mirror of
https://github.com/SashLilac/cambridge.git
synced 2024-11-25 00:29:03 -06:00
a84335646d
S4 now correctly has 3 internal grades instead of 4 You can get a green-line GM
501 lines
14 KiB
Lua
501 lines
14 KiB
Lua
require 'funcs'
|
|
|
|
local GameMode = require 'tetris.modes.gamemode'
|
|
local Piece = require 'tetris.components.piece'
|
|
|
|
local History6RollsRandomizer = require 'tetris.randomizers.history_6rolls_35bag'
|
|
|
|
local MarathonA3Game = GameMode:extend()
|
|
|
|
MarathonA3Game.name = "Marathon A3"
|
|
MarathonA3Game.hash = "MarathonA3"
|
|
MarathonA3Game.tagline = "The game gets faster way more quickly! Can you get all the Section COOLs?"
|
|
|
|
|
|
|
|
|
|
function MarathonA3Game:new()
|
|
MarathonA3Game.super:new()
|
|
|
|
self.speed_level = 0
|
|
self.roll_frames = 0
|
|
self.combo = 1
|
|
self.grade_combo = 1
|
|
self.grade = 0
|
|
self.grade_points = 0
|
|
self.roll_points = 0
|
|
self.grade_point_decay_counter = 0
|
|
self.section_cool_grade = 0
|
|
self.section_status = { [0] = "none" }
|
|
self.section_start_time = 0
|
|
self.secondary_section_times = { [0] = 0 }
|
|
self.section_times = { [0] = 0 }
|
|
self.section_cool = false
|
|
|
|
self.randomizer = History6RollsRandomizer()
|
|
|
|
self.SGnames = {
|
|
"9", "8", "7", "6", "5", "4", "3", "2", "1",
|
|
"S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8", "S9",
|
|
"GM"
|
|
}
|
|
|
|
self.additive_gravity = false
|
|
self.lock_drop = true
|
|
self.lock_hard_drop = true
|
|
self.enable_hold = true
|
|
self.next_queue_length = 3
|
|
|
|
self.coolregret_message = "COOL!!"
|
|
self.coolregret_timer = 0
|
|
|
|
self.torikan_passed = false
|
|
end
|
|
|
|
function MarathonA3Game:getARE()
|
|
if self.speed_level < 700 then return 27
|
|
elseif self.speed_level < 800 then return 18
|
|
elseif self.speed_level < 1000 then return 14
|
|
elseif self.speed_level < 1100 then return 8
|
|
elseif self.speed_level < 1200 then return 7
|
|
else return 6 end
|
|
end
|
|
|
|
function MarathonA3Game:getLineARE()
|
|
if self.speed_level < 600 then return 27
|
|
elseif self.speed_level < 700 then return 18
|
|
elseif self.speed_level < 800 then return 14
|
|
elseif self.speed_level < 1100 then return 8
|
|
elseif self.speed_level < 1200 then return 7
|
|
else return 6 end
|
|
end
|
|
|
|
function MarathonA3Game:getDasLimit()
|
|
if self.speed_level < 500 then return 15
|
|
elseif self.speed_level < 900 then return 9
|
|
else return 7 end
|
|
end
|
|
|
|
function MarathonA3Game:getLineClearDelay()
|
|
if self.speed_level < 500 then return 40
|
|
elseif self.speed_level < 600 then return 25
|
|
elseif self.speed_level < 700 then return 16
|
|
elseif self.speed_level < 800 then return 12
|
|
elseif self.speed_level < 1100 then return 6
|
|
elseif self.speed_level < 1200 then return 5
|
|
else return 4 end
|
|
end
|
|
|
|
function MarathonA3Game:getLockDelay()
|
|
if self.speed_level < 900 then return 30
|
|
elseif self.speed_level < 1100 then return 17
|
|
else return 15 end
|
|
end
|
|
|
|
function MarathonA3Game:getGravity()
|
|
if (self.speed_level < 30) then return 4/256
|
|
elseif (self.speed_level < 35) then return 6/256
|
|
elseif (self.speed_level < 40) then return 8/256
|
|
elseif (self.speed_level < 50) then return 10/256
|
|
elseif (self.speed_level < 60) then return 12/256
|
|
elseif (self.speed_level < 70) then return 16/256
|
|
elseif (self.speed_level < 80) then return 32/256
|
|
elseif (self.speed_level < 90) then return 48/256
|
|
elseif (self.speed_level < 100) then return 64/256
|
|
elseif (self.speed_level < 120) then return 80/256
|
|
elseif (self.speed_level < 140) then return 96/256
|
|
elseif (self.speed_level < 160) then return 112/256
|
|
