mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-22 14:29:02 -06:00
223 lines
5.6 KiB
Lua
223 lines
5.6 KiB
Lua
local ReplaySelectScene = Scene:extend()
|
|
|
|
ReplaySelectScene.title = "Replays"
|
|
|
|
local binser = require 'libs.binser'
|
|
|
|
current_replay = 1
|
|
|
|
function ReplaySelectScene:new()
|
|
-- reload custom modules
|
|
initModules()
|
|
-- load replays
|
|
replays = {}
|
|
replay_file_list = love.filesystem.getDirectoryItems("replays")
|
|
for i=1,#replay_file_list do
|
|
local data = love.filesystem.read("replays/"..replay_file_list[i])
|
|
local new_replay = binser.deserialize(data)[1]
|
|
replays[#replays + 1] = new_replay
|
|
end
|
|
table.sort(replays, function(a, b)
|
|
return a["timestamp"] > b["timestamp"]
|
|
end)
|
|
self.display_error = false
|
|
if table.getn(replays) == 0 then
|
|
self.display_warning = true
|
|
current_replay = 1
|
|
else
|
|
self.display_warning = false
|
|
if current_replay > table.getn(replays) then
|
|
current_replay = 1
|
|
end
|
|
end
|
|
|
|
self.menu_state = {
|
|
replay = current_replay,
|
|
}
|
|
self.das = 0
|
|
DiscordRPC:update({
|
|
details = "In menus",
|
|
state = "Choosing a replay",
|
|
largeImageKey = "ingame-000"
|
|
})
|
|
end
|
|
|
|
function ReplaySelectScene:update()
|
|
switchBGM(nil) -- experimental
|
|
|
|
if self.das_up or self.das_down or self.das_left or self.das_right then
|
|
self.das = self.das + 1
|
|
else
|
|
self.das = 0
|
|
end
|
|
|
|
if self.das >= 15 then
|
|
local change = 0
|
|
if self.das_up then
|
|
change = -1
|
|
elseif self.das_down then
|
|
change = 1
|
|
elseif self.das_left then
|
|
change = -9
|
|
elseif self.das_right then
|
|
change = 9
|
|
end
|
|
self:changeOption(change)
|
|
self.das = self.das - 4
|
|
end
|
|
|
|
DiscordRPC:update({
|
|
details = "In menus",
|
|
state = "Choosing a replay",
|
|
largeImageKey = "ingame-000"
|
|
})
|
|
end
|
|
|
|
function ReplaySelectScene:render()
|
|
love.graphics.draw(
|
|
backgrounds[0],
|
|
0, 0, 0,
|
|
0.5, 0.5
|
|
)
|
|
|
|
-- Same graphic as mode select
|
|
--love.graphics.draw(misc_graphics["select_mode"], 20, 40)
|
|
|
|
love.graphics.setFont(font_3x5_4)
|
|
love.graphics.print("SELECT REPLAY", 20, 35)
|
|
|
|
if self.display_warning then
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(
|
|
"You have no replays.",
|
|
80, 200, 480, "center"
|
|
)
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.printf(
|
|
"Come back to this menu after playing some games. " ..
|
|
"Press any button to return to the main menu.",
|
|
80, 250, 480, "center"
|
|
)
|
|
return
|
|
elseif self.display_error then
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(
|
|
"You are missing this mode or ruleset.",
|
|
80, 200, 480, "center"
|
|
)
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.printf(
|
|
"Come back after getting the proper mode or ruleset. " ..
|
|
"Press any button to return to the main menu.",
|
|
80, 250, 480, "center"
|
|
)
|
|
return
|
|
end
|
|
|
|
love.graphics.setColor(1, 1, 1, 0.5)
|
|
love.graphics.rectangle("fill", 3, 258, 634, 22)
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.setFont(font_3x5_2)
|
|
for idx, replay in ipairs(replays) do
|
|
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
|
|
local display_string = os.date("%c", replay["timestamp"]).." - "..replay["mode"].." - "..replay["ruleset"]
|
|
if replay["level"] ~= nil then
|
|
display_string = display_string.." - Level: "..replay["level"]
|
|
end
|
|
if replay["timer"] ~= nil then
|
|
display_string = display_string.." - Time: "..formatTime(replay["timer"])
|
|
end
|
|
if #display_string > 75 then
|
|
display_string = display_string:sub(1, 75) .. "..."
|
|
end
|
|
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
|
|
end
|
|
end
|
|
end
|
|
|
|
function ReplaySelectScene:onInputPress(e)
|
|
if (self.display_warning or self.display_error) and e.input then
|
|
scene = TitleScene()
|
|
elseif e.type == "wheel" then
|
|
if e.y ~= 0 then
|
|
self:changeOption(-e.y)
|
|
end
|
|
elseif e.input == "menu_decide" or e.scancode == "return" then
|
|
current_replay = self.menu_state.replay
|
|
-- Same as mode decide
|
|
playSE("mode_decide")
|
|
-- Get game mode and ruleset
|
|
local mode
|
|
local rules
|
|
for key, value in pairs(game_modes) do
|
|
if value.name == replays[self.menu_state.replay]["mode"] then
|
|
mode = value
|
|
break
|
|
end
|
|
end
|
|
for key, value in pairs(rulesets) do
|
|
if value.name == replays[self.menu_state.replay]["ruleset"] then
|
|
rules = value
|
|
break
|
|
end
|
|
end
|
|
if mode == nil or rules == nil then
|
|
self.display_error = true
|
|
return
|
|
end
|
|
-- TODO compare replay versions to current versions for Cambridge, ruleset, and mode
|
|
scene = ReplayScene(
|
|
replays[self.menu_state.replay],
|
|
mode,
|
|
rules
|
|
)
|
|
elseif e.input == "up" or e.scancode == "up" then
|
|
self:changeOption(-1)
|
|
self.das_up = true
|
|
self.das_down = nil
|
|
self.das_left = nil
|
|
self.das_right = nil
|
|
elseif e.input == "down" or e.scancode == "down" then
|
|
self:changeOption(1)
|
|
self.das_down = true
|
|
self.das_up = nil
|
|
self.das_left = nil
|
|
self.das_right = nil
|
|
elseif e.input == "left" or e.scancode == "left" then
|
|
self:changeOption(-9)
|
|
self.das_left = true
|
|
self.das_right = nil
|
|
self.das_up = nil
|
|
self.das_down = nil
|
|
elseif e.input == "right" or e.scancode == "right" then
|
|
self:changeOption(9)
|
|
self.das_right = true
|
|
self.das_left = nil
|
|
self.das_up = nil
|
|
self.das_down = nil
|
|
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
|
|
scene = TitleScene()
|
|
end
|
|
end
|
|
|
|
function ReplaySelectScene:onInputRelease(e)
|
|
if e.input == "up" or e.scancode == "up" then
|
|
self.das_up = nil
|
|
elseif e.input == "down" or e.scancode == "down" then
|
|
self.das_down = nil
|
|
elseif e.input == "right" or e.scancode == "right" then
|
|
self.das_right = nil
|
|
elseif e.input == "left" or e.scancode == "left" then
|
|
self.das_left = nil
|
|
end
|
|
end
|
|
|
|
function ReplaySelectScene:changeOption(rel)
|
|
local len = table.getn(replays)
|
|
self.menu_state.replay = Mod1(self.menu_state.replay + rel, len)
|
|
playSE("cursor")
|
|
end
|
|
|
|
return ReplaySelectScene
|