added test yourself mode, mko stacking, and fixes

pull/1/head
PolicyChanges1@gmail.com 2021-02-26 10:53:06 -05:00
parent 7c733349eb
commit 4ca9974dbf
5 changed files with 192 additions and 357 deletions

View File

@ -2,50 +2,7 @@ html,body{
height:100%; height:100%;
} }
/* Dropdown Button */
.dropbtn {
background-color: #3498DB;
color: white;
padding: 16px;
font-size: 16px;
border: none;
cursor: pointer;
}
/* Dropdown button on hover & focus */
.dropbtn:hover, .dropbtn:focus {
background-color: #2980B9;
}
/* The container <div> - needed to position the dropdown content */
.dropdown {
position: relative;
display: inline-block;
}
/* Dropdown Content (Hidden by Default) */
.dropdown-content {
display: none;
position: absolute;
background-color: #f1f1f1;
min-width: 160px;
box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
z-index: 1;
}
/* Links inside the dropdown */
.dropdown-content a {
color: black;
padding: 12px 16px;
text-decoration: none;
display: block;
}
/* Change color of dropdown links on hover */
.dropdown-content a:hover {background-color: #ddd}
/* Show the dropdown menu (use JS to add this class to the .dropdown-content container when the user clicks on the dropdown button) */
.show {display:block;}
body{ body{

185
dist/tetrion.js vendored
View File

@ -429,14 +429,11 @@ var utils = require('./utils.js');
var UserInputs = { var UserInputs = {
init() { init() {
this.settingsMap = new Map(); this.settingsMap = new Map();
var options = "";
// var init = utils.getCookie("init"); // var init = utils.getCookie("init");
// if(init == "") // if(init == "")
for(var i in this.settingsList) for(var i in this.settingsList)
utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days
// else // else
// for(var i in this.settingsList) // for(var i in this.settingsList)
// this.settingsDefault[i] = utils.getCookie(this.settingsList[i]); // this.settingsDefault[i] = utils.getCookie(this.settingsList[i]);
@ -444,10 +441,6 @@ var UserInputs = {
for(var i in this.settingsList) for(var i in this.settingsList)
this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]); this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]);
//document.getElementById("setting").innerHTML = settings;
document.addEventListener('keydown', this.keyDown.bind(this)); document.addEventListener('keydown', this.keyDown.bind(this));
document.addEventListener('keyup', this.keyUp.bind(this)); document.addEventListener('keyup', this.keyUp.bind(this));
}, },
@ -470,31 +463,21 @@ var UserInputs = {
}, },
processGamepadInput() { processGamepadInput() {
// this.gamepadButtonsDown("RB"); // hard drop this.gamepadButtonsDown(this.settingsMap.get("Gamepad Harddrop")); // hard drop
// this.gamepadButtonsDown("LB"); // hold this.gamepadButtonsDown(this.settingsMap.get("Gamepad Hold")); // hold
// this.gamepadButtonsDown("A"); // rotate counter this.gamepadButtonsDown(this.settingsMap.get("Gamepad Rotateccw")); // rotate counter
// this.gamepadButtonsDown("B"); // rotate cwise this.gamepadButtonsDown(this.settingsMap.get("Gamepad Rotate")); // rotate cwise
// this.gamepadButtonsDown("DPad-Up"); // Pop hold stack this.gamepadButtonsDown(this.settingsMap.get("Gamepad Pophold")); // Pop hold stack
// this.gamepadButtonsDown("Back"); // reset this.gamepadButtonsDown(this.settingsMap.get("Gamepad Reset")); // reset
//this.gamepadButtonsDown("X");
//this.gamepadButtonsDown("Y");
this.gamepadButtonsDown(this.settingsMap.get("gamepad_harddrop")); // hard drop
this.gamepadButtonsDown(this.settingsMap.get("gamepad_hold")); // hold
this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotateccw")); // rotate counter
this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotate")); // rotate cwise
this.gamepadButtonsDown(this.settingsMap.get("gamepad_pophold")); // Pop hold stack
this.gamepadButtonsDown(this.settingsMap.get("gamepad_reset")); // reset
return; return;
