mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-23 02:49:02 -06:00
cf8ba16eb1
and also fix a logic issue
98 lines
2.4 KiB
Lua
98 lines
2.4 KiB
Lua
sound_paths = {
|
|
blocks = {
|
|
I = "res/se/piece_i.wav",
|
|
J = "res/se/piece_j.wav",
|
|
L = "res/se/piece_l.wav",
|
|
O = "res/se/piece_o.wav",
|
|
S = "res/se/piece_s.wav",
|
|
T = "res/se/piece_t.wav",
|
|
Z = "res/se/piece_z.wav"
|
|
},
|
|
move = "res/se/move.wav",
|
|
rotate = "res/se/rotate.wav",
|
|
kick = "res/se/kick.wav",
|
|
bottom = "res/se/bottom.wav",
|
|
cursor = "res/se/cursor.wav",
|
|
cursor_lr = "res/se/cursor_lr.wav",
|
|
main_decide = "res/se/main_decide.wav",
|
|
mode_decide = "res/se/mode_decide.wav",
|
|
lock = "res/se/lock.wav",
|
|
hold = "res/se/hold.wav",
|
|
erase = {
|
|
single = "res/se/single.wav",
|
|
double = "res/se/double.wav",
|
|
triple = "res/se/triple.wav",
|
|
quad = "res/se/quad.wav"
|
|
},
|
|
fall = "res/se/fall.wav",
|
|
ready = "res/se/ready.wav",
|
|
go = "res/se/go.wav",
|
|
irs = "res/se/irs.wav",
|
|
ihs = "res/se/ihs.wav",
|
|
-- a secret sound!
|
|
welcome = "res/se/welcomeToCambridge.wav",
|
|
}
|
|
|
|
sounds = {}
|
|
-- Replace each sound effect string with its love audiosource counterpart, but only if it exists. This lets the game handle missing SFX.
|
|
for k,v in pairs(sound_paths) do
|
|
if(type(v) == "table") then
|
|
-- list of subsounds
|
|
for k2,v2 in pairs(v) do
|
|
if(love.filesystem.getInfo(sound_paths[k][k2])) then
|
|
-- this file exists
|
|
sounds[k] = sounds[k] or {}
|
|
sounds[k][k2] = love.audio.newSource(sound_paths[k][k2], "static")
|
|
end
|
|
end
|
|
else
|
|
if(love.filesystem.getInfo(sound_paths[k])) then
|
|
-- this file exists
|
|
sounds[k] = love.audio.newSource(sound_paths[k], "static")
|
|
end
|
|
end
|
|
end
|
|
|
|
function playSE(sound, subsound)
|
|
if sound ~= nil then
|
|
if sounds[sound] then
|
|
if subsound ~= nil then
|
|
if sounds[sound][subsound] then
|
|
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
|
if sounds[sound][subsound]:isPlaying() then
|
|
sounds[sound][subsound]:stop()
|
|
end
|
|
sounds[sound][subsound]:play()
|
|
end
|
|
else
|
|
sounds[sound]:setVolume(config.sfx_volume)
|
|
if sounds[sound]:isPlaying() then
|
|
sounds[sound]:stop()
|
|
end
|
|
sounds[sound]:play()
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function playSEOnce(sound, subsound)
|
|
if sound ~= nil then
|
|
if sounds[sound] then
|
|
if subsound ~= nil then
|
|
if sounds[sound][subsound] then
|
|
sounds[sound][subsound]:setVolume(config.sfx_volume)
|
|
if sounds[sound][subsound]:isPlaying() then
|
|
return
|
|
end
|
|
sounds[sound][subsound]:play()
|
|
end
|
|
else
|
|
sounds[sound]:setVolume(config.sfx_volume)
|
|
if sounds[sound]:isPlaying() then
|
|
return
|
|
end
|
|
sounds[sound]:play()
|
|
end
|
|
end
|
|
end
|
|
end |