136 lines
3.8 KiB
Lua
136 lines
3.8 KiB
Lua
local Object = require 'libs.classic'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local Ruleset = Object:extend()
|
|
|
|
Ruleset.name = ""
|
|
Ruleset.hash = ""
|
|
|
|
Ruleset.enable_IRS_wallkicks = false
|
|
|
|
-- Component functions.
|
|
|
|
function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial)
|
|
local new_inputs = {}
|
|
|
|
for input, value in pairs(inputs) do
|
|
if value and not prev_inputs[input] then
|
|
new_inputs[input] = true
|
|
end
|
|
end
|
|
|
|
self:attemptRotate(new_inputs, piece, grid, initial)
|
|
|
|
-- prev_inputs becomes the previous inputs
|
|
for input, value in pairs(inputs) do
|
|
prev_inputs[input] = inputs[input]
|
|
end
|
|
end
|
|
|
|
function Ruleset:attemptRotate(new_inputs, piece, grid, initial)
|
|
local rot_dir = 0
|
|
|
|
if (new_inputs["rotate_left"] or new_inputs["rotate_left2"]) then
|
|
rot_dir = 3
|
|
elseif (new_inputs["rotate_right"] or new_inputs["rotate_right2"]) then
|
|
rot_dir = 1
|
|
elseif (new_inputs["rotate_180"]) then
|
|
rot_dir = self:get180RotationValue()
|
|
end
|
|
|
|
if rot_dir == 0 then return end
|
|
|
|
local new_piece = piece:withRelativeRotation(rot_dir)
|
|
|
|
if (grid:canPlacePiece(new_piece)) then
|
|
piece:setRelativeRotation(rot_dir)
|
|
self:onPieceRotate(piece, grid)
|
|
else
|
|
if not(initial and self.enable_IRS_wallkicks == false) then
|
|
self:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
end
|
|
end
|
|
end
|
|
|
|
function Ruleset:attemptWallkicks(piece, new_piece, rot_dir, grid)
|
|
-- do nothing in default ruleset
|
|
end
|
|
|
|
function Ruleset:movePiece(piece, grid, move)
|
|
local x = piece.position.x
|
|
if move == "left" then
|
|
piece:moveInGrid({x=-1, y=0}, 1, grid)
|
|
elseif move == "speedleft" then
|
|
piece:moveInGrid({x=-1, y=0}, 10, grid)
|
|
elseif move == "right" then
|
|
piece:moveInGrid({x=1, y=0}, 1, grid)
|
|
elseif move == "speedright" then
|
|
piece:moveInGrid({x=1, y=0}, 10, grid)
|
|
end
|
|
if piece.position.x ~= x then
|
|
self:onPieceMove(piece, grid)
|
|
end
|
|
end
|
|
|
|
function Ruleset:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked, hard_drop_enabled)
|
|
local y = piece.position.y
|
|
if inputs["down"] == true and drop_locked == false then
|
|
piece:addGravity(gravity + drop_speed, grid)
|
|
elseif inputs["up"] == true and hard_drop_enabled == true then
|
|
if hard_drop_locked == true or piece:isDropBlocked(grid) then
|
|
piece:addGravity(gravity, grid)
|
|
else
|
|
piece:dropToBottom(grid)
|
|
end
|
|
else
|
|
piece:addGravity(gravity, grid)
|
|
end
|
|
if piece.position.y ~= y then
|
|
self:onPieceDrop(piece, grid)
|
|
end
|
|
end
|
|
|
|
function Ruleset:lockPiece(piece, grid, lock_delay)
|
|
if piece:isDropBlocked(grid) and piece.gravity >= 1 and piece.lock_delay >= lock_delay then
|
|
piece.locked = true
|
|
end
|
|
end
|
|
|
|
function Ruleset:get180RotationValue() return 2 end
|
|
function Ruleset:getDefaultOrientation() return 1 end
|
|
|
|
function Ruleset:initializePiece(
|
|
inputs, data, grid, gravity, prev_inputs,
|
|
move, lock_delay, drop_speed,
|
|
drop_locked, hard_drop_locked
|
|
)
|
|
local piece = Piece(data.shape, data.orientation - 1, {
|
|
x = self.spawn_positions[data.shape].x,
|
|
y = self.spawn_positions[data.shape].y
|
|
}, self.block_offsets, 0, 0, data.skin)
|
|
self:onPieceCreate(piece)
|
|
self:rotatePiece(inputs, piece, grid, {}, true)
|
|
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked)
|
|
return piece
|
|
end
|
|
|
|
-- stuff like move count, rotate count, floorkick count go here
|
|
function Ruleset:onPieceCreate(piece) end
|
|
|
|
function Ruleset:processPiece(
|
|
inputs, piece, grid, gravity, prev_inputs,
|
|
move, lock_delay, drop_speed,
|
|
drop_locked, hard_drop_locked, hard_drop_enabled
|
|
)
|
|
self:rotatePiece(inputs, piece, grid, prev_inputs, false)
|
|
self:movePiece(piece, grid, move)
|
|
self:dropPiece(inputs, piece, grid, gravity, drop_speed, drop_locked, hard_drop_locked, hard_drop_enabled)
|
|
self:lockPiece(piece, grid, lock_delay)
|
|
end
|
|
|
|
function Ruleset:onPieceMove(piece) end
|
|
function Ruleset:onPieceRotate(piece) end
|
|
function Ruleset:onPieceDrop(piece) end
|
|
|
|
return Ruleset
|