elseif (self.speed_level < 170) then return 128/256
|
|
elseif (self.speed_level < 200) then return 144/256
|
|
elseif (self.speed_level < 220) then return 4/256
|
|
elseif (self.speed_level < 230) then return 32/256
|
|
elseif (self.speed_level < 233) then return 64/256
|
|
elseif (self.speed_level < 236) then return 96/256
|
|
elseif (self.speed_level < 239) then return 128/256
|
|
elseif (self.speed_level < 243) then return 160/256
|
|
elseif (self.speed_level < 247) then return 192/256
|
|
elseif (self.speed_level < 251) then return 224/256
|
|
elseif (self.speed_level < 300) then return 1
|
|
elseif (self.speed_level < 330) then return 2
|
|
elseif (self.speed_level < 360) then return 3
|
|
elseif (self.speed_level < 400) then return 4
|
|
elseif (self.speed_level < 420) then return 5
|
|
elseif (self.speed_level < 450) then return 4
|
|
elseif (self.speed_level < 500) then return 3
|
|
else return 20
|
|
end
|
|
end
|
|
|
|
function MarathonA3Game:advanceOneFrame()
|
|
if self.clear then
|
|
self.roll_frames = self.roll_frames + 1
|
|
if self.roll_frames < 0 then
|
|
if self.roll_frames + 1 == 0 then
|
|
switchBGM("credit_roll", "gm3")
|
|
end
|
|
return false
|
|
elseif self.roll_frames > 3238 then
|
|
if self:qualifiesForMRoll() then
|
|
self.roll_points = self.roll_points + 160
|
|
else
|
|
self.roll_points = self.roll_points + 50
|
|
end
|
|
switchBGM(nil)
|
|
self.completed = true
|
|
end
|
|
elseif self.ready_frames == 0 then
|
|
self.frames = self.frames + 1
|
|
end
|
|
return true
|
|
end
|
|
|
|
function MarathonA3Game:onPieceEnter()
|
|
if (self.level % 100 ~= 99) and self.level ~= 998 and self.frames ~= 0 then
|
|
self:updateSectionTimes(self.level, self.level + 1)
|
|
self.level = self.level + 1
|
|
self.speed_level = self.speed_level + 1
|
|
self.torikan_passed = self.level >= 500 and true or false
|
|
end
|
|
end
|
|
|
|
local cleared_row_levels = {1, 2, 4, 6}
|
|
|
|
function MarathonA3Game:onLineClear(cleared_row_count)
|
|
local advanced_levels = cleared_row_levels[cleared_row_count]
|
|
self:updateSectionTimes(self.level, self.level + advanced_levels)
|
|
if not self.clear then
|
|
self.level = math.min(self.level + advanced_levels, 999)
|
|
self.speed_level = self.speed_level + advanced_levels
|
|
end
|
|
if self.level == 999 and not self.clear then
|
|
self.clear = true
|
|
self.grid:clear()
|
|
self.roll_frames = -150
|
|
end
|
|
if not self.torikan_passed and self.level >= 500 and self.frames >= 25200 then
|
|
self.level = 500
|
|
self.game_over = true
|
|
end
|
|
end
|
|
|
|
local cool_cutoffs = {
|
|
frameTime(0,52), frameTime(0,52), frameTime(0,49), frameTime(0,45), frameTime(0,45),
|
|
frameTime(0,42), frameTime(0,42), frameTime(0,38), frameTime(0,38),
|
|
}
|
|
|
|
local regret_cutoffs = {
|
|
frameTime(0,90), frameTime(0,75), frameTime(0,75), frameTime(0,68), frameTime(0,60),
|
|
frameTime(0,60), frameTime(0,50), frameTime(0,50), frameTime(0,50), frameTime(0,50),
|
|
}
|
|
|
|
function MarathonA3Game:updateSectionTimes(old_level, new_level)
|
|
if self.clear then return end
|
|
local section = math.floor(old_level / 100) + 1
|
|
if math.floor(old_level / 100) < math.floor(new_level / 100) or
|
|
new_level >= 999 then
|
|
-- record new section
|
|
section_time = self.frames - self.section_start_time
|
|
table.insert(self.section_times, section_time)
|
|
if new_level < 999 then self.section_start_time = self.frames end
|
|
|
|
self.speed_level = self.section_cool and self.speed_level + 100 or self.speed_level
|
|
|
|
if section_time > regret_cutoffs[section] then
|
|
self.section_cool_grade = self.section_cool_grade - 1
|
|
table.insert(self.section_status, "regret")
|
|
self.coolregret_message = "REGRET!!"
