mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-12-23 11:49:03 -06:00
241 lines
7.2 KiB
Lua
241 lines
7.2 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History4RollsRandomizer = require 'tetris.randomizers.history_4rolls'
|
|
|
|
local MarathonA1Game = GameMode:extend()
|
|
|
|
MarathonA1Game.name = "Marathon A1"
|
|
MarathonA1Game.hash = "MarathonA1"
|
|
MarathonA1Game.tagline = "Can you score enough points to reach the title of Grand Master?"
|
|
|
|
|
|
|
|
function MarathonA1Game:new()
|
|
MarathonA1Game.super:new()
|
|
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.gm_conditions = {
|
|
level300 = false,
|
|
level500 = false,
|
|
level999 = false
|
|
}
|
|
self.SGnames = {
|
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
"GM"
|
|
}
|
|
|
|
self.randomizer = History4RollsRandomizer()
|
|
|
|
self.lock_drop = false
|
|
self.enable_hard_drop = false
|
|
self.enable_hold = false
|
|
self.next_queue_length = 1
|
|
end
|
|
|
|
function MarathonA1Game:getARE()
|
|
return 30
|
|
end
|
|
|
|
function MarathonA1Game:getLineARE()
|
|
return 27
|
|
end
|
|
|
|
function MarathonA1Game:getDasLimit()
|
|
return 15
|
|
end
|
|
|
|
function MarathonA1Game:getLineClearDelay()
|
|
return 44
|
|
end
|
|
|
|
function MarathonA1Game:getLockDelay()
|
|
return 30
|
|
end
|
|
|
|
local function getRankForScore(score)
|
|
if score < 400 then return {rank = "9", next = 400}
|
|
elseif score < 800 then return {rank = "8", next = 800}
|
|
elseif score < 1400 then return {rank = "7", next = 1400}
|
|
elseif score < 2000 then return {rank = "6", next = 2000}
|
|
elseif score < 3500 then return {rank = "5", next = 3500}
|
|
elseif score < 5500 then return {rank = "4", next = 5500}
|
|
elseif score < 8000 then return {rank = "3", next = 8000}
|
|
elseif score < 12000 then return {rank = "2", next = 12000}
|
|
elseif score < 16000 then return {rank = "1", next = 16000}
|
|
elseif score < 22000 then return {rank = "S1", next = 22000}
|
|
elseif score < 30000 then return {rank = "S2", next = 30000}
|
|
elseif score < 40000 then return {rank = "S3", next = 40000}
|
|
elseif score < 52000 then return {rank = "S4", next = 52000}
|
|
elseif score < 66000 then return {rank = "S5", next = 66000}
|
|
elseif score < 82000 then return {rank = "S6", next = 82000}
|
|
elseif score < 100000 then return {rank = "S7", next = 100000}
|
|
elseif score < 120000 then return {rank = "S8", next = 120000}
|
|
else return {rank = "S9", next = "???"}
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:getGravity()
|
|
local level = self.level
|
|
if (level < 30) then return 4/256
|
|
elseif (level < 35) then return 6/256
|
|
elseif (level < 40) then return 8/256
|
|
elseif (level < 50) then return 10/256
|
|
elseif (level < 60) then return 12/256
|
|
elseif (level < 70) then return 16/256
|
|
elseif (level < 80) then return 32/256
|
|
elseif (level < 90) then return 48/256
|
|
elseif (level < 100) then return 64/256
|
|
elseif (level < 120) then return 80/256
|
|
elseif (level < 140) then return 96/256
|
|
elseif (level < 160) then return 112/256
|
|
elseif (level < 170) then return 128/256
|
|
elseif (level < 200) then return 144/256
|
|
elseif (level < 220) then return 4/256
|
|
elseif (level < 230) then return 32/256
|
|
elseif (level < 233) then return 64/256
|
|
elseif (level < 236) then return 96/256
|
|
elseif (level < 239) then return 128/256
|
|
elseif (level < 243) then return 160/256
|
|
elseif (level < 247) then return 192/256
|
|
elseif (level < 251) then return 224/256
|
|
elseif (level < 300) then return 1
|
|
elseif (level < 330) then return 2
|
|
elseif (level < 360) then return 3
|
|
elseif (level < 400) then return 4
|
|
elseif (level < 420) then return 5
|
|
elseif (level < 450) then return 4
|
|
elseif (level < 500) then return 3
|
|
else return 20
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames > 2968 then
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function MarathonA1Game:onPieceEnter()
|
|
if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:onLineClear(cleared_row_count)
|
|
self:checkGMRequirements(self.level, self.level + cleared_row_count)
|
|
if not self.clear then
|
|
local new_level = math.min(self.level + cleared_row_count, 999)
|
|
if self.level == 999 then
|
|
self.clear = true
|
|
else
|
|
self.level = new_level
|
|
end
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:updateScore(level, drop_bonus, cleared_lines)
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo
|
|
)
|
|
self.lines = self.lines + cleared_lines
|
|
else
|
|
self.drop_bonus = 0
|
|
self.combo = 1
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:checkGMRequirements(old_level, new_level)
|
|
if old_level < 300 and new_level >= 300 then
|
|
if self.score > 12000 and self.frames <= frameTime(4,15) then
|
|
self.gm_conditions["level300"] = true
|
|
end
|
|
elseif old_level < 500 and new_level >= 500 then
|
|
if self.score > 40000 and self.frames <= frameTime(7,30) then
|
|
self.gm_conditions["level500"] = true
|
|
end
|
|
elseif old_level < 999 and new_level >= 999 then
|
|
if self.score > 126000 and self.frames <= frameTime(13,30) then
|
|
self.gm_conditions["level900"] = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:drawGrid()
|
|
self.grid:draw()
|
|
if self.piece ~= nil and self.level < 100 then
|
|
self:drawGhostPiece(ruleset)
|
|
end
|
|
end
|
|
|
|
function MarathonA1Game:drawScoringInfo()
|
|
MarathonA1Game.super.drawScoringInfo(self)
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
|
love.graphics.printf("NEXT RANK", 240, 260, 90, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
local sg = self.grid:checkSecretGrade()
|
|
if sg >= 5 then
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
|
if self.gm_conditions["level300"] and self.gm_conditions["level500"] and self.gm_conditions["level900"] then
|
|
love.graphics.printf("GM", 240, 140, 90, "left")
|
|
else
|
|
love.graphics.printf(getRankForScore(self.score).rank, 240, 140, 90, "left")
|
|
end
|
|
love.graphics.printf(getRankForScore(self.score).next, 240, 280, 90, "left")
|
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
|
if sg >= 5 then
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
function MarathonA1Game:getSectionEndLevel()
|
|
if self.level >= 900 then return 999
|
|
else return math.floor(self.level / 100 + 1) * 100 end
|
|
end
|
|
|
|
function MarathonA1Game:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
function MarathonA1Game:getHighscoreData()
|
|
return {
|
|
grade = self.grade,
|
|
score = self.score,
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
return MarathonA1Game
|