}, },
processGamepadDPad() processGamepadDPad() {
{ this.gamepadDPadDown(this.settingsMap.get("Gamepad Left")); // shift left
this.gamepadDPadDown(this.settingsMap.get("gamepad_left")); // shift left this.gamepadDPadDown(this.settingsMap.get("Gamepad Right")); // shift right
this.gamepadDPadDown(this.settingsMap.get("gamepad_right")); // shift right this.gamepadDPadDown(this.settingsMap.get("Gamepad Down")); // down
this.gamepadDPadDown(this.settingsMap.get("gamepad_down")); // down
return; return;
}, },
@ -533,8 +516,8 @@ var UserInputs = {
// Direction Pad // Direction Pad
gamepadDPadDown(finds) { gamepadDPadDown(finds) {
var DAS = parseInt(this.settingsMap.get("gamepad_das")); //65.0; var DAS = parseInt(this.settingsMap.get("Gamepad DAS")); //65.0;
var ARR = parseInt(this.settingsMap.get("gamepad_arr")); //20.0; var ARR = parseInt(this.settingsMap.get("Gamepad ARR")); //20.0;
var isContained = this.gpButtons.includes(finds); var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds); var isPrevContained = this.prevGpButtons.includes(finds);
@ -563,15 +546,16 @@ var UserInputs = {
return; return;
}, },
// doing a lot of back and forth between strings and integers to represtent the same thing -- todo: fix
processKeys() { processKeys() {
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_harddrop"))); //32); // Space - hard drop this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Harddrop"))); //32); // Space - hard drop
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotate"))); //88); // X - rotate this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Rotate"))); //88); // X - rotate
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotateccw"))); //90); // Z - rotateccw this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Rotateccw"))); //90); // Z - rotateccw
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_hold"))); //16); // shift - push hold stack this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Hold"))); //16); // shift - push hold stack
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_pophold"))); // ctrl - pop hold stack this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Pophold"))); // ctrl - pop hold stack
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_background"))); // q - turn off background this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Background"))); // q - turn off background
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_reset"))); // r - reset this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Reset"))); // r - reset
//this.processKeyDown(this.settingsMap.get("keyboard_hold"))); // c - pop hold stack //this.processKeyDown(this.settingsMap.get("Keyboard hold"))); // c - pop hold stack
}, },
// keyboard keys z,x,space // keyboard keys z,x,space
@ -608,14 +592,14 @@ var UserInputs = {
}, },
processKeyShift() { processKeyShift() {
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_left"))); //39); // right this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("Keyboard Left"))); //39); // right
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_right"))); //37); // left this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("Keyboard Right"))); //37); // left
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_down"))); // down this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("Keyboard Down"))); // down
}, },
// Direction arrows // Direction arrows
processKeyboardArrowKeys(key) { processKeyboardArrowKeys(key) {
var DAS = parseInt(this.settingsMap.get("keyboard_das")); //65.0; var DAS = parseInt(this.settingsMap.get("Keyboard DAS")); //65.0;
var ARR = parseInt(this.settingsMap.get("keyboard_arr")); //20.0; var ARR = parseInt(this.settingsMap.get("Keyboard ARR")); //20.0;
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) { if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
@ -689,15 +673,15 @@ var UserInputs = {
