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cebe57dd1e
ARR and drop speed are handled by getters now.
132 lines
2.7 KiB
Lua
132 lines
2.7 KiB
Lua
require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local LigneGame = GameMode:extend()
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LigneGame.name = "Ligne"
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LigneGame.hash = "Ligne"
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LigneGame.tagline = "How fast can you clear 40 lines?"
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function LigneGame:new()
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LigneGame.super:new()
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self.lines = 0
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self.line_goal = 40
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self.pieces = 0
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self.randomizer = History6RollsRandomizer()
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self.roll_frames = 0
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self.lock_drop = true
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self.lock_hard_drop = true
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self.instant_hard_drop = true
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self.instant_soft_drop = false
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self.enable_hold = true
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self.next_queue_length = 3
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end
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function LigneGame:getDropSpeed()
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return 20
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end
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function LigneGame:getARR()
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return 0
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end
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function LigneGame:getARE()
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return 0
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end
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function LigneGame:getLineARE()
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return self:getARE()
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end
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function LigneGame:getDasLimit()
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return 6
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end
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function LigneGame:getLineClearDelay()
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return 0
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end
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function LigneGame:getLockDelay()
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return 15
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end
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function LigneGame:getGravity()
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return 1/64
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end
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function LigneGame:advanceOneFrame()
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if self.clear then
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self.roll_frames = self.roll_frames + 1
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if self.roll_frames > 150 then
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self.completed = true
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end
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return false
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elseif self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function LigneGame:onPieceLock()
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self.pieces = self.pieces + 1
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end
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function LigneGame:onLineClear(cleared_row_count)
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if not self.clear then
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self.lines = self.lines + cleared_row_count
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if self.lines >= self.line_goal then
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self.clear = true
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end
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end
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end
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function LigneGame:drawGrid(ruleset)
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self.grid:draw()
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if self.piece ~= nil then
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self:drawGhostPiece(ruleset)
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end
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end
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function LigneGame:getHighscoreData()
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return {
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level = self.level,
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frames = self.frames,
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}
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end
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function LigneGame:drawScoringInfo()
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LigneGame.super.drawScoringInfo(self)
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love.graphics.setColor(1, 1, 1, 1)
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local text_x = config["side_next"] and 320 or 240
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("LINES", text_x, 320, 40, "left")
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love.graphics.printf("line/min", text_x, 160, 80, "left")
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love.graphics.printf("piece/sec", text_x, 220, 80, "left")
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(string.format("%.02f", self.lines / math.max(1, self.frames) * 3600), text_x, 180, 80, "left")
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love.graphics.printf(string.format("%.04f", self.pieces / math.max(1, self.frames) * 60), text_x, 240, 80, "left")
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love.graphics.setFont(font_3x5_4)
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love.graphics.printf(math.max(0, self.line_goal - self.lines), text_x, 340, 40, "left")
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end
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function LigneGame:getBackground()
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return 2
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end
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return LigneGame
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