add self test
This commit is contained in:
parent
dc8cd7bf5a
commit
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119
dist/tetrion.js
vendored
119
dist/tetrion.js
vendored
@ -513,7 +513,7 @@ var UserInputs = {
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if(isContained)
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this.gamepadQueue.push(finds);
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}
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var gamepadDASFrames = this.gamepadButtonsDeciFrames / 1.0;
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var gamepadDASFrames = this.gamepadButtonsDeciFrames;
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if (!this.isGamepadButtonDown) {
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@ -705,7 +705,7 @@ var UserInputs = {
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"37", "39", "90", "88",
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"40", "17", "82", "81",
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"65.0", "10.0", "RB", "LB",
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"65.0", "20.0", "RB", "LB",
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"DPad-Left", "DPad-Right", "A", "B",
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"DPad-Down", "DPad-Up", "Back", "",
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"=/", "Strict"],
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@ -877,16 +877,18 @@ Tetris.prototype = {
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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this.reset();
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this._initEvents();
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this._initEvents();
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this._fireShape();
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},
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setFreePlay: function()
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{
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this.isFreePlay = true;
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this.doTest = false;
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this.hintQueue = [];
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this.shapeQueue = [];
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this.hintMino = 0;
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@ -897,6 +899,7 @@ Tetris.prototype = {
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setTKIFonzieVar: function()
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{
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = 1;
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this._restartHandler();
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@ -904,10 +907,24 @@ Tetris.prototype = {
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setDTCannonVar: function()
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{
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = 2;
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this._restartHandler();
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},
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setMKOStackingVar: function ()
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{
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = 3;
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this._restartHandler();
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},
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setDoTest: function()
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{
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if(this.isFreePlay) return;
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this.doTest = true;//!this.doTest;
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this._restartHandler();
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},
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createSettings: function () {
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var list = document.getElementById("settings");
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var settings = inputs.settingsList;
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@ -928,9 +945,9 @@ Tetris.prototype = {
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//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
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var newVal = document.getElementById("setting_value").value;
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utils.setCookie(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal, 30);
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inputs.settingsMap.set(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal);
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//console.log("settings " + inputs.settingsList[document.getElementById("settings").selectedIndex-1] + " " + newVal);
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var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
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utils.setCookie(key, newVal, 30);
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inputs.settingsMap.set(key, newVal);
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},
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//Reset game
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reset: function() {
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@ -1049,7 +1066,7 @@ Tetris.prototype = {
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this.shapeQueue.push(this.preparedShape);
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}
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this.shape = this.shapeQueue.shift() || randomShape();
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this.shape = this.shapeQueue.shift() || shapes.randomShape();
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this.currentMinoInx++;
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}
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@ -1090,7 +1107,8 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdStack);
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canvas.drawPreviewShape(this.shapeQueue);
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canvas.drawHintShape(this.hintMino);
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if(this.doTest != true)
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
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@ -1397,6 +1415,8 @@ window.Tetris = Tetris;
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var shapes = require("./shapes.js");
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// import * as shapes from './shapes.js';
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// https://harddrop.com/wiki/Opener
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// https://four.lol/
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var OpenerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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@ -1405,6 +1425,7 @@ var OpenerGenerator = {
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isInit: 0,
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isHintInit: 0,
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// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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// Current Tetriminos
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init(opener) {
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if(!this.isInit || this.shapeQueue == undefined) {
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@ -1439,7 +1460,22 @@ var OpenerGenerator = {
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shapes.getShape(1),
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shapes.getShape(3));
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break;
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case 3:
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// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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this.shapeQueue = new Array(
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3));
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break;
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default:
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return;
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}
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@ -1477,37 +1513,20 @@ var OpenerGenerator = {
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));
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// L
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this.hintQueue[0].x = -1;
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this.hintQueue[0].y = 17;
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this.hintQueue[0].state = this.hintQueue[0].nextState(1);
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// I
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this.hintQueue[1].x = 3;
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this.hintQueue[1].y = 17;
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this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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// O
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this.hintQueue[2].x = 6;
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this.hintQueue[2].y = 18;
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// S
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this.hintQueue[3].x = 5;
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this.hintQueue[3].y = 17;
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this.hintQueue[3].state = this.hintQueue[3].nextState(1);
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// Z
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this.hintQueue[4].x = 3;
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this.hintQueue[4].y = 17;
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// J
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this.hintQueue[5].x = 7;
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this.hintQueue[5].y = 16;
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// T
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this.hintQueue[6].x = 1;
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this.hintQueue[6].y = 17;
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this.hintQueue[6].state = this.hintQueue[6].nextState(2);
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// position x, position y, orientation, position x,...
