ARR && isContained) {
this.gamepadQueue.push(finds); this.gamepadQueue.push(finds);
this.gamepadButtonTimer = new Date(); this.gamepadButtonTimer = new Date();
} }
} }
}, },
// Direction Pad // Direction Pad
gamepadDPadDown(finds) { gamepadDPadDown(finds) {
var DAS = parseInt(this.settingsMap.get("Gamepad DAS")); var DAS = parseInt(this.settingsMap.get("Gamepad DAS"));
var ARR = parseInt(this.settingsMap.get("Gamepad ARR")); var ARR = parseInt(this.settingsMap.get("Gamepad ARR"));
var isContained = this.gpButtons.includes(finds); var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds); var isPrevContained = this.prevGpButtons.includes(finds);
if(isPrevContained != isContained ) { if(isPrevContained != isContained ) {
// Not being held yet // Not being held yet
this.gamepadShiftTimer = new Date(); this.gamepadShiftTimer = new Date();
this.isDelayedPassedGamepadShift = false; this.isDelayedPassedGamepadShift = false;
// Add button to queue on pressed input // Add button to queue on pressed input
if(isContained) if(isContained)
this.gamepadQueue.push(finds); this.gamepadQueue.push(finds);
} }
var deltaTime = (new Date()).getTime() - this.gamepadShiftTimer.getTime(); var deltaTime = (new Date()).getTime() - this.gamepadShiftTimer.getTime();
if (!this.isDelayedPassedGamepadShift) { if (!this.isDelayedPassedGamepadShift) {
if (deltaTime >= DAS) { if (deltaTime >= DAS) {
this.gamepadShiftTimer = new Date(); this.gamepadShiftTimer = new Date();
this.isDelayedPassedGamepadShift = true; this.isDelayedPassedGamepadShift = true;
} }
} }
else { else {
if (deltaTime >= ARR && isContained) { if (deltaTime >= ARR && isContained) {
this.gamepadQueue.push(finds); this.gamepadQueue.push(finds);
this.gamepadShiftTimer = new Date(); this.gamepadShiftTimer = new Date();
} }
} }
return; return;
}, },
processKeys() { processKeys() {
this.keyboardKeyEvents.forEach( key => this.settingsMap.get(key).split(',').forEach( idx => this.processKeyDown( parseInt(idx) ) ) ); this.keyboardKeyEvents.forEach( key => this.settingsMap.get(key).split(',').forEach( idx => this.processKeyDown( parseInt(idx) ) ) );
}, },
// keyboard keys z,x,space // keyboard keys z,x,space
processKeyDown(key) processKeyDown(key)
{ {
var DAS = 167.0; var DAS = 167.0;
var ARR = 300.0; var ARR = 300.0;
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) { if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
// Not being held yet // Not being held yet
this.keyboardKeyTimer = new Date(); this.keyboardKeyTimer = new Date();
this.isPassedDelayKeyboardKey = false; this.isPassedDelayKeyboardKey = false;
// Add shift to queue on pressed input // Add shift to queue on pressed input
if(this.keyboardKeys[key] == true) if(this.keyboardKeys[key] == true)
this.inputQueue.push(key); this.inputQueue.push(key);
} }
var deltaTime = (new Date()).getTime() - this.keyboardKeyTimer.getTime(); var deltaTime = (new Date()).getTime() - this.keyboardKeyTimer.getTime();
if (!this.isPassedDelayKeyboardKey) { if (!this.isPassedDelayKeyboardKey) {
if (deltaTime >= DAS) { if (deltaTime >= DAS) {
this.keyboardKeyTimer = new Date(); this.keyboardKeyTimer = new Date();
this.keyboardButtonsDeciframes = 0; this.keyboardButtonsDeciframes = 0;
this.isPassedDelayKeyboardKey = true; this.isPassedDelayKeyboardKey = true;
} }
} else { } else {
if (deltaTime >= ARR && this.keyboardKeys[key] == true) { if (deltaTime >= ARR && this.keyboardKeys[key] == true) {
this.inputQueue.push(key); this.inputQueue.push(key);
this.keyboardKeyTimer = new Date(); this.keyboardKeyTimer = new Date();
} }
} }
}, },
// Process applicable key inputs // Process applicable key inputs
processKeyShift() { processKeyShift() {
this.keyboardShiftEvents.forEach(arrowKey => arrowKey.split(',').forEach(option => this.processKeyboardArrowKeys(parseInt(this.settingsMap.get(option))))); this.keyboardShiftEvents.forEach(arrowKey => arrowKey.split(',').forEach(option => this.processKeyboardArrowKeys(parseInt(this.settingsMap.get(option)))));
