mirror of
https://github.com/SashLilac/cambridge.git
synced 2025-04-19 13:52:55 -05:00
242 lines
6.9 KiB
Lua
Executable File
242 lines
6.9 KiB
Lua
Executable File
local ModeSelectScene = Scene:extend()
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ModeSelectScene.title = "Game Start"
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current_mode = 1
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current_ruleset = 1
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function ModeSelectScene:new()
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-- reload custom modules
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initModules()
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if table.getn(game_modes) == 0 or table.getn(rulesets) == 0 then
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self.display_warning = true
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current_mode = 1
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current_ruleset = 1
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else
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self.display_warning = false
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if current_mode > table.getn(game_modes) then
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current_mode = 1
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end
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if current_ruleset > table.getn(rulesets) then
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current_ruleset = 1
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end
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end
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self.menu_state = {
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mode = current_mode,
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ruleset = current_ruleset,
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select = "mode",
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}
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self.secret_inputs = {}
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self.das = 0
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-- It's not exactly self-descriptive.
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self.menu_mode_height = 20
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-- It's not exactly self-descriptive.
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self.menu_ruleset_height = 20
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self.auto_menu_offset = 0
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self.auto_menu_state = "mode"
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a mode",
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largeImageKey = "ingame-000"
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})
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end
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function ModeSelectScene:update()
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switchBGM(nil) -- experimental
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local mouse_x, mouse_y = getScaledPos(love.mouse.getPosition())
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if love.mouse.isDown(1) and not left_clicked_before then
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if mouse_x < 320 then
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self.auto_menu_state = "mode"
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else
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self.auto_menu_state = "ruleset"
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end
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if self.auto_menu_state ~= self.menu_state.select then
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self:switchSelect()
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end
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self.auto_menu_offset = math.floor((mouse_y - 260)/20)
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if self.auto_menu_offset == 0 and self.auto_menu_state == "mode" then
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self:startMode()
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end
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end
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if self.das_up or self.das_down then
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self.das = self.das + 1
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else
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self.das = 0
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end
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if self.auto_menu_offset ~= 0 then
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self:changeOption(self.auto_menu_offset < 0 and -1 or 1)
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if self.auto_menu_offset > 0 then self.auto_menu_offset = self.auto_menu_offset - 1 end
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if self.auto_menu_offset < 0 then self.auto_menu_offset = self.auto_menu_offset + 1 end
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end
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if self.das >= 15 then
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self:changeOption(self.das_up and -1 or 1)
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self.das = self.das - 4
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end
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DiscordRPC:update({
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details = "In menus",
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state = "Choosing a " .. self.menu_state.select,
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largeImageKey = "ingame-000"
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})
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end
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function ModeSelectScene:render()
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love.graphics.draw(
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backgrounds[0],
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0, 0, 0,
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0.5, 0.5
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)
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love.graphics.draw(misc_graphics["select_mode"], 20, 40)
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if self.display_warning then
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(
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"You have no modes or rulesets.",
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80, 200, 480, "center"
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)
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love.graphics.setFont(font_3x5_2)
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love.graphics.printf(
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"Come back to this menu after getting more modes or rulesets. " ..
