cambridge/libs/discordGameSDK/examples/cpp/main.cpp

298 lines
12 KiB
C++

#define _CRT_SECURE_NO_WARNINGS
#include <array>
#include <cassert>
#include <csignal>
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <thread>
#include <vector>
#include "discord.h"
#if defined(_WIN32)
#pragma pack(push, 1)
struct BitmapImageHeader {
uint32_t const structSize{sizeof(BitmapImageHeader)};
int32_t width{0};
int32_t height{0};
uint16_t const planes{1};
uint16_t const bpp{32};
uint32_t const pad0{0};
uint32_t const pad1{0};
uint32_t const hres{2835};
uint32_t const vres{2835};
uint32_t const pad4{0};
uint32_t const pad5{0};
BitmapImageHeader& operator=(BitmapImageHeader const&) = delete;
};
struct BitmapFileHeader {
uint8_t const magic0{'B'};
uint8_t const magic1{'M'};
uint32_t size{0};
uint32_t const pad{0};
uint32_t const offset{sizeof(BitmapFileHeader) + sizeof(BitmapImageHeader)};
BitmapFileHeader& operator=(BitmapFileHeader const&) = delete;
};
#pragma pack(pop)
#endif
struct DiscordState {
discord::User currentUser;
std::unique_ptr<discord::Core> core;
};
namespace {
volatile bool interrupted{false};
}
int main(int, char**)
{
DiscordState state{};
discord::Core* core{};
auto result = discord::Core::Create(310270644849737729, DiscordCreateFlags_Default, &core);
state.core.reset(core);
if (!state.core) {
std::cout << "Failed to instantiate discord core! (err " << static_cast<int>(result)
<< ")\n";
std::exit(-1);
}
state.core->SetLogHook(
discord::LogLevel::Debug, [](discord::LogLevel level, const char* message) {
std::cerr << "Log(" << static_cast<uint32_t>(level) << "): " << message << "\n";
});
core->UserManager().OnCurrentUserUpdate.Connect([&state]() {
state.core->UserManager().GetCurrentUser(&state.currentUser);
std::cout << "Current user updated: " << state.currentUser.GetUsername() << "#"
<< state.currentUser.GetDiscriminator() << "\n";
state.core->UserManager().GetUser(130050050968518656,
[](discord::Result result, discord::User const& user) {
if (result == discord::Result::Ok) {
std::cout << "Get " << user.GetUsername() << "\n";
}
else {
std::cout << "Failed to get David!\n";
}
});
discord::ImageHandle handle{};
handle.SetId(state.currentUser.GetId());
handle.SetType(discord::ImageType::User);
handle.SetSize(256);
state.core->ImageManager().Fetch(
handle, true, [&state](discord::Result res, discord::ImageHandle handle) {
if (res == discord::Result::Ok) {
discord::ImageDimensions dims{};
state.core->ImageManager().GetDimensions(handle, &dims);
std::cout << "Fetched " << dims.GetWidth() << "x" << dims.GetHeight()
<< " avatar!\n";
std::vector<uint8_t> data;
data.reserve(dims.GetWidth() * dims.GetHeight() * 4);
uint8_t* d = data.data();
state.core->ImageManager().GetData(handle, d, data.size());
#if defined(_WIN32)
auto fileSize =
data.size() + sizeof(BitmapImageHeader) + sizeof(BitmapFileHeader);
BitmapImageHeader imageHeader;
imageHeader.width = static_cast<int32_t>(dims.GetWidth());
imageHeader.height = static_cast<int32_t>(dims.GetHeight());
BitmapFileHeader fileHeader;
fileHeader.size = static_cast<uint32_t>(fileSize);
FILE* fp = fopen("avatar.bmp", "wb");
fwrite(&fileHeader, sizeof(BitmapFileHeader), 1, fp);
fwrite(&imageHeader, sizeof(BitmapImageHeader), 1, fp);
for (auto y = 0u; y < dims.GetHeight(); ++y) {
auto pixels = reinterpret_cast<uint32_t const*>(data.data());
auto invY = dims.GetHeight() - y - 1;
fwrite(
&pixels[invY * dims.GetWidth()], sizeof(uint32_t) * dims.GetWidth(), 1, fp);
}
fflush(fp);
fclose(fp);
#endif
}
else {
std::cout << "Failed fetching avatar. (err " << static_cast<int>(res) << ")\n";
}
});
});
state.core->ActivityManager().RegisterCommand("run/command/foo/bar/baz/here.exe");
state.core->ActivityManager().RegisterSteam(123123321);
state.core->ActivityManager().OnActivityJoin.Connect(
[](const char* secret) { std::cout << "Join " << secret << "\n"; });
state.core->ActivityManager().OnActivitySpectate.Connect(
[](const char* secret) { std::cout << "Spectate " << secret << "\n"; });
state.core->ActivityManager().OnActivityJoinRequest.Connect([](discord::User const& user) {
std::cout << "Join Request " << user.GetUsername() << "\n";
});
state.core->ActivityManager().OnActivityInvite.Connect(
[](discord::ActivityActionType, discord::User const& user, discord::Activity const&) {
std::cout << "Invite " << user.GetUsername() << "\n";
});
state.core->LobbyManager().OnLobbyUpdate.Connect(
[](std::int64_t lobbyId) { std::cout << "Lobby update " << lobbyId << "\n"; });
state.core->LobbyManager().OnLobbyDelete.Connect(
[](std::int64_t lobbyId, std::uint32_t reason) {
std::cout << "Lobby delete " << lobbyId << " (reason: " << reason << ")\n";