|
|
self.coolregret_timer = 300
|
|
elseif self.section_cool then
|
|
self.section_cool_grade = self.section_cool_grade + 1
|
|
table.insert(self.section_status, "cool")
|
|
else
|
|
table.insert(self.section_status, "none")
|
|
end
|
|
|
|
self.section_cool = false
|
|
elseif old_level % 100 < 70 and new_level % 100 >= 70 then
|
|
-- record section 70 time
|
|
section_70_time = self.frames - self.section_start_time
|
|
table.insert(self.secondary_section_times, section_70_time)
|
|
|
|
if section <= 9 and self.secondary_section_times[section] < cool_cutoffs[section] and
|
|
(section == 1 or self.secondary_section_times[section] <= self.secondary_section_times[section - 1] + 120) then
|
|
self.section_cool = true
|
|
self.coolregret_message = "COOL!!"
|
|
self.coolregret_timer = 300
|
|
end
|
|
end
|
|
end
|
|
|
|
function MarathonA3Game:updateScore(level, drop_bonus, cleared_lines)
|
|
self:updateGrade(cleared_lines)
|
|
if not self.clear then
|
|
if cleared_lines > 0 then
|
|
self.combo = self.combo + (cleared_lines - 1) * 2
|
|
if cleared_lines > 1 then
|
|
self.grade_combo = self.grade_combo + 1
|
|
end
|
|
self.score = self.score + (
|
|
(math.ceil((level + cleared_lines) / 4) + drop_bonus) *
|
|
cleared_lines * self.combo
|
|
)
|
|
else
|
|
self.combo = 1
|
|
self.grade_combo = 1
|
|
end
|
|
self.drop_bonus = 0
|
|
end
|
|
end
|
|
|
|
local grade_point_bonuses = {
|
|
{10, 20, 40, 50},
|
|
{10, 20, 30, 40},
|
|
{10, 20, 30, 40},
|
|
{10, 15, 30, 40},
|
|
{10, 15, 20, 40},
|
|
{5, 15, 20, 30},
|
|
{5, 10, 20, 30},
|
|
{5, 10, 15, 30},
|
|
{5, 10, 15, 30},
|
|
{5, 10, 15, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
{2, 12, 13, 30},
|
|
}
|
|
|
|
local grade_point_decays = {
|
|
125, 80, 80, 50, 45, 45, 45,
|
|
40, 40, 40, 40, 40, 30, 30, 30,
|
|
20, 20, 20, 20, 20,
|
|
15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
|
10, 10
|
|
}
|
|
|
|
local combo_multipliers = {
|
|
{1.0, 1.0, 1.0, 1.0},
|
|
{1.0, 1.2, 1.4, 1.5},
|
|
{1.0, 1.2, 1.5, 1.8},
|
|
{1.0, 1.4, 1.6, 2.0},
|
|
{1.0, 1.4, 1.7, 2.2},
|
|
{1.0, 1.4, 1.8, 2.3},
|
|
{1.0, 1.4, 1.9, 2.4},
|
|
{1.0, 1.5, 2.0, 2.5},
|
|
{1.0, 1.5, 2.1, 2.6},
|
|
{1.0, 2.0, 2.5, 3.0},
|
|
}
|
|
|
|
local roll_points = {4, 8, 12, 26}
|
|
local mroll_points = {10, 20, 30, 100}
|
|
|
|
local grade_conversion = {
|
|
[0] = 0,
|
|
1, 2, 3, 4, 5, 5, 6, 6, 7, 7,
|
|
7, 8, 8, 8, 9, 9, 9, 10, 11, 12,
|
|
12, 12, 13, 13, 14, 14, 15, 15, 16, 16,
|
|
17
|
|
}
|
|
|
|
function MarathonA3Game:whilePieceActive()
|
|
self.grade_point_decay_counter = self.grade_point_decay_counter + 1
|
|
if self.grade_point_decay_counter >= grade_point_decays[self.grade + 1] then
|
|
self.grade_point_decay_counter = 0
|
|
