mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-16 14:29:01 -06:00
115 lines
3.4 KiB
Lua
115 lines
3.4 KiB
Lua
local Piece = require 'tetris.components.piece'
|
|
local Ruleset = require 'tetris.rulesets.arika_ti'
|
|
|
|
local ARS = Ruleset:extend()
|
|
|
|
ARS.name = "ACE-ARS2"
|
|
ARS.hash = "ArikaACE2"
|
|
ARS.spawn_above_field = true
|
|
|
|
function ARS:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
|
|
-- O doesn't kick
|
|
if (piece.shape == "O") then return end
|
|
|
|
-- center column rule
|
|
if (
|
|
piece.shape == "J" or piece.shape == "T" or piece.shape == "L"
|
|
) and (
|
|
piece.rotation == 0 or piece.rotation == 2
|
|
) then
|
|
local offsets = new_piece:getBlockOffsets()
|
|
table.sort(offsets, function(A, B) return A.y < B.y or A.y == B.y and A.x < B.y end)
|
|
for index, offset in pairs(offsets) do
|
|
if grid:isOccupied(piece.position.x + offset.x, piece.position.y + offset.y) then
|
|
if offset.x == 0 then
|
|
return
|
|
else
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if piece.shape == "I" then
|
|
-- special kick rules for I
|
|
if (new_piece.rotation == 0 or new_piece.rotation == 2) and
|
|
(piece:isMoveBlocked(grid, {x=-1, y=0}) or piece:isMoveBlocked(grid, {x=1, y=0})) then
|
|
-- kick right, right2, left
|
|
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
elseif grid:canPlacePiece(new_piece:withOffset({x=2, y=0})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=2, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
end
|
|
elseif piece:isDropBlocked(grid) and (new_piece.rotation == 1 or new_piece.rotation == 3) then
|
|
-- kick up, up2
|
|
if grid:canPlacePiece(new_piece:withOffset({x=0, y=-1})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
|
|
self:onPieceRotate(piece, grid)
|
|
elseif grid:canPlacePiece(new_piece:withOffset({x=0, y=-2})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-2})
|
|
self:onPieceRotate(piece, grid)
|
|
end
|
|
end
|
|
else
|
|
-- kick right, kick left
|
|
if grid:canPlacePiece(new_piece:withOffset({x=1, y=0})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=1, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
elseif grid:canPlacePiece(new_piece:withOffset({x=-1, y=0})) then
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=-1, y=0})
|
|
self:onPieceRotate(piece, grid)
|
|
elseif piece.shape == "T"
|
|
and new_piece.rotation == 0
|
|
and piece:isDropBlocked(grid)
|
|
and grid:canPlacePiece(new_piece:withOffset({x=0, y=-1}))
|
|
then
|
|
-- T floorkick
|
|
piece:setRelativeRotation(rot_dir):setOffset({x=0, y=-1})
|
|
self:onPieceRotate(piece, grid)
|
|
end
|
|
end
|
|
|
|
end
|
|
|
|
function ARS:onPieceCreate(piece, grid)
|
|
piece.manipulations = 0
|
|
end
|
|
|
|
function ARS:onPieceDrop(piece, grid)
|
|
piece.lock_delay = 0
|
|
end
|
|
|
|
function ARS:onPieceMove(piece, grid)
|
|
piece.lock_delay = 0 -- move reset
|
|
if piece:isDropBlocked(grid) then
|
|
piece.manipulations = piece.manipulations + 1
|
|
if piece.manipulations >= 128 then
|
|
piece:dropToBottom(grid)
|
|
piece.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function ARS:onPieceRotate(piece, grid)
|
|
piece.lock_delay = 0 -- rotate reset
|
|
if piece:isDropBlocked(grid) then
|
|
piece.manipulations = piece.manipulations + 1
|
|
if piece.manipulations >= 128 then
|
|
piece:dropToBottom(grid)
|
|
piece.locked = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function ARS:get180RotationValue() return 3 end
|
|
|
|
function ARS:getDefaultOrientation() return 3 end -- downward facing pieces by default
|
|
|
|
return ARS
|