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var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i*3];
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this.hintQueue[i].y = hintDataList[i*3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
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}
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break;
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case 2:
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// DT Cannon -- O I L S J Z T O I L J T O T
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this.hintQueue = new Array(
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shapes.getShape(1),
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shapes.getShape(6),
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shapes.getShape(0),
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@ -1523,7 +1542,15 @@ var OpenerGenerator = {
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shapes.getShape(1),
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shapes.getShape(3));
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// DT Cannon -- O I L S J Z T O I L J T O T
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// position x, position y, orientation, position x,...
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var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1];
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for(var i = 0; i < this.hintQueue.length; i++) {
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this.hintQueue[i].x = hintDataList[i*3];
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this.hintQueue[i].y = hintDataList[i*3 + 1];
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this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
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}
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/*
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// O
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this.hintQueue[0].x = -2;
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this.hintQueue[0].y = 18;
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@ -1575,7 +1602,22 @@ var OpenerGenerator = {
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this.hintQueue[13].x = 1;
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this.hintQueue[13].y = 17;
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this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
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*/
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break;
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case 3:
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this.shapeQueue = new Array(
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3));
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break;
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default:
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return;
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@ -2383,6 +2425,7 @@ ShapeZR.prototype = {
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//Return the next state of the shape
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nextState: function(direction) {
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if(direction == 0) return this.state;
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var rotate = this.state;
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rotate += direction;
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if(rotate < 0)
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@ -135,7 +135,8 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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</select>
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<input style="width:80px;font-size:13px;background:black;color:dodgerblue;text-align:left;" type="text" id="setting_value">
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<input id="submitsetting" type="submit">
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<input id="submitsetting" type="submit" value="Set Setting">
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<input id="test" type="submit" value="Test">
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</div>
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@ -151,6 +152,9 @@ document.getElementById("divbg").removeAttribute("tabIndex");
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document.getElementById("setFreePlay").addEventListener("click", function() { tetrion.setFreePlay(); } );
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document.getElementById("setTKIFonzieVar").addEventListener("click", function() { tetrion.setTKIFonzieVar(); } );
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document.getElementById("setDTCannonVar").addEventListener("click", function() { tetrion.setDTCannonVar(); } );
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document.getElementById("setMKOStackingVar").addEventListener("click", function() { tetrion.setMKOStackingVar(); } );
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document.getElementById("test").addEventListener("click", function() { tetrion.setDoTest(); } );
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document.getElementById("settings").addEventListener("change", function() { tetrion.updateSettingTextBox(); } );
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document.getElementById("submitsetting").addEventListener("click", function() { tetrion.setSettings(); } );
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tetrion.start();
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@ -89,7 +89,7 @@ var UserInputs = {
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if(isContained)
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this.gamepadQueue.push(finds);
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}
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var gamepadDASFrames = this.gamepadButtonsDeciFrames / 1.0;
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var gamepadDASFrames = this.gamepadButtonsDeciFrames;
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if (!this.isGamepadButtonDown) {
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@ -281,7 +281,7 @@ var UserInputs = {
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"37", "39", "90", "88",
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"40", "17", "82", "81",
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"65.0", "10.0", "RB", "LB",
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"65.0", "20.0", "RB", "LB",
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"DPad-Left", "DPad-Right", "A", "B",
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"DPad-Down", "DPad-Up", "Back", "",
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"=/", "Strict"],
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32
src/main.js
32
src/main.js
@ -160,16 +160,18 @@ Tetris.prototype = {
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// if true no openers. just random tetrinos
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this.isFreePlay = true;
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this.currentOpener = 0;
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this.doTest = false;
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this.matrix = initMatrix(consts.ROW_COUNT, consts.COLUMN_COUNT);
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this.reset();
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this._initEvents();
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this._initEvents();
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this._fireShape();
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},
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setFreePlay: function()
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{
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this.isFreePlay = true;
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this.doTest = false;
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this.hintQueue = [];
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this.shapeQueue = [];
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this.hintMino = 0;
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@ -180,6 +182,7 @@ Tetris.prototype = {
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setTKIFonzieVar: function()
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{
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = 1;
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this._restartHandler();
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@ -187,10 +190,24 @@ Tetris.prototype = {
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setDTCannonVar: function()
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{
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = 2;
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this._restartHandler();
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},