gamepadQueue: [], gamepadQueue: [],
ticks: 0, ticks: 0,
// todo: change to human readable
settingsList: ["init",
"keyboard_das", "keyboard_arr", "keyboard_harddrop", "keyboard_hold",
"keyboard_left", "keyboard_right", "keyboard_rotateccw", "keyboard_rotate",
"keyboard_down", "keyboard_pophold", "keyboard_reset", "keyboard_background",
"gamepad_das", "gamepad_arr", "gamepad_harddrop", "gamepad_hold", settingsList: ["init",
"gamepad_left", "gamepad_right", "gamepad_rotateccw", "gamepad_rotate", "Keyboard DAS", "Keyboard ARR", "Keyboard Harddrop", "Keyboard Hold",
"gamepad_down","gamepad_pophold", "gamepad_reset", "gamepad_background", "Keyboard Left", "Keyboard Right", "Keyboard Rotateccw", "Keyboard Rotate",
"Keyboard Down", "Keyboard Pophold", "Keyboard Reset", "Keyboard Background",
"Gamepad DAS", "Gamepad ARR", "Gamepad Harddrop", "Gamepad Hold",
"Gamepad Left", "Gamepad Right", "Gamepad Rotateccw", "Gamepad Rotate",
"Gamepad Down","Gamepad Pophold", "Gamepad Reset", "Gamepad Background",
"path", "SameSite"], "path", "SameSite"],
settingsDefault: ["true", settingsDefault: ["true",
@ -922,7 +906,7 @@ Tetris.prototype = {
setDoTest: function() setDoTest: function()
{ {
if(this.isFreePlay) return; if(this.isFreePlay) return;
this.doTest = true;//!this.doTest; this.doTest = true;
this._restartHandler(); this._restartHandler();
}, },
createSettings: function () { createSettings: function () {
@ -942,8 +926,6 @@ Tetris.prototype = {
console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]); console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]);
}, },
setSettings: function() { setSettings: function() {
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
var newVal = document.getElementById("setting_value").value; var newVal = document.getElementById("setting_value").value;
var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1]; var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
utils.setCookie(key, newVal, 30); utils.setCookie(key, newVal, 30);
@ -1003,8 +985,7 @@ Tetris.prototype = {
this.shape = this.shapeQueue.shift(); this.shape = this.shapeQueue.shift();
this.canPopFromHoldStack = false; this.canPopFromHoldStack = false;
this.shape.resetOrigin(); this.shape.resetOrigin();
//canvas.drawHoldShape(this.holdStack); this._draw();
this._draw(); // update?
} }
}, },
popHoldStack: function() popHoldStack: function()
@ -1015,7 +996,6 @@ Tetris.prototype = {
this.shapeQueue.unshift(utils.deepClone(this.shape)); this.shapeQueue.unshift(utils.deepClone(this.shape));
this.shape = this.holdStack.pop(); this.shape = this.holdStack.pop();
this.shape.resetOrigin(); this.shape.resetOrigin();
//canvas.drawHoldShape(this.holdStack);
this._draw(); this._draw();
} }
}, },
@ -1035,8 +1015,6 @@ Tetris.prototype = {
// Fill next queue and set next shape // Fill next queue and set next shape
_fireShape: function() { _fireShape: function() {
if(this.isFreePlay == false) { if(this.isFreePlay == false) {
while(this.shapeQueue.length <= 4) while(this.shapeQueue.length <= 4)
{ {
@ -1050,13 +1028,14 @@ Tetris.prototype = {
} }
this.hintMino = this.hintQueue.shift(); this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape(); this.shape = this.shapeQueue.shift();
this.currentMinoInx++; this.currentMinoInx++;
if(this.currentMinoInx > openers.getLength()) { if(this.currentMinoInx > openers.getLength()) {
this.hintQueue = []; this.hintQueue = [];
this.shapeQueue = []; this.shapeQueue = [];
// Recursion warning
this._restartHandler(); this._restartHandler();
} }
} else { } else {
@ -1443,7 +1422,7 @@ var OpenerGenerator = {
shapes.getShape(3)); shapes.getShape(3));
break; break;
case 2: case 2:
// DTCannon -- O I L S J Z T O I L J T O T // DTCannon
this.shapeQueue = new Array( this.shapeQueue = new Array(
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(6), shapes.getShape(6),
@ -1461,7 +1440,6 @@ var OpenerGenerator = {