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"Press any button to return to the main menu.",
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80, 250, 480, "center"
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)
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return
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end
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if self.menu_state.select == "mode" then
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love.graphics.setColor(1, 1, 1, 0.5)
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elseif self.menu_state.select == "ruleset" then
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love.graphics.setColor(1, 1, 1, 0.25)
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end
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self.menu_mode_height = interpolateListHeight(self.menu_mode_height / 20, self.menu_state.mode) * 20
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self.menu_ruleset_height = interpolateListHeight(self.menu_ruleset_height / 20, self.menu_state.ruleset) * 20
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love.graphics.rectangle("fill", 20, 258 + (self.menu_state.mode * 20) - self.menu_mode_height, 240, 22)
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if self.menu_state.select == "mode" then
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love.graphics.setColor(1, 1, 1, 0.25)
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elseif self.menu_state.select == "ruleset" then
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love.graphics.setColor(1, 1, 1, 0.5)
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end
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love.graphics.rectangle("fill", 340, 258 + (self.menu_state.ruleset * 20) - self.menu_ruleset_height, 200, 22)
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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for idx, mode in pairs(game_modes) do
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if(idx >= self.menu_mode_height / 20-10 and idx <= self.menu_mode_height / 20+10) then
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local b = CursorHighlight(0,(260 - self.menu_mode_height) + 20 * idx,320,20)
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love.graphics.setColor(1,1,b,FadeoutAtEdges((-self.menu_mode_height) + 20 * idx, 180, 20))
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love.graphics.printf(mode.name, 40, (260 - self.menu_mode_height) + 20 * idx, 200, "left")
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end
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end
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for idx, ruleset in pairs(rulesets) do
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if(idx >= self.menu_ruleset_height / 20-10 and idx <= self.menu_ruleset_height / 20+10) then
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local b = CursorHighlight(320,(260 - self.menu_ruleset_height) + 20 * idx,320,20)
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love.graphics.setColor(1,1,b,FadeoutAtEdges(-self.menu_ruleset_height + 20 * idx, 180, 20))
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love.graphics.printf(ruleset.name, 360, (260 - self.menu_ruleset_height) + 20 * idx, 160, "left")
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end
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end
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love.graphics.setColor(1,1,1,1)
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end
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function CursorHighlight(x,y,w,h)
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local mouse_x, mouse_y = getScaledPos(love.mouse.getPosition())
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if mouse_x > x and mouse_x < x+w and mouse_y > y and mouse_y < y+h then
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return 0
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else
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return 1
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end
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end
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function FadeoutAtEdges(input, edge_distance, edge_width)
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if input < 0 then
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input = input * -1
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end
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if input > edge_distance then
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return 1 - (input - edge_distance) / edge_width
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end
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return 1
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end
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function ModeSelectScene:startMode()
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current_mode = self.menu_state.mode
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current_ruleset = self.menu_state.ruleset
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config.current_mode = current_mode
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config.current_ruleset = current_ruleset
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playSE("mode_decide")
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saveConfig()
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scene = GameScene(
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game_modes[self.menu_state.mode],
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rulesets[self.menu_state.ruleset],
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self.secret_inputs
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)
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end
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function ModeSelectScene:onInputPress(e)
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if self.display_warning and e.input then
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scene = TitleScene()
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elseif e.type == "wheel" then
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if e.x % 2 == 1 then
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self:switchSelect()
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end
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if e.y ~= 0 then
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self:changeOption(-e.y)
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end
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elseif e.input == "menu_decide" or e.scancode == "return" then
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self:startMode()
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elseif e.input == "up" or e.scancode == "up" then
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self:changeOption(-1)
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self.das_up = true
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self.das_down = nil
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elseif e.input == "down" or e.scancode == "down" then
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self:changeOption(1)
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self.das_down = true
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self.das_up = nil
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elseif e.input == "left" or e.input == "right" or e.scancode == "left" or e.scancode == "right" then
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self:switchSelect()
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elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
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scene = TitleScene()
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elseif e.input then
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self.secret_inputs[e.input] = true
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end
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end
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function ModeSelectScene:onInputRelease(e)
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if e.input == "up" or e.scancode == "up" then
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self.das_up = nil
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elseif e.input == "down" or e.scancode == "down" then
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self.das_down = nil
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elseif e.input then
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self.secret_inputs[e.input] = false
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end
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end
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function ModeSelectScene:changeOption(rel)
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if self.menu_state.select == "mode" then
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self:changeMode(rel)
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elseif self.menu_state.select == "ruleset" then
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self:changeRuleset(rel)
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end
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playSE("cursor")
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end
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function ModeSelectScene:switchSelect()
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if self.menu_state.select == "mode" then
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self.menu_state.select = "ruleset"
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elseif self.menu_state.select == "ruleset" then
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self.menu_state.select = "mode"
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end
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playSE("cursor_lr")
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end
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function ModeSelectScene:changeMode(rel)
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local len = table.getn(game_modes)
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self.menu_state.mode = Mod1(self.menu_state.mode + rel, len)
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end
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function ModeSelectScene:changeRuleset(rel)
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local len = table.getn(rulesets)
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self.menu_state.ruleset = Mod1(self.menu_state.ruleset + rel, len)
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end
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return ModeSelectScene |