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setMKOStackingVar: function ()
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{
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this.isFreePlay = false;
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this.doTest = false;
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this.currentOpener = 3;
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this._restartHandler();
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},
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setDoTest: function()
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{
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if(this.isFreePlay) return;
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this.doTest = true;//!this.doTest;
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this._restartHandler();
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},
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createSettings: function () {
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var list = document.getElementById("settings");
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var settings = inputs.settingsList;
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@ -211,9 +228,9 @@ Tetris.prototype = {
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//inputs.settingsDefault[document.getElementById("settings").selectedIndex-1] = document.getElementById("setting_value").value;
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var newVal = document.getElementById("setting_value").value;
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utils.setCookie(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal, 30);
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inputs.settingsMap.set(inputs.settingsList[document.getElementById("settings").selectedIndex-1], newVal);
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//console.log("settings " + inputs.settingsList[document.getElementById("settings").selectedIndex-1] + " " + newVal);
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var key = inputs.settingsList[document.getElementById("settings").selectedIndex-1];
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utils.setCookie(key, newVal, 30);
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inputs.settingsMap.set(key, newVal);
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},
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//Reset game
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reset: function() {
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@ -332,7 +349,7 @@ Tetris.prototype = {
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this.shapeQueue.push(this.preparedShape);
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}
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this.shape = this.shapeQueue.shift() || randomShape();
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this.shape = this.shapeQueue.shift() || shapes.randomShape();
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this.currentMinoInx++;
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}
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@ -373,7 +390,8 @@ Tetris.prototype = {
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canvas.drawShape(this.shape);
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canvas.drawHoldShape(this.holdStack);
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canvas.drawPreviewShape(this.shapeQueue);
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canvas.drawHintShape(this.hintMino);
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if(this.doTest != true)
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canvas.drawHintShape(this.hintMino);
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if(this.shape != undefined) {
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let clone = Object.assign(Object.create(Object.getPrototypeOf(this.shape)), this.shape);
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@ -1,6 +1,8 @@
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var shapes = require("./shapes.js");
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// import * as shapes from './shapes.js';
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// https://harddrop.com/wiki/Opener
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// https://four.lol/
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var OpenerGenerator = {
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shapeQueue: [],
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hintQueue: [],
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@ -9,6 +11,7 @@ var OpenerGenerator = {
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isInit: 0,
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isHintInit: 0,
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// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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// Current Tetriminos
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init(opener) {
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if(!this.isInit || this.shapeQueue == undefined) {
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@ -43,7 +46,22 @@ var OpenerGenerator = {
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shapes.getShape(1),
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shapes.getShape(3));
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break;
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case 3:
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// O - 1, I - 6, L - 0, S - 5, J - 4, Z - 2, T - 3
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this.shapeQueue = new Array(
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shapes.getShape(4),
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shapes.getShape(5),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(2),
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shapes.getShape(1),
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shapes.getShape(5),
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shapes.getShape(3),
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shapes.getShape(6),
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shapes.getShape(0),
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shapes.getShape(4),
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shapes.getShape(3));
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break;
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default:
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return;
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}
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@ -81,37 +99,20 @@ var OpenerGenerator = {
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shapes.getShape(2),
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shapes.getShape(4),
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shapes.getShape(3));
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// L
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this.hintQueue[0].x = -1;
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this.hintQueue[0].y = 17;
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this.hintQueue[0].state = this.hintQueue[0].nextState(1);
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// I
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this.hintQueue[1].x = 3;
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this.hintQueue[1].y = 17;
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this.hintQueue[1].state = this.hintQueue[1].nextState(1);
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// O
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this.hintQueue[2].x = 6;
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this.hintQueue[2].y = 18;
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// S
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this.hintQueue[3].x = 5;
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this.hintQueue[3].y = 17;
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this.hintQueue[3].state = this.hintQueue[3].nextState(1);
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// Z
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this.hintQueue[4].x = 3;
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this.hintQueue[4].y = 17;
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// J
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this.hintQueue[5].x = 7;
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this.hintQueue[5].y = 16;
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// T
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this.hintQueue[6].x = 1;
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this.hintQueue[6].y = 17;
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this.hintQueue[6].state = this.hintQueue[6].nextState(2);
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// position x, position y, orientation, position x,...