shapes.getShape(3)); shapes.getShape(3));
break; break;
case 3: case 3:
// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
this.shapeQueue = new Array( this.shapeQueue = new Array(
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(5), shapes.getShape(5),
@ -1471,6 +1449,8 @@ var OpenerGenerator = {
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(5), shapes.getShape(5),
shapes.getShape(3), shapes.getShape(3),
shapes.getShape(1),
shapes.getShape(2),
shapes.getShape(6), shapes.getShape(6),
shapes.getShape(0), shapes.getShape(0),
shapes.getShape(4), shapes.getShape(4),
@ -1518,14 +1498,14 @@ var OpenerGenerator = {
var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2]; var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
for(var i = 0; i < this.hintQueue.length; i++) { for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3]; this.hintQueue[i].x = hintDataList[i * 3];
this.hintQueue[i].y = hintDataList[i*3 + 1]; this.hintQueue[i].y = hintDataList[i * 3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]); this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
} }
break; break;
case 2: case 2:
// DT Cannon -- O I L S J Z T O I L J T O T // DT Cannon
this.hintQueue = new Array( this.hintQueue = new Array(
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(6), shapes.getShape(6),
@ -1546,66 +1526,14 @@ var OpenerGenerator = {
var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1]; var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1];
for(var i = 0; i < this.hintQueue.length; i++) { for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3]; this.hintQueue[i].x = hintDataList[i * 3];
this.hintQueue[i].y = hintDataList[i*3 + 1]; this.hintQueue[i].y = hintDataList[i * 3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]); this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
} }
/*
// O
this.hintQueue[0].x = -2;
this.hintQueue[0].y = 18;
// I
this.hintQueue[1].x = 6;
this.hintQueue[1].y = 16;
// L
this.hintQueue[2].x = 6;
this.hintQueue[2].y = 17;
this.hintQueue[2].state = this.hintQueue[2].nextState(1);
// S
this.hintQueue[3].x = 7;
this.hintQueue[3].y = 17;
this.hintQueue[3].state = this.hintQueue[3].nextState(1);
// J
this.hintQueue[4].x = 4;
this.hintQueue[4].y = 17;
this.hintQueue[4].state = this.hintQueue[4].nextState(-1);
// Z
this.hintQueue[5].x = 3;
this.hintQueue[5].y = 17;
this.hintQueue[5].state = this.hintQueue[5].nextState(3);
// T
this.hintQueue[6].x = 3;
this.hintQueue[6].y = 15;
// O
this.hintQueue[7].x = 5;
this.hintQueue[7].y = 15;
// I
this.hintQueue[8].x = 9;
this.hintQueue[8].y = 14;
// L
this.hintQueue[9].x = 2;
this.hintQueue[9].y = 13;
this.hintQueue[9].state = this.hintQueue[9].nextState(-1);
// J
this.hintQueue[10].x = -1;
this.hintQueue[10].y = 15;
this.hintQueue[10].state = this.hintQueue[10].nextState(1);
// T
this.hintQueue[11].x = 1;
this.hintQueue[11].y = 16;
this.hintQueue[11].state = this.hintQueue[11].nextState(2);
// O
this.hintQueue[12].x = 3;
this.hintQueue[12].y = 16;
this.hintQueue[12].state = this.hintQueue[12].nextState(1);
// T
this.hintQueue[13].x = 1;
this.hintQueue[13].y = 17;
this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
*/
break; break;
case 3: case 3:
this.shapeQueue = new Array( //MKO Stacking // O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
this.hintQueue = new Array(
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(5), shapes.getShape(5),
shapes.getShape(6), shapes.getShape(6),
@ -1614,10 +1542,21 @@ var OpenerGenerator = {
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(5), shapes.getShape(5),
shapes.getShape(3), shapes.getShape(3),
shapes.getShape(1),
shapes.getShape(2),
shapes.getShape(6), shapes.getShape(6),
shapes.getShape(0), shapes.getShape(0),
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(3)); shapes.getShape(3));
// position x, position y, orientation, position x,...
