cambridge/scene/replay_select.lua

167 lines
4.2 KiB
Lua

local ReplaySelectScene = Scene:extend()
ReplaySelectScene.title = "Replays"
local binser = require 'libs.binser'
current_replay = 1
function ReplaySelectScene:new()
-- reload custom modules
initModules()
-- load replays
replays = {}
replay_file_list = love.filesystem.getDirectoryItems("replays")
for i=1,#replay_file_list do
local data = love.filesystem.read("replays/"..replay_file_list[i])
local new_replay = binser.deserialize(data)[1]
-- Insert, sorting by date played, newest first
local start_index, mid_index, end_index = 1, 1, i
if i ~= 1 then
while start_index <= end_index do
mid_index = math.floor((start_index + end_index) / 2)
print(start_index, mid_index, end_index)
print(replays[mid_index])
print(new_replay)
if os.difftime(replays[mid_index]["timestamp"], new_replay["timestamp"]) <= 0 then
-- search first half
end_index = mid_index - 1
else
-- search second half
start_index = mid_index + 1
end
end
end
table.insert(replays, mid_index, new_replay)
end
if table.getn(replays) == 0 then
self.display_warning = true
current_replay = 1
else
self.display_warning = false
if current_replay > table.getn(replays) then
current_replay = 1
end
end
self.menu_state = {
replay = current_replay,
}
self.secret_inputs = {}
self.das = 0
DiscordRPC:update({
details = "In menus",
state = "Choosing a replay",
largeImageKey = "ingame-000"
})
end
function ReplaySelectScene:update()
switchBGM(nil) -- experimental
if self.das_up or self.das_down then
self.das = self.das + 1
else
self.das = 0
end
if self.das >= 15 then
self:changeOption(self.das_up and -1 or 1)
self.das = self.das - 4
end
DiscordRPC:update({
details = "In menus",
state = "Choosing a replay",
largeImageKey = "ingame-000"
})
end
function ReplaySelectScene:render()
love.graphics.draw(
backgrounds[0],
0, 0, 0,
0.5, 0.5
)
-- Same graphic as mode select
love.graphics.draw(misc_graphics["select_mode"], 20, 40)
if self.display_warning then
love.graphics.setFont(font_3x5_3)
love.graphics.printf(
"You have no replays.",
80, 200, 480, "center"
)
love.graphics.setFont(font_3x5_2)
love.graphics.printf(
"Come back to this menu after playing some games. " ..
"Press any button to return to the main menu.",
80, 250, 480, "center"
)
return
end
love.graphics.setColor(1, 1, 1, 0.5)
love.graphics.rectangle("fill", 3, 258, 634, 22)
love.graphics.setFont(font_3x5_2)
for idx, replay in ipairs(replays) do
if(idx >= self.menu_state.replay-9 and idx <= self.menu_state.replay+9) then
local display_string = os.date("%c", replay["timestamp"]).." "..replay["mode"].." "..replay["ruleset"].." Level: "..replay["level"].." Time: "..formatTime(replay["timer"])
love.graphics.printf(display_string, 6, (260 - 20*(self.menu_state.replay)) + 20 * idx, 640, "left")
end
end
end
function ReplaySelectScene:onInputPress(e)
if self.display_warning and e.input then
scene = TitleScene()
elseif e.type == "wheel" then
if e.x % 2 == 1 then
self:switchSelect()
end
if e.y ~= 0 then
self:changeOption(-e.y)
end
elseif e.input == "menu_decide" or e.scancode == "return" then
current_replay = self.menu_state.replay
-- Same as mode decide
playSE("mode_decide")
scene = ReplayScene(
replays[self.menu_state.replay],
self.secret_inputs
)
elseif e.input == "up" or e.scancode == "up" then
self:changeOption(-1)
self.das_up = true
self.das_down = nil
elseif e.input == "down" or e.scancode == "down" then
self:changeOption(1)
self.das_down = true
self.das_up = nil
elseif e.input == "menu_back" or e.scancode == "delete" or e.scancode == "backspace" then
scene = TitleScene()
elseif e.input then
self.secret_inputs[e.input] = true
end
end
function ReplaySelectScene:onInputRelease(e)
if e.input == "up" or e.scancode == "up" then
self.das_up = nil
elseif e.input == "down" or e.scancode == "down" then
self.das_down = nil
elseif e.input then
self.secret_inputs[e.input] = false
end
end
function ReplaySelectScene:changeOption(rel)
local len = table.getn(replays)
self.menu_state.replay = Mod1(self.menu_state.replay + rel, len)
playSE("cursor")
end
return ReplaySelectScene