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77 lines
1.5 KiB
Lua
77 lines
1.5 KiB
Lua
local Randomizer = require 'tetris.randomizers.randomizer'
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local History6Rolls35PoolRandomizer = Randomizer:extend()
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function History6Rolls35PoolRandomizer:initialize()
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self.first = true
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self.history = {"Z", "S", "Z", "S"}
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self.pool = {
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"I", "I", "I", "I", "I",
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"T", "T", "T", "T", "T",
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"L", "L", "L", "L", "L",
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"J", "J", "J", "J", "J",
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"S", "S", "S", "S", "S",
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"Z", "Z", "Z", "Z", "Z",
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"O", "O", "O", "O", "O",
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}
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self.droughts = {
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I = 0,
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T = 0,
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L = 0,
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J = 0,
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S = 0,
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Z = 0,
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O = 0,
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}
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end
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function History6Rolls35PoolRandomizer:generatePiece()
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local index, x
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if self.first then
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index = math.random(20)
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x = self.pool[index]
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self.first = false
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else
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for i = 1, 6 do
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index = math.random(#self.pool)
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x = self.pool[index]
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if not inHistory(x, self.history) or i == 6 then
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break
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end
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end
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end
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self.pool[index] = self:updateHistory(x)
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return x
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end
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function History6Rolls35PoolRandomizer:updateHistory(shape)
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table.remove(self.history, 1)
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table.insert(self.history, shape)
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local highdrought
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local highdroughtcount = 0
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for k, v in pairs(self.droughts) do
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if k == shape then
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self.droughts[k] = 0
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else
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self.droughts[k] = v + 1
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if v >= highdroughtcount then
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highdrought = k
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highdroughtcount = v
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end
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end
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end
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return highdrought
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end
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function inHistory(piece, history)
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for idx, entry in pairs(history) do
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if entry == piece then
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return true
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end
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end
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return false
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end
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return History6Rolls35PoolRandomizer
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