var hintDataList = [0,18,0, 0,16,-1, 9,16,0, 4,18,0, 4,16,1, 5,18,0, 1,15,-1, 2,17,2, 5,18,0, 3,17,1, 6,15,1, 0,15,2, 0,14,0, 2,16,2];
for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i * 3];
this.hintQueue[i].y = hintDataList[i * 3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
}
break; break;
default: default:
return; return;

View File

@ -5,14 +5,11 @@ var utils = require('./utils.js');
var UserInputs = { var UserInputs = {
init() { init() {
this.settingsMap = new Map(); this.settingsMap = new Map();
var options = "";
// var init = utils.getCookie("init"); // var init = utils.getCookie("init");
// if(init == "") // if(init == "")
for(var i in this.settingsList) for(var i in this.settingsList)
utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days utils.setCookie(this.settingsList[i], this.settingsDefault[i], 30); // cookies expire in 30 days
// else // else
// for(var i in this.settingsList) // for(var i in this.settingsList)
// this.settingsDefault[i] = utils.getCookie(this.settingsList[i]); // this.settingsDefault[i] = utils.getCookie(this.settingsList[i]);
@ -20,10 +17,6 @@ var UserInputs = {
for(var i in this.settingsList) for(var i in this.settingsList)
this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]); this.settingsMap.set(this.settingsList[i], this.settingsDefault[i]);
//document.getElementById("setting").innerHTML = settings;
document.addEventListener('keydown', this.keyDown.bind(this)); document.addEventListener('keydown', this.keyDown.bind(this));
document.addEventListener('keyup', this.keyUp.bind(this)); document.addEventListener('keyup', this.keyUp.bind(this));
}, },
@ -46,31 +39,21 @@ var UserInputs = {
}, },
processGamepadInput() { processGamepadInput() {
// this.gamepadButtonsDown("RB"); // hard drop this.gamepadButtonsDown(this.settingsMap.get("Gamepad Harddrop")); // hard drop
// this.gamepadButtonsDown("LB"); // hold this.gamepadButtonsDown(this.settingsMap.get("Gamepad Hold")); // hold
// this.gamepadButtonsDown("A"); // rotate counter this.gamepadButtonsDown(this.settingsMap.get("Gamepad Rotateccw")); // rotate counter
// this.gamepadButtonsDown("B"); // rotate cwise this.gamepadButtonsDown(this.settingsMap.get("Gamepad Rotate")); // rotate cwise
// this.gamepadButtonsDown("DPad-Up"); // Pop hold stack this.gamepadButtonsDown(this.settingsMap.get("Gamepad Pophold")); // Pop hold stack
// this.gamepadButtonsDown("Back"); // reset this.gamepadButtonsDown(this.settingsMap.get("Gamepad Reset")); // reset
//this.gamepadButtonsDown("X");
//this.gamepadButtonsDown("Y");
this.gamepadButtonsDown(this.settingsMap.get("gamepad_harddrop")); // hard drop
this.gamepadButtonsDown(this.settingsMap.get("gamepad_hold")); // hold
this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotateccw")); // rotate counter
this.gamepadButtonsDown(this.settingsMap.get("gamepad_rotate")); // rotate cwise
this.gamepadButtonsDown(this.settingsMap.get("gamepad_pophold")); // Pop hold stack
this.gamepadButtonsDown(this.settingsMap.get("gamepad_reset")); // reset
return; return;
}, },
processGamepadDPad() processGamepadDPad() {
{ this.gamepadDPadDown(this.settingsMap.get("Gamepad Left")); // shift left
this.gamepadDPadDown(this.settingsMap.get("gamepad_left")); // shift left this.gamepadDPadDown(this.settingsMap.get("Gamepad Right")); // shift right
this.gamepadDPadDown(this.settingsMap.get("gamepad_right")); // shift right this.gamepadDPadDown(this.settingsMap.get("Gamepad Down")); // down
this.gamepadDPadDown(this.settingsMap.get("gamepad_down")); // down
return; return;
}, },
@ -109,8 +92,8 @@ var UserInputs = {
// Direction Pad // Direction Pad
gamepadDPadDown(finds) { gamepadDPadDown(finds) {
var DAS = parseInt(this.settingsMap.get("gamepad_das")); //65.0; var DAS = parseInt(this.settingsMap.get("Gamepad DAS")); //65.0;