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var hintDataList = [-1,17,1, 3,17,1, 6,18,0, 5,17,1, 3,17,0, 7,16,0, 1,17,2];
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for(var i = 0; i < this.hintQueue.length; i++) {
|
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this.hintQueue[i].x = hintDataList[i*3];
|
||||
this.hintQueue[i].y = hintDataList[i*3 + 1];
|
||||
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
|
||||
}
|
||||
|
||||
break;
|
||||
case 2:
|
||||
// DT Cannon -- O I L S J Z T O I L J T O T
|
||||
this.hintQueue = new Array(
|
||||
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(0),
|
||||
@ -127,7 +128,15 @@ var OpenerGenerator = {
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(3));
|
||||
|
||||
// DT Cannon -- O I L S J Z T O I L J T O T
|
||||
// position x, position y, orientation, position x,...
|
||||
var hintDataList = [-2,18,0, 6,16,0, 6,17,1, 7,17,1, 4,17,-1, 3,17,3, 3,15,0, 5,15,0, 9,14,0, 2,13,-1, -1,15,1, 1,16,2, 3,16,1, 1,17,-1];
|
||||
|
||||
for(var i = 0; i < this.hintQueue.length; i++) {
|
||||
this.hintQueue[i].x = hintDataList[i*3];
|
||||
this.hintQueue[i].y = hintDataList[i*3 + 1];
|
||||
this.hintQueue[i].state = this.hintQueue[i].nextState(hintDataList[i*3 + 2]);
|
||||
}
|
||||
/*
|
||||
// O
|
||||
this.hintQueue[0].x = -2;
|
||||
this.hintQueue[0].y = 18;
|
||||
@ -179,7 +188,22 @@ var OpenerGenerator = {
|
||||
this.hintQueue[13].x = 1;
|
||||
this.hintQueue[13].y = 17;
|
||||
this.hintQueue[13].state = this.hintQueue[13].nextState(-1);
|
||||
|
||||
*/
|
||||
break;
|
||||
case 3:
|
||||
this.shapeQueue = new Array(
|
||||
shapes.getShape(4),
|
||||
shapes.getShape(5),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(0),
|
||||
shapes.getShape(2),
|
||||
shapes.getShape(1),
|
||||
shapes.getShape(5),
|
||||
shapes.getShape(3),
|
||||
shapes.getShape(6),
|
||||
shapes.getShape(0),
|
||||
shapes.getShape(4),
|
||||
shapes.getShape(3));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
|
@ -741,6 +741,7 @@ ShapeZR.prototype = {
|
||||
|
||||
//Return the next state of the shape
|
||||
nextState: function(direction) {
|
||||
if(direction == 0) return this.state;
|
||||
var rotate = this.state;
|
||||
rotate += direction;
|
||||
if(rotate < 0)
|
||||
|
Loading…
Reference in New Issue
Block a user