self.grade_points = math.max(0, self.grade_points - 1)
|
|
end
|
|
end
|
|
|
|
function MarathonA3Game:updateGrade(cleared_lines)
|
|
if cleared_lines == 0 then return
|
|
else
|
|
if self.clear then
|
|
if self:qualifiesForMRoll() then
|
|
self.roll_points = self.roll_points + mroll_points[cleared_lines]
|
|
else
|
|
self.roll_points = self.roll_points + roll_points[cleared_lines]
|
|
end
|
|
else
|
|
self.grade_points = self.grade_points + (
|
|
math.ceil(
|
|
grade_point_bonuses[self.grade + 1][cleared_lines] *
|
|
combo_multipliers[math.min(self.grade_combo, 10)][cleared_lines]
|
|
) * (1 + math.floor(self.level / 250))
|
|
)
|
|
if self.grade_points >= 100 and self.grade < 31 then
|
|
self.grade_points = 0
|
|
self.grade = self.grade + 1
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function MarathonA3Game:qualifiesForMRoll()
|
|
return self.grade >= 27 and self.section_cool_grade >= 9
|
|
end
|
|
|
|
function MarathonA3Game:getAggregateGrade()
|
|
return math.min(
|
|
self.section_cool_grade +
|
|
math.floor(self.roll_points / 100) +
|
|
grade_conversion[self.grade]
|
|
)
|
|
end
|
|
|
|
local master_grades = { "M", "MK", "MV", "MO", "MM" }
|
|
|
|
function MarathonA3Game:getLetterGrade()
|
|
local grade = self:getAggregateGrade()
|
|
if grade < 9 then
|
|
return tostring(9 - grade)
|
|
elseif grade < 18 then
|
|
return "S" .. tostring(grade - 8)
|
|
elseif grade < 27 then
|
|
return "M" .. tostring(grade - 17)
|
|
elseif grade < 32 then
|
|
return master_grades[grade - 26]
|
|
else
|
|
return "GM"
|
|
end
|
|
end
|
|
|
|
function MarathonA3Game:drawGrid()
|
|
if self.clear and not (self.completed or self.game_over) then
|
|
if self:qualifiesForMRoll() then
|
|
self.grid:drawInvisible(self.mRollOpacityFunction)
|
|
else
|
|
self.grid:drawInvisible(self.rollOpacityFunction)
|
|
end
|
|
else
|
|
self.grid:draw()
|
|
if self.piece ~= nil and self.level < 100 then
|
|
self:drawGhostPiece(ruleset)
|
|
end
|
|
end
|
|
end
|
|
|
|
MarathonA3Game.rollOpacityFunction = function(age)
|
|
if age < 240 then return 1
|
|
elseif age > 300 then return 0
|
|
else return 1 - (age - 240) / 60 end
|
|
end
|
|
|
|
MarathonA3Game.mRollOpacityFunction = function(age)
|
|
if age > 4 then return 0
|
|
else return 1 - age / 4 end
|
|
end
|
|
|
|
function MarathonA3Game:sectionColourFunction(section)
|
|
if self.section_status[section] == "cool" then
|
|
return { 0, 1, 0, 1 }
|
|
elseif self.section_status[section] == "regret" then
|
|
return { 1, 0, 0, 1 }
|
|
else
|
|
return { 1, 1, 1, 1 }
|
|
end
|
|
end
|
|
|
|
function MarathonA3Game:drawScoringInfo()
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
|
|
love.graphics.setFont(font_3x5_2)
|
|
love.graphics.print(
|
|
self.das.direction .. " " ..