var ARR = parseInt(this.settingsMap.get("gamepad_arr")); //20.0; var ARR = parseInt(this.settingsMap.get("Gamepad ARR")); //20.0;
var isContained = this.gpButtons.includes(finds); var isContained = this.gpButtons.includes(finds);
var isPrevContained = this.prevGpButtons.includes(finds); var isPrevContained = this.prevGpButtons.includes(finds);
@ -139,15 +122,16 @@ var UserInputs = {
return; return;
}, },
// doing a lot of back and forth between strings and integers to represtent the same thing -- todo: fix
processKeys() { processKeys() {
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_harddrop"))); //32); // Space - hard drop this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Harddrop"))); //32); // Space - hard drop
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotate"))); //88); // X - rotate this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Rotate"))); //88); // X - rotate
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_rotateccw"))); //90); // Z - rotateccw this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Rotateccw"))); //90); // Z - rotateccw
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_hold"))); //16); // shift - push hold stack this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Hold"))); //16); // shift - push hold stack
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_pophold"))); // ctrl - pop hold stack this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Pophold"))); // ctrl - pop hold stack
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_background"))); // q - turn off background this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Background"))); // q - turn off background
this.processKeyDown(parseInt(this.settingsMap.get("keyboard_reset"))); // r - reset this.processKeyDown(parseInt(this.settingsMap.get("Keyboard Reset"))); // r - reset
//this.processKeyDown(this.settingsMap.get("keyboard_hold"))); // c - pop hold stack //this.processKeyDown(this.settingsMap.get("Keyboard hold"))); // c - pop hold stack
}, },
// keyboard keys z,x,space // keyboard keys z,x,space
@ -184,14 +168,14 @@ var UserInputs = {
}, },
processKeyShift() { processKeyShift() {
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_left"))); //39); // right this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("Keyboard Left"))); //39); // right
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_right"))); //37); // left this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("Keyboard Right"))); //37); // left
this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("keyboard_down"))); // down this.processKeyboardArrowKeys(parseInt(this.settingsMap.get("Keyboard Down"))); // down
}, },
// Direction arrows // Direction arrows
processKeyboardArrowKeys(key) { processKeyboardArrowKeys(key) {
var DAS = parseInt(this.settingsMap.get("keyboard_das")); //65.0; var DAS = parseInt(this.settingsMap.get("Keyboard DAS")); //65.0;
var ARR = parseInt(this.settingsMap.get("keyboard_arr")); //20.0; var ARR = parseInt(this.settingsMap.get("Keyboard ARR")); //20.0;
if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) { if(this.prevKeyboardKeys[key] != this.keyboardKeys[key]) {
@ -265,15 +249,15 @@ var UserInputs = {
gamepadQueue: [], gamepadQueue: [],
ticks: 0, ticks: 0,
// todo: change to human readable
settingsList: ["init",
"keyboard_das", "keyboard_arr", "keyboard_harddrop", "keyboard_hold",
"keyboard_left", "keyboard_right", "keyboard_rotateccw", "keyboard_rotate",
"keyboard_down", "keyboard_pophold", "keyboard_reset", "keyboard_background",
"gamepad_das", "gamepad_arr", "gamepad_harddrop", "gamepad_hold", settingsList: ["init",
"gamepad_left", "gamepad_right", "gamepad_rotateccw", "gamepad_rotate", "Keyboard DAS", "Keyboard ARR", "Keyboard Harddrop", "Keyboard Hold",