}, },
// Direction arrows // Direction arrows
processKeyboardArrowKeys(key) { processKeyboardArrowKeys(key) {
var DAS = parseInt(this.settingsMap.get("Keyboard DAS")); var DAS = parseInt(this.settingsMap.get("Keyboard DAS"));
var ARR = parseInt(this.settingsMap.get("Keyboard ARR")); var ARR = parseInt(this.settingsMap.get("Keyboard ARR"));
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) { if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
// Not being held yet // Not being held yet
this.isPassedDelayKeyboardShift = false; this.isPassedDelayKeyboardShift = false;
this.keyboardShiftTimer = new Date(); this.keyboardShiftTimer = new Date();
// Do shift if key has been pushed down // Do shift if key has been pushed down
if(this.keyboardKeys[key] == true) if(this.keyboardKeys[key] == true)
this.inputQueue.push(key); this.inputQueue.push(key);
} }
var deltaTime = (new Date()).getTime() - this.keyboardShiftTimer.getTime(); var deltaTime = (new Date()).getTime() - this.keyboardShiftTimer.getTime();
if (!this.isPassedDelayKeyboardShift) { if (!this.isPassedDelayKeyboardShift) {
if (deltaTime >= DAS) { if (deltaTime >= DAS) {
this.keyboardShiftTimer = new Date(); this.keyboardShiftTimer = new Date();
this.isPassedDelayKeyboardShift = true; this.isPassedDelayKeyboardShift = true;
} }
} }
else if(deltaTime >= ARR && this.keyboardKeys[key] == true) { else if(deltaTime >= ARR && this.keyboardKeys[key] == true) {
this.inputQueue.push(key); this.inputQueue.push(key);
this.keyboardShiftTimer = new Date(); this.keyboardShiftTimer = new Date();
} }
}, },
keyDown(event) { keyDown(event) {
if(event.keyCode != 38) if(event.keyCode != 38)
if (! ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105) || event.keyCode == 8)) if (! ((event.keyCode >= 48 && event.keyCode <= 57) || (event.keyCode >= 96 && event.keyCode <= 105) || event.keyCode == 8))
event.preventDefault(); event.preventDefault();
this.keyboardKeys[event.keyCode] = true; this.keyboardKeys[event.keyCode] = true;
this.isKeyBoardKeyDown = true; this.isKeyBoardKeyDown = true;
}, },
keyUp(event) { keyUp(event) {
this.isKeyDown = false; this.isKeyDown = false;
this.keyboardKeys[event.keyCode] = false; this.keyboardKeys[event.keyCode] = false;
this.isKeyBoardKeyDown = false; this.isKeyBoardKeyDown = false;
}, },
gamepadClear() { gamepadClear() {
//this.gpButtons = []; //this.gpButtons = [];
//this.gamepadQueue = []; //this.gamepadQueue = [];
}, },
saveButtons() { saveButtons() {
this.prevGpButtons = this.gpButtons; this.prevGpButtons = this.gpButtons;
}, },
saveKeyboardKeys() { saveKeyboardKeys() {
//this.prevKeyboardKeys = utils.deepClone(this.keyboardKeys); //this.prevKeyboardKeys = utils.deepClone(this.keyboardKeys);
this.prevKeyboardKeys = {...this.keyboardKeys}; this.prevKeyboardKeys = {...this.keyboardKeys};
}, },
// button states // button states
isPassedDelayKeyboardShift: false, isPassedDelayKeyboardShift: false,
isPassedDelayKeyboardKey: false, isPassedDelayKeyboardKey: false,
isPassedDelayGamepadShift: false, isPassedDelayGamepadShift: false,
isPassedDelayGamepadButton: false, isPassedDelayGamepadButton: false,
// buttons state contatiners // buttons state contatiners
gpButtons: [], gpButtons: [],
prevGpButtons:[], prevGpButtons:[],
keyboardKeys: [], keyboardKeys: [],
prevKeyboardKeys: [], prevKeyboardKeys: [],
// button pressed containers // button pressed containers
inputQueue: [], inputQueue: [],
gamepadQueue: [], gamepadQueue: [],
keyboardKeySettings: ["Keyboard DAS", "Keyboard ARR"], keyboardKeySettings: ["Keyboard DAS", "Keyboard ARR"],
keyboardShiftEvents: ["Keyboard Left", "Keyboard Right", "Keyboard Down", "Keyboard Up"], keyboardShiftEvents: ["Keyboard Left", "Keyboard Right", "Keyboard Down", "Keyboard Up"],
keyboardKeyEvents: ["Keyboard Harddrop", "Keyboard Hold", "Keyboard Rotateccw", "Keyboard Rotate", "Keyboard Pophold", "Keyboard Reset", "Keyboard Background"], keyboardKeyEvents: ["Keyboard Harddrop", "Keyboard Hold", "Keyboard Rotateccw", "Keyboard Rotate", "Keyboard Pophold", "Keyboard Reset", "Keyboard Background"],
