mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-16 18:49:03 -06:00
1db0a0ef05
TODO: add option in config (#5) to set window size, and then save the current window size when resized so the next time you open the app, it opens at the same size you closed it with.
100 lines
2.3 KiB
Lua
100 lines
2.3 KiB
Lua
function love.load()
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math.randomseed(os.time())
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highscores = {}
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require "load.graphics"
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require "load.fonts"
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require "load.sounds"
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require "load.bgm"
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require "load.save"
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loadSave()
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require "scene"
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config["side_next"] = false
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config["reverse_rotate"] = true
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config["fullscreen"] = false
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love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {resizable = true});
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if not config.input then
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config.input = {}
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scene = InputConfigScene()
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else
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if config.current_mode then current_mode = config.current_mode end
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if config.current_ruleset then current_ruleset = config.current_ruleset end
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scene = TitleScene()
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end
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end
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local TARGET_FPS = 60
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local SAMPLE_SIZE = 60
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local rolling_samples = {}
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local rolling_total = 0
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local average_n = 0
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local frame = 0
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function getSmoothedDt(dt)
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rolling_total = rolling_total + dt
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frame = frame + 1
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if frame > SAMPLE_SIZE then frame = frame - SAMPLE_SIZE end
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if average_n == SAMPLE_SIZE then
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rolling_total = rolling_total - rolling_samples[frame]
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else
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average_n = average_n + 1
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end
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rolling_samples[frame] = dt
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return rolling_total / average_n
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end
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local update_time = 0.52
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function love.update(dt)
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processBGMFadeout(dt)
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local old_update_time = update_time
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update_time = update_time + getSmoothedDt(dt) * TARGET_FPS
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updates = 0
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while (update_time >= 1.02) do
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scene:update()
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updates = updates + 1
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update_time = update_time - 1
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end
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if math.abs(update_time - old_update_time) < 0.02 then
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update_time = old_update_time
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end
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end
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function love.draw()
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love.graphics.push()
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-- get offset matrix
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love.graphics.setDefaultFilter("linear", "nearest")
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local width = love.graphics.getWidth()
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local height = love.graphics.getHeight()
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local scale_factor = math.min(width / 640, height / 480)
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love.graphics.translate(
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(width - scale_factor * 640) / 2,
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(height - scale_factor * 480) / 2
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)
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love.graphics.scale(scale_factor)
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scene:render()
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love.graphics.pop()
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end
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function love.keypressed(key, scancode, isrepeat)
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-- global hotkeys
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if scancode == "f4" then
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config["fullscreen"] = not config["fullscreen"]
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love.window.setFullscreen(config["fullscreen"])
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else
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scene:onKeyPress({key=key, scancode=scancode, isRepeat=isrepeat})
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end
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end
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function love.focus(f)
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if f then
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resumeBGM()
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else
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pauseBGM()
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end
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end
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