"gamepad_down","gamepad_pophold", "gamepad_reset", "gamepad_background", "Keyboard Left", "Keyboard Right", "Keyboard Rotateccw", "Keyboard Rotate",
"Keyboard Down", "Keyboard Pophold", "Keyboard Reset", "Keyboard Background",
"Gamepad DAS", "Gamepad ARR", "Gamepad Harddrop", "Gamepad Hold",
"Gamepad Left", "Gamepad Right", "Gamepad Rotateccw", "Gamepad Rotate",
"Gamepad Down","Gamepad Pophold", "Gamepad Reset", "Gamepad Background",
"path", "SameSite"], "path", "SameSite"],
settingsDefault: ["true", settingsDefault: ["true",

View File

@ -205,7 +205,7 @@ Tetris.prototype = {
setDoTest: function() setDoTest: function()
{ {
if(this.isFreePlay) return; if(this.isFreePlay) return;
this.doTest = true;//!this.doTest; this.doTest = true;
this._restartHandler(); this._restartHandler();
}, },
createSettings: function () { createSettings: function () {
@ -225,8 +225,6 @@ Tetris.prototype = {
console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]); console.log(document.getElementById("setting_value").value = inputs.settingsDefault[document.getElementById("settings").selectedIndex-1]);
}, },
setSettings: function() { setSettings: function() {
//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
var newVal = document.getElementById("setting_value").value; var newVal = document.getElementById("setting_value").value;
var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1]; var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
utils.setCookie(key, newVal, 30); utils.setCookie(key, newVal, 30);
@ -286,8 +284,7 @@ Tetris.prototype = {
this.shape = this.shapeQueue.shift(); this.shape = this.shapeQueue.shift();
this.canPopFromHoldStack = false; this.canPopFromHoldStack = false;
this.shape.resetOrigin(); this.shape.resetOrigin();
//canvas.drawHoldShape(this.holdStack); this._draw();
this._draw(); // update?
} }
}, },
popHoldStack: function() popHoldStack: function()
@ -298,7 +295,6 @@ Tetris.prototype = {
this.shapeQueue.unshift(utils.deepClone(this.shape)); this.shapeQueue.unshift(utils.deepClone(this.shape));
this.shape = this.holdStack.pop(); this.shape = this.holdStack.pop();
this.shape.resetOrigin(); this.shape.resetOrigin();
//canvas.drawHoldShape(this.holdStack);
this._draw(); this._draw();
} }
}, },
@ -318,8 +314,6 @@ Tetris.prototype = {
// Fill next queue and set next shape // Fill next queue and set next shape
_fireShape: function() { _fireShape: function() {
if(this.isFreePlay == false) { if(this.isFreePlay == false) {
while(this.shapeQueue.length <= 4) while(this.shapeQueue.length <= 4)
{ {
@ -333,13 +327,14 @@ Tetris.prototype = {
} }
this.hintMino = this.hintQueue.shift(); this.hintMino = this.hintQueue.shift();
this.shape = this.shapeQueue.shift();// shapes.randomShape(); this.shape = this.shapeQueue.shift();
this.currentMinoInx++; this.currentMinoInx++;
if(this.currentMinoInx > openers.getLength()) { if(this.currentMinoInx > openers.getLength()) {
this.hintQueue = []; this.hintQueue = [];
this.shapeQueue = []; this.shapeQueue = [];
// Recursion warning
this._restartHandler(); this._restartHandler();
} }
} else { } else {

View File

@ -29,7 +29,7 @@ var OpenerGenerator = {
shapes.getShape(3)); shapes.getShape(3));
break; break;
case 2: case 2:
// DTCannon -- O I L S J Z T O I L J T O T // DTCannon
this.shapeQueue = new Array( this.shapeQueue = new Array(
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(6), shapes.getShape(6),
@ -47,7 +47,6 @@ var OpenerGenerator = {
shapes.getShape(3)); shapes.getShape(3));
break; break;
case 3: case 3:
// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
this.shapeQueue = new Array( this.shapeQueue = new Array(
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(5), shapes.getShape(5),
@ -57,6 +56,8 @@ var OpenerGenerator = {
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(5), shapes.getShape(5),
shapes.getShape(3), shapes.getShape(3),
shapes.getShape(1),
