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54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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#if UNITY_EDITOR || UNITY_STANDALONE
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using UnityEngine;
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#endif
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namespace Discord
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{
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public partial struct ImageHandle
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{
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static public ImageHandle User(Int64 id)
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{
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return User(id, 128);
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}
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static public ImageHandle User(Int64 id, UInt32 size)
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{
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return new ImageHandle
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{
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Type = ImageType.User,
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Id = id,
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Size = size,
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};
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}
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}
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public partial class ImageManager
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{
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public void Fetch(ImageHandle handle, FetchHandler callback)
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{
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Fetch(handle, false, callback);
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}
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public byte[] GetData(ImageHandle handle)
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{
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var dimensions = GetDimensions(handle);
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var data = new byte[dimensions.Width * dimensions.Height * 4];
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GetData(handle, data);
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return data;
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}
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#if UNITY_EDITOR || UNITY_STANDALONE
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public Texture2D GetTexture(ImageHandle handle)
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{
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var dimensions = GetDimensions(handle);
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var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
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texture.LoadRawTextureData(GetData(handle));
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texture.Apply();
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return texture;
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}
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#endif
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}
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}
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