mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-12-23 11:49:03 -06:00
6b7f18d58a
- Renamed st and sp to strTrueValues and frameTime respectively - Modified files calling these to use the new names - Tidying like formatTime now using a single string.format
156 lines
3.9 KiB
Lua
156 lines
3.9 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
|
|
|
|
local IntervalTrainingGame = GameMode:extend()
|
|
|
|
IntervalTrainingGame.name = "Interval Training"
|
|
IntervalTrainingGame.hash = "IntervalTraining"
|
|
IntervalTrainingGame.tagline = "Can you clear the time hurdles when the game goes this fast?"
|
|
|
|
|
|
|
|
|
|
function IntervalTrainingGame:new()
|
|
IntervalTrainingGame.super:new()
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.randomizer = History6RollsRandomizer()
|
|
self.section_time_limit = 1800
|
|
self.section_start_time = 0
|
|
self.section_times = { [0] = 0 }
|
|
self.lock_drop = true
|
|
self.enable_hold = true
|
|
self.next_queue_length = 3
|
|
end
|
|
|
|
function IntervalTrainingGame:getARE()
|
|
return 4
|
|
end
|
|
|
|
function IntervalTrainingGame:getLineARE()
|
|
return 4
|
|
end
|
|
|
|
function IntervalTrainingGame:getDasLimit()
|
|
return 6
|
|
end
|
|
|
|
function IntervalTrainingGame:getLineClearDelay()
|
|
return 6
|
|
end
|
|
|
|
function IntervalTrainingGame:getLockDelay()
|
|
return 15
|
|
end
|
|
|
|
function IntervalTrainingGame:getGravity()
|
|
return 20
|
|
end
|
|
|
|
function IntervalTrainingGame:getSection()
|
|
return math.floor(level / 100) + 1
|
|
end
|
|
|
|
function IntervalTrainingGame:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames > 2968 then
|
|
self.completed = true
|
|
end
|
|
return false
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
if self:getSectionTime() >= self.section_time_limit then
|
|
self.game_over = true
|
|
end
|
|
end
|
|
return true
|
|
end
|
|
|
|
function IntervalTrainingGame:onPieceEnter()
|
|
if (self.level % 100 ~= 99 or self.level == 998) and not self.clear and self.frames ~= 0 then
|
|
self.level = self.level + 1
|
|
end
|
|
end
|
|
|
|
function IntervalTrainingGame:onLineClear(cleared_row_count)
|
|
if not self.clear then
|
|
local new_level = self.level + cleared_row_count
|
|
self:updateSectionTimes(self.level, new_level)
|
|
self.level = math.min(new_level, 999)
|
|
if self.level == 999 then
|
|
self.clear = true
|
|
end
|
|
end
|
|
end
|
|
|
|
function IntervalTrainingGame:getSectionTime()
|
|
return self.frames - self.section_start_time
|
|
end
|
|
|
|
function IntervalTrainingGame:updateSectionTimes(old_level, new_level)
|
|
if math.floor(old_level / 100) < math.floor(new_level / 100) then
|
|
-- record new section
|
|
table.insert(self.section_times, self:getSectionTime())
|
|
self.section_start_time = self.frames
|
|
else
|
|
self.level = math.min(new_level, 999)
|
|
end
|
|
end
|
|
|
|
function IntervalTrainingGame:drawGrid(ruleset)
|
|
self.grid:draw()
|
|
end
|
|
|
|
function IntervalTrainingGame:getHighscoreData()
|
|
return {
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function IntervalTrainingGame:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("TIME LEFT", 240, 250, 80, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
|
|
local current_section = math.floor(self.level / 100) + 1
|
|
self:drawSectionTimesWithSplits(current_section)
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
|
|
-- draw time left, flash red if necessary
|
|
local time_left = self.section_time_limit - math.max(self:getSectionTime(), 0)
|
|
if not self.game_over and not self.clear and time_left < frameTime(0,10) and time_left % 4 < 2 then
|
|
love.graphics.setColor(1, 0.3, 0.3, 1)
|
|
end
|
|
love.graphics.printf(formatTime(time_left), 240, 270, 160, "left")
|
|
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
|
end
|
|
|
|
function IntervalTrainingGame:getSectionEndLevel()
|
|
if self.level >= 900 then return 999
|
|
else return math.floor(self.level / 100 + 1) * 100 end
|
|
end
|
|
|
|
function IntervalTrainingGame:getBackground()
|
|
return math.floor(self.level / 100)
|
|
end
|
|
|
|
return IntervalTrainingGame
|