shapes.getShape(2),
shapes.getShape(6), shapes.getShape(6),
shapes.getShape(0), shapes.getShape(0),
shapes.getShape(4), shapes.getShape(4),
@ -104,14 +105,14 @@ var OpenerGenerator = {
var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2]; var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
for(var i = 0; i < this.hintQueue.length; i++) { for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3]; this.hintQueue[i].x = hintDataList[i * 3];
this.hintQueue[i].y = hintDataList[i*3 + 1]; this.hintQueue[i].y = hintDataList[i * 3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]); this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
} }
break; break;
case 2: case 2:
// DT Cannon -- O I L S J Z T O I L J T O T // DT Cannon
this.hintQueue = new Array( this.hintQueue = new Array(
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(6), shapes.getShape(6),
@ -132,66 +133,14 @@ var OpenerGenerator = {
var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1]; var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1];
for(var i = 0; i < this.hintQueue.length; i++) { for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i*3]; this.hintQueue[i].x = hintDataList[i * 3];
this.hintQueue[i].y = hintDataList[i*3 + 1]; this.hintQueue[i].y = hintDataList[i * 3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]); this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
} }
/*
// O
this.hintQueue[0].x = -2;
this.hintQueue[0].y = 18;
// I
this.hintQueue[1].x = 6;
this.hintQueue[1].y = 16;
// L
this.hintQueue[2].x = 6;
this.hintQueue[2].y = 17;
this.hintQueue[2].state = this.hintQueue[2].nextState(1);
// S
this.hintQueue[3].x = 7;
this.hintQueue[3].y = 17;
this.hintQueue[3].state = this.hintQueue[3].nextState(1);
// J
this.hintQueue[4].x = 4;
this.hintQueue[4].y = 17;
this.hintQueue[4].state = this.hintQueue[4].nextState(-1);
// Z
this.hintQueue[5].x = 3;
this.hintQueue[5].y = 17;
this.hintQueue[5].state = this.hintQueue[5].nextState(3);
// T
this.hintQueue[6].x = 3;
this.hintQueue[6].y = 15;
// O
this.hintQueue[7].x = 5;
this.hintQueue[7].y = 15;
// I
this.hintQueue[8].x = 9;
this.hintQueue[8].y = 14;
// L
this.hintQueue[9].x = 2;
this.hintQueue[9].y = 13;
this.hintQueue[9].state = this.hintQueue[9].nextState(-1);
// J
this.hintQueue[10].x = -1;
this.hintQueue[10].y = 15;
this.hintQueue[10].state = this.hintQueue[10].nextState(1);
// T
this.hintQueue[11].x = 1;
this.hintQueue[11].y = 16;
this.hintQueue[11].state = this.hintQueue[11].nextState(2);
// O
this.hintQueue[12].x = 3;
this.hintQueue[12].y = 16;
this.hintQueue[12].state = this.hintQueue[12].nextState(1);
// T
this.hintQueue[13].x = 1;
this.hintQueue[13].y = 17;
this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
*/
break; break;
case 3: case 3:
this.shapeQueue = new Array( //MKO Stacking // O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
this.hintQueue = new Array(
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(5), shapes.getShape(5),
shapes.getShape(6), shapes.getShape(6),
@ -200,10 +149,21 @@ var OpenerGenerator = {
shapes.getShape(1), shapes.getShape(1),
shapes.getShape(5), shapes.getShape(5),
shapes.getShape(3), shapes.getShape(3),
shapes.getShape(1),
shapes.getShape(2),
shapes.getShape(6), shapes.getShape(6),
shapes.getShape(0), shapes.getShape(0),
shapes.getShape(4), shapes.getShape(4),
shapes.getShape(3)); shapes.getShape(3));
// position x, position y, orientation, position x,...
var hintDataList = [0,18,0, 0,16,-1, 9,16,0, 4,18,0, 4,16,1, 5,18,0, 1,15,-1, 2,17,2, 5,18,0, 3,17,1, 6,15,1, 0,15,2, 0,14,0, 2,16,2];
for(var i = 0; i < this.hintQueue.length; i++) {
this.hintQueue[i].x = hintDataList[i * 3];
this.hintQueue[i].y = hintDataList[i * 3 + 1];
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i * 3 + 2]);
}
break; break;
default: default:
return; return;