|
|
self.das.frames .. " " ..
|
|
strTrueValues(self.prev_inputs)
|
|
)
|
|
love.graphics.printf("NEXT", 64, 40, 40, "left")
|
|
love.graphics.printf("GRADE", 240, 120, 40, "left")
|
|
love.graphics.printf("SCORE", 240, 200, 40, "left")
|
|
love.graphics.printf("LEVEL", 240, 320, 40, "left")
|
|
local sg = self.grid:checkSecretGrade()
|
|
if sg >= 5 then
|
|
love.graphics.printf("SECRET GRADE", 240, 430, 180, "left")
|
|
end
|
|
|
|
-- draw section time data
|
|
current_section = self.level >= 999 and 11 or math.floor(self.level / 100) + 1
|
|
self:drawSectionTimesWithSecondary(current_section, 10)
|
|
--[[
|
|
|
|
section_x = 530
|
|
section_70_x = 440
|
|
|
|
for section, time in pairs(self.section_times) do
|
|
if section > 0 then
|
|
love.graphics.printf(formatTime(time), section_x, 40 + 20 * section, 90, "left")
|
|
end
|
|
end
|
|
|
|
for section, time in pairs(self.secondary_section_times) do
|
|
if section > 0 then
|
|
love.graphics.printf(formatTime(time), section_70_x, 40 + 20 * section, 90, "left")
|
|
end
|
|
end
|
|
|
|
local current_x
|
|
if table.getn(self.section_times) < table.getn(self.secondary_section_times) then
|
|
current_x = section_x
|
|
else
|
|
current_x = section_70_x
|
|
end
|
|
|
|
if not self.clear then love.graphics.printf(formatTime(self.frames - self.section_start_time), current_x, 40 + 20 * current_section, 90, "left") end
|
|
]]--
|
|
|
|
if(self.coolregret_timer > 0) then
|
|
love.graphics.printf(self.coolregret_message, 64, 400, 160, "center")
|
|
self.coolregret_timer = self.coolregret_timer - 1
|
|
end
|
|
|
|
love.graphics.setFont(font_3x5_3)
|
|
love.graphics.printf(self.score, 240, 220, 90, "left")
|
|
if self.roll_frames > 3238 then love.graphics.setColor(1, 0.5, 0, 1)
|
|
elseif self.level >= 999 then love.graphics.setColor(0, 1, 0, 1) end
|
|
love.graphics.printf(self:getLetterGrade(), 240, 140, 90, "left")
|
|
love.graphics.setColor(1, 1, 1, 1)
|
|
love.graphics.printf(self.level, 240, 340, 40, "right")
|
|
love.graphics.printf(self:getSectionEndLevel(), 240, 370, 40, "right")
|
|
if sg >= 5 then
|
|
love.graphics.printf(self.SGnames[sg], 240, 450, 180, "left")
|
|
end
|
|
|
|
love.graphics.setFont(font_8x11)
|
|
love.graphics.printf(formatTime(self.frames), 64, 420, 160, "center")
|
|
end
|
|
|
|
function MarathonA3Game:getHighscoreData()
|
|
return {
|
|
grade = self:getAggregateGrade(),
|
|
level = self.level,
|
|
frames = self.frames,
|
|
}
|
|
end
|
|
|
|
function MarathonA3Game:getSectionEndLevel()
|
|
if self.level >= 900 then return 999
|
|
else return math.floor(self.level / 100 + 1) * 100 end
|
|
end
|
|
|
|
function MarathonA3Game:getBackground()
|
|
return math.floor(self.speed_level / 100)
|
|
end
|
|
|
|
return MarathonA3Game
|