mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-16 14:49:02 -06:00
90 lines
2.4 KiB
Lua
90 lines
2.4 KiB
Lua
local Sequence = require 'tetris.randomizers.fixed_sequence'
|
|
|
|
local ReplayScene = Scene:extend()
|
|
|
|
ReplayScene.title = "Replay"
|
|
|
|
function ReplayScene:new(replay, game_mode, ruleset, inputs)
|
|
config.gamesettings = replay["gamesettings"]
|
|
love.math.setRandomSeed(replay["random_low"], replay["random_high"])
|
|
love.math.setRandomState(replay["random_state"])
|
|
self.retry_replay = replay
|
|
self.retry_mode = game_mode
|
|
self.retry_ruleset = ruleset
|
|
self.secret_inputs = inputs
|
|
self.game = game_mode(self.secret_inputs)
|
|
self.ruleset = ruleset(self.game)
|
|
self.game:initialize(self.ruleset, true)
|
|
self.inputs = {
|
|
left=false,
|
|
right=false,
|
|
up=false,
|
|
down=false,
|
|
rotate_left=false,
|
|
rotate_left2=false,
|
|
rotate_right=false,
|
|
rotate_right2=false,
|
|
rotate_180=false,
|
|
hold=false,
|
|
}
|
|
self.paused = false
|
|
self.replay = deepcopy(replay)
|
|
self.replay_index = 1
|
|
DiscordRPC:update({
|
|
details = "Viewing a replay",
|
|
state = self.game.name,
|
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
|
})
|
|
end
|
|
|
|
function ReplayScene:update()
|
|
if love.window.hasFocus() and not self.paused then
|
|
self.inputs = self.replay["inputs"][self.replay_index]["inputs"]
|
|
self.replay["inputs"][self.replay_index]["frames"] = self.replay["inputs"][self.replay_index]["frames"] - 1
|
|
if self.replay["inputs"][self.replay_index]["frames"] == 0 and self.replay_index < table.getn(self.replay["inputs"]) then
|
|
self.replay_index = self.replay_index + 1
|
|
end
|
|
local input_copy = {}
|
|
for input, value in pairs(self.inputs) do
|
|
input_copy[input] = value
|
|
end
|
|
self.game:update(input_copy, self.ruleset)
|
|
self.game.grid:update()
|
|
DiscordRPC:update({
|
|
largeImageKey = "ingame-"..self.game:getBackground().."00"
|
|
})
|
|
end
|
|
end
|
|
|
|
function ReplayScene:render()
|
|
self.game:draw(self.paused)
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf("REPLAY", 0, 0, 635, "right")
|
|
end
|
|
|
|
function ReplayScene:onInputPress(e)
|
|
if (
|
|
e.input == "menu_back" or
|
|
e.input == "menu_decide" or
|
|
e.input == "retry"
|
|
) then
|
|
self.game:onExit()
|
|
loadSave()
|
|
love.math.setRandomSeed(os.time())
|
|
scene = (
|
|
(e.input == "retry") and
|
|
ReplayScene(
|
|
self.retry_replay, self.retry_mode,
|
|
self.retry_ruleset, self.secret_inputs
|
|
) or ReplaySelectScene()
|
|
)
|
|
elseif e.input == "pause" and not (self.game.game_over or self.game.completed) then
|
|
self.paused = not self.paused
|
|
if self.paused then pauseBGM()
|
|
else resumeBGM() end
|
|
end
|
|
end
|
|
|
|
return ReplayScene
|