gamepadSettings: ["Gamepad DAS", "Gamepad ARR"], gamepadSettings: ["Gamepad DAS", "Gamepad ARR"],
gamepadShiftEvents: ["Gamepad Left", "Gamepad Right","Gamepad Down"], gamepadShiftEvents: ["Gamepad Left", "Gamepad Right","Gamepad Down"],
gamepadButtonEvents: ["Gamepad Harddrop", "Gamepad Hold", "Gamepad Rotateccw", "Gamepad Rotate", "Gamepad Pophold", "Gamepad Reset", "Gamepad Background"], gamepadButtonEvents: ["Gamepad Harddrop", "Gamepad Hold", "Gamepad Rotateccw", "Gamepad Rotate", "Gamepad Pophold", "Gamepad Reset", "Gamepad Background"],
settingsList: [], settingsList: [],
settingsDefault: [ "167.0", "33.0", settingsDefault: [ "167.0", "33.0",
"37", "39", "40", "38", "37", "39", "40", "38",
"32", "16", "90", "88", "17", "82", "81", "32", "16", "90", "88", "17", "82", "81",
"167.0", "33.0", "167.0", "33.0",
"DPad-Left", "DPad-Right", "DPad-Down", "DPad-Left", "DPad-Right", "DPad-Down",
"RB", "LB", "A", "B", "DPad-Up", "Back", ""], "RB", "LB", "A", "B", "DPad-Up", "Back", ""],
settingsMap: [] settingsMap: []
}; };
module.exports = UserInputs; module.exports = UserInputs;
// export UserInputs; // export UserInputs;

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var consts = require('./consts.ds'); var consts = require('./consts.ds');
var utils = require('./utils.js'); var utils = require('./utils.js');
var utils. = requre('./shapes.js'); var utils. = requre('./shapes.js');
var initMatrix = function(rowCount, columnCount) { var initMatrix = function(rowCount, columnCount) {
var result = []; var result = [];
for (var i = 0; i < rowCount; i++) { for (var i = 0; i < rowCount; i++) {
var row = []; var row = [];
result.push(row); result.push(row);
for (var j = 0; j < columnCount; j++) { for (var j = 0; j < columnCount; j++) {
row.push(0); row.push(0);
} }
} }
return result; return result;
}; };
var sequence = { var sequence = {
this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT); this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
this.minoList = []; this.minoList = [];
this.currentMino = []; this.currentMino = [];
addMino: function(mino) { addMino: function(mino) {
this.minoList.push (mino) this.minoList.push (mino)
this.updateMatrix(); this.updateMatrix();
}, },
//Copy the shape data to the game data //Copy the shape data to the game data
copyTo: function(matrix) { copyTo: function(matrix) {
var smatrix = this.matrix(); var smatrix = this.matrix();
for (var i = 0; i < smatrix.length; i++) { for (var i = 0; i < smatrix.length; i++) {
var row = smatrix[i]; var row = smatrix[i];
for (var j = 0; j < row.length; j++) { for (var j = 0; j < row.length; j++) {
if (row[j] === 1) { if (row[j] === 1) {
var x = this.x + j; var x = this.x + j;
var y = this.y + i; var y = this.y + i;
if (x >= 0 && x < matrix[0].length && y >= 0 && y < matrix.length) { if (x >= 0 && x < matrix[0].length && y >= 0 && y < matrix.length) {
matrix[y][x] = this.color; matrix[y][x] = this.color;
} }
} }
} }
} }
}, },
}; };
/* /*
var sequences = { var sequences = {
this.sequenceList = []; this.sequenceList = [];
this.currentMino = []; this.currentMino = [];
init(setSequenceList){ init(setSequenceList){
this.sequnceList = setSequenceList; this.sequnceList = setSequenceList;
}, },
addNewSequence: function(newsequence) { addNewSequence: function(newsequence) {
this.sequenceList.push(newsequence); this.sequenceList.push(newsequence);
}, },
addMinoToCurrentSequence: function(mino) { addMinoToCurrentSequence: function(mino) {
this.currentSequnce.addMino(mino); this.currentSequnce.addMino(mino);
}, },
reset: function() { reset: function() {
sequenceList = []; sequenceList = [];
} }
}; };
*/ */
function getNextMino() { function getNextMino() {
currentSequence.popMino(); currentSequence.popMino();
}; };

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python3 -m http.server python3 -m http.server