});
state.core->LobbyManager().OnMemberConnect.Connect(
[](std::int64_t lobbyId, std::int64_t userId) {
std::cout << "Lobby member connect " << lobbyId << " userId " << userId << "\n";
});
state.core->LobbyManager().OnMemberUpdate.Connect(
[](std::int64_t lobbyId, std::int64_t userId) {
std::cout << "Lobby member update " << lobbyId << " userId " << userId << "\n";
});
state.core->LobbyManager().OnMemberDisconnect.Connect(
[](std::int64_t lobbyId, std::int64_t userId) {
std::cout << "Lobby member disconnect " << lobbyId << " userId " << userId << "\n";
});
state.core->LobbyManager().OnLobbyMessage.Connect([&](std::int64_t lobbyId,
std::int64_t userId,
std::uint8_t* payload,
std::uint32_t payloadLength) {
std::vector<uint8_t> buffer{};
buffer.resize(payloadLength);
memcpy(buffer.data(), payload, payloadLength);
std::cout << "Lobby message " << lobbyId << " from " << userId << " of length "
<< payloadLength << " bytes.\n";
char fourtyNinetySix[4096];
state.core->LobbyManager().GetLobbyMetadataValue(lobbyId, "foo", fourtyNinetySix);
std::cout << "Metadata for key foo is " << fourtyNinetySix << "\n";
});
state.core->LobbyManager().OnSpeaking.Connect(
[&](std::int64_t, std::int64_t userId, bool speaking) {
std::cout << "User " << userId << " is " << (speaking ? "" : "NOT ") << "speaking.\n";
});
discord::Activity activity{};
activity.SetDetails("Fruit Tarts");
activity.SetState("Pop Snacks");
activity.GetAssets().SetSmallImage("the");
activity.GetAssets().SetSmallText("i mage");
activity.GetAssets().SetLargeImage("the");
activity.GetAssets().SetLargeText("u mage");
activity.SetType(discord::ActivityType::Playing);
state.core->ActivityManager().UpdateActivity(activity, [](discord::Result result) {
std::cout << ((result == discord::Result::Ok) ? "Succeeded" : "Failed")
<< " updating activity!\n";
});
discord::LobbyTransaction lobby{};
state.core->LobbyManager().GetLobbyCreateTransaction(&lobby);
lobby.SetCapacity(2);
lobby.SetMetadata("foo", "bar");
lobby.SetMetadata("baz", "bat");
lobby.SetType(discord::LobbyType::Public);
state.core->LobbyManager().CreateLobby(
lobby, [&state](discord::Result result, discord::Lobby const& lobby) {
if (result == discord::Result::Ok) {
std::cout << "Created lobby with secret " << lobby.GetSecret() << "\n";
std::array<uint8_t, 234> data{};
state.core->LobbyManager().SendLobbyMessage(
lobby.GetId(),
reinterpret_cast<uint8_t*>(data.data()),
data.size(),
[](discord::Result result) {
std::cout << "Sent message. Result: " << static_cast<int>(result) << "\n";
});
}
else {
std::cout << "Failed creating lobby. (err " << static_cast<int>(result) << ")\n";
}
discord::LobbySearchQuery query{};
state.core->LobbyManager().GetSearchQuery(&query);
query.Limit(1);
state.core->LobbyManager().Search(query, [&state](discord::Result result) {
if (result == discord::Result::Ok) {
std::int32_t lobbyCount{};
state.core->LobbyManager().LobbyCount(&lobbyCount);
std::cout << "Lobby search succeeded with " << lobbyCount << " lobbies.\n";
for (auto i = 0; i < lobbyCount; ++i) {
discord::LobbyId lobbyId{};
state.core->LobbyManager().GetLobbyId(i, &lobbyId);
std::cout << " " << lobbyId << "\n";
}
}
else {
std::cout << "Lobby search failed. (err " << static_cast<int>(result) << ")\n";
}
});
});
state.core->RelationshipManager().OnRefresh.Connect([&]() {
std::cout << "Relationships refreshed!\n";
state.core->RelationshipManager().Filter(
[](discord::Relationship const& relationship) -> bool {
return relationship.GetType() == discord::RelationshipType::Friend;
});
std::int32_t friendCount{0};
state.core->RelationshipManager().Count(&friendCount);
state.core->RelationshipManager().Filter(
[&](discord::Relationship const& relationship) -> bool {
return relationship.GetType() == discord::RelationshipType::Friend &&
relationship.GetUser().GetId() < state.currentUser.GetId();
});
std::int32_t filteredCount{0};
state.core->RelationshipManager().Count(&filteredCount);
discord::Relationship relationship{};
for (auto i = 0; i < filteredCount; ++i) {
state.core->RelationshipManager().GetAt(i, &relationship);
std::cout << relationship.GetUser().GetId() << " "
<< relationship.GetUser().GetUsername() << "#"
<< relationship.GetUser().GetDiscriminator() << "\n";
}
});
state.core->RelationshipManager().OnRelationshipUpdate.Connect(
[](discord::Relationship const& relationship) {
std::cout << "Relationship with " << relationship.GetUser().GetUsername()
<< " updated!\n";
});
std::signal(SIGINT, [](int) { interrupted = true; });
do {
state.core->RunCallbacks();
std::this_thread::sleep_for(std::chrono::milliseconds(16));
} while (!interrupted);
return 0;
}