mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-16 14:39:03 -06:00
235 lines
6.1 KiB
Lua
235 lines
6.1 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
|
|
|
local PhantomManiaGame = GameMode:extend()
|
|
|
|
PhantomManiaGame.name = "Phantom Mania"
|
|
PhantomManiaGame.hash = "PhantomMania"
|
|
PhantomManiaGame.tagline = "The blocks disappear as soon as they're locked! Can you remember where everything is?"
|
|
|
|
function PhantomManiaGame:new()
|
|
PhantomManiaGame.super:new()
|
|
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.next_queue_length = 1
|
|
|
|
self.SGnames = {
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
"M1", "M2", "M3", "M4", "M5", "M6", "M7", "M8", "M9",
|
|
"GM"
|
|
}
|
|
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.tetrises = 0
|
|
self.section_tetrises = {[0] = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
|
|
self.section_req = true
|
|
self.randomizer = History6RollsRandomizer()
|
|
end
|
|
|
|
function PhantomManiaGame:getARE()
|
|
if self.level < 100 then return 18
|
|
elseif self.level < 200 then return 14
|
|
elseif self.level < 400 then return 8
|
|
elseif self.level < 500 then return 7
|
|
else return 6 end
|
|
end
|
|
|
|
function PhantomManiaGame:getLineARE()
|
|
if self.level < 100 then return 14
|
|
elseif self.level < 400 then return 8
|
|
elseif self.level < 500 then return 7
|
|
else return 6 end
|
|
end
|
|
|
|
function PhantomManiaGame:getDasLimit()
|
|
if self.level < 200 then return 11
|
|
elseif self.level < 300 then return 10
|
|
elseif self.level < 400 then return 9
|
|
else return 7 end
|
|
end
|
|
|
|
function PhantomManiaGame:getLineClearDelay()
|
|
return self:getLineARE()
|
|
end
|
|
|
|
function PhantomManiaGame:getLockDelay()
|
|
if self.level < 100 then return 30
|
|
elseif self.level < 200 then return 26
|
|
elseif self.level < 300 then return 22
|
|
elseif self.level < 400 then return 18
|
|
else return 15 end
|
|
end
|
|
|
|
function PhantomManiaGame:getGravity()
|
|
return 20
|
|
end
|
|
|
|
function PhantomManiaGame:hitTorikan(old_level, new_level)
|
|
if old_level < 300 and new_level >= 300 and self.frames > frameTime(2,28) then
|
|
self.level = 300
|
|
return true
|
|
end
|
|
if old_level < 500 and new_level >= 500 and self.frames > frameTime(3,38) then
|
|
self.level = 500
|
|
return true
|
|
end
|
|
if old_level < 800 and new_level >= 800 and self.frames > frameTime(5,23) then
|
|
self.level = 800
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
function PhantomManiaGame:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames < 0 then
|
|
return false
|
|
elseif self.roll_frames > 1982 then
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function PhantomManiaGame:onPieceEnter()
|
|
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
function PhantomManiaGame:onLineClear(cleared_row_count)
|
|
if not self.clear then
|
|
if cleared_row_count >= 4 then
|
|
self.tetrises = self.tetrises + 1
|
|
self.section_tetrises[math.floor(self.level / 100)] = (
|
|
self.section_tetrises[math.floor(self.level / 100)] + 1
|
|
)
|
|
end
|
|
local new_level = self.level + cleared_row_count
|
|
if new_level >= 999 or self:hitTorikan(self.level, new_level) then
|
|
if new_level >= 999 then
|
|
self.level = 999
|
|
end
|
|
self.clear = true
|
|
for i = 0, 9 do
|
|
if self.section_tetrises[i] < (i == 9 and 1 or 2) then
|
|
self.section_req = false
|
|
end
|
|
end
|
|
else
|
|
self.level = new_level
|
|
end
|
|
end
|
|
end
|
|
|
|
function PhantomManiaGame:updateScore(level, drop_bonus, cleared_lines)
|
|
if not self.clear then
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
end
|
|
end
|
|
|
|
PhantomManiaGame.rollOpacityFunction = function(age)
|
|
if age > 4 then return 0
|
|
else return 1 - age / 4 end
|
|
end
|
|
|
|
function PhantomManiaGame:drawGrid()
|
|
if not (self.game_over or self.completed or (self.clear and self.level < 999)) then
|
|
self.grid:drawInvisible(self.rollOpacityFunction, nil, false)
|
|
else
|
|
self.grid:draw()
|
|
end
|
|
end
|
|
|
|
local function getLetterGrade(level, clear)
|
|
if level < 300 or level == 300 and clear then
|
|
return ""
|
|
elseif level < 500 or level == 500 and clear then
|
|
return "M"
|
|
elseif level < 600 then
|
|
return "MK"
|
|
elseif level < 700 then
|
|
return "MV"
|
|
elseif level < 800 or level == 800 and clear then
|
|
return "MO"
|
|
elseif level <= 999 then
|
|
return "MM"
|
|
end
|
|
end
|
|
|
|
function PhantomManiaGame:drawScoringInfo()
|
|
PhantomManiaGame.super.drawScoringInfo(self)
|
|
|
|
local text_x = config["side_next"] and 320 or 240
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
if getLetterGrade(self.level, self.clear) ~= "" then
|
|
love.graphics.printf("GRADE", text_x, 120, 40, "left")
|
|
end
|
|
love.graphics.printf("SCORE", text_x, 200, 40, "left")
|
|
love.graphics.printf("LEVEL", text_x, 320, 40, "left")
|
|
local sg = self.grid:checkSecretGrade()
|
|
if sg >= 5 then
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
if getLetterGrade(self.level, self.clear) ~= "" then
|
|
if self.roll_frames > 1982 then love.graphics.setColor(1, 0.5, 0, 1)
|
|
elseif self.level == 999 and self.clear then love.graphics.setColor(0, 1, 0, 1) end
|
|
if self.level == 999 and self.section_req and self.tetrises >= 31 then
|
|
love.graphics.printf("GM", text_x, 140, 90, "left")
|
|
else
|
|
love.graphics.printf(getLetterGrade(self.level, self.clear), text_x, 140, 90, "left")
|
|
end
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
end
|
|
love.graphics.printf(self.score, text_x, 220, 90, "left")
|
|
love.graphics.printf(self.level, text_x, 340, 40, "right")
|
|
if self.clear then
|
|
love.graphics.printf(self.level, text_x, 370, 40, "right")
|
|
else
|
|
love.graphics.printf(self:getSectionEndLevel(), text_x, 370, 40, "right")
|
|
end
|
|
|
|
if sg >= 5 then
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
end
|
|
end
|
|
|
|
function PhantomManiaGame:getSectionEndLevel()
|
|
if self.level >= 900 then return 999
|
|
else return math.floor(self.level / 100 + 1) * 100 end
|
|
end
|
|
|
|
function PhantomManiaGame:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
function PhantomManiaGame:getHighscoreData()
|
|
return {
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
return PhantomManiaGame
|