212 lines
6.6 KiB
Lua
212 lines
6.6 KiB
Lua
require 'funcs'
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local GameMode = require 'tetris.modes.gamemode'
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local Piece = require 'tetris.components.piece'
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local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls'
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local TGMPlusGame = GameMode:extend()
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TGMPlusGame.name = "Marathon A2+"
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TGMPlusGame.hash = "A2Plus"
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TGMPlusGame.tagline = "The garbage rises steadily! Can you make it to level 999?"
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function TGMPlusGame:new()
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TGMPlusGame.super:new()
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self.roll_frames = 0
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self.combo = 1
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self.SGnames = {
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"9", "8", "7", "6", "5", "4", "3", "2", "1",
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"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
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"GM"
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}
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self.randomizer = History6RollsRandomizer()
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self.lock_drop = false
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self.enable_hold = false
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self.next_queue_length = 1
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self.garbage_queue = 0
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self.garbage_pos = 0
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self.garbage_rows = {
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[0] =
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"e", "e", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"e", "b", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "e", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "b", "e"},
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{"b", "b", "e", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "e", "e", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "e", "b", "b", "b", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "e", "b", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "e", "e", "b"},
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{"b", "b", "b", "b", "b", "b", "b", "b", "e", "b"},
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{"b", "b", "b", "b", "e", "e", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "e", "e", "b", "b", "b", "b"},
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{"b", "b", "b", "b", "e", "b", "b", "b", "b", "b"},
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{"b", "b", "b", "e", "e", "e", "b", "b", "b", "b"},
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}
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end
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function TGMPlusGame:getARE() return 25 end
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function TGMPlusGame:getDasLimit() return 15 end
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function TGMPlusGame:getLockDelay() return 30 end
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function TGMPlusGame:getLineClearDelay() return 40 end
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function TGMPlusGame:getGravity()
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if (self.level < 30) then return 4/256
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elseif (self.level < 35) then return 6/256
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elseif (self.level < 40) then return 8/256
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elseif (self.level < 50) then return 10/256
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elseif (self.level < 60) then return 12/256
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elseif (self.level < 70) then return 16/256
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elseif (self.level < 80) then return 32/256
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elseif (self.level < 90) then return 48/256
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elseif (self.level < 100) then return 64/256
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elseif (self.level < 120) then return 80/256
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elseif (self.level < 140) then return 96/256
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elseif (self.level < 160) then return 112/256
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elseif (self.level < 170) then return 128/256
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elseif (self.level < 200) then return 144/256
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elseif (self.level < 220) then return 4/256
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elseif (self.level < 230) then return 32/256
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elseif (self.level < 233) then return 64/256
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elseif (self.level < 236) then return 96/256
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elseif (self.level < 239) then return 128/256
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elseif (self.level < 243) then return 160/256
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elseif (self.level < 247) then return 192/256
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elseif (self.level < 251) then return 224/256
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elseif (self.level < 300) then return 1
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elseif (self.level < 330) then return 2
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elseif (self.level < 360) then return 3
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elseif (self.level < 400) then return 4
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elseif (self.level < 420) then return 5
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elseif (self.level < 450) then return 4
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elseif (self.level < 500) then return 3
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else return 20
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end
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end
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function TGMPlusGame:getGarbageLimit() return 13 - math.floor(self.level / 100) end
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function TGMPlusGame:advanceOneFrame()
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if self.clear then
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self.roll_frames = self.roll_frames + 1
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if self.roll_frames > 3694 then
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self.completed = true
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end
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elseif self.ready_frames == 0 then
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self.frames = self.frames + 1
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end
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return true
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end
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function TGMPlusGame:onPieceEnter()
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if (self.level % 100 ~= 99 and self.level ~= 998) and not self.clear and self.frames ~= 0 then
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self.level = self.level + 1
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end
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end
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function TGMPlusGame:onPieceLock(piece, cleared_row_count)
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if cleared_row_count == 0 then self:advanceBottomRow() end
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end
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function TGMPlusGame:onLineClear(cleared_row_count)
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self.level = math.min(self.level + cleared_row_count, 999)
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if self.level == 999 and not self.clear then self.clear = true end
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if self.level >= 900 then self.lock_drop = true end
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end
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function TGMPlusGame:advanceBottomRow()
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self.garbage_queue = self.garbage_queue + 1
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if self.garbage_queue >= self:getGarbageLimit() then
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self.grid:garbageRise(self.garbage_rows[self.garbage_pos])
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self.garbage_queue = 0
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self.garbage_pos = (self.garbage_pos + 1) % 24
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end
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end
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function TGMPlusGame:updateScore(level, drop_bonus, cleared_lines)
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if not self.clear then
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if self.grid:checkForBravo(cleared_lines) then self.bravo = 4 else self.bravo = 1 end
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if cleared_lines > 0 then
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self.combo = self.combo + (cleared_lines - 1) * 2
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self.score = self.score + (
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(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
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cleared_lines * self.combo * self.bravo
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)
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else
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self.combo = 1
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end
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self.drop_bonus = 0
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end
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end
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function TGMPlusGame:drawGrid(ruleset)
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self.grid:draw()
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if self.piece ~= nil and self.level < 100 then
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self:drawGhostPiece(ruleset)
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end
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end
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function TGMPlusGame:getHighscoreData()
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return {
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score = self.score,
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level = self.level,
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frames = self.frames,
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}
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end
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function TGMPlusGame:getSectionEndLevel()
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if self.level >= 900 then return 999
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else return math.floor(self.level / 100 + 1) * 100 end
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end
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function TGMPlusGame:getBackground()
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return math.floor(self.level / 100)
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end
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function TGMPlusGame:drawScoringInfo()
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love.graphics.setColor(1, 1, 1, 1)
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love.graphics.setFont(font_3x5_2)
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love.graphics.print(
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self.das.direction .. " " ..
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self.das.frames .. " " ..
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strTrueValues(self.prev_inputs)
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)
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love.graphics.printf("NEXT", 64, 40, 40, "left")
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love.graphics.printf("SCORE", 240, 200, 40, "left")
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love.graphics.printf("LEVEL", 240, 320, 40, "left")
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local sg = self.grid:checkSecretGrade()
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if sg >= 5 then
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love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
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end
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love.graphics.setFont(font_3x5_3)
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love.graphics.printf(self.score, 240, 220, 90, "left")
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love.graphics.printf(self.level, 240, 340, 40, "right")
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love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
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if sg >= 5 then
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love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
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end
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love.graphics.setFont(font_8x11)
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love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
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end
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return TGMPlusGame
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